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Dolby Looking To Monopolize Consumer Audio By Restricting Its Codec (audioholics.com)

Audiofan writes from a report via Audioholics, written by Gene DellaSala: Variety is said to be the spice of life. Why only eat cherry Starbursts when you can sample orange, watermelon, lemon, etc? The same applies to multi-channel surround sound upmixers. But the folks at Dolby apparently want you to eat only one flavor. Their flavor. Dolby recently issued a mandate to all of their Atmos licensee partners to restrict usage of third-party upmixers with any Dolby signals including 5.1/7.1 DD, DD+, TrueHD and Atmos. That means if you're running a DTS Soundbar, it won't process a Dolby signal, or no dice if you want to use the Auro-Matic Upmixer for a native Dolby signal. Is Dolby doing this to protect their IP or to monopolize consumer audio like they tried to do with their patented Atmos-enabled speaker? The copy of the mandate that was sent to all of Dolby's licensee partners has the following guidelines: Native Dolby Atmos content shall NOT be up-mixed, surround or height virtualized by any 3rd party competitor upmixer (ie. DTS or Auro-3D); Channel-Based DD/DD+, Dolby TrueHD 5.1 and 7.1 codecs shall not be height virtualized by any 3rd party upmixer (ie. DTS). (This implies height virtualization without height speakers. DTS has this capability but Auro-3D does not).

Audioholics notes the company will however "permit third party upmixing and/or surround virtualization of channel-based codecs that support Dolby Atmos rendering as long as the third party doesn't license their own upmixing technologies to third parties."

As for why Dolby is issuing this mandate to its licensees, it may come down to two reasons: control quality of content so that their upmixer is only used with their software; put an end to Auro-3D and strike a blow to DTS.

27 of 158 comments (clear)

  1. My give a damn can't be upmixed by Bite+The+Pillow · · Score: 2

    Why is this a big deal? Are people really affected by this or us it just on principle?

    1. Re: My give a damn can't be upmixed by mSparks43 · · Score: 5, Informative

      dolby is the reason you still cant use your 5.1 speakers properly. hopefully this kills them.

    2. Re: My give a damn can't be upmixed by thegarbz · · Score: 4, Funny

      Yeah I know. My family regularly goes into the living room and we all sit down for a lovely movie night. We only have one headphone socket so we share the Beats headphones and then sit down after and each person tells the rest what happened in their 1/5th of the movie.

      The only really difficult thing about this is coming up with such a silly post to rival yours.

    3. Re: My give a damn can't be upmixed by thegarbz · · Score: 2

      Oh that part is easy. Just daisy chaining Y adapters makes for a very quiet experience.

    4. Re: My give a damn can't be upmixed by squiggleslash · · Score: 2

      Can you expand on this? This is the first time I've heard that Dolby is preventing anyone from using 5.1 speakers. At least ten to twenty years ago pretty much every 5.1 system worked fine, what's changed, or what was I missing 10-20 years ago?

      It's a genuine question, I suspect there's some context here I'm missing.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re: My give a damn can't be upmixed by thomst · · Score: 2

      thegarbz quipped:

      Yeah I know. My family regularly goes into the living room and we all sit down for a lovely movie night. We only have one headphone socket so we share the Beats headphones and then sit down after and each person tells the rest what happened in their 1/5th of the movie.

      I know you're just being facetious, but, in my home studio, I use the Sterling Audio S204HA 4-channel headphone amplifier, when multiple musicians need to hear the same monitor mix simultaneously.

      (Sterling also makes an 8-channel version, and there are plenty of other competitors in the same space, as well ... )

      --
      Check out my novel.
  2. Re:Who really cares about dolby anymore? by ZorinLynx · · Score: 5, Interesting

    It's gotten to the point that I don't really care what mode my receiver is in when I'm watching something as long as it sounds decent.

    Hell, in the other room I have a projector setup and the sound comes out of a single speaker off to the side. It sounds good enough.

    It's a total contrast to back in the 90s and early 00s when I was obsessed with surround and having a ton of speakers and a subwoofer. I think over the years I realized that it wasn't adding that much enjoyment to my experience. What mattered most in the end is clear, crisp audio and capable bass, not how many speakers are delivering it.

