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How Hardware Artisans Are Keeping Classic Video Gaming Alive (fastcompany.com)

Slashdot reader harrymcc writes, "If you want to play classic Nintendo games, you could buy a vintage Super NES. Or you could use an emulator. Or -- if you're really serious -- you could use floating point gate arrays to design a new console that makes them look great on modern TVs." He shares Fast Company's article about "some of the other folks using new hardware to preserve the masterworks of the past." Analogue created its system with HDTVs in mind, so every game looks as good or maybe even better than I remember from childhood. Playing the same cartridges on my actual Super Nintendo is more like looking through a dirty window... Another company called RetroUSB has also used Field Programmable Gate Arrays to create its own version of the original Nintendo. And if you already own any classic systems like I do, there's a miniature industry of aftermarket hardware that will make those consoles look better on modern televisions.
The article also notes "throwback consoles" from AtGames and Hyperkin, as well as the Open Source Scan Converter, "a crude-looking device that converts SCART input to HDMI output with no distinguishable lag from the game controller." Analogue's CEO Christopher Taber "argues that software emulation is inherently less accurate than re-creating systems at the hardware level," and describes Analogue engineer Kevin Horton as "someone who's obscenely talented at what he's doing... He's applying it to making perfect, faithful, aftermarket video game systems to preserve playing these systems in an unadulterated way."

And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."

75 comments

  1. "Floating Point Gate Array"? by jawtheshark · · Score: 5, Insightful
    "Floating Point Gate Array"?

    Yeah, I see. I don't think you know what floating point is and in what context to use it. Hint: FPGA is not it.

    What you are looking for is "Field Programmable Gate Array".

    Where is the slashdot of my youth?

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:"Floating Point Gate Array"? by mah! · · Score: 3, Insightful

      it's a sad state for a Slashdot story, when all the first comments are about how the editor:

      • probably has no idea about what FPGA means
      • likely did not read the article (which spells out "Field Programmable Gate Array" at least 3 times)
      • similarly seems not to understand the purpose of "floating point"
      • ...

      on the other hand, with Slashdot's continual increase of name-calling and threats of violence between Anonymous Cowards (and not), the right-wing extremism, the machismo...

      attention to factual information does not seem to be among the main goals of Slashdot.

      The Slashdot of your youth is probably gone forever, together with CmdrTaco.

      My sympathies...

    2. Re:"Floating Point Gate Array"? by Arkham · · Score: 1

      I came to post this. I haven't done hardware design in 20+ years, but even back in the 90s FPGA was Field Programmable Gate Array. My understanding is that the technology has come a long way since doing VHDL synthesis on SunOS/Solaris machines like we did back at Ga Tech when I was in school.

      --
      - Vincit qui patitur.
    3. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      The misuse of the acronym FPGA the one of those "you don't know what you're talking about" moments that makes you realize the total incompetence of whoever writes these summaries. Even my 8 year old is smart enough to duckduck terms he's not sure of before using them.

    4. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      If I want old games to look good on modern hardware, all I need to do is select the proper options in that emulator which apparently isn't for serious people, despite being far more serious for game-related fuckery.

      Anyway, this is clearly nerdy content, and the summary is whack, making this the quintessential Slashdot article of yore.

    5. Re: "Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Like "acronym"?

    6. Re:"Floating Point Gate Array"? by PopeRatzo · · Score: 1

      Where is the slashdot of my youth?

      It's gone to the same place as your youth.

      --
      You are welcome on my lawn.
    7. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Note that it's actually

      Field-Programmable Gate Array

      and not

      Field Programmable Gate Array

      Never forget the hyphen when compositing a noun onto an adjective.

    8. Re:"Floating Point Gate Array"? by citizenr · · Score: 0

      floating point gate arrays kind of people are EXACTLY the kind Super NT was aimed for. The "just feels more like the real thing. Unlike an emulator" suckers.

      --
      Who logs in to gdm? Not I, said the duck.
    9. Re:"Floating Point Gate Array"? by stevew · · Score: 1

      Yes - we do verilog now (in the US anyway).

      Today's FPGAs are so big that we synthesize entire Systems on Chip including the processors into them.

