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The Legislative Fight Over Loot Boxes Expands To Washington State (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: The government backlash against video game loot boxes -- the randomized in-game item purchases that some observers and legislators consider a form of gambling -- moved from Hawaii to Washington state earlier this month. That's when a group of three Democratic state senators introduced a bill that would require the state gambling commission to examine loot boxes and determine "whether games and apps containing these mechanisms are considered gambling under Washington law." "What the bill says is, 'Industry, state: sit down to figure out the best way to regulate this,'" Orcas Island Senator and bill coauthor Kevin Ranker told the Tacoma News Tribune. "It is unacceptable to be targeting our children with predatory gambling masked in a game with dancing bunnies or something."

The bill text puts specific focus on the question of whether children who "may be more vulnerable to gambling addiction" should be allowed to access games with loot boxes, and on the question of "transparency" around "the odds of receiving each type of virtual item." The latter point took on additional salience last month as Apple required such odds to be posted alongside games with loot boxes. Actual government regulation of loot boxes in Washington is still a ways off, though. Ranker's bill needs to be approved by the full Washington state legislature (which is narrowly held by Democrats) and be signed by the governor before being referred to the gambling commission. At that point, the commission would have until December 1 to form its recommendations for any regulatory and enforcement system the state might set up.

22 of 127 comments (clear)

  1. Bobcat in a box by thebes · · Score: 4, Funny

    What about bobcats?

  2. What about Chuck E. Cheese? by mamono · · Score: 2

    Chuck E. Cheese has been "targeting our children with predatory gambling masked in a game" for decades now.

    1. Re:What about Chuck E. Cheese? by Tulsa_Time · · Score: 3, Funny

      Botulism roulette is not a fun game anyway.

       

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      5 out of 6 people enjoy Russian Roulette & 6 out of 7 Dwarfs are not Happy
    2. Re:What about Chuck E. Cheese? by mysidia · · Score: 2

      The same could be said of poker.

      Poker is a game of chance in which skill in your betting strategy can affect the outcome,
      BUT the cards you got are still random, so it's not a game of pure skill.

  3. Re:Wow! Just Wow! by Anonymous Coward · · Score: 4, Insightful

    whataboutism

  4. Giant Apple loop hole by Mike_EE_U_of_I · · Score: 2

    The way Apple did it was to require games that sell loot boxes for money to post odds.

    I've never seen a game do this. All games that I've seen sell in game currency and the loot boxes are purchased with that currency. IMHO, Apple introduced something to appear that they are doing something, while actually doing nothing.

    And that makes sense. Apple gets 30% of all the sweet sweet revenue. So they want to appear to be doing something to calm enraged law makers, but actually do nothing to keep the money flowing.

    1. Re:Giant Apple loop hole by MightyYar · · Score: 2

      All machines that give tickets give them regardless of how you play.

      Is there any indication that these tablet games sell boxes with nothing in them?

      The tickets can be purchased for 1 cent each.

      The games are happy to sell you items directly rather than take your chance on the loot box.

      As a parent I couldn't care less about the tickets, we are there to have some fun playing games.

      You aren't a kid. They absolutely care about the tickets. As a parent.

      But the kids like counting them up and trading them in for some candy or a trinket or something.

      And the kids like buying mystery boxes. That's why we're here.

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      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:Giant Apple loop hole by tlhIngan · · Score: 2

      Exactly. And all loot boxes give you loot.

      Most give mediocre stuff, but occasionally you get something cool. You are not required to purchase loot boxes. Some games give them randomly as prizes just for playing with the option to purchase more.

      I don't see the big deal, but I'm not inclined to buy them either.

      No, the problem is the loot boxes require you to buy them to continue the game. That's why there's a big uproar - if you want to progress through the game, these purchases are no longer optional, but required or you cannot proceed. Oh sure, you can try, but it'll take you an ungodly long time.

      And that's the issue. There's no problem when loot boxes were merely cosmetic touches you could apply to your player - completely optional, purchasing does nothing to your progress in the game. But when certain modes and certain games require you to purchase them to acquire maybe a few uncommon items, then things have gone too far.

      A CCG like MtG has the odds already posted - a pack of 10 booster cards will have 7 commons, 2 uncommons and 1 rare card. Whether or not the latter are useful to you, or worth money, are unknown, but you know you won't pull up a booster of 10 commons worth zilch (e.g., you pull up a booster of 10 lands).