  3. It's always anti-competition. by whoever57 · · Score: 5, Insightful

    it may come down to two reasons: control quality of content so that their upmixer is only used with their software; put an end to Auro-3D and strike a blow to DTS.

    It's never about quality. It's always about hindering competition.

    --
    The real "Libtards" are the Libertarians!
    1. Re:It's always anti-competition. by whoever57 · · Score: 2

      No, it's diametrically opposed to how free markets are supposed to operate.

      That "regard to their own interest" is supposed to drive them to compete to produce their products at lower cost and perhaps higher quality.

      Dolby seeks to reduce competition, and hence drive up prices. This is a monopoly in action and it works only because of copyright and patent laws.

      --
      The real "Libtards" are the Libertarians!
    2. Re:It's always anti-competition. by ooloorie · · Score: 2

      This is a monopoly in action and it works only because of copyright and patent laws.

      I agree, but those were created by governments supposedly for the benefit of society. You're saying you don't think they are for the benefit of society after all, and I tend to agree.

      But you said:

      It's never about quality. It's always about hindering competition.

      It is only about "hindering competition" because government made it about hindering competition. Don't blame companies or markets for bad government incentives.

    3. Re:It's always anti-competition. by whoever57 · · Score: 2

      You're saying you don't think they are for the benefit of society after all, and I tend to agree.

      I don't see it as black and white. Copyright and patent laws are required for an advanced society. However, a copyright term that is over 100 years does not benefit any society.

      --
      The real "Libtards" are the Libertarians!
  4. Control of renderer and loudness by StandardCell · · Score: 5, Informative

    Atmos is a system, not a codec.

    Traditionally, you had a pre-mixed channel bed like 5.1 (AC-3, E-AC-3, MLP and AC-4), and 7.1 (supported by E-AC-3, MLP and AC-4). With the introduction of audio objects in 3D space, E-AC-3, MLP and AC-4 are extended - and that is what Atmos basically is.

    The problem is how to manage loudness when you have a channel bed and/or objects. E-AC-3, for example, had a substream type originally reserved for future use - in this case, implementing Atmos. Since E-AC-3-based Atmos is backwards compatible with legacy E-AC-3 decoders, Dolby has had to do some tricks to the metadata to insert the objects and keep loudness managed. This can only be accomplished at the renderer, and it requires tight control of the metadata to manage loudness consistently.

    When you get into third-party upmixers, they do all sorts of awful things (*cough*Neural*cough*). Two things they can do due to "artistic" interpretation are to improperly locate the audio in 3D space, and mix in the incorrect level the audio that goes into the speakers. Because of differences in perception in loudness depending on location around your head, and because you aren't mixing the right level of audio at/across a given speaker, the original renderer's interpretation of loudness metadata and location metadata is incorrect. This leads to potentially disturbing variations in loudness and confusion in location of content that is the fundamental basis for Dolby providing an entire Atmos system from authoring to rendering, end-to-end.

    The only place upmixers typically exist in devices anyway is in AV receivers and soundbars. Yes, they can exist in the broadcast chain somewhere before encoding and transmission, but broadcasters should know to manage that experience any time object-based audio is in play. As for the rest, Dolby already offers its own upmixer that works with the Atmos renderer. There really is no good reason to go outside of this, and licensees of Dolby technologies are only degrading the end user experience by doing this.

    Again, Dolby doesn't care per se whether someone else is using another system, be it DTS or Barco or Fraunhofer. All they care about is that the content owners and distributors don't have complaints because of this. Certain folks who provide premium content, such as HBO, are huge sticklers for audio quality and have been pioneers since the beginning. If they're investing in Atmos, they don't want the downstream experience affected and so Dolby is really doing their bidding ultimately.

    So no, there's no conspiracy and Dolby isn't doing this to screw anyone else over. "Blame" the content owners if you want to blame anyone, but Dolby is just trying to provide a consistent experience that has eluded folks for decades now. If you want proof of that, go watch 100 different videos from any large free streaming site and tell me that you won't touch the volume control.