      --
      Have you compiled your kernel today??
    10. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Well, at least now we know why the games seem buggy on these things, we forgot to let the FPGA reach it's optimum floating point before playing.

    11. Re: "Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      So you claim it's name calling and threats of violence from anonymous and the right wing but you are the one making such claims and accusation. Why? It's usually the right that gets attack and named called more often on this website. I'm not some whiny little bitch that can't take criticism. Yes I'm an evil white Christian conservative male who has had articles posted on this website in early 2000s. I know what it's like to be attacked, especially when I get stupidly attacked for my grammar because those individuals can't attack my message. I struggle with writing due to a disability I've had to deal with my whole life and I just hit the big 50. I'm tired of being attack with stupid claims that I'm against science, climate change and all the other liberal claims yet I've been a card carrying geek since punch cards were still in use back when I hung with my dad who worked at IBM in the 70s.

      I miss the days when you could disagree with someone and yet be still be friends. The ignorate attacks on this website from some individuals is what has kill this website. Seems people forget that the old slashdot was a bit more civilized. Maybe it's time to finally give up on this website after all these years.

    12. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Came here to write this, as I'm sure many other hardware types did. I saw it on the /. front page and just did a face palm.

    13. Re: "Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Nah, their 8 year old is already on to "initialism".

    14. Re: "Floating Point Gate Array"? by cormandy · · Score: 1

      Look, itâ(TM)s 2018. If an FPGA wants to self-identify as a Floating Point Gate Array and no longer a Field Programmable Gate array then we must let it do so and be accomodating and non-jusgemental as well.

    15. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Today's FPGAs are so big that we synthesize entire Systems on Chip including the processors into them.

      Also, today's FPGAs are so big that we don't have to. Just use the built in ARM core and the built in memory.

    16. Re: "Floating Point Gate Array"? by Kazymyr · · Score: 1

      After reading the initial part of TFA I came here to write about Floating Point Gate Arrays, and found this section filled with comments about them... (disclaimer: I use Field Programmable Gate Arrays to emulate old sysyems)

      Now that I think about it though, I kinda want a Floating Point Gate Array. Just think of the possibilities! :)

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    17. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      You'll have to forgive us. We're programmers and engineers. Getting stuff right matters to us.

    18. Re:"Floating Point Gate Array"? by William+Baric · · Score: 1

      You forgot left-wing extremism and feminism in your list. You won't have the /. of your youth if you also don't exclude those extremist, intolerant, and hateful groups.

    19. Re:"Floating Point Gate Array"? by Anonymous Coward · · Score: 0

      Eh, it was in the original submission.

      https://games.slashdot.org/sub...

      The editors don't usually bother changing any submitted text except to make it worse.

  2. FPGAs by Anonymous Coward · · Score: 0

    FPGA == Field Programmable Gate Array, not "floating point gate array"

    1. Re:FPGAs by dfn5 · · Score: 1

      FPGA == Field Programmable Gate Array, not "floating point gate array"

      You can't say that FPGA != "floating point gate array" due to limited precision.

      --
      -- Thou hast strayed far from the path of the Avatar.
    2. Re:FPGAs by Anonymous Coward · · Score: 0

      Actually, it stands for Field-Programmable Gate Array. Never forget the hyphen.

    3. Re:FPGAs by pem · · Score: 1

      What you say would be true if "floating point gate arrays" were a thing.

  3. God that's embarrassing by Anonymous Coward · · Score: 0

    "floating point gate arrays"
    lmfao.
    Maybe someone will double down and say, well, FPGAs can be used to implement floating point math and so it's not incorrect to call them that.

  4. Forst Pist by Anonymous Coward · · Score: 0

    AC keeping slashdot alive since 2009.

  5. In the 1990s? by Anonymous Coward · · Score: 0

    :-D

    Along with emoticons as a 7 bit clean version of emojis :)

    And an internet that wasn't 90% garbage but rather 50 percent usable information and 50 percent stuff people found interesting? :)

  6. I can think of a few times... by Anonymous Coward · · Score: 0

    Where I like when emulation can speed up gameplay...

    Buying 99 potions, for example.

    Over, and over, and over, and over, and over...

