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Original 'System Shock' Code Open Sourced, More Updates Promised (kickstarter.com)

"The folks at Nightdive Studios this week released the source code for a Mac version of Looking Glass Studios' 1994 classic System Shock," reports Gamasutra. Friday the game's new owners unveiled on GitHub "the original, unaltered source code that was discovered by OtherSide Entertainment and graciously shared with us a few months ago... We have been hard at work updating this code and plan to release a new version of System Shock: Enhanced Edition as well as the code in the near future." We've gone back to the original vision we shared with you at the start of our Kickstarter campaign -- this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine... We have been able to re-use the majority of work we've done over the past year and we're making significant progress in a very short amount of time. With that said we'll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won't be finished, but we'll be ready to start high-level testing.
Going forward there's even a Twitch component. "In an effort to remain transparent throughout development we're going to begin streaming on a regular basis and inviting the backers to join us." And the audio department has also revealed some of the music from the medical deck.

After their Kickstarter was funded, Nightdive had explored making a "bigger, better game" after receiving a verbal commitment from a game publisher, but then "were left high and dry after making crucial, consequential changes in staff and scope... We still have the funds necessary to complete the game, but the timeline will inevitably move back with our shift in direction..."

"This will be closer to a 1:1 remake with updates to the weapon/character designs but without altering the core gameplay of the original."

39 comments

  1. Bigger and better by JBMcB · · Score: 1

    "After their Kickstarter was funded, Nightdive had explored making a "bigger, better game" after receiving a verbal commitment from a game publisher, but then "were left high and dry after making crucial, consequential changes in staff and scope..."

    Holy cow has nobody learned their lesson about Kickstarter?

    1. MAKE THE THING YOU SAID YOU WERE GOING TO MAKE.
    2. DO THE EXTRA STUFF.

    People seem to always skip to step 2 and never manage to hit step 1.

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Bigger and better by Anonymous Coward · · Score: 0

      Except they haven't given up and run off with the money. They are still working on it and actually made the smart move away from Unity to Unreal engine.

    2. Re:Bigger and better by PrismaticBooger · · Score: 1

      Holy cow has nobody learned their lesson about Kickstarter?

      1. MAKE THE THING YOU SAID YOU WERE GOING TO MAKE. 2. DO THE EXTRA STUFF.

      People seem to always skip to step 2 and never manage to hit step 1.

      While we're discussing teachable moments, let's touch on "making crucial, consequential changes in staff and scope" based on "a verbal commitment".

    3. Re:Bigger and better by Excelcia · · Score: 2

      While we're discussing teachable moments, let's touch on "making crucial, consequential changes in staff and scope" based on "a verbal commitment".

      It's the other way around. They were trying to do more and more based on the strength of the verbal commitments they had, and when they realized that their development staff were going hog wild with that extra stuff, that's when they made the "crucial" and "consequential changes in staff and scope" in order to rein it in and bring it back on track.

      From a February blog entry:

      ...As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great. ... As the CEO and founder of Nightdive Studios ... I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

      I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

      Stephen Kick

    4. Re:Bigger and better by spiritplumber · · Score: 1

      The problem is that for some reason investors don't like a kickstarter campaign that surpasses the goal and then delivers the product with no fuss. That was my experience anyway. I was told "Well, then anyone who wanted one already got one and there's no point in entering production on a larger scale".

      --
      Liberty - Security - Laziness - Pick any two.
    5. Re:Bigger and better by Rockoon · · Score: 2

      uhhhh... if its already done, they dont need more "investors" .. they need marketing.

      --
      "His name was James Damore."
  2. Hopefully this is better than worse by Anonymous Coward · · Score: 0

    I appreciate the work of the Starcraft team. to let us play the game with better graphics and the same gameplay. I bought the full upgrade for my Brother and I as it wasn't a burden cost-wise.

    I can only hope this ends the same way....

