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Flight-Simulator Enthusiasts Confident of Real-World Skills (wsj.com)

Two anonymous readers share a report: When the ground-services employee who stole a turboprop airliner last week declined air-traffic controllers' piloting advice, saying he had played videogames, it was no surprise to some devotees of intricate home flight-simulation programs [Editor's note: the link may be paywalled; an alternative source wasn't immediately available.]. Such software can mimic many phases of aircraft operations, including takeoffs, as well as how to respond to heavy weather and emergencies, pilots and software makers say. The simulators are also more affordable than pursuing a pilot's license and can help satisfy a lifelong obsession with flying.

Last year, two million units of vehicle-simulation games for PCs and consoles were sold world-wide, the most common being flight simulators, according to the market-research firm NPD Group. Home programs have evolved over more than three decades. They can represent all types of aircraft, from wartime bombers to modern-day passenger airliners. A setup can cost a few dozen dollars for a videogame to thousands for software with intricate renderings of cockpits and real-world environments. A new conference called FlightSimExpo held in Las Vegas in June drew around 1,100 people, its organizers said. FlightSimCon held its sixth annual gathering in Dallas in June, according to its website. Many hobbyists say they don't think of simulators in the same vein as traditional videogames, because they aren't trying to rack up points or compete. They simply focus on flying.

30 of 179 comments (clear)

  1. To be fair, he did pretty well... by SuperKendall · · Score: 4, Funny

    Not only did he manage to do a few barrels roles, but he really stuck the landing!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:To be fair, he did pretty well... by K.+S.+Kyosuke · · Score: 3, Informative

      Any suicidal landing you can't walk away from is a good one.

      --
      Ezekiel 23:20
    2. Re: To be fair, he did pretty well... by mnemotronic · · Score: 2

      Nah. That is too broad a maneuver. More likely, certain interests will call for flight simulator programs to be heavily restricted and only for use by certified instructors and flight schools.

      Or they'll be treated like guns, and you'll have to fill out forms, have an instant background check, and be put on records for purchasing it.

      It might could also put you automagically on a list of people to "watch" ...

      Game would have to prohibit autopilot, high-capacity fuel tanks, noise-reduction propellers. And the ability to rapidly click the mouse.

      --
      The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
    3. Re: To be fair, he did pretty well... by aticus.finch · · Score: 2

      As for your computer... It's not really yours, you know.

      Flightgear runs fine on Linux, and is as accurate as far as I can tell on the Cessna 172.

    4. Re:To be fair, he did pretty well... by wired_parrot · · Score: 2

      While some were describing his flight as possessing acrobatic skill, I'd describe it as unstable and erratic flying from the very beginning of the flight. The plane was described by witnesses as taking off with the wheels smoking and with the wings not level during the takeoff roll. The conversation with air traffic control was characterized by ignorance of basic flight operations. And he did not perform the most difficult part of flying, which is the landing.

      If anything, I'd say what this showed is how poorly a flight simulator prepared him for real life flying.

    5. Re:To be fair, he did pretty well... by gordguide · · Score: 2

      With a "real" airplane, takeoff is trivially easy (throw the power to her, she will fly if not overloaded), climb out is a bit tricky but with no obstacles like high hills in your way you can just be conservative and pull that off as well. Straight and level flight, assuming you have nowhere to go, is also easy. If you have a destination, that complicates things a bit but since you can trim out and take your hands off the controls, you've got some time and both hands to deal with that if you know how.

      Landing. Now we are talking the hard part. No sim I've ever seen replicates the real-world feel of landing an aircraft. Judging distance both in the air and to the ground is way more difficult than you might imagine if you've never done it. Landing takes practice, that's why touch-and-go's are so commonly performed and practiced with a Flight Instructor. Ground effect can surprise and eat up your runway length if you are not familiar with the aircraft you happen to be flying; its different for every type.

      Then there's the radio chatter, which you will not understand if you're not familiar with it, and by that we mean hearing it and understanding the words being spoken, not the format or who is speaking (another aircraft, ATC, etc).

      It sounds like gibberish if you're not familiar with how aircraft radios sound. Being on the right channel, and switching channels, is beyond someone who is unfamiliar with it, but maybe a sim could teach you that.

      Every successful flight involves takeoff, climb, cruise, descent and landing. The last two are the ones that will kill you.