  7. Quality submission by Anonymous Coward · · Score: 0

    > floating point gate arrays

    LOL

    Not only are you submitting an article about a console that was released a month and a half ago, you've invented a completely new form of technology while you're at it. Good job, subby.

  8. "Preservation" and "not emulation"? by Anonymous Coward · · Score: 1

    If it's not open to be reproduced by anyone it's not preservation, because once the company dies it's dead, and nobody can learn from it / check it / improve it.

    If it's not the original hardware, it's emulation. On a lower level than the usual software emulators, but still emulation.

  9. Reader? by Luthair · · Score: 5, Insightful

    Harry McCracken is the editor of Fast Company, and as you can see all he does is submit their own articles. The technical term for that is spammer.

    1. Re:Reader? by Anonymous Coward · · Score: 0

      it should be obvious that slashdot doesn't care about spam, or else they would ban that gnaa guy who spams the comments section fairly frequently

  10. Ouch by Colourspace · · Score: 1

    As a long time (now ex) FAE for one of the top FPGA manufacturers and slightly longer /. reader - this is poor. Really poor.

    1. Re:Ouch by Anonymous Coward · · Score: 0

      Not as poor as Quartus.... (ducks)

    2. Re: Ouch by Kazymyr · · Score: 1

      Hey at least it was free (beer) :)

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  11. floats on FPGA by DrYak · · Score: 1

    except that not until the 32bits (some) / 64bits (most) game console era did those start to have any FPU.
    (with maybe some custom DSPs embed in some cartridge and the FM synthetisers being exceptions)

    so building a SNES reimplementation in FPGA is about the only situation where you don't need floating points.

    the editors should stop writing summaries one their phone (with autocomplete on).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  12. Analogue Hype by mastagee · · Score: 1

    Of all the articles and videos I've browsed about the super nt, the fast company one was not one of the better researched or presented ones. I think it simply made it here because of the submitter. That said, the super nt hardware itself is quality.

    1. Re:Analogue Hype by Anonymous Coward · · Score: 0

      it could be better if they stopped cranking out one for each system and release the everything box: the zimba 3000.

  13. FPGAs and the Death of Tactility... by BigBlockMopar · · Score: 2, Interesting

    I came to post this. I haven't done hardware design in 20+ years, but even back in the 90s FPGA was Field Programmable Gate Array. My understanding is that the technology has come a long way since doing VHDL synthesis on SunOS/Solaris machines like we did back at Ga Tech when I was in school.

    No, really, FPGAs have come such a long way that they're no longer working in pure binary... :)

    And in the end the article's author feels that Analogue's Super NT -- a reverse-engineered Super Nintendo -- "just feels more like the real thing. Unlike an emulator, the Super Nt doesn't let you save games from any point or switch to slow motion, and the only modern gameplay concession it offers is the ability to reset the game through a controller shortcut. Switching to a different game still requires you to get off the couch, retrieve another cartridge, and put it into the system, which feels kind of like listening to a vinyl album instead of a Spotify playlist."

    I do love this part of the original story. Kids these days... Watching a movie was a lot more special when you had to go to the video store, physically choose and rent a videocassette, and rewind it at the end. Nowadays, downloading it or watching on Netflix or the pay-per-view on the PVR, it's a lot less special.

    If you had a Betamax machine as we did, the dwindling number of titles and even rental stores made it more likely you'd sit through a movie you'd rented, even if it wasn't the best. Hamburger, The Motion Picture. A review at the time said, "A very funny movie could be made about the fast food industry. But this isn't it." What the hell, that movie stands up today as a remarkably bad piece of 1980s nostalgia - and actually worth seeing for that very reason. And I watched it, and remember it fondly, because I rented it at Beta Barn (okay, Jumbo Video)... then stuck it out because I wasn't going back to the video store.