    1. Re:Control of renderer and loudness by phantomfive · · Score: 5, Insightful

      So no, there's no conspiracy and Dolby isn't doing this to screw anyone else over. "Blame" the content owners if you want to blame anyone, but Dolby is just trying to provide a consistent experience that has eluded folks for decades now.

      Outrage. If there isn't outrage there isn't a story in modern America. Outrage is the emotion of the day.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Control of renderer and loudness by johannesg · · Score: 2

      Or... they're money-grabbing monopolistic bastards who have found yet another legal trick to wipe out the competition. Of course that doesn't make for nearly as good a press release...

  5. Re:Its called a free market, snowflakes. by sjames · · Score: 4, Insightful

    You mean other than the government granted monopoly, right?

  6. Content? by WaffleMonster · · Score: 3, Interesting

    Is there even any 5.1 music available??

    1. Re:Content? by jarkus4 · · Score: 2
    2. Re:Content? by UnknownSoldier · · Score: 4, Informative

      Yup. Has been for almost ~20+ years.

      Magic search term is DVD Audio

      For example, search Amazon for DVD Audio. If you look on the left sidebar you'll see Music Format: [ ] DVD Audio.

      Also check out Blu-ray Audio

    3. Re: Content? by UnknownSoldier · · Score: 2

      > Ok I don't know much about how music recording is done, ...

      Should have stopped right there. :-)

      You never record in stereo.

      Generally, you have (N+S) microphones where N = is the number of instruments, and S is the number of singers. You record with every instrument and singer mic'd, and ideally, every tom, cymbol and piano key. While you can get away with a single mic for piano, the more mics the better.

      Drums and Pianos are the special case where you "over mic" due to the numerous harmonics created due tot hem creating a TON of harmonics.

      Recording in surround gives you complete freedom when mixing. You then "down-mix" to stereo for 2 channel music.

      To use a photography analogy, think of "surround mic" akin to shooting in "raw".

  7. Re:Who really cares about dolby anymore? by Khyber · · Score: 2

    I really fucking doubt you use SACD.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  8. Re:Who really cares about dolby anymore? by I'm+New+Around+Here · · Score: 2, Informative

    You don't speak for all of us, biatch.

    --
    If you think I voted for Trump because of this post, you're wrong. I voted for Dr. Jill Stein of the Green Party. Again.
  9. Fsck Dolby by BcNexus · · Score: 3, Interesting

    Dammit Dolby, I should be free to virtualize and upmix Dolby tracks however I want. Iâ(TM)m a big believer in virtualized 3D sound with a mimimum of drivers and speakers ever since Aureal A3D 3D sound blew my mind back in the day (15 or more years ago) with just two speakers. Ainâ(TM)t nobody got type to to buy all those speakers and move em around all crazy like. Dolby, just let me take my 5.1 setup and expand my experience with DSP, jeez.

  10. Re:Who really cares about dolby anymore? by Zontar+The+Mindless · · Score: 5, Informative

    Since there's no -1, You're a Self-Important Ass moderation...

    --
    Il n'y a pas de Planet B.
  11. Re:Who really cares about dolby anymore? by thegarbz · · Score: 4, Interesting

    It's gotten to the point that I don't really care what mode my receiver is in

    I'm not a huge fan of red velvet cake. But here's the thing, when I got onto the baking forums I don't jump into every post where they are debating the benefits of various red food colourings just to tell them about my lack of interest in red-velvet cake.

    You don't like nice sound, fine. But leave the people who do and spend money on good multi-channel audio to debate the affects this change will have on them.

  12. Smartphone vs home theater by DrYak · · Score: 5, Informative

    People with ear buds or beats headphones seem typical these days. This ain't hurting them.

    Those people are indeed most likely to listen to music from their smartphone.
    Appart from the oddballs (Apple own patents on AAC and thus pretty much does whatever they want with it),
    nearly all the smartphone/app/internet/webapp ecosystem has been taken over by OPUS an openstandars and open source high qality codec (beats nearly everything else, the only exception being the extreme low bandwidth which doesn't fit the internet use-cases).
    Close to all modern apps (be it for voice calls or for music) have shifthed to this (with the high visible exception of Spotify, they started with Vorbis, OPUS' predecessor open source web standart).
    Because most of the internet and app devs got fed up with the licensing shenanigans formerly around MP3 and then around AAC.

