Video Game Loot Boxes Under Scrutiny By 16 Gambling Regulators (cnet.com)
An anonymous reader writes: Gambling regulators from 16 agencies signed an agreement Monday in an effort to tackle the "blurring of lines between gaming and gambling." The international coalition, made up of European agencies and the Washington State Gambling Commission, said it's calling on the video game industry and tech platforms to help crack down on unlicensed third-party sites offering illegal gambling in video games. The coalition also said game providers have to make sure that features like loot boxes, which let players pay real money to purchase in-game items to artificially advance their power levels, aren't considered gambling under national laws. This kind of pushback could impact the decisions of video game makers. UK-based Gambling Commission said in a statement: "We are increasingly concerned with the risks being posed by the blurring of lines between gambling and other forms of digital entertainment such as video gaming. Concerns in this area have manifested themselves in controversies relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video games available to children."
Remember when you used to buy games and just unlock stuff as you go? Ah, simpler times.
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Every collectible card game like Magic is the same deal. You can't drop $20 on Magic and walk right into a tournament and not get hopelessly slaughtered unless you are a step short of Ender Wiggin come to life. It's all "gambling" on some level if you use that logic.
What about those card games where you buy packs of cards, hoping to get some special powerful cards in them?
If loot boxes are gambling, why aren't those card packs?
I'd be curious on how these agencies delineate between loot boxes which you buy and have random pulls based on probability and digital CCG packs which you buy and have random pulls based on probability... The former I think is poor game design when you are trying for a skin or weapon and have to keep buying to get it (I'd rather have an in-game way to earn it). The later is inherent in the design to keep players buying packs in hopes of landing powerful rare cards (which carry a lot of value in platforms that allow trading). In either case, I can see a kid wrecking their parents' credit card trying to get the card or item they're hoping for.
Honestly I hope they shut down all the games that have loot boxes that do anything beyond cosmetic looks. Any company that puts items in to loot boxes that increases power levels over regular game play options needs shut down.
Or they could ignore each other until they go away?
Secession is the right of all sentient beings.
If it's gambling, then they get a cut of the profits. Has nothing at all to do with protecting children. One of the biggest opponents to flavored cigars and vaporizer products is Philip Morris. They argue that children could be "enticed" by the flavor. The reality is that it's adults who are smoking Djarums and vaporizers and not buying their shitty products anymore and they're trying to use legislation to strongarm smokers back into their folds. They would love if every kid turned 18 and then rolled down to the corner store to buy a carton of their chemically laced boxes 'o death. Gambling is the same way. State and other governments don't want you to gamble supposedly until you turn 18, at which point they want you to roll down to the local 7-11 and buy an armload of scratch offs and lottery tickets before heading on your way down to the local casino. The reality is that it's not kids who are pumping millions of dollars into these games with loot boxes, it's adults, and they know it and they're just mad that they're not getting a cut of the profits.
It's incredibly sad that teachers and our educational system are chronically underfunded year after year after year. Most state lotteries, despite being touted as supporting the education systems, actually dump into the general fund where they can be redistributed elsewhere. These days, whenever I hear that something is a potential danger to children, I know that it's actually about money and whatever company/government isn't getting a cut of the pie. It's all about protecting the children until it comes to the areas that really do help children at which point, we need the money elsewhere. This is the worst kind of hypocrisy and it disgusts me to no end.
Loot boxes are not under investigation. Spending real cash to buy them (or unlock "keys") is under investigation for gambling. And gambling for kids at that.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Can you smell it? The tax parasites need more food so they can desecrate more of societal freedoms. Please save me oh great ones from my own stupidity. We sheeple need leading or we will fall astray.
I don't like games with lootboxes either.
You know what I do?
I don't buy them.
I buy other games that don't feature lootboxes. And which let me own the game outright in a way so the company cannot rescind my ability to play it at any point in the future that I want.
This doesn't need legal claptrap. If you like lootboxes, buy those games. If you don't, then don't.
I was looking forward to getting NBA2K19 when it released a few days ago. But then the horror stories started coming out about all the microtransactions. Every review mentioned how bad they were. Some reviews _only_ talked about the microtransactions and how theyâ(TM)re so deeply ingrained in every single part of the game.
Fortunately for me Iâ(TM)m not interested in multiplayer. I just want a âoequick matchâ against the AI, similar to the Kick Off mode in FIFA. Well, try this for yourself â" see if you can find ANY information online about this mode in NBA2K19. Even the manual makes _zero_ mention of it.
I posted on the 2K forums to ask if such a mode existed. No reply. Emailed 2K support. No reply. Posted on the forum again. No reply. Eventually someone on Reddit replied to tell me that yes, that mode exists, and no, microtransactions play no part in it.
Itâ(TM)s really, really weird to have to go through all this hassle when considering a game. As we all know, studios are only doing all this microtransaction junk because it works. They make more money. But still, as a gamer, itâ(TM)s weird and it really sucks.
I'm sick of games trying to get kids hooked. I personally disallow many games, but you literally can't get away from the loot box nonsense if you want to play virtually any game outside of Nintendo games these days.
Draft Kings is clearly gambling yet it is endorsed by MLB, NHL, NFL, and (possibly) NBA. How can these "regulators" go after such pettiness that are loot boxes and ignore the 800 pound elephant in the room. Is is because regulators are big sports fans and like to play Draft Kings?
Concerns in this area have manifested themselves in controversies relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video games available to children.
There's nothing special about children when it comes to gambling. It's not like adults aren't affected by the same psychological mechanisms. Knowing that something is addictive, and being wiser, doesn't make it less addictive. There's no reason to bring children into the conversation, gambling is just as manipulative of adults.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.