    Waiting for the TV to warm up before you watched it is not at all like the modern experience of turning on your modern TV and waiting for it to boot. It was a lot more tactile, too. You'd turn the knob and hear the hum of the degaussing coil for a half-second or so, and then you'd look into the back and see the heaters in the tubes slowly coming to their dull-red glow. On most TVs, usually the sound would come in, faintly at first, then more forcefully as the horizontal circuits warmed up and the audio output tube started to get B+ Boost from the Damper tube. You'd start to hear a 60Hz buzz as the vertical output tube came up and was rattling around the laminates in the vertical output transformer and the deflection yoke. And then finally, the high voltage rectifier tube, powered off the flyback and therefore dependent on the horizontal stages, would warm up and a picture would appear on the screen. But don't sit down, you're fiddling with the vertical hold control and the fine-tuning for the first half hour until the set is at its normal operating temperature and all the components have stopped drifting. Then you get to dick with the rabbit ears (and if you're rich, the tint control!).

    The death of tactility in my media is the thing that I miss the most. The smell of vacuum tubes and beeswax-impregnated paper capacitors in my radio and TV, the satisfying sound of the reel brakes in my Roberts 770X as it brought 1800 feet of tape to a stop without tearing your hand off, the frustration of having to repeatedly re-dial your pulse-dial phone to get past the busy signal at your newfangled ISP before you got a carrier and had to rush to get the phone into the cradle of the modem, and the tick-tick

    --
    Fire and Meat. Yummy.
    1. Re: FPGAs and the Death of Tactility... by Anonymous Coward · · Score: 0

      You might get a kick out of the Ocelot Arcade System, my friend. http://www.mrdictionary.net/ocelot

    2. Re: FPGAs and the Death of Tactility... by Miamicanes · · Score: 1

      Vector graphics were a cool, non-blocky alternative to low-res bitmaps, but a modern "4k" TV (or even 720p, for that matter) can render a smoother-looking line from a 24-bit anti-aliased bitmap than an Atari color vector CRT with .39mm dot pitch from Tempest EVER could. If anything, Tempest at 1280x720 looks TOO good... you need 2160x1440 or better to convincingly render in the alignment & shadow-mask artifacts seen in a REAL color vector display.

    3. Re: FPGAs and the Death of Tactility... by BigBlockMopar · · Score: 1

      Sure! Better resolution, and none of that buzzing sound that the deflection circuits in the Vectrex would make as it slammed an ordinary TV deflection yoke with the arbitrary waveforms it took to draw the graphics. I bet it doesn't flicker as much, either.

      But again, that's the death of tactility that I'm talking about.

      So, do you want the real experience of playing an early video game, or do you just want to pay lip service to the concept?

      --
      Fire and Meat. Yummy.
  14. Retrode, coprocessor support by tepples · · Score: 0

    If I want old games to look good on modern hardware, all I need to do is select the proper options in that emulator

    But then you still have to

    1. buy a Retrode to get the ROM image from your cartridge,
    2. add support to the emulator for whatever coprocessor the cartridge might have (if any, and if it isn't something common like DSP-1, CX4, GSU, or SA1), and
    3. deal with greater input lag through a general-purpose PC operating system than this FPGA console would have.

    I've talked to Kevin Horton in #nesdev on EFnet, and he explained that the upscaling uses a circular buffer of pixels that adds less than 2 milliseconds of lag.

  15. Betcha can't eat just 1CHIP by tepples · · Score: 2

    There are plenty of differences among the revisions of the Super NES chipset. The most obvious from the program's point of view is a bug fix in the DMA controller between CPU version 1 and CPU version 2, and some games reportedly have to slow down somewhat on launch-window consoles to avoid triggering the bug.

    But the last revision to the chipset was the "1CHIP", which appeared in the last full-size Super NES consoles as well as the smaller New-Style Super NES (SNS-101). The 1CHIP has the cleanest analog video output, but certain aspects of its behavior are about as different from the common console ("2/1/3", or CPU version 2, PPU1 version 1, PPU2 version 3) as the PlayStation game support in the PlayStation 2 is from a PlayStation. This affects games like Air Strike Patrol. So I'd say that if the low-level emulation is as least as close to a 2/1/3 as the 1CHIP is, it's Good Enough(tm).

    You still have a point, however, about what happens to the design once Analogue goes under or if something happens to Kevin Horton.

  16. Re: Fuck vinyl by Anonymous Coward · · Score: 0

    While you were listening to the crackle and hiss, the rest of us were listening to the music. It has a lot to do with what you focus on.