  2. Real Pilots train in them... by bobbied · · Score: 5, Insightful

    Of course they are useful to non-pilots for training, real pilots train in simulators, especially for practicing the dangerous or simply procedural things. I learned how to fly various IFR approaches, going though the procedures at home instead of paying for flying hours in real aircraft. Saved me a bundle.

    However, they do not train you on what it really looks, sounds and feels like when you fly. There is a lot of information you need when flying that comes from the seat of your pants and though the windscreen that is really hard to simulate at reasonable cost at home. Also, it's really hard to accurately simulate the visuals during approach and landing, especially when you get into the ground effect just before touch down. It's just not the same.

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    1. Re: Real Pilots train in them... by DatbeDank · · Score: 2

      I doubt that. It's a thousand times more difficult to land a helicopter in a Sim than it is to land in person.

        VR can't simulate gravity and the perception your cochlea produce.

    2. Re:Real Pilots train in them... by jellomizer · · Score: 3, Insightful

      There is the human factor as well. While using a simulator, there is no fear of death or injury. When you are actually flying, then the gravity (no pun attended) of the situation is in play. A muscle memory action in a simulator becomes a deliberate action in real life. Where shaking from turbulence or g-forces from the flight will affect you in ways that actual real life practice is needed.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Real Pilots train in them... by chill · · Score: 3, Informative

      This isn't exactly true. The average person uses "video game" to describe flight simulator software all the time. The FAA permits the use of flight sims for pilot training. That means X-Plane, where you can get the non-FAA certified version, fully tricked out, for under $2,000 -- including the beefed up PC But, you can START for just $60 -- and there isn't much real difference.

      In a final rule published on April 11 (2016), the agency increases the aviation training device (ATD) hours pilots can credit toward an instrument rating. The FAA now allows up to 10 hours credit in a basic aviation training device and up to 20 hours in an advanced aviation training device, not to exceed a maximum of 20 total hours under part 61. The previous maximum allowance was 10 hours in an FAA-approved aviation training device.

      The FAA Certified version is mostly a USB dongle that enforces frame rate control and a bunch of settings. You can do all that manually on the $60 version.

      https://www.x-plane.com/pro/

      --
      Learning HOW to think is more important than learning WHAT to think.
    4. Re:Real Pilots train in them... by Solandri · · Score: 5, Interesting

      Someone who was learning how to fly hired me to put together a computer system for him to run X-Plane as a trainer/simulator, complete with touch-screen for the instruments and controls, a second monitor for the view out the window, and stick and pedal controls. I put it together and got it all running, but for the life of me I couldn't get the joystick calibrated right. It kept wanting to pull to the left, and the amount of x-axis offset adjustment to the joystick necessary to keep it centered seemed to keep drifting.

      After struggling to fix the issue for two days, I called the client and told him I would miss the delivery date and that he'd have to wait a few more days while I exchanged some defective hardware. He asked me what the problem was, and I explained how it was pulling to the left. He swore, and said he didn't realize the simulator was going to be that realistic - the real plane he was training on did the same thing. That's when I realized the torque and gyroscopic effects from the single-engine plane was what was causing the yaw to the left, and X-Plane was faithfully simulating it.

    5. Re:Real Pilots train in them... by bobbied · · Score: 4, Informative

      Of course they are useful to non-pilots for training, real pilots train in simulators

      Yes, (some) real pilots train in simulators. The article however is about video games - which are to those simulators like a skateboard is to a F1 racer. Still useful for some things, but not even remotely the same thing.

      I trained using a video game, as a private pilot going for my IFR rating. So Yes, real pilots train in video games, I did. I will note that my "procedure training" was NOT logged as simulator time in my log book, but I used it as a study aid. I punched up my local airport and setup to fly the various approaches as a learning tool. I flew every approach I could in the possible exam area as preparation for the check ride too. This repetition fixed the process, frequencies to tune, headings to fly in my head. It was of great help to be familiar with all possible approaches the examiner could ask me to fly.

      I also did a lot of partial panel flying in the video game, though I found that to be much less valuable w/o having the motion. It was helpful for compass only flying, where the DG and artificial horizon was out of service, but I found partial panel flying proficiency really required air time.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    6. Re:Real Pilots train in them... by bobbied · · Score: 2

      There is the human factor as well. While using a simulator, there is no fear of death or injury. When you are actually flying, then the gravity (no pun attended) of the situation is in play. A muscle memory action in a simulator becomes a deliberate action in real life. Where shaking from turbulence or g-forces from the flight will affect you in ways that actual real life practice is needed.

