Eric S. Raymond Identifies A Common Programming Trap: 'Shtoopid' Problems (ibiblio.org)
"There is a kind of programming trap I occasionally fall into that is so damn irritating that it needs a name," writes Eric S. Raymond, in a new blog post:
The task is easy to specify and apparently easy to write tests for. The code can be instrumented so that you can see exactly what is going on during every run. You think you have a complete grasp on the theory. It's the kind of thing you think you're normally good at, and ought to be able to polish off in 20 LOC and 45 minutes.
And yet, success eludes you for an insanely long time. Edge cases spring up out of nowhere to mug you. Every fix you try drags you further off into the weeds. You stare at dumps from the instrumentation until you're dizzy and numb, and no enlightenment occurs. Even as you are bashing your head against a wall of incomprehension, consciousness grows that when you find the solution, it will be damningly simple and you will feel utterly moronic, like you should have gotten there days ago.
Welcome to programmer hell. This is your shtoopid problem.... If you ever find yourself staring at your instrumentation results and thinking "It...can't...possibly...be...doing...that", welcome to shtoopidland. Here's your mallet, have fun pounding your own head. (Cue cartoon sound effects.)
Raymond's latest experience in shtoopidland came while working on a Python-translating tool, and left him analyzing why there's some programming conundrums that repel solutions. "You're not defeated by what you don't know so much as by what you think you do know," he concludes. So how do you escape?
"[I]nstrument everything. I mean EVERYTHING, especially the places where you think you are sure what is going on. Your assumptions are your enemy; printf-equivalents are your friend. If you track every state change in the your code down to a sufficient level of detail, you will eventually have that forehead-slapping moment of why didn't-I-see-this-sooner that is the terminal characteristic of a shtoopid problem."
Share your own stories in the comments. Are there any programmers on Slashdot who've experienced their own shtoopid problems?
And yet, success eludes you for an insanely long time. Edge cases spring up out of nowhere to mug you. Every fix you try drags you further off into the weeds. You stare at dumps from the instrumentation until you're dizzy and numb, and no enlightenment occurs. Even as you are bashing your head against a wall of incomprehension, consciousness grows that when you find the solution, it will be damningly simple and you will feel utterly moronic, like you should have gotten there days ago.
Welcome to programmer hell. This is your shtoopid problem.... If you ever find yourself staring at your instrumentation results and thinking "It...can't...possibly...be...doing...that", welcome to shtoopidland. Here's your mallet, have fun pounding your own head. (Cue cartoon sound effects.)
Raymond's latest experience in shtoopidland came while working on a Python-translating tool, and left him analyzing why there's some programming conundrums that repel solutions. "You're not defeated by what you don't know so much as by what you think you do know," he concludes. So how do you escape?
"[I]nstrument everything. I mean EVERYTHING, especially the places where you think you are sure what is going on. Your assumptions are your enemy; printf-equivalents are your friend. If you track every state change in the your code down to a sufficient level of detail, you will eventually have that forehead-slapping moment of why didn't-I-see-this-sooner that is the terminal characteristic of a shtoopid problem."
Share your own stories in the comments. Are there any programmers on Slashdot who've experienced their own shtoopid problems?
More times than not, the solution is actually really difficult - you just underestimated the problem. Then you go to github and find a library that shows you how it should be done, and you can't believe it takes so much code to do something that seemed so straightforward.
Me
...he doesn't simply use a debugger to step through the problematic code?
That misses the entire point. In the class of problem he is describing, everything looks fine at the debugging level (regardless of how you are debugging). Or better yet: your debugging tools show that something is wrong, yet how the program gets into that state is elusive. You have traced the program execution in excruciating detail, and everything looks great until the very next line of code morphs your perfect execution state into a problematic one for reasons that appear to be impossible. Eventually, you figure out how it's possible, write a small amount of code that you should have written earlier in the process, and fix the problem.
You then realize the obviousness of the solution, and feel like an idiot for having spent hours, days, weeks, or months figuring it out.
Ever tried debugging deep-level OS kernel code?
