Slashdot Mirror


Nintendo's Promised Cloud Saves On Switch Won't Work For Every Game (arstechnica.com)

An anonymous reader writes: The first paid online service for Nintendo Switch, simply named Nintendo Switch Online, is set to arrive at some point later this month, and we're still waiting on a few key details. One detail about the service emerged on Friday via Nintendo's official site, and it's not a great one: there will be specific limits to the service's promised cloud-save support. Nintendo Switch Online's $20/year cost includes a promise to "save your data online for easy access" -- which, for the uninitiated, will be the only way to back up your Switch games' save data when it launches. Currently, should your Nintendo Switch be lost, stolen, or damaged, your progress in games like Zelda: Breath of the Wild and Elder Scrolls V: Skyrim is toast, as you can neither move save data from one console to another nor personally back it up to a hard drive. The following current and upcoming Switch games do not support Save Data Cloud backups: Splatoon 2, Pokemon Let's Go Pikachu, Pokemon Let's Go Eevee, Dark Souls Remastered, Dead Cells, FIFA 19, NBA 2K19, and NBA Playgrounds.

14 of 34 comments (clear)

  1. Why is Nintendo being so restrictive with saves? by ZorinLynx · · Score: 2

    I don't think I've ever seen a company lock down saves this much. It used to be save games were completely open; you could trade them with friends, experiment and so on. Nintendo seems to want to stop that for some reason. Why?

  2. Re:Why is Nintendo being so restrictive with saves by jonwil · · Score: 1

    Considering the number of times that hacked save games have been used to exploit consoles (even on Nintendo's own systems) it makes sense to lock it all down.

  3. Feature Suggestion To Nintendo! by OpenSourceAllTheWay · · Score: 1

    Dear Nintendo Management: A fantastic feature would be if Nintendo Online encrypted all game saves with military grade encryption that cannot be cracked. This way if some villainous "deviant" were to figure out "an illegal way to move save files", that horrible, horrible person would be unable to do anything productive with those save files. Please let me know if you like my suggestion. P.S. My CV is attached to this email. If you have an open position in the "customer shafting department", I would love to come in for an interview! Best Regards, Ivan The Bastard.

  4. Re:Why is Nintendo being so restrictive with saves by OpenSourceAllTheWay · · Score: 2

    Back in the Amiga days, cracked games sometimes came with viruses, and instead of being able to play the games, we died. If only Nintendo had bought Commodore at the time and "locked everything down", there would not have been such exploits, and we wouldn't have died. And if we hadn't all died, and had in fact been able to buy further Commodore products, Commodore would not have died either. Nintendo are wonderful people. XOXO

  5. Re:Why is Nintendo being so restrictive with saves by neovoxx · · Score: 1

    Each of these games have mechanics in them that would be broken/exploited by having the ability to restore a save file to a previous version.

    In Splatoon 2, you could restore a lost ranking, in Pokemon you could trade away all your pokemon then restore your save to get them back, in Dark Souls (which features perma-death as an option) you could die then restore your save to act as if nothing ever happened, etc. The sports games for whatever reason, have multi-gigabyte save files which are impractical to sync with a server.

    While this may be Nintendo's decision, it isn't as silly or restrictive as some people are making it out to be.

    --
    0x68ADA2CC
  6. Re:Why is Nintendo being so restrictive with saves by slack_justyb · · Score: 1

    They haven't indicated why that is. Part of me just feels they're shafting folks. Some of me wants to believe that they just didn't write any of the code to do cloud saves into these games. However, that last part gets me thinking, "well shit, that means they've tossed their API together at the last minute, that's not good.". Either way, par for the course for Nintendo.

  7. Re: Why is Nintendo being so restrictive with save by sexconker · · Score: 3, Interesting

    This isn't about their games, this is about their system and services. They're widely considered to be about 20 years behind the rest of the world regarding anything that involves the internet.

