'Descent' Creators Reunite For a New Game Called 'Overload' (steampowered.com)
Long-time Slashdot reader t0qer writes: In the early days of PC gaming, there was 3 major titles. Doom, Duke Nukem, and Descent. Descent was the first game to have true 3D environments and enemies, whereas Doom/Duke was considered "2.5D." Even though Descent never gained the popularity of Quake or Doom, it's had a dedicated fanbase that has continued playing and updating the game over the last 20 years.
The original programmers got together, and created a "Spiritual Successor" called Overload. Already garnering mostly postive reviews on Steam, the game features the same controls and overall feel of the original Descent, but without the frustration of having to set IRQ, DMA, and port jumpers for your sound blaster.
Engadget reports that the Overload devs "made sure to replicate what defined Descent and its two sequels, and what is still unique today: packing players in tight corridors to constrict their free-flying movement and transforming battles into maddening close-quarters space combat."
The game's lead designer tells them that first-person-shooter games "have evolved a lot, but that evolution has left some gaping holes in its wake."
The original programmers got together, and created a "Spiritual Successor" called Overload. Already garnering mostly postive reviews on Steam, the game features the same controls and overall feel of the original Descent, but without the frustration of having to set IRQ, DMA, and port jumpers for your sound blaster.
Engadget reports that the Overload devs "made sure to replicate what defined Descent and its two sequels, and what is still unique today: packing players in tight corridors to constrict their free-flying movement and transforming battles into maddening close-quarters space combat."
The game's lead designer tells them that first-person-shooter games "have evolved a lot, but that evolution has left some gaping holes in its wake."
Sim tower was better but descent was still awesome
Mike Kulas is an absolute legend. I remember hanging out in the Volition Inc forums back in the 1990s/2000s. I cut my teeth on game modding/design using the Descent Level Editor and the Freespace 2 level editor. I always wished someone would port the Descent 3 mission editor to Linux. The D3Edit sourcecode got released a couple years ago but noone's done anything with it.
I can still remember how many of my friends bought Descent... and beyond the intentional modem-lag cheating.... so many of them got their first taste of 6-degrees of freedom that they'd never experienced before. Some were awestruck.. some were the first contestants in the now commonplace warning about photosensitive seizure. Back then.. it was mostly vertigo.. nowadays it is about epilepsy.
I look forward to a reboot.. but I still remember the copies like Forsaken...
I believe this was one of the very first games that supported VR, although it was not so refined as with today solutions.
YOu can play it on Home of the Underdogs.
Also Descent Freespace was written in assembly so the levels are remarkably huge.
Interplay sold the license way back in 2015, and a spiritual successor is in the works since then: https://www.brightlocker.com/g...
Descent 2 is what the name should've been. When. Whill. They. Learn.
In FPS games, VR is known to cause motion sickness, because the vision is moving but the body isn't, so the mind get confused.
But in a 6DoF game like this one, the body wouldn't be moving at all even in a "real ship", so would this game still cause motion sickness in VR?
I ask this because I think this game is BEGGING to be played on VR...
I played the shareware edition and ending up upside-down and backward was a pain in the ass. The commercials claimed it was like Doom, but better. Bullshit. It was nothing like Doom and there wasn't even any awesome violence. Blowing evil things to bits was so much fun.
Quake was a game changer. It was exactly 20 years ago that I bought an Intergraph Intense 3D Voodoo card with the Voodoo Rush 3D chip and played GL Quake for the first time. Braingasm.
In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
I'm streaming multiplayer live on twitch right now.
This game was so awesome and we would play multiplayer with 4 or so people. I bought a CH Products Flightstick Pro for this game, the 8-way hat and throttle controllers were game changers. My best friend was so pissed that I could fly circles around him!
The VR headset was afaik a pair of small CRTs reflected onto mirrors then projected onto your eyes. While cool, it was during the period where 800x600 to 1024x768 was taking off, and 320x2x0 was really not a minimally functional number of pixels for any non-gimmicky gameplay.
The headsets lasted for a couple of years, but as far as I remember didn't really survive the DOS era, and by the time 3D video cards/frameworks were popular nothing really supported them anymore and the end-user hardware was discontinued.
awesome. now please someone make 'Magic Carpet 2' or 'Killing Cloud' sequel.
was released before Descent.
Buy Overload. It's a terrific game. I've been playing it on and off today, and it's everything you'd hope for from a modern version of Descent.
The only reason I'm giving it a 7.5 instead of a 9 out of 10 is because it does not contain any anime tiddies.
But seriously, Overload is very, very good.
You are welcome on my lawn.
They had it running on a Mac in a game store I went into once back in the mid 90s.
It seemed really boring though.
I bought Warcraft for my DOS PC there that day.
By all accounts I've read, Overload feels more like the successor to Descent than D:U. Here's one video comparison:
https://www.youtube.com/watch?...
Descent was the first truly 3D game that was BORING as f***.
What a good piece of news ! I was aware of the development of Descent:Underground, but I did not heat about Overload. I am really looking forward to playing this, as 6DOF games have really been missed during all these years. This game seems to have all the required mechanics of a modern-day Descent, with tri-cording and limited turn rate. I wonder how it will play on consoles with a game controller, when it will be released.
Please reimagine for mobile....
Descent was great, but bigger than Quake for that list?
