Apple Asked Developers To Adopt Subscriptions and Hike App Prices, Report Says (venturebeat.com)
Apple invited a group of app developers to a secret April 2017 meeting in New York's Tribeca district, asking them to move from selling apps at low prices to renting app access through subscriptions, Business Insider reports. From a story: This change is intended to keep users paying for apps "on a regular basis, putting money into developer coffers on a regular schedule," the report claims.
I basically object to being made to pay for software subscriptions.
I've got enough monthly expenses, etc.
Now, that being said, if I were given an option to re-buy certain pieces of software every 2-3 years, I'd fucking do it in a heartbeat.
I have a piece of software on my phone now, EasyTether. Their sale price was a measly $10. And it's saved me THOUSANDS of dollars in hotel Internet fees over the last 8 years or so. And, every time I upgrade to a new phone (or have to handset swap because of warranty replacement), I simply send them my previous auth code and my new IMEI and they send me an updated auth code.
Quite simply, if the asking price was $20, it'd be a steal. If it was $20 every time I had to move to a new handset? I'd STILL pay it. GLADLY!
But if they switched to a subscription model, where the software just stopped working unless my payments continued?
Nah! Fuck that! I refuse to allow ANYONE that manner of control over me.
Chas - The one, the only.
THANK GOD!!!
Free labor? I already paid for the app.
I shouldn't have to pay for UPDATES. Only new versions.
So if I'm on version 1, then it'll cost $x to buy version 2. As is normal. How it works today.
What I refuse to do is, buy version 1.0, then a month later version 1.2 comes out and I gotta spend $10 to update?
Yea fuck that, it isn't free labor. I paid for the app.
This is why people pirate. Because these corporation are super greedy. Mind you, it isn't/wasn't the game devs idea. This was apples idea. And it's a shity one for consumers.
It's a wonder how companies like Broderbund, Sierra, and others survived back in the latter decades of the 20th Century without charging over and over and over for the same game or other piece of software?
That shows either a really bad understanding of technology or an unwillingness to seriously debate.
A) Those are games, which most people play for a while and they drop. It didn't matter if updates didn't follow along for newer OS versions, people didn't expect them past a certain point of time. Exactly as I stated with my thought that you should pa once for about two years of support.
B) Broderbund, Sierra and others used the HELL out of different game engines to produce multiple games. So in fact they DID charge you over and over, where you were basically paying for the same game engine use with new content.
And if your software right out of the box requires constant updates,
It's not that it necessarily requires it; it's that users can reasonably expect continued support through OS updates and new hardware that comes more frequently now. Even back then you still got game updates at times.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Oh wait, no it seems that they want their 30% cut of that too.
IIRC, recurring subscriptions are facilitated at a much lower rate.
The cesspool just got a check and balance.