      But gaming lootboxes, that's entirely possible. And if you need the Golden Foobuster to proceed, it might be worthwhile to know if they're something you'll get every 2 lootboxes or so, or 100.

      It used to be you could pay to get ahead (pay $X for 100 gold coins to buy something). Loot boxes have turned that into pure gambling - spend $Y to open up Z lootboxes so you may score the 100 gold. They've actually made in-app purchases be even worse. And it didn't take a mobile game company to do this, but established game companies. (I believe Halo 5 was one of the worst offenders because you had to buy booster packs to get the equipment you need to do some of the multiplayer levels. You could try without it, but nah. And some of them weren't really all that good - it lets you start with weapon X instead of the default crappy one you'll start with, for example).

  5. I feel I'm late to the party but... by anvilmark · · Score: 4, Interesting

    How are loot boxes different than collectible card game sets or grab-bag sales at school fundraisers?

    1. Re:I feel I'm late to the party but... by Mashiki · · Score: 2

      How are loot boxes different than collectible card game sets or grab-bag sales at school fundraisers?

      Digital vs physical. You're getting something that has value from a CCG or grab-bag. With a digital lootbox there's not intrinsic value beyond what's in the game, and in many cases they can't be sold/traded/etc. In many cases the odds for CCG's have to be displayed, not so for digital. I think China, Japan and S.Korea are the only countries that require the actual odds listed on the lootbox right now.

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      Om, nomnomnom...
  6. First they came... by ThomasBHardy · · Score: 3, Insightful

    At first they came for the loot boxes, and I said nothing because I don't play that game.
    Then they came for the Hatchibles, and I said nothing because I don't have kids.
    Then they came for the Magic The Gathering booster packs and there was no one left to speak for me.

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    Warning: Teh poster of this messaeg is lysdexic
    1. Re:First they came... by Anonymous Coward · · Score: 3, Insightful

      With MTG, you know the odds of getting different types of cards. The packs aren't totally random where you could end up with all commons or something. Furthermore, the contents of the packs themselves hold actual value (you can resell them, and use them to play a game). Loot boxes not only have very obfuscated potential contents, and odds highly-skewed towards getting crap, but also have no secondary value in nearly all cases.

      The biggest difference, IMO, is the marketing. MTG -- as a game -- does not require you to purchase booster packs because there are other means of getting the cards you want. You don't open a pack and get a teaser about what card you **could** have drawn. You don't have certain cards that can **only** be pulled from a booster pack. You don't have to setup an account with credit card information in order to make purchasing booster packs easy and enticing. With loot boxes, the whole system is designed to trap people in a maze of transactions, basically the same way Vegas is designed to keep people gambling longer (no clocks, free drinks, confusing layouts, etc..). There's even attempts at matchmaking to increase the loot box feedback loop (if a loot box nets you a certain weapon, for example, the game may want to make sure your next few matches are setup to increase your chance of winning, thus artificially validating the purchase).

      That shit is sketchy.

  7. Re:Id say it depends on all what comes in the loot by bluefoxlucid · · Score: 2

    Sounds like the same value to me. You got a hundred-dollar sword for cheap, or you got a box full of valuable life lessons.

  8. Something better to do by jwhyche · · Score: 3

    For the love of god, don't these idiots have something more important to do? How much do we pay these idiots anyway?

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    I read at +2. If your post doesn't reach that level I will not see or respond to it.
    1. Re:Something better to do by ljw1004 · · Score: 2

      For the love of god, don't these idiots have something more important to do? How much do we pay these idiots anyway?

      We pay them with votes, but it's a gamble whether our vote gets the legislation we want, so we have to vote for them again and hope for the best.

    2. Re:Something better to do by jwhyche · · Score: 2

      Tax reform. That is turning out to be fairly useful. Lets look and see what else has been passed by Trump. How about a link from NPR?

      https://www.npr.org/2017/12/27...

      • HR 244 Consolidated Appropriations Act, 2017
      • HR 2810 National Defense Authorization Act for Fiscal Year 2018
      • HR 3732 Emergency Aid to American Survivors of Hurricanes Irma and Jose Overseas Act
      • HR 2430 FDA Reauthorization Act of 2017

      I just ticked off a few random ones there. So I would say that Trump in passing lots of useful legislation in his presidency.

