Mobile Gaming Cements Its Dominance, Takes Majority of Worldwide Sales (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Newzoo's 2018 Global Games Market Forecast now predicts that mobile games will make up a slim majority (51 percent) of all worldwide gaming revenue this year (including smartphones and tablets, but not dedicated gaming handhelds). That's up from 34 percent in 2015 and just 18 percent in 2012. Console and PC games will split the remainder of the pie relatively evenly in 2018, at 25 percent and 24 percent of worldwide spending, respectively. The growth of the mobile market doesn't show any signs of stopping, either: by 2021, Newzoo estimates that 59 percent of all gaming spending will go to mobile platforms, with console and PC games dividing up the scraps. The report finds that China is responsible for 28 percent of all gaming spending in the world, up from 24 percent in 2015. "Mobile gaming is overrepresented in the world's biggest gaming market, responsible for 61 percent of all Chinese gaming revenue and poised to grow to 70 percent by 2021," reports Ars. Japan's overall spending on mobile games is nearly on par with the United States, despite the country having one-third as many gamers overall.
It's like most people buying cheap cars. Not all that surprising. Also, chances are that most people don't have enough time and you can toy with mobile thingies everywhere.
Ezekiel 23:20
No buttons, no directional controller, no rumble packs, crappy framebuffers with low-rent API's. I love games and I love game devices. I collect consoles and micros from the 1990's mostly. So, I'm definitely biased. I just don't "get" the appeal of gaming on a phone. I guess that it's because a parent will buy a phone for their kid so they can use it as a leash to track them. The kid gets unlimited gaming access, albeit on a shit-platform.
What I really wonder is what these kids will do when they get old. You won't be able to find that old phone with a sealed battery. It'll be way way way gone to the landfill. The games will also still be squirreled away into an "app store" etc... I have cartridges. They don't have DRM etc...
I still don't like gaming on consoles, I could never get the hang of a console controller vs the mouse and KB, and can't understand watching videos or gaming on a tiny phone screen. Give me my PC and a mouse, hooked to my big screen TV. I still am waiting for a controller that takes a mouse into a true 3D mode. For those that remember the Descent engine, and Descent into UnderMountain. I was so looking forward to a truly 3D dungeon crawler with incremental sword control, but the lack of a good controller setup really killed that concept. I still think a cross between a joystick and a mouse with a gravometer (sp?) to detect altitude and motion changes would be AWESOME but the WII was the closest to that and their game selection was silly.
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errr....umm...*whooosh* *whoosh* Is this thing on ?
If they are including ad revenue in the figures it's easy to see these numbers go through the roof. How many free to play games on mobile float those ads all over the place?
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
The market for games on phone and pads is huge.
All you Na-Sayers and old timers that don't play games on your iPhone because your PC is better, well your not the target audience, and you probably never played a game on your phone or pad.
Its not as bad as you would think and it's designed for those devices and the graphics are way better than you think.
No one wants to lug around a PC computer to play a multiplayer game.
There is a place for everything for everybody,
BTW, I have been playing games since the 80's on all devices and still do, including PC.
> So when they're referring to 'mobile gaming', do they mean these 'twitch games' people play on their phones?
Not just twitch games. Those and more.
* Hurry-up-and-wait games
* Social Games which are neither social, nor games
* Games that exploit players with loot boxes, and dual currencies.
* Games with IAP (In-App-Purchases) and RMT (Real-Money-Transactions) which the Desktop and Console industry sucked righted up.
Mobile Games = anything not on a desktop, laptop, or console; that is, Mobile games are anything playable on (smart) phones, tablets.
While 99% of the mobile space is crap that exploits the fuck out of people there are a few gem that respect the players' time, space, and money.