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Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com)

harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.

25 of 134 comments (clear)

  1. I much preferred Seventh Guest by kriston · · Score: 3, Informative

    I much preferred Seventh Guest. It was a lot more fun and is also puzzle-focused.

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    Kriston

    1. Re:I much preferred Seventh Guest by DontBeAMoran · · Score: 2

      You forgot Monkey Island and Monkey Island 2.

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    2. Re:I much preferred Seventh Guest by Rei · · Score: 2

      Ahh... good memories. :)

      My favourite easter egg in Full Throttle was one that most people I talked to missed. It's possible to get another box of bunnies after having them set off the minefield, which you can hang onto until near the end of the game when you're hanging onto the out-of-control truck. If you open up the grille and expose the spinning radiator fan, and apply the box of bunnies to it, the Ride of the Valkyries music comes back on while you shred each bunny against the fan ;)

      --
      "Who the hell is Nietzche? It's a question stupid people are asking." -- Newscaster, "Jesus Christ Supercop"
  2. 5 minute game by Sigma+7 · · Score: 2

    Myst can be completed within 5 minutes. Faster if you speedrun it.

    Proof: https://www.youtube.com/watch?...

    Other adventure games that can be completed that quicky include Alpine Encounter, where you can get a backpack (by waiting at a certain area), call the inspector (whom you weren't introduced to yet), and give the backpack to the inspector (which then solves some crime).

    1. Re:5 minute game by RadioD00d · · Score: 2

      What Sigma 7 is referring to, is that if you know the solution already (the discovery of which requires that you complete at least the majority of the puzzles in the game) you can reach the end game in mere moments. I've demonstrated that exact process to my children when they became disillusioned with the puzzles - just to get the game over with. - That said, I completed the original Myst game after about 2 weeks of exploring and figuring things out, then moved on to the sequels. It's an acquired taste, and not something that I would ever suggest to anybody who lives for Halo or GTA. I loved the mental challenges, and the backstory is also kinda neat. There are entire books (a trilogy) describing the world of Myst and its connections to present day. But, it's not for everybody. - The folks at Ubisoft have released the 25th anniversary edition already, we've got it, and have played it (looks awesome on a 4k TV) but it's still the same game. You either love it or it drives you nutz.

  3. Puzzles by fluffernutter · · Score: 5, Interesting

    Myst immersed me in its world. There was nothing jumping out at you or time limits on anything, but you wanted to solve the problems for the graphics and the story. Last one I played like that was Syberia II that came out in 2004; although now I have just noticed there is a Syberia 3 that came out in 2017. There doesn't seem to be a lot of games like that since first pirson shooters became popular.

    --
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    1. Re:Puzzles by arth1 · · Score: 4, Interesting

      I guess graphical adventure games are lost in the mysts of time.

      Personally, I'd go a bit farther back. Infocom text adventures is what I remember with the most fondness. From before they became semi-graphical. Trinity and Leather Goddesses of Phobos were just awesome.
      These days, however, they are kind of pointless, because you can find solutions online. Which defeats the purpose of these games, which were meant to be difficult.

    2. Re:Puzzles by commodore64_love · · Score: 4, Interesting

      Myst didn't impress me too much. It reminded me of Activision's text-graphics adventure Mindshadow (1984) which also had lots of still images, and puzzles to solve.

      Of course people brand-new to PC computing had no idea about the older pre-crash games. To them it was a new experience (even though it really wasn't).

      I thought later efforts like ICO were far more impressive and fun (thanks to random battles).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:Puzzles by Pseudonym · · Score: 2

      You may like to check out The Witness if you haven't already.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    4. Re:Puzzles by Darinbob · · Score: 2

      I'd just like the game to be beautiful, relaxing, complex, and unbounded.

      Just like Oblivion; peaceful, bucolic, quiet music, and.. AUGH why is this unicorn attacking me? Get er off, ugh, dammit... reload.

  4. Re:Pyst by commodore64_love · · Score: 5, Interesting

    No Pyst came 3 years after Myst, so it's only 22. I like the description from wikipedia: "The basic concept of Pyst was to show what Myst Island (from the best-selling game) would look like after four million people (players) had visited....... the island is full of litter, most of the buildings are ruined, and graffiti reveals secret doors and solutions to puzzles that challenged players in Myst."

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  5. Re:Pyst by OrangeTide · · Score: 4, Interesting

    Pyst was a gag that was more fun to read about than to play. It would have gotten rave reviews if it were a free bundle to promote a magazine subscription. Most people who paid full price for it felt kind of cheated.