  3. Likely Destroyed the Franchise Forever by Kunedog · · Score: 5, Informative
    Shamus Young did an excellent writeup of how this Kickstarter project has probably destroyed any future hope of a reboot/remake:
    https://shamusyoung.com/twenty...

    TL;DR - In the pitching/fundraising stage the demo appeared to demonstrate a clear, plausibly attainable vision of what a System Shock remake should be.

    Then, well into development, the vision inexplicably changed from a faithful remake to a soulless clone of every other AAA shooter, with time wasted on cutting edge graphics (engine change from Unity to Unreal) and features (like a gun to freeze and shatter enemies, something that wasn't even in System Shock). They were also producing lots of high-quality concept art (again, well into development).

    From the available evidence, Young suspects they were trying to attract a "savior" publisher to fund the project, instead of delivering on the Kickstarter goal of an earnest remake. But as he points out, there isn't enough of a fanbase for System Shock to be a AAA game:

    If you spend fifty million dollars making System Shock then you’ll never get a return on your investment. This game is only viable as a low / mid budget title, and Nightdive has made it clear they’re not interested in making that sort of game, even if they somehow got another infusion of cash.

    So the only hope was the modest budget title which these guys promised they were going to do, and then they essentially betrayed the backers.

    1. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 1

      Then he should be pleased that they have gone back to the original design they had for the remake.

      https://www.kickstarter.com/pr...

      Hell, having them release the source code for the original game was worth the price of admission alone.

    2. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      Part of the problem is that the System Shock formula has been taken and continued by other games and franchise. Deus Ex has been similar since the start. I hear Prey is good. When Fallout went FPS, it started being like System Shock as well.

      (Despite claims, BioShock is not a spiritual success to System Shock. BioShock has almost nothing in common with both System Shock games as far as gameplay is concerned. Almost any of the Looking Glass games are better than BioShock, yet people praise it for some reason. Heck, "System Shock with a freeze gun" will probably end up being better than BioShock.)

    3. Re:Likely Destroyed the Franchise Forever by AncalagonTotof · · Score: 1

      Simple solution: rename it Duke Nukem 3D. There was a freezing gun in it!

      --
      Totof
    4. Re:Likely Destroyed the Franchise Forever by Carewolf · · Score: 1

      Part of the problem is that the System Shock formula has been taken and continued by other games and franchise. Deus Ex has been similar since the start. I hear Prey is good. When Fallout went FPS, it started being like System Shock as well.

      (Despite claims, BioShock is not a spiritual success to System Shock. BioShock has almost nothing in common with both System Shock games as far as gameplay is concerned. Almost any of the Looking Glass games are better than BioShock, yet people praise it for some reason. Heck, "System Shock with a freeze gun" will probably end up being better than BioShock.)

      True, Bioshock is a linear console FPS with boss-fights, it has nothing to do with the immersive RPG genre that System Shock is a poster child of.

    5. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      Bioshock was crap. Generic FPS gameplay combined with a simplistic story that idiots think is "deep".

    6. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      I couldn't agree more. The visuals were kinda neat, but the game was completely ruined for me once I realized how little was under the surface. To this day I cannot understand all the breathless prose that has been thrown at it, I would hardly even call it a game. It's more like a nonstop target practice simulator with a few lines of 'story' thrown in.

    7. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      Then stick with playing 25 year old games then

    8. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      The original System Shock from 1994 was vastly superior to Bioshock in every way. It's too bad you millennials lack both the brains cells and attention span to appreciate it.

    9. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      Ahh... I see you are a gentleman of refined tastes yourself.

    10. Re:Likely Destroyed the Franchise Forever by XxtraLarGe · · Score: 1

      Part of the problem is that the System Shock formula has been taken and continued by other games and franchise. Deus Ex has been similar since the start. I hear Prey is good. When Fallout went FPS, it started being like System Shock as well.

