Nvidia's GeForce Now Windows App Transforms Your Cheap Laptop Into a Gaming PC (theverge.com)
The GeForce Now game streaming service that Nvidia announced for the Mac last year is finally coming to Windows PCs. According to their website, the service lets you stream high-resolution games from your PC to your Mac or Windows PC that may or may not have the power to run the games natively. Starting this week, beta users of the GeForce Now Mac client will be able to install and run the Windows app. Tom Warren reports via The Verge: I got a chance to play with an early beta of the GeForce Now service on a $400 Windows PC at CES today. My biggest concerns about game streaming services are latency and internet connections, but Nvidia had the service setup using a 50mbps connection on the Wynn hotel's Wi-Fi. I didn't notice a single issue, and it honestly felt like I was playing Player Unknown's Battlegrounds directly on the cheap laptop in front of me. If I actually tried to play the game locally, it would be impossible as the game was barely rendering at all or at 2fps. Nvidia is streaming these games from seven datacenters across the US, and some located in Europe. I was playing in a Las Vegas casino from a server located in Los Angeles, and Nvidia tells me it's aiming to keep latency under 30ms for most customers. There's obviously going to be some big exceptions here, especially if you don't live near a datacenter or your internet connectivity isn't reliable. The game streaming works by dedicating a GPU to each customer, so performance and frame rates should be pretty solid. Nvidia is also importing Steam game collections into the GeForce Now service for Windows, making it even more intriguing for PC gamers who are interested in playing their collection on the go on a laptop that wouldn't normally handle such games.
Nice. When can I do this from Android tablet? That's all I take when traveling now.
Why pay?
not "There's obviously going to be some"...
Americans... what can you do with them...
Nvidia is banning GPUs in the cloud unless you have a special license, which I bet stops you from offering a service like this. https://www.theregister.co.uk/...
When the input devices for tablets improve past the ability to play tap-like-crazy-to-win games.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I'm still not seeing anything about this that addresses the biggest problem that's hit previous gaming services such as OnLive and the like. That is to say; input latency.
30ms latency is indeed a generally acceptable figure for normal online gaming. But don't forget that what you're talking about under normal circumstances is the latency between the server and the client. So that latency is only relevant to the server-side game interactions. What we're talking about here is having an additional 30ms latency before you even get to that point. What that translates into is a far more distracting gap between the player's control inputs and a visible reaction on-screen (added on-top of the standard display-related latency, which even on a really good gaming monitor is likely to be at least 10ms).
This is really, really distracting, particularly in games which use mouse controls, where it is highly noticeable that there is a delay between mouse movements and in-game response. 30ms is roughly equivalent to what you'd get from a particularly horrid vsync implementation (e.g. what you see in the PC versions of Skyrim and Fallout 4), which can be distracting in regular gameplay and a real killer in any kind of competitive online action game.
This seems like a suboptimal idea from an efficiency standpoint, and it's clear it's being developed because someone thinks there's a buck to be made.
If you are the kind of person who would want to play these types of games "on the go", it's very likely that you already own a home computer that can play these games, that is connected to an always-on internet connection.
Since this service needs to dedicate a GPU to the gamer while using the service, why not just use the GPU you have sitting around at home instead remotely? By definition, it's likely that you're going to be close to where your GPU is.
Wouldn't it make more sense to therefore use your unutilized GPU that's sitting in your big fat box at home to stream your games? Oh wait. If they actually did that, then Nvidia wouldn't get to be building datacenters, making and selling more hardware and ultimately pay the customer for the privilege.
That said, I guess this would make sense for someone who doesn't actually have a modern desktop GPU at home, and only has a laptop, or someone who travels a lot and wants to make sure to always be close to a regional datacenter.
Did they secure my permission and consent before they "transformed by cheap laptop"?
Somehow I doubt that, and I certainly didn't ask them to.