To be honest, debuggers also introduce just as many differences - I have crafted code (nothing special, fancy or playing tricks) that, when debugged, works entirely differently to non-debugged. Debugging inserts all kinds of stuff into the code that modifies the pointers of all kinds of data by vast amounts, and can made it "pass" whatever it is you wanted to do.
Also, if you program against many architectures, an architecture-specific bug might be something that you don't have the tools for, despite debugging the code on all your normal platforms. Yes, a debugger is the ultimate solution, but mostly you might just not have that stuff available and it could be days or weeks before you can get it going to the point that you can effectively debug code that you've been working on for 20 years and know inside out.
Plus many problems are not debuggable - maybe your users are having the issue but you're not, and you can't reproduce, but dozens of your users can, and yet they have almost identical environments to you - the only way to debug that is to set up a full programming, debugging and source environment on their machine - which may be something you don't want to do - or give them an instrumented version of the executable, which may not reproduce the problem.
I know for a fact that I have programs that work on Linux, Windows, even HTML5 (via emscripten), that also can work on Mac. But for sure I wouldn't be buying a Mac to diagnose problems on that platform until it was absolutely necessary. And I wouldn't be giving my code to users for them to diagnose it.
But through in a bunch of printf's and a log and - no matter the architecture or tools available - you can get down to a function, a line, a set of parameters enough to debug before you even need to think "How the fuck am I'm going to go about getting debug info out of that person/system/architecture?"
I know I have a C macro that I prefix all functions with. In "normal" mode, it just expands to a function definition. In "debug" mode, it expands to the function, and a bunch of debugging lines for when it enters/leaves each function and the parameters given to it. This means one switch change and the program runs basically identically to how it runs without debugging, churns out a huge log file, doesn't modify any structures, pointers, etc. and which I can skim the bottom of after a crash report to know where and why it crashed, on any architecture, with a compiled binary, without including the full -g debugging shit that basically gives away your source code (or a version of it).
No-one can doubt that Eric S. Raymond is a talker.
Been there, got several wardrobes full of T shirts.
If unit testing and staring at code for more than a few minutes doesn't solve this kind of problem, then the assertion hammer comes out. Assert everything, especially the things that are so obvious that they don't need an assertion. The bugs just have fewer and fewer places to hide and eventually surrender.
Over my 30 year career, I cannot believe how many 'C' programmers I've come across who are unfamiliar with the assert() macro. This macro is essential for trapping all invalid assumptions! Usually it's as simple as:
if ( ! functionWhichCanFail(a,b,c) ) assert(0);
Run your program from the debugger, and it will stop when the assert(0) is encountered, giving you full and convenient access to everything needed to hunt down the issue.
A few years ago I had an issue in a multi-threaded program where using printf()'s caused the problem to go away. In order to track the problem down, I ended up writing messages to a buffer in RAM, and dumping the buffer to stdout after the problem occurred.
Been there, done that many times. Nothing more frustrating to see something you know is absolutely impossible! But fairly satisfying when you ultimately find the bug.
J
I learned long ago to recognize the feeling that comes when I know I'm missing something obvious. When I do that, I grab a coworker, and explain the issue to them. Just explaining it to someone is frequently enough, but sometimes they spot something glaringly obvious that I've missing.
I spent an hour once trying to find an issue where the difference was between I5 and l5. Yeah, depending on your font and display that may be an easy problem, or a hard one. One of those is a capital i, the other a lowercase L.
I feel the same way! When my code doesn't work, it's somebody else's fault. :-)
Or with experience you realise that stepping debuggers are great for some problems and printfs are great for other problems.
SJW n. One who posts facts.
I know this type of thing, is my dayjob. Given, I'm currently doing total LAMP stack web development on setups degraded beyond imagination and a lot of my work involves coming up with crazy hacks and gluecode that gradually inches it's way towards a solution. In order to achieve I do exactly what he describes. It's basically what loosely typed web development is all about. But as far as I can tell, this type of problem is a regular thing in development and results in having to bend our abstraction of reality (code) to actual reality. This type of problem will never go away and AFAICT it's a standard thing to run into when doing anything but the most trivial cleanroom script.