      (Despite claims, BioShock is not a spiritual success to System Shock. BioShock has almost nothing in common with both System Shock games as far as gameplay is concerned. Almost any of the Looking Glass games are better than BioShock, yet people praise it for some reason. Heck, "System Shock with a freeze gun" will probably end up being better than BioShock.)

      I've never played System Shock, but I have played all the others on your list (Deus Ex, BioShock & Prey), as well as DX: Human Revolution and BioShock Infinite. IIRC, game play is largely the same between all of them, but the DX series also offers branching dialogues that may lead to some slightly different game play options. BioShock series & Prey both offer crafting of weapons of sorts. Overall, they're pretty similar.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    11. Re:Likely Destroyed the Franchise Forever by Anonymous Coward · · Score: 0

      If I weren't, then I might actually enjoy simplistic, puerile, mindless, mainstream, casual, dumbed down console pap like Bioshock, Assassin's Creed or Mass Effect.

  4. System Shock 3 needs to be good! by Joe_Dragon · · Score: 1

    System Shock 3 needs to be good!

  5. One Helluva Game by DatbeDank · · Score: 1

    I picked it up from Google about a month ago. Once I figured out the controls, I was immersed.

    Seriously a very addictive game. How did I miss this?

    Yeah the graphics are dated and what amazed me in design of the space station has begun to irritate me.

    Still a great game. Speaking to my whole afternoon trying to begin the reactor self destruct. Well worth a playthrough!

    1. Re:One Helluva Game by Wraithlyn · · Score: 1

      Next you need to play through System Shock 2, it's even better.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    2. Re:One Helluva Game by Anonymous Coward · · Score: 0

      Nah, not really.

    3. Re: One Helluva Game by Anonymous Coward · · Score: 0

      Yes it is.

    4. Re: One Helluva Game by Anonymous Coward · · Score: 0

      Nah,not really.

    5. Re:One Helluva Game by Vreejack · · Score: 1

      I didn't like it at first, but after letting it sit in my desk drawer for a year I tried it out again and loved it. Especially the tribute level, that made my skin crawl.

      --
      "Will future ages believe that such stupid bigotry ever existed!" -- Ivanhoe
    6. Re:One Helluva Game by Anonymous Coward · · Score: 0

      System Shock 2 is just mediocre. It's a dumbed down, casual version of the original game with worse graphics (yes, the early, blocky 3D models look worse than the old sprites). System Shock 1 was the superior game.

    7. Re:One Helluva Game by Anonymous Coward · · Score: 0

      SS and SS2 are both great games.. I played both from beginning to end in a single playtrough... not on the same day though - highly addictive :-)

    8. Re:One Helluva Game by Destoo · · Score: 1

      1994 was a great year for new 3d games.
      The game came out the same month as Doom 2.
      There were also Descent, Under a Killing Moon and Magic Carpet that were released that year.

      Lots of opportunities to miss that one but if you were an Origin fan at all, you could not miss System Shock.

      --
      Nouvelles de jeux et technologies en français. TC
    9. Re:One Helluva Game by Wraithlyn · · Score: 1

      The co-op is kinda dodgy to get working, but if you can get it up and running with 2-3 friends it's one of the best co-op experiences I've ever had.

      There's also some mods that improve the graphics somewhat.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  6. Original was seminal by Camembert · · Score: 1

    I fondly remember the original game. It showed how a rich narrative could be realised with a FPS engine. And what a great story it was!
    A remake with modern graphics without touching the story is perfectly sufficient.

    1. Re:Original was seminal by Vreejack · · Score: 1

      I always wanted to do a story re-write that would incorporate scripted NPCs as in Half Life. As it is there is just you, alone, finding bits and pieces of old recorded emails. Finding actual, living survivors would add a huge dimension to the game.

