For Better or Worse, YouTube Now Adapts to Multiple Aspect Ratios (gizmodo.com)
Slashdot reader Lauren Weinstein writes:
YouTube very quietly made a very cool and rather major improvement in their video players today... YouTube is now adjusting the YT player size to match videos' native aspect ratios. This is a big deal, and very much welcome.
YouTube provided some before-and-after screenshots Friday, and acknowledged that "We launched this update on mobile awhile back (both Android and iOS) so this change also aligns the desktop and mobile viewing experiences."
Gizmodo writes: Until now YouTube forced all videos into a 16:9 ratio by windowboxing them, meaning surround them with black vertical or horizontal bars like the old days of watching widescreen movies on VHS. In that sense, this isn't a huge change -- white space instead of black -- although the location of player controls moves to fit the video's size...
The aspect adjustments are apparently automatic, retroactive to all uploaded video, and if there's a way to turn the feature off in Creator Studio it's non-obvious... Update 7/27/18 7:48pm: A YouTube spokesperson has since clarified to Gizmodo that currently there is no way to disable this feature.
YouTube provided some before-and-after screenshots Friday, and acknowledged that "We launched this update on mobile awhile back (both Android and iOS) so this change also aligns the desktop and mobile viewing experiences."
Gizmodo writes: Until now YouTube forced all videos into a 16:9 ratio by windowboxing them, meaning surround them with black vertical or horizontal bars like the old days of watching widescreen movies on VHS. In that sense, this isn't a huge change -- white space instead of black -- although the location of player controls moves to fit the video's size...
The aspect adjustments are apparently automatic, retroactive to all uploaded video, and if there's a way to turn the feature off in Creator Studio it's non-obvious... Update 7/27/18 7:48pm: A YouTube spokesperson has since clarified to Gizmodo that currently there is no way to disable this feature.
I'm curious about the headline. Why would adjusting to different aspect ratios be a bad thing? Is there a downside to having videos adjust to aspect ratio?
You are welcome on my lawn.
They should have just told anyone trying to upload a vertical video that they are an idiot and they should learn how to hold their phone.
Because we're doomed once society accepts portrait videos as OK.
“Common sense is not so common.” — Voltaire
For me and as far as the desktop version of YouTube is concerned, I would rather be able to scroll through comments or even related video without losing visual of a playing video.
Is this possible at all, or through an extension or hack?
It seems to indicate this for the desktop app only. Does anyone use a desktop app to view Youtube? How would you block ads?
Picture-in-picture in Safari works on my machine.
> You can watch a vertical video on a phone, a tablet, or a vertical monitor
More specifically, you can watch it on the bottom 20% of your phone, while the top 80% of the screen is wasted. That's for most videos filmed vertically. Far into the sky normally isn't interesting, nor do I need to see somebody's feet while you're interviewing them.
We have had CSS and media queries for quite some time now. No need for rigid pixel-defined layouts.
Anyway I don't get why people would watch video in anything other than fullscreen.
Cancer research is a big deal. Renewable energy is a big deal. This is a slightly less annoying way to distract and entertain yourself.
https://www.youtube.com/watch?...
#DeleteFacebook
Personally, I have two monitors, and i drag the URL to a second browser window on the second one (in portrait mode). Then I can easily read/scroll comments without affecting the video at all.
(and my lord, I just notice that video was uploaded as 144p too... what kind of monster does this)
Game Boy game developer perhaps? The native resolution of both the Game Boy and the Game Gear is 160x144 pixels.
My biggest problem with this move is their insistence on using dynamic HTML loading. The video window loads and starts playing immediately, which is nice, but the sidebar and page styling gets loaded dynamically, so the recommended thumbnails tend to overlap and obscure the video until the whole page loads. It would be nice if the player could better cache the dimensions of the video to make sure the page layout doesn't have to be scaled multiple times and cause everything to go haywire and jump all over the place.
But then, obscuring content is the way the web works these days. I'm pissed that annotations are still on by default and the video controls overlay the video.
Don't classic game systems' frame rates fall between 50 and 62 Hz though?
Game Boy games are often intentionally limited to 15, 20, or 30 frames per second in order to compensate for the slow pixel response time of the STN passive matrix LCD of the monochrome Game Boy and Game Boy Pocket systems. Even for games without intentional low FPS, how does upscaling a 160x144 video by a factor of 5 in each direction (to 800x720) in order to make it "720p minimum" not make it take 25 times the CPU power and (often pay-per-bit) bandwidth to view? In fact, I was under the impression that 720p took so much bandwidth that most cellular ISPs were throttling video to bitrates typical of 480p.
The first time I encountered this I thought I was missing the top section of the video and I kept trying to scroll up.