Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com)
harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
That means Pyst is also 25 years old.
I much preferred Seventh Guest. It was a lot more fun and is also puzzle-focused.
Kriston
Myst can be completed within 5 minutes. Faster if you speedrun it.
Proof: https://www.youtube.com/watch?...
Other adventure games that can be completed that quicky include Alpine Encounter, where you can get a backpack (by waiting at a certain area), call the inspector (whom you weren't introduced to yet), and give the backpack to the inspector (which then solves some crime).
Myst immersed me in its world. There was nothing jumping out at you or time limits on anything, but you wanted to solve the problems for the graphics and the story. Last one I played like that was Syberia II that came out in 2004; although now I have just noticed there is a Syberia 3 that came out in 2017. There doesn't seem to be a lot of games like that since first pirson shooters became popular.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
Leisure Suit Larry...
Yea, it didn't have the graphics interface of Myst, but it sure had the story line, puzzles and sleaze...
Larry was the beginning of the end for the PC console game genre
(/sarcasm off)
"File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
First five paragraphs are how obsessed anyone with a PC got about Myst. Mentions how people put up with the crashing and restarts just to get to the puzzles than concludes with Myst being the start of "casual gaming"
Which is it?
I think Myst was a very interesting title in its day - but if you going to write an article about it pick a thesis, and support it.
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Perhaps one of the most influential mac games, but this was essentially a curiosity in the wider gaming world of PC and console gaming...
Only a diehard mac fanboy of old would try to argue its massive influence in wider gaming - and I say that is a mac user...
For basically a fancy hypercard stack, it really had beautiful graphics and pushed the limits on what was possible with that era of technology. That said, i can still hear my quad speed cdrom drive churning, between movements, whenever i even think about that game!
As a potential lottery winner, I totally support tax cuts for the wealthy
I remember it was one of the first games I got that came on CD. I had first seen the game at a friend's house and was enamored with the graphics and music. I even ended up getting a collector's edition later that came with a Myst t-shirt and a game music CD which I listened to numerous times. I went on to read the Myst book trilogy (they were OK, but still a fun read), but never really explored the computer games beyond the first one. I still have fond memories of the game and can envision the various worlds if I close my eyes.
The biggest thing I didn't like about Myst was the lack of design. And by that I don't mean the physical game, I mean the design of the puzzles.
What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first? No real person would ever make something so ridiculous to accomplish tasks.
Yes, I know, it's a game, and it had its moments. But it was the stupid stuff which got to me.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
Maybe its just me but I personally thought Myst was boring and over-rated.
* Took me two weekends to finish it off. I thought the puzzles were rather simple / easy.
* Story was meh -- I don't even remember it these days. Guess it was "that" good. /sarcasm
* I didn't play it when it initially came out. I did a few years after when I was taking a break from my Quake / CTF / TF fix -- maybe ~1998 ? The entire time I was wondering "Why can't I look up/down?" Yes, I know the scenes were pre-rendered (looked good) and saved as static images but I wanted to _explore_ the world and not just in a "slide show" fashion.
Anyone else feel the same way?
Has anyone played realMYST ? How does it compare?
> The puzzle were challenging
Eh? I found the puzzles were boring and simple. Finished the entire game off in two weekends.
The 7th Guest and The 11th Hour had much better puzzles.
There is even a fan made re-make!
I thought the initial shift to graphics with Zork with Return to Zork kept to the original atmosphere pretty well, although there were some details about some of the puzzles in that game that were kind of annoying.
I have to admit I was a bit thrown for a loop when Nemesis came out, given how.. well, dark it was. A person killing themselves in the title sequence wasn't exactly your typical whimsical Zork world...
"Who the hell is Nietzche? It's a question stupid people are asking." -- Newscaster, "Jesus Christ Supercop"
I knew that Myst was a hot game, but every time I tried to play it I got bored really quickly and really didn't have any idea what I was supposed to be doing.