    For example, on the Switch you get a popup notification when friends come online. You can also look at their name and icon and see what they have played recently.

    That is the extent of the Switch's friend list capabilities. There is no voice chat on the system. There is no text chat. There is no way to invite a friend to play a game with you.

    You have to call/text/whatever your friend outside the system and ask if they want to play a game. If you want to voice chat in Nintendo's game you need to download an app on your phone to do so. If you want game audio and chat audio, you need a headset, a mixer, a voice chat app (official or otherwise), and wires / dongles out the ass.

    THIS MONSTROSITY IS THE OFFICIAL VOICE CHAT SOLUTION FOR THE NINTENDO SWITCH
    https://www.vooks.net/img/2017...

  8. Re: Why is Nintendo being so restrictive with save by stevenm86 · · Score: 1

    Because malformed saves have been used time and time again to exploit shitty save parsers in games, and run unsigned code. It's been a thing since long before the Switch. Remember rooting the original Xbox using a USB stick? But if you're worried about Switch savegame lockdown, worry not. You can short a few pins together and boot an unsigned OS, thanks to a buffer overflow in their secure boot implementation. Then use JKSV to copy your saves to your card and edit them.

  9. Re:Why is Nintendo being so restrictive with saves by sexconker · · Score: 1

    Splatoon 2's data, and any competitive multiplayer game's data, should be stored SERVER SIDE.

    Pokemon? They literally sell a separate service called Pokemon Bank for this shit.

    Dark Souls has a minimal online component, and anything related to it can be stored online on the same servers than handle invading / assisting.
    If someone restores their save file from the cloud and their account online has a later timestamp than the current save file, flag the account and trigger a local file save to update its timestamp. If someone's account is flagged, show a warning when they connect to assist / invade. Show the warning only once. Clear the flag in 30 days.
    If someone's console dies / is stolen, they can restore on a new console and be fine. They'll see a warning once and that's it.
    If someone's local save timestamp is earlier than the server's timestamp (for invading / assisting) and they've already been flagged? Deny them access.

    This works for any online game. You just need access to the local save's timestamp and the last time the user did anything on your server.

    Shitty sports games? I don't give a shit, but people should be able to sync it anyway. Make EA pay for the storage.

    Anything else, including iron man modes, doesn't matter. If people want to cheat that way in single player games, let them.

  10. Re: Why is Nintendo being so restrictive with save by UnknownSoldier · · Score: 2

    It is STILL fucking retarded that you can't backup your save game. Who owns the data??? You or Nintendo??? According to Nintendo's fucked up logic, they do which is bullshit.

    Consoles eventually break down, get stolen, etc. Why should *I* be penalized for Nintendo having their their head up their ass ???

    What year is this again? 1984 copy protection all over again???

    > best game developers

    /sarcasm Best at not respecting a gamer's time.

  11. Re: Why is Nintendo being so restrictive with save by HumanEmulator · · Score: 1

    It seems like one obvious reason is that a lot of Fremium games contain paid in-game resources and their whole business model would be ruined by save game editing.

  12. Re: Why is Nintendo being so restrictive with save by thegarbz · · Score: 1

    There is no voice chat on the system.

    Given what voice chat is like on the Xbox this is a feature!

    Plus it also creates for some very funny moments when playing overcooked with someone who has no idea what you're doing. It's quite funny shouting at the TV for actions that could very easily be blamed on very poor coding of NPCs :-)

  13. Re: Why is Nintendo being so restrictive with save by UnknownSoldier · · Score: 1

    Son, I haven't lived with my parents for 20+ years.

    But keep trying to apply a red herring fallacy.

    In other words you don't know what the fuck you are talking about.

  14. their own games? by sad_ · · Score: 1

    some of their own games are listed? i really hope they will update those so that 'cloud' saves will work.
    i can understand some 3rd party games won't be supported.

    can't figure out this company, making games that are loved by millions of people, but they get about everything else wrong.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.