    Sure, we could all hear the crackle, but it wasn't what you listen for. Do you stare at the seat backs when you go to a movie theatre?

  17. Wait hardware is more accurate? by NotSoHeavyD3 · · Score: 1

    "argues that software emulation is inherently less accurate than re-creating systems at the hardware level,"

    I don't know if I'd believe this. I mean the Genesis is kind of infamous that different versions of the physical hardware from Sega don't get the sound right on the newer revs of that systems so I'm not going to assume a hardware implementation is going to have an advantage over a software solution.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:Wait hardware is more accurate? by MtHuurne · · Score: 1

      And that was on a system that was mostly still using the same parts. With an FPGA, there aren't any original parts: it's all new code, only the code is compiled to an FPGA configuration instead of an executable for a host CPU. If you know the exact functionality of the original hardware, you can recreate it in either software or new hardware.

      Years ago there used to be cases where it wasn't feasible to do accurate emulation in software for performance reasons, but now there is so much difference in computational power between the original 8-bit and 16-bit machines and modern PCs that this is no longer an issue.

    2. Re:Wait hardware is more accurate? by Anonymous Coward · · Score: 0

      Not entirely.

      You can emulate a 8-bit system faithfully in software, but you will never get over the accuracy hump unless you build a minimal OS and bypass Windows/Linux/MacOS entirely. Nobody does this. What you get from most software emulators, or the shit that 's in Retroarch on ARM devices is "good enough"

      Ironically the SNES Mini Classic does RetroArch better than it does on many of those shitty Pi boards. That shows you Nintendo actually paid attention to input latency when developing it's emulator, but RetroArch doesn't give a shit.

  18. Re:Fuck vinyl by Anonymous Coward · · Score: 0

    Picture discs were pretty awesome too.

  19. Step it up? by Anonymous Coward · · Score: 0

    2018 and I still can't buy a cart that plays every SNES game on real hardware.

    1. Re:Step it up? by Anonymous Coward · · Score: 0

      That's because:

      1) The most complicated cart is an ARM chip, basically the equivilent of plugging in a GBA CPU into the SNES. That cart aside,
      2) You either need a really large FPGA with a lot of blockram, or you need to have like 32MB of SRAM (which is fucking expensive still) to do any of those expansion chips but the DSP's in a FPGA. The SD2SNES basically does the DSP's that way

      No other game console is this complicated other than a Sega 32X+SegaCD+Mega Drive sandwich + all the support requirements for doing Master System/GameGear/SG3000/SG1000 carts and cards. Which the 32X games will never be supported by FPGA's. The SegaCD is still up in the air if it could be done, but could never actually be shipped legally due to the Sega CD Bios.

  20. Retro repairs by jgotts · · Score: 1

    About 2 years ago I took up repairing and selling retro consoles. I still do programming, but it's a fun hobby that I keep getting better at.

    1. Re:Retro repairs by Anonymous Coward · · Score: 0

      I thought of doing this. I've done fine on my own personal systems. Do you do it on commission? What happens if you can't fix one, send it back and reimburse shipping?

      Is it mainly just replacing capacitors and fuses?

  21. Slashvertisement! by guruevi · · Score: 2

    It's an FPGA-based emulator of an old gaming system. There is nothing special except that it can't do save games and more that regular emulators can do. It's not any better than a good emulator, higan can and does match the performance of this overpriced system, even better it doesn't require the original cartridge.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
    1. Re:Slashvertisement! by Luthair · · Score: 1

      The entire point of the system is that it accepts original cartridges - because not everyone is a pirate.

    2. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      A Retrode is like $50 and higan is free, so there goes your idiotic comment.

    3. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Hardware emulation of older consoles is inherently better than software emulation due to input latencies. For some games, eg Punch Out, frame delay and timing matters. The originals weren't designed to take into account the delay involved in software emulation and it makes some things a lot more difficult to do in those games than they should be. This is the same reason high level players of Super Smash Bros often seek out CRT TVs.

    4. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      because not everyone is a pirate.

      But everyone *should* be. All the games involved are well past any sane definition of copyright term length. It's called civil disobedience.

