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The Legislative Fight Over Loot Boxes Expands To Washington State (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: The government backlash against video game loot boxes -- the randomized in-game item purchases that some observers and legislators consider a form of gambling -- moved from Hawaii to Washington state earlier this month. That's when a group of three Democratic state senators introduced a bill that would require the state gambling commission to examine loot boxes and determine "whether games and apps containing these mechanisms are considered gambling under Washington law." "What the bill says is, 'Industry, state: sit down to figure out the best way to regulate this,'" Orcas Island Senator and bill coauthor Kevin Ranker told the Tacoma News Tribune. "It is unacceptable to be targeting our children with predatory gambling masked in a game with dancing bunnies or something."

The bill text puts specific focus on the question of whether children who "may be more vulnerable to gambling addiction" should be allowed to access games with loot boxes, and on the question of "transparency" around "the odds of receiving each type of virtual item." The latter point took on additional salience last month as Apple required such odds to be posted alongside games with loot boxes. Actual government regulation of loot boxes in Washington is still a ways off, though. Ranker's bill needs to be approved by the full Washington state legislature (which is narrowly held by Democrats) and be signed by the governor before being referred to the gambling commission. At that point, the commission would have until December 1 to form its recommendations for any regulatory and enforcement system the state might set up.

8 of 127 comments (clear)

  1. Bobcat in a box by thebes · · Score: 4, Funny

    What about bobcats?

  2. Re:What about Chuck E. Cheese? by Tulsa_Time · · Score: 3, Funny

    Botulism roulette is not a fun game anyway.

     

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  3. Re:Wow! Just Wow! by Anonymous Coward · · Score: 4, Insightful

    whataboutism

  4. I feel I'm late to the party but... by anvilmark · · Score: 4, Interesting

    How are loot boxes different than collectible card game sets or grab-bag sales at school fundraisers?

  5. First they came... by ThomasBHardy · · Score: 3, Insightful

    At first they came for the loot boxes, and I said nothing because I don't play that game.
    Then they came for the Hatchibles, and I said nothing because I don't have kids.
    Then they came for the Magic The Gathering booster packs and there was no one left to speak for me.

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    1. Re:First they came... by Anonymous Coward · · Score: 3, Insightful

      With MTG, you know the odds of getting different types of cards. The packs aren't totally random where you could end up with all commons or something. Furthermore, the contents of the packs themselves hold actual value (you can resell them, and use them to play a game). Loot boxes not only have very obfuscated potential contents, and odds highly-skewed towards getting crap, but also have no secondary value in nearly all cases.

      The biggest difference, IMO, is the marketing. MTG -- as a game -- does not require you to purchase booster packs because there are other means of getting the cards you want. You don't open a pack and get a teaser about what card you **could** have drawn. You don't have certain cards that can **only** be pulled from a booster pack. You don't have to setup an account with credit card information in order to make purchasing booster packs easy and enticing. With loot boxes, the whole system is designed to trap people in a maze of transactions, basically the same way Vegas is designed to keep people gambling longer (no clocks, free drinks, confusing layouts, etc..). There's even attempts at matchmaking to increase the loot box feedback loop (if a loot box nets you a certain weapon, for example, the game may want to make sure your next few matches are setup to increase your chance of winning, thus artificially validating the purchase).

      That shit is sketchy.

  6. Something better to do by jwhyche · · Score: 3

    For the love of god, don't these idiots have something more important to do? How much do we pay these idiots anyway?

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  7. What exactly is the problem we are trying to solve by Rhacman · · Score: 3, Insightful

    Why is this a problem that needs legislation to solve? As a kid I never had access to my parents credit card or accounts. If I wanted something I had to mow a lawn and decide if that was worth blowing on Magic the Gathering cards. If you don't want to spend money on games don't associate your credit card with them. If the game is honestly worth playing then let the whales pay for development and just leech off the F2P content.

    And really, is the person who needs the drop rate on Malibu Darth Vader honestly going to; a) be surprised that it is abysmally small b) do anything differently with that information?

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