      --
      I read at +2. If your post doesn't reach that level I will not see or respond to it.
  9. Re:Id say it depends on all what comes in the loot by Anonymous Coward · · Score: 2, Informative

    What do you call it when a loot box costs one loot box token, which in turn costs 100 gembux, which are available via in-game prizes at a rate of 1-10 per day or for cash at rates of 10 for $0.99, 250 for $9.99, 1,000 for $19.99, or 10,000 for $99.99 (Best Value!!!) and contains three random virtual items with no cash value, at least two of which also have no practical value in the game and one of which, once every 15-20 times, may be something of in-game utility that can't be sold or traded and will probably be useless after the next update, when new loot box contents are released?

  10. What exactly is the problem we are trying to solve by Rhacman · · Score: 3, Insightful

    Why is this a problem that needs legislation to solve? As a kid I never had access to my parents credit card or accounts. If I wanted something I had to mow a lawn and decide if that was worth blowing on Magic the Gathering cards. If you don't want to spend money on games don't associate your credit card with them. If the game is honestly worth playing then let the whales pay for development and just leech off the F2P content.

    And really, is the person who needs the drop rate on Malibu Darth Vader honestly going to; a) be surprised that it is abysmally small b) do anything differently with that information?

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    Account -> Discussions -> Disable Sigs
  11. Re:Id say it depends on all what comes in the loot by Anonymous Coward · · Score: 2, Insightful

    Only - The reason this is exploded is that these loot boxes no longer contain "only cosmetic" items, but stuff that gives you advances in the game. In short - it's a "pay to win" scheme. Mind you - That is for a game you already payed a full price for.

    And even more - There are plans to tinker with the difficulty of the game to press you to buy those loot boxes. There is even an AI in development that analyses your behavior in the game, and will try every trick in the book (or better said - In their programming) to force you to buy loot boxes or in-game items. This is not only by tweaking difficulty, but also by "matching" you (if you play on line) with another player that can beat you with the item that they want to sell you. The AI will also be programmed to influence you on a psychological level, so you won't be aware that you are being manipulated.

    It's this scary stuff that has to be regulated before it goes out of hand.

  12. Re:What exactly is the problem we are trying to so by Impy+the+Impiuos+Imp · · Score: 2

    The problem to be solved is adults making a business model out of children gambling.

    Heaving crap at them the 99% of the time they don't win the big prize doesn't make it not gambling any more than winning a dollar or another ticket does in a scratch off.

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    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  13. LOOTERY vs. LOTTERY? by misnohmer · · Score: 2

    If the legislature confirms selling loot boxes is not gambling, I am starting a Lootery which will work just a lottery, but instead of lottery tickets you buy a virtual loot box. You are guaranteed to win a minimum of $0.01 per loot box which costs $1. 1 in 100M will win $1M dollars. 1 in 10 will win $2, and a bunch of odds and winning between those. I'll adjust the odds to compete and be better than the Washington State Lottery. The best news, it won't be gambling so won't be taxed and regulated as such!

  14. Good Riddance by Striikerr · · Score: 2

    Instead of these random boxes, do one of two things.
    1) Allow all to have the same items (remember the good old days when this was the case?).
    2) Allow the purchase of specific items for a set price instead of the gamble method of hoping to hit it big.

    I prefer option 1. Devs can go back to the ways of making a game which is balanced with all of the items in the game being available to everyone from the start. This can be furthered through level based weapons where one gains access to these upgrades over time as your characters level up. This option does open itself up to abuses by the game company by making progress painfully slow with the option to pay to advance quicker but then this devolves to become option 2 at this point so I don't consider the slow progression with pay to speed up as option 1.

    I don't like Option 2 as it closes out the game to those who can't afford to pour a lot of money into the game just to get access to items which the other richer players can. Ideally, charge the full price for the game and be done. If they want to charge less, then charge less and give an option for a one-time purchase to get the rest of the content (kind of like how Doom was initially distributed)

    I've avoided many, many games which I would absolutely love to play because of the ongoing gouging of players. It sucks (because there are some really amazing looking games out there) but I'm not pouring an endless stream of money into a game just to be able to enjoy it / enjoy it at a reasonable pace.