Vulkan Graphics is Coming To macOS and iOS, Will Enable Faster Games and Apps (anandtech.com)
The Khronos Group, a consortium of hardware and software companies, has announced that the Vulkan graphics technology is coming to Apple's platforms, allowing games and apps to run at faster performance levels on Macs and iOS devices. From a report: In collaboration with Valve, LunarG, and The Brenwill Workshop, this free open-source collection includes the full 1.0 release of the previously-commercial MoltenVK, a library for translating Vulkan API calls to Apple's Metal 1 and 2 calls, as well LunarG's new Vulkan SDK for macOS. Funding the costs of open-sourcing, Valve has been utilizing these tools on their applications, noting performance gains over native OpenGL drivers with Vulkan DOTA 2 on macOS as a production-load example. Altogether, this forms the next step in Khronos' Vulkan Portability Initiative, which was first announced at GDC 2017 as their "3D Portability Initiative," and later refined as the "Vulkan Portability Initiative" last summer. Spurred by industry demand, Khronos is striving for a cross-platform API portability solution, where an appropriate subset of Vulkan can act as a 'meta-API'-esque layer to map to DirectX 12 and Metal; the holy grail being that developers can craft a single Vulkan portable application or engine that can be seamlessly deployed across Vulkan, DX12, and Metal supporting platforms.
does this mean that we finally are going to get Overwatch for macOS?
Is it an API akin to CryEngine/Unreal/Unity? If so, why is it better than the ones we already have? Google provided a lot of information, but I'd like a Cliff's Notes.
The imac pro is ok but to much workstation and at a price where it smoked by gaming pc's at more then half the price.
Mac pro old and high priced with video cards that are limited by small cooling.
Mini old hardware and capped at duel core
imac $1,299.00 for a system with an 5400RPM HDD and an low end video card.
The Vulkan platform is decent, but it isn't the card gamers want, nor is it particularly well made for it. I doubt Vulkan alone will win gamers over to the Mac. It seems like a classic chicken egg situation. Games will likely run better on the Mac than they did before, but unless the developers see demand from Mac users they simply wont take the time to port anything meaningful. Without same day launches games will continue to avoid the Mac platform.
Then they have to deal with the nearly decade upgrade cycle of Mac users. Are game developers really going to risk trying to support 6 to 8 year old hardware when the average selling price for Steam games is so low?
Oh joy another layer that runs everywhere. Now only 13 standards to unify. Perhaps adobe AIr can incorporate this.
Some drink at the fountain of knowledge. Others just gargle.
There is a famous XKCD cartoon that describes very well the need for new standards.
https://xkcd.com/927
Its been a challenge adopting Swift and having OpenGL deprecated by Apple on iOS these last couple years. A one two punch for sure. Essentially, I'm suppose to just throw everything away just because?
Good news is Swift runs on Linux too -- better and faster than Obj-C. And soon I'll be up to date with Vulkan while being cross platform. Might just move to Linux completely and be done with it.
It sounds good.
at a price where it smoked by gaming pc's at more then half the price.
First of all, that is simply not true, building your own system saves a few hundred $.
But secondly - what about the iMac 5k? That is a pretty modern system, the CPU specs are almost as good, it just has a lower end video card. But you could also attach an eGPU via the Thunderbolt 3 ports, and it starts at $1799.00.
The cooling is not as good in the iMac 5k but if you are leaning on an eGPU card that doesn't matter as much as the GPU can have its own cooling.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
That's a pretty neat idea, but since a lot of Macs only have the intel integrated GPU I don't see how it will help.
#DeleteFacebook
good deal for a workstation system and why buy apple keyboard and mouse for a PC?
egpu $250-$300+ for the case for pci-e X4
egpu $250-$300+ for the case for pci-e X4M
Yes but the iMac 5k + eGPU case plus a REALLY good video card will still be less than the iMac pro, and now you have a system optimized for gaming more than the iMac Pro is - the iMac pro is more about having a lot of cores, as noted it's more of a workstation than specifically made for gaming.
I'm just saying there are other ways to arrive at a good gaming Mac that do no cost as much as an iMac Pro, which was brought up as the only example.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I just want to be able to run CUDA code on my Macbook. Make it so, Apple.
Shouldnt the Khronos Group graphics technology be called "Klingon"?