This sort of services transfers a lot of data through the internet. Anyone with caps might have to monitor their gaming use. I wonder how much data and bandwidth is minimal to play a 3 D game well streaming? 50mbps is hardly the norm for a lot of people. Think the average is less then 15mbps. What happens on a connection with more then one device using that connection? Just seems like a hit or miss service that for me I would just rather play through a gaming console.
Yeah, have fun with you wireless mouse, wireless network + Internet delay of a thousand years and display lag on top.
Or is that why every "modern" game runs in permanent slo-mo?
I guess it will be a real ... console shooter experience.
I need to run Quake 3 Pro-Mode again. (150% speed, no weapon switch delay) (And in vanilla Q3 you already walked quicker than you can run in "modern" games. And there was not just running, but trickjumping at insane speeds. And nobody was banned for it, but it became a key feature, with godlike milestones on gaming history, like the Shaolin Productions videos and CeTuS - The Movie.)
and they want their failure back.
For me this means I will only need one or 2 high specced PCs (one for me and one for my son), then we can play from wherever we are. Now all I need is a good reliable and safe way to remotely switch on and off my pc. This must have been solved surely, any ideas?
This is basically what Steam In-Home Streaming does. The PC playing the game converts it into a h.264 video stream in real-time (using dedicated encoding hardware present on all modern GPUs). The device displaying the game just thinks it's playing back a streamed h.264 movie (using its hardware h.264 decoder which is also present on all modern GPUs, even on phones). The only bits that are missing are getting input from the display device and feeding it back to the game PC. That's probably the only reason the client hasn't come to tablets (and phones) yet - they generally don't come with keyboard+mouse or gamepad support.
>The game streaming works by dedicating a GPU to each customer, so performance and frame rates should be pretty solid.
"But your lack of a FastLane Game Package (tm) means your packets are slowed down.. soooo sorry about that." - Comcast
with an VM one card per use = pci/e passthrough.
Now with AMD EYPC maybe get 5-7 gpu per node with the rest of the PCI-e for network / disk / ipmi / etc.
Can we use this service to Mine coins?
nVidia's brand of Android tablet with game pad (been out for a few years now): https://www.nvidia.com/en-us/s...
I've been using the nVidia Shield Android TV to do in-house game and media streaming from my home office PC to my bedroom TV for a couple years now. I hear the new version even streams games in 4k now.
Bluetooth keyboards, mice, and headsets have been available for tablets for years.
If this is anything like Steam's In-Home Streaming, I hope they actually allow me to source source/destination IPs into the clients. I've got a powerful machine in a remote location that I can only get to via a dial-up SSH VPN session. Because of the difference in subnet, Steam In-Home Streaming wont auto discover the machine at the other end.
I'm all for making this "auto-magic" for the end-user, but having advanced options would be extremely helpful for when the magic doesn't work.
Life is not for the lazy.
except this lets you game in the cloud! [cue ray of light form the heavens] [play angelic music]
This is just another chapter in the lately-skanky 'evolution' of computing. You know, the one that says you no longer control, (or really, even own), the device you paid for. It's all moving to 'the Cloud'; this means both that privacy is defunct, and that the proper functioning of the hardware you buy is subject to the whims of whoever is providing your 'Software As A Service'. And since so much gaming is already MMO, most gamers won't give it a second's thought beyond "Oooh! Shiny! Now I can play on cheap, small hardware!". Yet another erosion of self-determination and autonomy - hooray!
'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
And it's shit, latency wise.
I'd rather just move my desktop to my television instead of using that steaming pile. I guess it's OK for civ. Sort of.
Isn't this what OnLive was trying to do a decade ago? I played a single player game through that service and it worked just fine. But the service never took off. Perhaps the timing was just wrong, because it competed with a world where people ran games without an internet connection. Gamers thought about the internet differently.
Only this time target the people it should have targetted the first time: the mentally lazy sheeple (note I didn't say stupid or retarded. A lot of actual retarded people are worth keeping compared to the average functioning intellectually devoid trash we have funding the markets, economies and 1 percent of today.)
Right now. I stream games to my Nvidia Shield tablet all of the time and have done so for a couple of years.