My expectation was that this "25 year anniversary" thing was supposed to make me feel old, but it really doesn't... because I associate Myst with me being young.
What made me feel old was learning that Serial Experiments Lain turned 20 this summer. Apparently there was a 20th anniversary party at Club Cyberia hosted by Wasei "JJ" Chikada, the real-world DJ who played the voice of JJ, the DJ in Cyberia, as well as composing much of the soundtrack (and co-composing the Cyberia Mix CD). I've been listening to his cover of ScummV's cover of Duvet a lot on Youtube recently.
"Who the hell is Nietzche? It's a question stupid people are asking." -- Newscaster, "Jesus Christ Supercop"
And for crypto-currencies, we're seeing the same mindset today that people had about games in 1993.
#DeleteFacebook
No Man's Sky
#DeleteFacebook
https://i.imgur.com/LUbACUF.jp...
Lots of things are hyped up. Only a few end up going anywhere.
I seem to recall there was a lot of stupid "sweep the mouse across the screen in S shapes to find the hidden object" style puzzles.
Regardless, if you believe me, I found the puzzles boring compared to The 7th Guest and The 11th Hour.
Back when it was new, my local CompUSA had this game running on a local demo PC. I tried it and even though I sucked (still do) in these types of games, I got a crowd going to watch me play. Haha. My queen ant found me and told me it was time to go. Pretty cool game, but not for me since I suck in these types. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I realized as I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had but a fleeting glimpse. I have tried to speculate about where it might have landed, though I admit such conjecture is futile. Still, questions about whose hands might one day hold my Myst book... are unsettling to me. I know my apprehensions might never be allayed. And so I close, realizing that perhaps, the ending... has not yet... been written.
BOOOHhhhh....
I wrote that, (you'll just have to take my word for it, obviously I can't prove it,) from memory. As I typed, I played the music in my head, and heard Atrus' voice... yeah, I may have played it a few times.
God, I loved that game. It was such a break from what came before, the immersion... the music, the challenging and occasionally frustrating puzzles... I may have to play it through again now. It's one of the only computer games to which I actually shelled out for the soundtrack on CD. Ah, the memories....
Similarly, I can also basically run through almost every word of the opening dialog between Manny Calavera and Celso Flores from Grim Fandango, another game I played the shit out of for a while. Ah, the good ol' days. Happy birthday, Myst.
Our reign has gone on long enough. Indeed. Summon the meteors.
I had just gotten a new computer and picked up Myst along with it. I was a videogamer, but this was a new sort of experience. Actually, as a gamer, i'm not sure that I ever would have finished the game if it wasn't for my mother. She had absolutely no interest in video games, but I called her over to show off the new computer and used Myst for my demo. I started clicking here and there, and she immediately "got it", and was able to easily determine the solution to one of the early puzzles before I could. That was it. From then on, she was hooked. Mind you, I was doing all the steering--she didn't want to use the mouse, but was content to sit by my side and play along. I too got into it, and after a few weeks we finally solved it. Far more than the graphics or gameplay, it was the team play with my mom (who died in 2002) that make me recall the game with fondness.
Back then, people though computers were hyped up.
Back then, people though videogames were hyped up.
Back then, people though the internet was hyped up.
Back then, people though the web was hyped up.
Today, people think crypto-currencies are hyped up.
#DeleteFacebook
Back then, a lot of people thought a lot of things were hyped up. A few of them became 'big.' Anybody in hindsight can construct such a list.
as the article mentions, the traditional gaming press wasn't really impressed by it, neither were most of the game developers of the time.
and i agree with that, it was just a boring horrible game.
photorealistic graphics? seriously, they were rubbish already back then.
On a long enough timeline, the survival rate for everyone drops to zero.
The original was made in HyperCard with a lot of plug-ins. For one thing, HyperCard didn't have color support. Of course they needed a new engine for the Windows version.
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