      --
      "Will future ages believe that such stupid bigotry ever existed!" -- Ivanhoe
  7. mac os classic sources? by hxnwix · · Score: 1

    Interesting choice. GitHub apparently doesn't recognize \R line endings, which is understandable, considering \R line endings are brain damaged. At the end of each line, let's direct the cursor to the beginning of the line! Not to the next line. To the beginning of the current line. Think different! Really brings back memories. The last time I compiled Mac OS classic sources was 19 years ago, when "mac weenies" had currency, and hockey-puck mice were a thing. Cooperative multitasking in the gulag, ZIP drive click 'o death, Soft|Image for Windows NT. The writing was on the wall: cash in your x86 chips, turn in your crapintosh, stop support contract payments on your SGI, because Merced would soon exponentially eclipse all else. Any day, now, analysts said. It's a brave new world free of UNIX dicks! GARTNER PREDICTS!

  8. Serious question about the src by Anonymous Coward · · Score: 0
    Ok so I didnt want to ask this on Github since I am sure its a stupid question but here it goes. I was going over the source and ran into a macro called loopLine and for the life of me I cant figure out exactly what it does. Its defined in MAINLOOP.H as a macro on line 111

    #define loopLine(num,code_line) code_line

    So yeah my C knowledge of function like macros is pretty crap. Can anyone give me the easy explanation of whats going on here? Here's an example invocation of this macro:

    if (_change_flag&AMAP_BUTTON_EV) { loopLine(AL|0x3, fsmap_button_redraw()); }

    where AL is defined as:

    #define AL 0x2200

    So the args to this macro in the above example are 0x2203 and fsmap_button_redraw(), I just dont understand what effect that has with the loopLine macro. I'll keep googling but Im hoping someone else can point me in the right direction.

    1. Re:Serious question about the src by Anonymous Coward · · Score: 0

      As it stands, the first argument of the loopLine macro is just discarded.

      I think the idea is that the macro could be changed for debugging or profiling purposes. Probably the macro would set the value of a global variable to flag context, i.e., what's going on.

      You might imagine that "loopLine" is supposed to mean "loop this line for n times" but instead it is probably meant to say something like "this is line #x of loop #y". It uses a bitwise or to combine the #x and #y into a single value. So fsmap_button_redraw is line 3 of the AL loop. (whatever AL means...)

    2. Re:Serious question about the src by Anonymous Coward · · Score: 0

      Thank you wise anon, you have helped me immensely.

  9. Please oh PLEASE alter the core gameplay! by Opportunist · · Score: 1

    Else you're going to produce a disaster.

    First, System Shock (the first) was a nightmare to control. The controls were stiff, very clunky and a far cry from today's expected fluid and responsive controls. They were closer to Wolfenstein 3D than Quake Arena, if that makes sense. Because it WAS closer to W3D than QA. We're talking about a game that was released close to Doom.

    Even if you remade SS2 you'd be going for disaster. Because what made those games unique back then is old today.

    System Shock was one of the first games where you would "craft" your character, where you could replay the game with another set of skills. You had variable gravity and a basic physics engine that let you destroy stuff that then fell to the ground. You had two "levels" of play where you would switch from real to virtual space and affect the real world with what you did in virtual space. And finally with SHODAN you had an adversary that had character and personality rather than just having an endboss that differs from the rest of enemies mostly by its different texture and number of hitpoints.

    This is not new anymore. This is basically the basic stuff today, that's considered a given. You expect more out of a game today. And unless you deliver more than this, you'll create just another "meh" game.

    With really crappy controls.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Please oh PLEASE alter the core gameplay! by Lanthanide · · Score: 1

      You seem to be very unfamiliar with the point of a remaster of a game.

      1. A remaster of a game updates the controls and graphics to modern standards.
      2. People want to play the original game, with the original gameplay and story, with modern graphics and controls. Bugs and rough edges can be fixed and smoothed out.

      If you don't want #2, then there are PLENTY of other games out there for you. If you want #2, then this is the ONLY way you can get it.

  10. retropie - it by alexmagni · · Score: 1

    I have it in my arcade retropie https://retropie.org.uk/ system, perfectly working under Dosbox, available after a launch time of a few seconds... nothing beats playing the original