New Zealand Government Spends $150K To Create Video Game To Teach People How To Run a Business (nzherald.co.nz)
The New Zealand government spent at least $150,000 to create a video game that shows people how to run their own business. It reportedly took 14 months and eight designers to create. NZ Herald reports: The Tycoon Game series, which consists of Restaurant Tycoon and Tech Tycoon, challenges players to use what the World Economic Forum has deemed as 10 essential skills vital for the future of employment. The educational game will teach players business skills including emotional intelligence and cognitive flexibility, as well as critical thinking and creativity -- skills the Forum has this year bumped up the prescribed list. Players can level-up and earn badges for certain achievements, determined by how they manage scenarios in the game, including paying supplier invoices and wages. Do you think a video game is an effective way to teach business? If so, do you have any other games you'd recommend? A couple that come to mind include Capitalism Plus and Hot Dog Stand: Top Dog.
According to the World Economic Forum, here are the "Top 10 Skills" that will be needed for work in 2020:
http://www.supplychain247.com/paper/the_future_of_jobs_report/apics
Notice that compared to the list from 2015, Quality Control and Active Listening have been dropped from the list. They claim that in 2020 these skills will be replaced by Cognitive Flexibility and Emotional Intelligence.
On an emulator.
Now get off my lawn.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
> emotional intelligence and cognitive flexibility
Are those actually real things, and do they have real-world applications?
Is New Zealand the next India at those rates?
So, I would recommend Tai-Pan!, because you can borrow negative money from Elder Brother Wu and end up owning most of Hong-Kong, which is the way real business really works, right?
Bank Gauntlet 2: Bait and Switch
Mavis Beacon Teaches Inspector Bribes
Construction and Weather Roulette
For running a business.
I want a game to teach me how to get the government grant to do something that's been done a thousand times before.
It's the new buzzword. Although a Govt project costing $150k is pretty good value. Around here it would cost that much just to get the idea formalised into a proposal. The project itself wouldn't budget at least $20Mil plus spend another $20Mil in project blow out costs.
You can day trade $200,000 of fake money here.
Accounts are free unless you decide to fund it - then the profits (and losses) are real.
Capitalism Plus is a fun game, but I remember finding a kindof silly exploit back when I played it in the 90s. I was able to build a ridiculously high stock price by targeting the high-end of the market while keeping the shares 100% owned by me, then when I finally sold shares (basically simulating an IPO) at the overvalued price I'd manage to get it to I used the money that I raked in from that to buy up all of my competitors. At that point my business was vast and unwieldy and inefficient, but that didn't really matter since all of my competitors were gone, and any time a new one came around I just gobbled them up too if they started to get too big. It was fun, but it felt like the simulation just wasn't deep enough and I'd found a dumb exploit in it.
I mean, then I grew up and found out that that's an entirely valid real-world business plan. Hell, my flatmate these days works for a company that did exactly that.
I remember sigs. Oh, a simpler time!
This is the game they need!http://lbcstudios.ca/portfolio/hempire/
It took 14 months and eight designers to create.
$150K for eight people for 14 months? I don't care if it had 1993 graphics, that's still a great value!
Anons need not reply. Questions end with a question mark.
How to make a business game:
0. Have a great idea after going to a university.
1. Find a lawyer, accountant and professional expert to look over the idea.
2. Have a lot of money and a great history of paying back banks.
3. Find a bank that gives loans to wealthy professionals with new ideas. Show them the amount needed, the collateral, a history of good past lending. What the professional advice was.
4. Get loan approved thats can be repaid.
5. Start the business.
6. Make money. Pay tax. Pay back bank. Ensure professional advice is given when needed.
Some new ideas for an expansion pack:
Take design to a low wage nation to have a production line set up.
Sell product using online marketing.
Use a low wage nation to make the product and try and get into an advance nations shops.
The boss levels:
The low wage nation steals the idea and exports your product globally as their own creation.
Working in Communist nations.
The wrong photo on the box and lawyers get ready for infringement.
Celebrity endorsement and branding goes wrong.
The industrial espionage level.
The investigative journalism takes an interest level.