We suffer more in our imagination than in reality. - Seneca
We called these "Heisenbugs" - attempting to study the bug (via debugger/variable dumps, etc.) causes it to vanish from sight.
I feel ya brother.. the off by one still gets me 30 years later.
https://en.wikipedia.org/wiki/...
I wish we could have an agreement that lists, arrays, elements, and anything put into a list, table, query, associative array, start with an index value of either 0 or 1.
I don't care just pick one, and don't use two different standards in the same environment.
> Ever tried debugging deep-level OS kernel code?
At least I have. I'm remembering various times, long ago for me, when bugs or limitations in gcc caused difficulty for me applying kernel patches. I sympathize with expanding the reporting to make the critical information visible.
I find that calling someone "stupid" (even yourself) is offensive and the imagery of "hitting with a mallet" is extremely violent. He shouldn't be allowed to work on open source projects.
Hardware is replete with things that evade normal state-based analysis. The spectre bugs show that. Anytime you have a shared resource, you must diagnose the myriad ways of which it could be take advantage. In security, we might view many of these as covert channels. Timing channels are typically the hardest to analyze.
I've started preventing that by habitually putting the variable on the right side. If I accidentally use = instead of == I'll get a syntax error.
I've started preventing that by habitually putting the variable on the right side. If I accidentally use = instead of == I'll get a syntax error. It makes that bug impossible by just changing an arbitrary habit.
if ( 10 == variable )
So you have a failed assertion. What happened? Fire up the debugger, breakpoint on abort. Breakpoint gets triggered, you get a backtrace. Can't imagine how you got there.
Days of debugging later...
The abort function is marked as "noreturn". Consequently instead of calling abort, the compiler saves a few bytes/cycles by jumping to a preexisting abort call, never mind the state of the stack frame. Of course, this single recycled abort call in the whole module is where all backtracks end up. Hooray.
Now obviously the whole purpose of abort as opposed to exit is to get a core dump. And the whole purpose of a core dump is debugging. And debugging involves backtraces, so abort calls should leave stack and continuation in a useful and recognizable state. So the obvious remedy is not to mark abort as "noreturn". Because you never want to have the stack in a mess when aborting as opposed to exiting.
Enter your most beloved glibc maintainer of yore. Who refuses to lie to the compiler for any reason at all.
This shtoopid problem will stick around. -fno-crossjumping for yall.
Of course not. There is nothing special about printf: it is just an ordinary function that takes time (multiple cycles) to execute. During that time, multiple values to be printed can be changed by other threads so the printed results are inconsistent. In such cases, you need to use a mutex.
If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
While I won't say Eric's name is not suitable, I feel this should be called an "Akerue problem". As to the why, I leave it as an exercise to the reader (and I hope Eric gets to read this).
Fun story time related by a colleague. A pretty common piece of software (hint: there's probably one running within a few hundred yards of you) had an elusive bug. But as the parent noted, printf caused the problem to go away, and it was suspected because it caused synchronization on stdout. Unlike the parent, the developers didn't have time to actually implement a buffered-log solution to figure this out, so they the obviously-logical thing -- they replaced all the printf calls with barrier() and shipped it. It's still running like this today.
Another good one, I worked with someone who would log everything all the time by fprintfing to a high-numbered pipe. When I asked him, he gave a few advantages that still ring partially true (depends on context): first, he said, I can get the log from any running instance without even stopping by d-tracing the system call. But most critically, he said, all the formatting happens in userland and only after the syscall does the kernel actually realize that there's nothing on the other end of the pipe and drop the write. That means, he reasoned, that the release/debug versions would always have very close behavior and would avoid the class of 'bugs that don't reproduce in debug build'. As with the other story, to this day, there's a slew of machines out there, formatting and writing log messages to a pipe that's never open.
We have solutions to reduce this sort of problem (at least once you get past the learning curve), but the top programming languages tend to implement very few of them. Reasoning about state is difficult, particularly when that state can be altered in unexpected ways. It is difficult to be confident that your code does what you think it does when you don't have a computer-checked method of specifying your intentions separate from what your code does.
