Nintendo's Offensive, Tragic, and Totally Legal Erasure of ROM Sites (vice.com)
"The damage that removing ROMs from the internet could do to video games as a whole is catastrophic." From a report: In July, Nintendo sued two popular ROM sites, LoveROMS and LoveRetro.co, for what it called "brazen and mass-scale infringement of Nintendo's intellectual property rights." Both sites have since shut down. On Wednesday, another big, 18-year-old ROM site, EmuParadise, said it would no longer be able to allow people to download old games due to "potentially disastrous consequences." Nintendo owns the intellectual property for its games, and when people pirate them instead of buying a Nintendo Super NES Classic Edition or a downloading a copy from one of its digital storefronts, it can argue it's losing money. According to Nintendo's official site, ROMs and video game emulation also represent "the greatest threat to date to the intellectual property rights of video game developers," and "have the potential to significantly damage" tens of thousands of jobs. Even when a Nintendo game isn't for sale, it's still the company's intellectual property, and it can enforce its copyright if it wants.
But the damage that removing ROMs from the internet could do to video games as a whole is catastrophic. Many game developers and people who have otherwise made video games a major part of their lives, especially those who grew up in low-income households or outside a Western country, wouldn't have been inspired to take that path if it wasn't for ROMs. Entire chapters of video game history would be lost if ROMs and emulation didn't preserve games where publishers failed to. And perhaps most importantly, denying people access to ROMs makes the process of educating them in game development much more difficult, potentially hobbling future generations of video game makers.
But the damage that removing ROMs from the internet could do to video games as a whole is catastrophic. Many game developers and people who have otherwise made video games a major part of their lives, especially those who grew up in low-income households or outside a Western country, wouldn't have been inspired to take that path if it wasn't for ROMs. Entire chapters of video game history would be lost if ROMs and emulation didn't preserve games where publishers failed to. And perhaps most importantly, denying people access to ROMs makes the process of educating them in game development much more difficult, potentially hobbling future generations of video game makers.
IP Protection laws need to be on a "use it or lose it" basis. If you're no longer producing or providing the ability to use an IP, you lose it to the public domain.
IP Protection laws are meant to protect profits derived from innovation. Once the innovation is finished and there are no more profits to protect, you're done.
That's the way it ought to be.
is a global boycott.
Slashdot, fix the reply notifications... You won't get away with it...
Emphasis mine. If they're not selling the game, then they can't be making money off of it, so obviously they can't be losing money due to copyright violations. The purpose of Copyright is "to promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries."
If Copyright is preventing progress of the useful arts by allowing a copyright holder to block distribution of a pre-existing work by both not selling it and preventing its illegal distribution, then that's evidence that the duration of Copyright is too long. Copyright duration is so long that it is no longer financially viable for the copyright holder to continue to distribute the work, yet because they still hold the Copyright they can prevent others from distributing the work to "promote the progress of the useful arts."
It's been suggested before, but Copyright really needs to move to a dynamic duration rather than fixed. The point of Copyright should be to allow a content creator to profit from their work, but once public interest has waned and the profit motive has mostly disappeared, the Copyright should expire. Give everything a 10 year initial copyright. At the end of 10 years, the copyright holder can elect to renew it for another 10 years by paying a fee. The amount of the fee should increase with each renewal - something like
$1000 the first extra 10 years (expires after 20 years)
$3200 the next 10 years (expires after 30 years)
$10k for the next 10 years (expires after 40 years)
$32k for the next 10 years (expires after 50 years)
$100k for the next 10 years (expires after 60 yearsl)
$320k for the next 10 years (expires after 70 years)
$1 million for the next 10 years (expires after 80 years)
$3.2 million for the next 10 years (expires after 90 yearsl)
$10 million for each subsequent 10 years (100+ years)
That would have the effect of flushing out financially unviable copyrighted works into the public domain rather quickly, while allowing hugely successful works like Disney's to continue indefinitely as long as they're making money from it. The way current Copyright durations keep being extended, some works are so old and lost from public awareness that the only copy is held at the U.S. Copyright Office. That makes us vulnerable to one of the greatest losses of historical intellectual property since The Library of Alexandria burned down.
(Hmm, I suppose an easier way would be to require that after the initial 14 year term (the original duration set in 1790), in order to retain copyright up to its current maximum duration, the copyright holder must continue to offer the work for sale.)
Willful disobedience is a valid way to protest an unjust system.
Not how the law works, angry guy on the internet.
I don't think Nintendo is an American company. Nice try though.
When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
It was essentially abandoned property.
You may feel justified in taking something that has been ignored for many years. But legally you can't implicitly abandon your copyright. You have a copyright on your creations for many decades (in some cases 120 years).
(following is US law, but other countries have similar but not identical laws)
Trademark on the other hand does revert if not enforced. And there is no limit in duration.
Patents are active for as long as they are registered.(20 years, typically), even if you let people violate them for years.
Mask Works also work for as long as they are registered(10 years from start of registration)
Now for an analogy: If I didn't mow my property for 20 years, and your kids grew up playing on it without me saying a word about it. Would they be able to visit that property any time they wanted as adults? Do your grandkids automatically get to use it too. Now I put up a fence, and call the cops on your grand kids for trespassing. Would I be a total dick? Would I have a legal right to do so? (yes and probably)
“Common sense is not so common.” — Voltaire
Don't kid yourself. It's a fucking lazy way to protest and unjust system.
I don't respond to AC's.
I still say we should move to a "you stop supporting it, you lose your rights to it" intellectual property methodology. If congress won't do it, then the citizens should.
Copyright and patents are utterly out of hand; corporate manipulation of the legal system has tilted the playing field beyond any reasonable conception of...
At this point, patent and copyright law directly and effciently degrade progress. It's time — past time — to just say no.
I've fallen off your lawn, and I can't get up.