Unions.
Wage claims by academics for workers in the sector.
Domestic spying is now "Benign Information Gathering"
I hope they can have an enjoyable time playing the game while others build it for them and they both get paid!
Is there anyone wanting to pay someone to help build a game or to run a business?
150K is very low. So it depends on how good this thing is. Much on-line training is really really awful. But on the other hand role-playing is essential in customer service skill building. Even dumb role playing games can be useful. However I suspect that role playing with a computer is not going to be as human interactive as role playing with a real people.
I once attended a full-day's workshop at a local college about how to start a business. In my opinion, any video game would have been better.
In my first year of business school in Foundations of Business, we had a game called Mike's Bikes that we used to simulate an actual business. Game included all the actual parts of the business including starting new products, investments, and financials. While it wasn't exactly Tycoon level easy, it was easy enough for Freshmen to use the basics.
https://www.smartsims.com/busi...
They aren't getting payed while playing but they also can get paid while not playing, right?
not sure why they need to spend that much money, doesn't make much sense.
Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
This whole thing is just a low-key slashvertisement to get employers in the Bay Area and Seattle to consider a branch office in NZ.
$150K is a bit over a starting salary these days.
Best businss game ever
Then I'm going to mention Taipan!, Drug Wars, Jones In The Fast Lane, SimCity, Railroad Tycoon, Transport Tycoon, Oil Imperium, Ports of Call, Theme Park, Zeppelin, ...
No text here...
Step 2: Profit.
Besides isn't capitalism and self reliance and commerce all vestiges of our evil bourgeois past?
Shouldn't the government make a game that tells people how to complain properly?
First, get your allowance from your parents. Then go to the craft store to buy poster board and magic markers. Then write some really cutting phrase on the the poster board like "save the owl whales from corporate baby killers". Then get some friends to dance in a circle whilst you wave those around. And when you get tired, you can hang out at starbucks for half an hour and go home.
Why can't the government fund that game?
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
What the FUCK are you talking about?!
...I learned playing burgertime
Corporate Climber, one awesome game: http://armorgames.com/play/15665/corporate-climber
Way too coherent to be a genuine APK post.
No link to the games in the article, links in the summary are for other games. So where can i download it?
Great idea btw, if the army can make a recruting game, anything goes.
On a long enough timeline, the survival rate for everyone drops to zero.
Does this game also teach business people how not to tank morale and destroy future potential by continuously screwing over employees for personal gain or petty selfish ideals? Does it teach that corporate cannibalism is bad? These kinds of topics, I think, are vastly more important to running a business than teaching yet another generation of MBAs how to maximize profit by derailing everything around them in the name of quarterly gains.
He was very good at inducing cognitive flexibility in others, though.
It's true I tell you, feller at work's next door neighbour read it in the paper.
Tyc00n?!?!
I'm surprised AmiMoJo isn't all over that for being racist.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Just play Don't Starve.
Teaches resourcefulness, inventory management, foward-planning, and that instant death is just around the corner.
It's just like real life!
$150K for 8 engineers and 14 months? It sure was not a full-time job.
A true classic that taught me everything I needed to know.
Back in my day, we learned how to run a business in Algebra class, by playing Drug Wars on our TI-85 calculators. Supply, demand, buy low, sell high, managing inventory... it's got everything you need to know.
I loved that game back when I was a kid, I developed all sorts of models for running a business and making it work.
End game I learned that it was far more profitable to manipulate my companies stock price than doing anything useful. Like buy a research building so you're burning cash, your stock will plummet below the value of your assets as the market thinks you'll go bankrupt, buy back tons of shares at the low price. Then liquidate your buildings, the market cap will return to the value of your assets (with a much higher price as there's fewer shares). Issue new shares at the high price, then start burning cash again and repeat the cycle. I got up to $14 trillion in market cap in my last session. Compared to billions running successful enterprises.
Capitalism 2 fixed the glitch by preventing you from issuing shares over and over again if you weren't doing anything. Both very enjoyable / educational games.
The game doesn't exist.
Even the developer's own website doesn't have a download link, or even screenshots.
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