      Good simulators can be quite realistic and you can find yourself actually forgetting you are in a simulator. My Dad worked at a major airline's pilot training center, repairing their simulators which had full motion and very high fidelity even for the 70's. I can tell you that from personal experience, it can be almost as stressful and immersive as the real thing. There are things they simply cannot do all that well, but the pilots who are at this level have enough stick and rudder skills already from thousands of hours in the real thing.

      But full motion simulators are beyond the reach of most hobbyists flying video games. And sitting in your office chair is a pretty poor teacher of the stick and rudder skills. I can teach you procedures and operation of the equipment, but it cannot teach you the finer points of how to fly a real airplane. For that, you need to get an instructor and a real airplane and put in some real flight time.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    7. Re:Real Pilots train in them... by Anonymous Coward · · Score: 2, Interesting

      I remember a story about the Tornado simulator the RAF used to use to train pilots, back in the early days of that aircraft deployment. The mission was terrain-hugging at near-supersonic speed for low-level attacks. There are far more sophisticated and computerized simulators now, but the first simulator was built in the 1970s, so instead of software it was literally a TV camera with lenses and mirrors that moved over a physical diorama that was very small scale. What the pilot saw was a view as though they were flying over this "landscape". Of course, to get the most out of the training, the pilots try to immerse themselves in the simulation and think of it as real as possible, and apparently that worked most of the time.

      But every now and then a pilot would be doing an attack run and really imagining themselves in the environment while banking around a low hill at 50 feet altitude at mach 0.8 when suddenly there would appear FLYZILLA: What appeared to be a 100-foot tall housefly in their flightpath. I read that there were a few choice words of shock and amazement from those poor trainee pilots as they encountered some poor housefly just trying to relax.

  3. VR tiddies = competence by PopeRatzo · · Score: 4, Insightful

    I'm sure people who jack-off a lot to porn think they'd be pretty good at sex, too.

    --
    You are welcome on my lawn.
    1. Re:VR tiddies = competence by Anonymous Coward · · Score: 2, Funny

      "I'm a great lover, I bet." - Emo Philips

  4. Re:Trainers by sakono · · Score: 2

    ok cant eddit my last post and it screwed it up... https://www.youtube.com/watch?... this is pro gamers vs vets on call of duty. they also did this vets vs gamers gun range https://www.youtube.com/watch?...

  5. RIP Skyking by ArylAkamov · · Score: 4, Insightful

    He is a snapshot of the state of society. For that hour, he was more free than any of us will ever be.

    1. Re:RIP Skyking by Anonymous Coward · · Score: 5, Insightful

      Disagree. He was one of the many people of the present day who think that being sad is a legitimate excuse to commit a serious felony and cause a massive public calamity. Let's not forget that he destroyed a multi-million dollar piece of machinery because he was sad and wanted attention, in a way that could have killed hundreds of people.

      Not to be a dick, but I don't think we should be condoning behavior that essentially boils down to "if you're ready to end your life, then it's totally fine to turn life into a game of grand theft auto and cause a massive and absurdly dangerous calamity that might kill people."

    2. Re:RIP Skyking by ArylAkamov · · Score: 2

      Here's an explanation a friend of mine sent me, perhaps this will make it more clear to some of you.

      .
      There comes a time for some people where the pressure of the world becomes too much and a guy just snaps.

      And no matter how anyone tries to paint this special man in a negative light, he captures the hearts and minds of an entire generation.

      Why?

      He is a snapshot of the state of society. His reaction, as 'extreme' as it may seem at a glance, is the collective sigh of men everywhere who wake up every day tired of their life.

      Tired of the status quo. Their muscles worn and sore from work, their minds numb from the media, hearts desensitized by their inability cope with the burden of their own reality.

      This special man, this God for a day, always seems to be gifted in his action.

      Heemeyer was capable of constructing his explosive resistant Killdozer despite having only a rudimentary amount of the knowledge required.

      Russell was able to fly his plane, performing complex aerial maneuvers and piloting through mountain turbulence with amazing ease, stunning onlookers. His only flight experience was from video games.

      This miraculous display of genius and spur the moment skill speak to the decay of society even further.

      Their potential was endless, their existence became meaningless, and outside forces became irrelevant.

      These stories, despite their differences, end the same way. The roar of this mans state of Zen, his moment of victory against the system, ends in his eternal silence.

      But it doesn't have to.