    --
    “Common sense is not so common.” — Voltaire
  6. Not that influential by rh2600 · · Score: 2, Insightful

    Perhaps one of the most influential mac games, but this was essentially a curiosity in the wider gaming world of PC and console gaming...

    Only a diehard mac fanboy of old would try to argue its massive influence in wider gaming - and I say that is a mac user...

    1. Re:Not that influential by skam240 · · Score: 2

      It's popularity is credited with speeding up cdrom adoption on PCs by several years. That alone is pretty frick'n influential

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    2. Re:Not that influential by Antique+Geekmeister · · Score: 2

      I can actually remember doing the CDROM installation to support MyST on my personal computer of the era. I'd say that playing MyST was a good selling point for CDROM droves.

  7. was a great concept for its time by citylivin · · Score: 2

    For basically a fancy hypercard stack, it really had beautiful graphics and pushed the limits on what was possible with that era of technology. That said, i can still hear my quad speed cdrom drive churning, between movements, whenever i even think about that game!

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    As a potential lottery winner, I totally support tax cuts for the wealthy
  8. Re:Pyst by cryogenic · · Score: 2

    Cheryl: "This primitive cave was once the ceremonial center for the aboriginals of Pyst."
    Other announcer: "How primitive were they, Cheryl?"
    Cheryl: "Their simple language consisted of a mere seven symbols: hello-goodbye, tree, bad, luck, very, martini, and death."
    Other announcer: "Wow, it sounds like we know very little about them."
    Cheryl: "Yes, except for that one haunting sentence they have left behind, 'Very bad martini death, hello-goodbye.'"
    Other announcer: "Oh, I've had one of those."

  9. Fond Memories of Myst by Only+Time+Will+Tell · · Score: 3, Interesting

    I remember it was one of the first games I got that came on CD. I had first seen the game at a friend's house and was enamored with the graphics and music. I even ended up getting a collector's edition later that came with a Myst t-shirt and a game music CD which I listened to numerous times. I went on to read the Myst book trilogy (they were OK, but still a fun read), but never really explored the computer games beyond the first one. I still have fond memories of the game and can envision the various worlds if I close my eyes.

  10. My problem with Myst by smooth+wombat · · Score: 3, Insightful

    The biggest thing I didn't like about Myst was the lack of design. And by that I don't mean the physical game, I mean the design of the puzzles.

    What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first? No real person would ever make something so ridiculous to accomplish tasks.

    Yes, I know, it's a game, and it had its moments. But it was the stupid stuff which got to me.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  11. Re:Pyst by frencha · · Score: 4, Funny

    Would you say they were.... pissed?

  12. Re:MYST was like a casual puzzle game by Rei · · Score: 2

    I thought the initial shift to graphics with Zork with Return to Zork kept to the original atmosphere pretty well, although there were some details about some of the puzzles in that game that were kind of annoying.

    I have to admit I was a bit thrown for a loop when Nemesis came out, given how.. well, dark it was. A person killing themselves in the title sequence wasn't exactly your typical whimsical Zork world...

    --
    "Who the hell is Nietzche? It's a question stupid people are asking." -- Newscaster, "Jesus Christ Supercop"
  13. I never enjoyed playing Myst by jader3rd · · Score: 2

    I knew that Myst was a hot game, but every time I tried to play it I got bored really quickly and really didn't have any idea what I was supposed to be doing.

  14. Re:I have Myst by Rei · · Score: 3, Interesting

    My expectation was that this "25 year anniversary" thing was supposed to make me feel old, but it really doesn't... because I associate Myst with me being young.

    What made me feel old was learning that Serial Experiments Lain turned 20 this summer. Apparently there was a 20th anniversary party at Club Cyberia hosted by Wasei "JJ" Chikada, the real-world DJ who played the voice of JJ, the DJ in Cyberia, as well as composing much of the soundtrack (and co-composing the Cyberia Mix CD). I've been listening to his cover of ScummV's cover of Duvet a lot on Youtube recently.

    --
    "Who the hell is Nietzche? It's a question stupid people are asking." -- Newscaster, "Jesus Christ Supercop"
  15. Myst in a nutshell by rbpOne · · Score: 2
  16. Re:Pyst by jrumney · · Score: 2

    Pyst was a gag that was more fun to read about than to play.

    Sounds like they did a great job of copying Myst.

    The innovative thing about Myst was the mixed graphics and video content. The gameplay was definitely not its selling point.