Also in regards to:
"I was playing Player Unknown's Battlegrounds directly on the cheap laptop in front of me"
https://www.youtube.com/watch?v=67ZEsHOC_Ew
Comment removed based on user account deletion
I played South Park the Fractured But Whole on it all day Saturday and it was great. I've played some platform games on it as well.
I'm not sure how it works for FPS games or Racing games, I'm guessing those are sort of shit (The Next Penelope was fine). On RPGs, slower platform games, Adventure games it works great. I've played Giana Sisters Twisted Dreams on it, it looked beautiful and performed well.
I'm not sure WHY but using a Steam Link works better than my Linux desktop. I've got Steam on my Linux desktop that's on the same switch as my "Wintendo" Steam server. My Steam Link has to go through that switch, the router/switch under the TV, then the switch in the bedroom to get between the systems. It's all Gigabit, but that's quite a few cascades for home equipment. The Linux desktop is pretty much double the power of the Wintendo, and when I'm playing a Steam game locally it works great, no technical problems to speak of. When I'm streaming from the Wintendo to the Linux system it has video glitches, occasionally goes to really low bit-rate video and on rare occasion just freezes. I've got a pair of olded nVida cards in SLI mode in the Wintendo and the Linux system has a Geforce 750 TI, so I they've definitely put some thought into the Steam Link side of things even the PC/Linux version is lacking. 8 cores at 3 Ghz and 16 GB of RAM should beat the Steam Link, but whatever.
The preceding post was not a Slashvertisement.
You can do the same with Steam (any game, not just games bought on Steam). Unlike this Nvidia thing, it works on Linux too. I have a win7 box burried in a closet somewhere for that purpose.
Seriously, if you have a HP Z series workstation you could download software which worked just like this. It works very well and is nothing new
And stupid, wasteful shit like this is part of why consumer-grade GPUs are selling for 200% of MSRP right now...
Playstation Now already does this, and it works pretty darn good... But I'm not interested in paying a subscription to play games I already own(ed) for PS3 just because they never solved backwards compatibility... If Geforce Now lets me tie in the games I own from other platforms and just pay for their power/bandwidth, at a reasonable rate, I'm in for times I don't have my massive slab of a gaming laptop handy... Bonus points if I end up being able to do so from my iPad down the line.
Didn't OnLive and Sony both try streamed games, to no real success? What happened?
I think someone else on the thread called it - this is different because neither OnLive nor Sony could overcome the cost/hardware investment. Both companies tried to sell gaming, and only gaming. It's possible to do this with AWS because other components more readily subdivide. As a simple example, an 8TB drive can be sold to 8 people in 1TB slices, all of whom can use it at the same time and be generally-okay with performance. GPUs don't subdivide nearly as well, meaning there basically needs to be a 1:1 ratio between cards and subscribers. It's difficult to oversubscribe into profitability, just as much as it's difficult to make a decent profit off hardware that's sitting idle for 16 hours a day.
But that's probably not what nVidia is doing.
nVidia is, in all probability, making some sort of GPU specific variant of AWS or GCC. Gamers want to game for 90 minutes that day? Great, let them use the card for 90 minutes and then use the other 22.5 hours of the card to rent out as GPU time to Bitcoin miners or weather forecasters or machine learning algorithms, or whatever other task people are willing to pay to rent time to process. This way, heavy gaming days = lower general use, and lighter gaming days = heavier general use.
And that is how they will be successful.
Laptops have been available for years. We have come full circle.
Seems like eGPUs really scare a lot of vendors.
"From reading things such as this, I conclude that the tech/drivers to get full speed Thunderbolt eGPUs are largely ready, but Intel and/or other vendors are refusing to licence it and make it available. The one company that defied them and sold it anyway appears to have been shut down by Intel and product recall notices issues to everyone that purchased it. Read the thread, check the sources and make your own conclusions."
That's Intel, but same difference. Like gaming laptops cost a fortune, so eGPUs being so cheap are a threat to gaming laptops when many eGPUs are fairly portable.