    So most of these people won't give a damn about Dolby, and multi channel speaker upmixing (they only have 2 channels to begin with anyway). That technology got excised out of the mobile scene.

    The problem is the home theater, home cinema, TV, etc.
    These are the people having multi-speaker setup, and the TV world seems much more entrenched into older standard (e.g.: MPEG's video and audio codecs, Dolby's and DTS' codecs for sound, etc.)
    These are the people affected by the licensing shenanigans of Dolby.

    Of course Dolby *has* an excuse : they don't want their logo stuck on a piece of shitty hardware that does catastrophic multi-channel sound generation, and then only use Dolby to stream the badly distorted noise to the speaker system : that will ruin Dolby's reputation due to factors that have nothing to do with their technology.

    The problem is that in practice, Dolby will most likely abuse the duopoly they have (together with DTS) in the movie audio market to mostly try to make sure to get some money out of every bit of sound played together with any movie.

    But Dolby should be paying attention to what happened with OPUS on the internet/smartphone market.
    If they start pissing way to many people with their licensing practice, they might be next.

    Netflix, Youtube, Amazon, etc. : nowadays the various streaming platforms represent together a bigger market share than the classical TV channels and satellite cable networks together.
    They come from a more internet oriented background. They got fed up with MPEG's licensing bullshit, and they banded together with all the other members behind AOMedia, and sent a giant collective "fuck you" to MPEG in the form of AV-1 codec.

    Nowadays, there's no technical reason why Dolby should be important in the TV market.

    There used to be a technical restriction in the past making it mandatory to use DTS or Dolby to transmit the audio to the speaker system : there's only so much data that you can cram within the fixed ~1.0-1.5Mbps bandwidth of SPDIF and TOSLink. You need to compress it to transmit it, and Dolby and DTS managed to get into the home theater market due to their presence in the commercial movie theaters. This made possible to have Video Laser Discs (on their digital track), then DVDs and now current media and streams that contain a standard format that can be streamed straight to the audio receiver.

    But nowadays with standards like HDMI, that can pipe multiple uncompressed streams to the audio receiver, the Dolby or DTS compressions make a lot less sense.
    A movie streaming app running on the smartTV/HDMI stick/set top box could fetch audio in any format it want (including the above mentioned OPUS), decompress it, optionally up-mixes it if the user has more speakers in their home cinema than what is streamed, and send it as raw uncompressed audio the speaker system, without Dolby ever being involved at any sstep.
    Dolby should watch out to not piss off the market because some player (mostly the modern movie streaming platform) could pretty well do exactly that.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  13. Re:Fuck it, who cares? by squiggleslash · · Score: 2

    I agree. If it's not immersive enough displayed pan and scanned in 4:3 on a black and white TV with mono audio, with commercials every five minutes, and with the screen rolling now and again and covered in snow due to a weak signal, then it's obviously a terrible movie.

    --
    You are not alone. This is not normal. None of this is normal.
  14. Huh? by SpiceWare · · Score: 2

    Apple own patents on AAC and thus pretty much does whatever they want with it

    Advanced Audio Coding

    AAC was developed with the cooperation and contributions of companies including AT&T Bell Laboratories, Fraunhofer IIS, Dolby Laboratories, Sony Corporation and Nokia. It was officially declared an international standard by the Moving Picture Experts Group in April 1997. It is specified both as Part 7 of the MPEG-2 standard, and Subpart 4 in Part 3 of the MPEG-4 standard.

    FairPlay was done so the record labels would let Apple sell music, maybe you're thinking about that?

    FairPlay was a digital rights management (DRM) technology developed by Apple Inc. It is built into the MP4 multimedia file format as an encrypted AAC audio layer, and is used by the company to protect copyrighted works sold through iTunes Store, allowing only authorized devices to play the content.

    Apple didn't really want to use it, see Thoughts on Music, and was eventually able to convince the labels to drop the DRM requirement.