      The emotional state of onlookers who cheered on their god of the moment in the aftermath, is the inhale before the state of dread sets in.

      The hero is free. You are not. And the realization hits like a death in the family.

      And now we breathe. We wait for another hero to catch our eye, so we can cheer as another man breaks free and we'll cry after 'Why not me, when is my chance?'

      Today is your chance. There is always a chance to rip your joy away from the razor sharp maw of society and the system.

      You are a broken guy with a screw loose, you just haven't realized it yet.

      You are always willing to be reasonable until you have to be unreasonable.

      You want to see the Olympics, find that baby orca, you just want the government off your lawn.

      You just don't know it yet.

      But you will.

      So celebrate these men, learn from their example, meditate on them.

      And then do your barrel roll.

      6-4-04/8-10-18

    3. Re:RIP Skyking by kaizendojo · · Score: 4, Insightful
      Not to be a dick, but your comment "because he was sad and wanted attention" is completely dickish.

      There's a major difference between 'being sad' and suffering from depression and having a psychotic break, which is what happened to this poor bastard. Despite obviously not thinking clearly, 90% of his flight time was over uninhabited areas and water. That's not to say that there wasn't a risk or that he didn't spend any time of areas where people were, but going out in a blaze of glory and taking people with him was clearly not his intention and if you listen to the actual ATC radio in its entirety, you can hear him say so as well as apologizing to everyone.

      I don't think anyone was condoning his behavior, but to say he used "being sad is a legitimate excuse to commit a serious felony and cause a massive public calamity" is not only a dick thing to say, it's misunderstanding the REAL issue at hand, which is the sad fucking state of mental health in this country.

  6. Re:Trainers by Monster_user · · Score: 3, Insightful

    Flight Simulators include training on the controls, mechanics, and physics. The goal of flight sims are to be as true to life as possible. The interfaces used by Flight Sim players are typically very similar to the real thing. All of this means that skills acquired in a flight sim are supposed to translate to skills in actual aircraft, that is the point.

    Most shooters are not simulating the aiming and firing of a weapon. They are merely doing an entertaining "arcade" variation where a targeting cursor appears in the middle of the screen. At best you might argue that there is some training in maneuvers and teamwork, but these are most often against unconventional enemies which require different tactics. Furthermore, most tactics are, over the course of time, highly optimized for specific situations or maps, and are not designed to improve survival and success outside of that specific scenario. This is kind of like the difference between studying for a test and studying for success. Additionally, the "respawn" mechanic drastically reduces the cost of "death", encouraging extremely risky tactics on the battlefield (such as using explosives to achieve greater height when jumping).

    TL;DR, Flight Sims are documentaries, FPS games are unrealistic action movies.

  7. Re:Trainers by sabri · · Score: 4, Informative

    All of this means that skills acquired in a flight sim are supposed to translate to skills in actual aircraft, that is the point.

    Except that it doesn't really do that. I hold a pilot license, a PPL. I also have an elaborate FSX setup with pretty much all the gear Saitek sells, including 9 of the little LCD screens. Yes, it's fun to "fly" a 737 in the Alps in the fog. Yes, it's fun to position a fighter jet at 60,000ft and see it tumble until the "air" is dense enough to create some lift.

    But nothing on a consumer grade flight sim will provide you with any skill. I once had to land with a pretty decent crosswind in a 172. About 6 months after earning my license. Me and the pregnant misses on board. No FSX will be able to recreate the stress-induced focus that I needed to put that plane down safely. Just me, one hand on the throttle, one hand on the yoke, two feet on the pedals, and the runway in front of me.

    The one and only exception to that would be that the sim helped me with my ground school. Ground school you say? Yes: especially navigation. Have your wife, bf, gf or friend position your plane in a random position in the country at 5000ft, and try to determine your position using ADF or VOR/DME. It really helps you understand those navaids.

    To me, FSX/X-Plane is just for fun.

    --
    I'm not a complete idiot... Some parts are missing.
  8. Basic flight is actually pretty easy, but... by barc0001 · · Score: 2

    That only gets you so far. I've flown in a few different varieties of light aircraft and had a chance to "take the controls" several times and have been able to manage to keep the plane level, do basic turns, etc with no issue. One of the people who took me up for one of the flights remarked that I was doing better than the expected for a full novice and I mentioned that I'd used a lot of flight sims/sim-ish games and the basic skills seemed to translate fine.

