Apple Asked Developers To Adopt Subscriptions and Hike App Prices, Report Says (venturebeat.com)
Apple invited a group of app developers to a secret April 2017 meeting in New York's Tribeca district, asking them to move from selling apps at low prices to renting app access through subscriptions, Business Insider reports. From a story: This change is intended to keep users paying for apps "on a regular basis, putting money into developer coffers on a regular schedule," the report claims.
Why do application developers need recurring revenue from the application?
Because I cannot live forever on $10.
If people want a company to keep developing an application over many years, they need to provide the revenue to do so...
Demanding that the one time you pay for software should pay for $20 years of use is way more of a "fuck you" to the app developer than a recurring payment is...
it doesn't make it a need.
How can you seriously claim there is not a real NEED for more money to continue development after a few years? A company needs employees to be paid, they do not get paid once. They need to keep up with modern devices for testing, that requires laying out cash over time. Web sites and other online resources are paid for over time as well. *ALL* costs for a company are over time, not a single charge only paid for once. So how can you reasonably expect to use software forever without helping the developers out again at some point?
Like I said, I feel like a one time payment that you can expect to cover two years is fair. That way you are not paying for 10 or 20 years that may never happen, but at the same time it's enough of a buffer for the company to reasonably pay for updates and R&D.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Back then software wasn't constantly updated since there was no distribution mechanism to do so.
Now people don't want a new version of a program, they want one program that evolves over time.
To be fair, that era wasn't as bug-free as we'd like to remember. For example, the release of Sierra On-Line's Leisure Suit Larry 4 was riddled with problems at launch, such as the Vohaul virus that got on the production floppy disks and was then used as the master for the commercial release, etc.
#DeleteFacebook
Apple only take 15 percent after 12 months of a subscription. That's the carrot here.