1. None of these were in “the early days of PC gaming”; they were a decade plus after PC gaming exploded during the Commodore 64/Applie II/etc era. Games like Catacomb, Ultima Underworld, and early ID entries like Hovertank 3D and Wolfenstein 3D had already birthed the FPS genre. Doom was a huge deal and certainly catalyzed things for the mid-90s and established FPSes as a prestige genre (as well as helping the popularity of online play).
2. Duke Nukem and Duke Nukem 2 (the latter of which came out the same year as Doom) were side-scrolling 2D platformers. The “2.5D” version was Duke Nukem 3D, which came out like 3 years later than Doom during the explosion of post-Doom FPSes. It was closer to the Quake era than the Doom era. Claiming that it's part of some “big 3” is really weird; it's better grouped in with the rest of the 2.5D-era post-Doom games like Marathon, Heretic, Hexen, Star Wars: Dark Forces, etc.
rage, rage against the dying of the light
Why does it even matter? Amiga is "dead" in a sense. But there are still people using Amiga, and you can even buy new updated Amiga compatible hardware. So what if OpenBSD is "dead"? Some people still play with it and it floats their boat. Old fashioned technology even has a certain hipster appeal, for example casettes and vinyl records. OpenBSD died as a commercial proposition, but hobbyists are still free to use it if they wish. How is that so different from the Amiga? It's not!
Descent + this : https://en.wikipedia.org/wiki/...
was awesome !
You knew how to straff in Doom or Duke, then you learned how to 3D straff in Descent. ... Easy frags !
Poor LAN parties firends stuck with keyboard and mouse
Totof
I'd like to have a cross platform descent redo. All three with a new engine that scales from old hardware to newest and runs on all consoles and all big desktop operating systems. That would be neat. .... A few years back there was a fourth version in the works - whatever happened to that, does anyone know? I think it was crowd funded or something.
We suffer more in our imagination than in reality. - Seneca
Time to dig up my old Logitech cyberman! I knew it would be useful someday!
OpenBSD is not dead in any aspect. It isn't chained into place and owned by a commercial entity that controls access to it. Only in the mind of a commercially besotten chattel slave does that make it dead. Fuck off, lying crapflooder. Just fuck off.
Descent + this : https://en.wikipedia.org/wiki/...
was awesome !
You knew how to straff in Doom or Duke, then you learned how to 3D straff in Descent. ... Easy frags !
Poor LAN parties firends stuck with keyboard and mouse
Check out the spacemouse pro
https://www.3dconnexion.com/products/spacemouse/spacemousepro.html
People use this mostly for CAD work, but the buttons and axi's are fully programmable
I was too late for the release date of Descent and Descent II, but when I got ahold of the game as a youngster, I absolutely loved those! If I had time for multiple games in my limited free time, I would try Overload.
The whole 6dof was not lost on me, even though I have little frame of reference. I got pretty good at fine control with my QWEASDZXC and numpad.
* Driller
* Flight simulator 2
* Elite
"In the early days of PC gaming, there was 3 major titles. Doom, Duke Nukem, and Descent."
And then there was Myst, which was of the same era and sold more than all three of those games put together
https://en.m.wikipedia.org/wik...
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
I loved Descent. The action was top-notch, and the graphics were as good as anything up to that point, without slowing down enough that the game was unplayable. I had many hours of playing descent, never with anything but a keyboard for controls. It rocked majorly!
Descent is the only game that I was never able to play for more than a couple of minutes without becoming violently nauseated. Never could get used to it, so I quit. FYI, I'm a huge FPS fan, but no other game before or after has affected me like Descent did.
Descent was the first game I played that made me nauseous / motion sick. It was the combination of those tight quarters and truly unrestricted 3D movement.
A VR version of Descent would be interesting...
Elegy For *BSD
I am a *BSD user
and I try hard to be brave
That is a tall order
*BSD's foot is in the grave.
I tap at my toy keyboard
and whistle a happy tune
but keeping happy's so hard,
*BSD died so soon.
Each day I wake and softly sob
Nightfall finds me crying
Not only am I a zit faced slob
but *BSD is dying.
I, for one, welcome it.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
I remember being an undergrad at UT Arlington, and building a chair that moved the user with the game Descent. It was only possible because the devs open-sourced the code to Descent. They usually held back the sound files, but they gave those to us too.
--Andy
OK, I'm thinking the editor didn't live though that era or play those games.
1) Doom was out a LOT earlier than any of those. Doom II would be a more appropriate example.
2) Oh Duke Nukem 3D, what fun you were... (also there were plenty of "Duke Nukem's", but only one 3D, but I'll give them that one)
3) No Quake? Yeah because that wasn't a major title I guess.
4) No Warcraft II? Again, was probably just a minor release (sarcasm)
5) While Descent was definitely fun for nausea, or loosing you mind while high, it was more of a proof of technology than an actual game.
I knew a lot of people who played Descent and thought it was really cool, but I don't think anyone played it for any amount of time. Doom II was only played until DN3D/Quake came out. Thinking back it is still kind of funny to think that the ability to "jump" was a feature lol! Warcraft II while a bit of a different genre was probably just as big or bigger than any of the rest (arguably a lot bigger than any of them).
Nice ditty.
I just posted my comment because nothing at all has changed with regard to the BSD operating systems. They are all robust and ongoing projects.
> Nice ditty.
B-S-D
It's dyno-mite
B-S-D
It's based on 4.4Lite!
B-S-D
It's a free download
B-S-D
Watch the penguin explode!
(with apologies to AC/DC...)