    That said - these flights were in a small aircraft with basic controls, at relatively low speed in uncrowded airspace, and on days with calm, near perfect weather. Under those conditions I would expect anyone who can drive a car could fly those types of plane in a straight line or a gentle turn with very little coaching. I would NOT expect that they would be able to land easily without someone experienced sitting idle at the controls right next to them talking them through the process. Also on flying in a straight line, add any inclement weather or heavy turbulence to the mix and the novice will probably commit some sort of fatal mistake not long after.

    So yeah, getting the plane in the air under good conditions isn't really hard. It's the stuff that comes after getting it up there that is where the issue lies.

  9. If it should ever come to that. by Impy+the+Impiuos+Imp · · Score: 4, Funny

    Hmmmmm...I've done many simulations of sex with stewardesses online. I think I will be good at it too!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  10. Re:Trainers by lgw · · Score: 3, Informative

    At best you might argue that there is some training in maneuvers and teamwork,

    The US Army evaluated first-person shooter games for any real-life skills they might teach, as part of making their own game. They found that the only useful skill learned was to be mindful of ammo remaining, and reload as soon as practical.

    The America's Army game was designed to emphasize teamwork and communication, hoping that could be helped as well. You do see that in normal games as well, but it's pretty rare. Competitive play in CS was all about teamwork and communication, as least when I used to follow it, but competitive CS play looks nothing like normal CS play. Even in those two, though, they miss just how hard it is for the human voice to be heard over gunshots.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  11. I could fly a helicopter before my first flight le by Anonymous Coward · · Score: 2, Informative

    When I decided to become a commercial helicopter pilot, I first spent a few months reading books and practicing in Microsoft flight simulator and X-plane.
    On my first day of flight school, the instructor gave me the controls and I could fly. End of story.
    I never went through the rodeo ...it was an effortless transition. In fact, flying a helicopter IRL is way easier because you can rely more on proprioception.
    The flight school thought I was an undercover FAA inspector doing a safety audit.

    And this is not wanton self aggrandizement- anyone can do this...its how I started teaching MY students, and it works like a charm...its also dirt cheap.

  12. Re:Trainers by mschuyler · · Score: 5, Informative

    I'm also a private pilot. Flight simulators these days are remarkably accurate and have the "feel" of flying. I'm not talking about flying a 737 through the Alps in the fog--just basic VFR flying. It is insanely easy to get an airplane off the ground and a flight simulator does a good job of teaching you how to do it.

    It's the landing that is tough.

    --
    How about a moderation of -1 pedantic.
  13. Re:Trainers by vux984 · · Score: 2

    pro gamers vs vets at call of duty is pretty meaningless. Sure the teamwork, strategy, and squad tactics generally translate, but the game world of call of duty is still going to heavily favor experienced gamers. Everything from how the guns work to how to land a grendade where you want it to injury mechanics & hit boxes, cover, crouching/prone, etc are all going to give an advantage to the people who spent hundreds of hours playing soldier in that 'world'.

    the followup video is equally dumb; for the same reasons. lining up a reticule and pressing the mouse button is no substitute for actual experience actually firing actual firearms. Sure some of the theory will translate, and well rounded game experience will at least give you some foreknowledge that recoil is a thing; and that multiple successive shots are going to be inaccurate, that breath control matters, that bullet drop is a thing, etc... how much value this gives you in the real world i couldn't say.

    Probably not a lot. Lol, I know the very first time i fired a pistol i was shooting into the ground because i wasn't using the sights properly... i was holding it angled down just enough that the front sight wasn't in view, and i didn't even realize it was missing... and i was just lining up the target between the rear sights. That issue never came up in a game.

  14. Re:Trainers by ceoyoyo · · Score: 2

    Reminds me of my first high flight in a hang glider. Unless you're quite light, you generally don't have the luxury of flying with an instructor. So you learn control of the glider on small hills. You do hundreds of takeoffs and landings, concentrating on straight flight, crosswind, flare, etc. But when the time comes, you find the highest mountain you can (to give you maximum time to figure things out before you have to land) and go. Standard at my school was a 3000 foot peak, which gave you about ten minutes to learn how to turn, before you had to get serious about flying an approach, and a giant field at the bottom so you didn't have to be too exact on that approach.

    We didn't have a computer simulator, but we did spend a fair amount of time hanging from rafters going through the motions. And practicing weight shift control while piloting shopping carts.

    Simulators can't teach you everything, but they can teach you quite a bit, and that makes learning the tactile bits easier when you're in the air.