    5. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Even a low end modern computer is more than powerful enough to accurately emulate a SFC/SNES without lag.

    6. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Whatever helps you sleep at night. Note that I'm not talking about speed of emulation, but latency between input and response. This sort of thing has been investigated and quantified, and found to still be an issue even with recent computers. While it won't affect many games, there are some where it is important.

    7. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      But what is the point?
      You wouldn't buy a console with similar specifications if it were new today.
      The thing that makes this interesting at all is because of nostalgia and that is tightly coupled with the specific games you used to play.
      You won't really get much out of playing other games than the ones you already have on cartridge. (Well, unless you sold your console and game library.)

    8. Re:Slashvertisement! by MtHuurne · · Score: 1

      It might be better in practice, since PC operating systems are not low-latency environments, but it's not inherently better. If you'd run a minimal OS with the emulator as the only application, you could get extremely low latency with software emulation as well.

    9. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      You don't have a clue about the state of emulation, that much is abundantly clear. higan is MORE accurate than these knock-off SNES hardware clones.

    10. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Modern computers use 1000Hz polling rate for input devices. That is over 16 times per frame at 60FPS; far above what any console polls at. In short, you are an idiot.

    11. Re: Slashvertisement! by Anonymous Coward · · Score: 0

      Eh, Punchout was always my best game, and after 30 years, I can still get all the way through Tyson on an emulator only getting hit one or two times along the way, so I imagine it's rusty skills affecting most people more than frame lag. Could be different on the arcade version under MAME, but since 5his article's about consoles, ',m assuming you mean the NED version.

    12. Re:Slashvertisement! by guruevi · · Score: 0

      Most games have lost copyright protection, the rules don't apply and if they did, there are also various exceptions for this purpose. Most cartridges are simply unavailable in the market and if they exist, many have decayed significantly over the last decades.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    13. Re:Slashvertisement! by guruevi · · Score: 2

      Here's the thing, even Nintendo released their SNES "retro" with an ARM processor and an emulator layer. There is no input lag that is perceptible by a human and you can program physical controllers on both original hardware and emulators to do frame by frame input (although you have to keep in mind that modern systems run at 60Hz and not 59.94 - in the US at least) and they won't skip a beat.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    14. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Which you've clearly missed the point of. Higan's requirements require a 4Ghz CPU just to do the game, never mind the expansion chips.

      All other software emulators employ shortcuts by lowering the accuracy.

    15. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      Neither do you. Since the Analogue Super NT is more accurate than a 1-chip SNES and more compatible than Higan by virtue of being able to actually play the expansion chip carts, which you can't on Higan since no PC is fast enough.

      Retropie is trash. Retroarch is trash. Hyperkin's shit (Retron and related) are dumpster fires of laggy, poorly built, using stolen software emulators (both the Retron 5 and the RetroFreak use stolen software emulators.)

    16. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      You do know that clockspeed is not an indicator of performance, right?

      higan might need 4GHz clockspeed if you're still using a Pentium 4, but any Core i3 or above would have zero problems running it.

    17. Re:Slashvertisement! by Anonymous Coward · · Score: 0

      more compatible than Higan by virtue of being able to actually play the expansion chip carts, which you can't on Higan since no PC is fast enough.

      Either you've never tried it or you're on ancient hardware. Either way, you're talking out of your ass.

      https://www.youtube.com/watch?...

      And that's a two year old video, meaning it's running on outdated hardware. Go ahead and compare it to a video running on real hardware, it looks and sounds exactly the same. An old i3 can easily handle it. Hell, a C2D could probably handle it.

  22. Re: Fuck vinyl by Anonymous Coward · · Score: 0

    Black people in the theatre are the equivalents to crackle and hiss on vinyl.

  23. Artisanal? by Anonymous Coward · · Score: 0

    Please don't let the hipsters get in on this cause that will = so called artists trying to be artis-anal but instead they will just end up sounding awfully nasal...

  24. crt by sad_ · · Score: 1

    yes, old consoles (or home computers) look horrible on 4k flat screen tv's.
    that is why all real retro gamers also keep several crt tv's around.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.