Kinect Is Really Dead Now, Basically (gamespot.com)
Microsoft has confirmed that it is no longer producing the Kinect adapter that is needed to connect the Kinect to an Xbox One S, Xbox One X, or other Windows device. This comes after Microsoft announced in October 2017 that it was killing off the Xbox One's Kinect camera. GameSpot reports: "After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10," a Microsoft spokesperson said in a statement to Polygon. The representative declined to say if Microsoft would ever bring Kinect back. However, the company confirmed that the adapter "will no longer be available" to purchase.
A bit of a shame really. While it was a useless gaming product, it was actually an interesting and useful device for creating body tracking or depth mapping software as these capabilities were wrapped in a pretty straightforward API.
...Kinect Party is one of the most accessible games ever made for young kids, even my 2 year old could join in enthusiastically - "Daddy - Birds on the Sofa!", "Watch out Daddy Lava on the floor!!!"...ah well...
And it never saw a PC or an XBox. Too bad, very good product.
... while it was a great method for user input and getting players to move around rather than remain sitting, advertisers were starting to use to the device to collect marketing data about users:
"Xbox One can essentially work like TV that watches you, bringing marketers a huge new trove of data,"
https://kotaku.com/xbox-ones-t...
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
> creating body tracking
Body tracking for a hologram is pretty weird though...
(Reportedly a major Kinect market is Japan where the otaku use it with a Win PC freeware called MMD, to create 3D models and dance videos of the eternally 16 year old virtual j-pop starlet called Hatsune Miku. She is a piece of music synthesis software who has no tangible body and performs as an advanced projection in "live" concerts but the fans want their own doujin.)
Being able to see myself snap a G-string while fingering a minor was helpful
Huh? There's a joke in there somewhere, I just know it....
What happens in Vegas, stays in Vegas.
A major problem IMO was that the Kinect is terrible at UI navigation, and Microsoft forced that, instead of allowing (and even forcing) controller use for UI segments. Kinect Party and Avengers: Battle for Earth are great partly because they allow navigating menus with the controllers, instead of struggling with the Kinect for that. Disneyland Adventures is terrible because most of the game is spent using the Kinect for avatar creation and navigation, so the actual fun minigames (and they are fun) become a small part of a generally frustrating experience.
But yes, the hate from hardcores is just because they're small minded.
Not having used a Kinect before, I wanted to see just how special this adapter was. Apparently Kinect uses a special plug that combines USB and 12V power. Microsoft's adapter for the Xbone version presents this as a USB 3.0 B jack.
There seem to be a lot of third-party adapters out there for the 360 version. They have a wall wart, an orange-tongue "USB" jack for the Kinect, and a USB A plug. It is also possible to hack off the end of the connector, which seems to only use USB 2.0, and splice in a 12V 1.5A power supply and USB connector.
So basically this is just another special proprietary variation of a standard plug, simply because they didn't want to have a second plug in the Kinect for power. Not that it's anything new, Microsoft has been pulling this bullshit ever since the original Xbox used plain USB with a two special connectors for its controllers. (To be fair, it probably had better durability for insertions/removals.)
At least with USB 3 for the Xbone version, why couldn't they have used the official extended power management support? Then at least it could use some kind of standard power inserter or powered hub. Or was that from USB C?
As long as China can find a supply of connectors for the Xbone version, I'm sure you will see replacements out there soon.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Always on and listening doesn't seem to bother Amazon Echo users. That was Amazon's best selling product this Xmas.
There's a component which I believe is missing from this story: Apple purchased PrimeSense back in 2013, which is the company which used to license the Kinect sensor array technology to Microsoft. Apple is now using the same patented tech in their FaceID system on the iPhone X.
Those are the facts; now on to the speculation: I would expect the licenses which previously covered the Kinect have since expired, and the two companies have been unable to negotiate mutually beneficial license terms, going forward. (Or to put it more bluntly: Apple probably just told Microsoft to kindly shove it.) Further, Microsoft no doubt knew this was coming well before now, so Microsoft has probably spent the past several years investigating whether or not it could forge a way ahead for the Kinect which does not rely upon the PrimeSense patents... and this new information seems to imply that they never found one.