There are no magic solutions here, at the least you will end up needing to spend more time writing in a specification language and that requires learning how it works. I would say that a gentle introduction to something like this is Elm which has an aim of stripping down typed functional programming into something that doesn't really need a C.S. degree. Here is a video which helps to explain what a better type system can do for your code. If you want to see something a bit more mind-bending check out Idris which has a much more powerful specification language which can prevent things like off-by-one errors or unbounded recursion in many cases. Moving off the scale of usability a bit, there is ATS which is a difficult language, but its specification language is able to make pointer arithmetic safe and doesn't bind you to immutable data structures. Hell, even Rust is full of good ideas that help to avoid these issues. And if fault-tolerant distributed systems are your thing, you need to check out Erlang (or its sibling Elixir) as there are so many great ideas that have been around for decades yet don't get nearly enough exposure.
This doesn't prevent us all from occasionally falling into this trap, but the themes of the languages listed is to find ways to encourage (or force) you to get the little things right the first time with computer-verified specification and to isolate the search space where problems are likely to occur.
Instrument everything? Printf is your friend? The guy is talking about something of a few dozen lines of code, and he doesn't simply use a debugger to step through the problematic code? WTF LOL
You're a moron; many problems don't show up under the debugger.
I'm a minority race. Save your vitriol for white people.
Whenever I deal with setting time, daylight savings, time zones etc., managers just assume it is going to be easy. And then the corner cases start popping up. What happens when a co-processor clock drifts 3 seconds ahead during the transition at the end of daylight savings and you had an event that started at 2am local time... Your 20 minute easy bug fix turns into a week of long hours and 2 weeks of testing for the test team. And don't get me started with NTP, that code is awesome but the jitter handling is so complicated.
A few years ago I had an issue in a multi-threaded program where using printf()'s caused the problem to go away. In order to track the problem down, I ended up writing messages to a buffer in RAM, and dumping the buffer to stdout after the problem occurred.
Similar story, except that the processor would reboot, clearing all the variables I stored leaving no opportunity to grab all the diagnostics.
I examined the map, determined what the last address was, added an interrupt handler on the clock that logged the stack pointer ~250/sec (only needed to log the pointer if it was smaller than the existing one) to determine how much margin I had and used that little space between maximum stack and variables to write my diagnostics to.
Once I had determined the smallest stack address that got used, I wrote my diagnostics into that margin between the stack and the bss. To make sure that the values wouldn't be overwritten on processor startup I could not use actual variables, I had to use a pointer variable that pointed to those ten bytes I could write into. At startup the bootstrap code would grab whatever was in that memory, chuck it via i2c onto another processor, clear the ten bytes, and then proceed with normal bootup.
When booted from cold that memory held nothing, when rebooted the memory was not cleared (because power was not removed) and thus I had my diagnostics from the previous execution.
And yes, I found the bug with the help of the diagnostics (don't recall what it was, but that isn't important).
I'm a minority race. Save your vitriol for white people.
--Try passing BASH commands over SSH to something that Requires Quotes to work right. There's a reason my hair is short.
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
I would assume that printf is thread safe on at least some operating systems, printing the whole message and blocking other calls. That would force thread synchronization with the mutex present but hidden. Especially on Windows, where they do a lot to protect users against bad code, without much outside input in those decisions.
I wish that they would sell it.
It never does quite what I want,
but only what I tell it.
Have gnu, will travel.
Back in the day, I'd be given a programming task, and my boss would, naturally, want me to estimate how long it would take. Sometimes it looked like something I could do in maybe a day or two, but I always worried about that elusive bug that might pop up, where I'd get 95% of the coding done in that day or two, but then spend a week tracking down that one knotty problem.
In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
(2) Because they don't distinguish between waste (a) and time consuming functionality (b)
If you are looking for profilers to analyze your code for inefficiencies, then you have a different definition of profiler than I believe most high lever users do. Profilers are there to make a representation of where time/cycles are spent in code. It is up to the author to analyze and act upon such information. And profiling is extremely useful provided you understand the code and infrastructure. You are correct in one way though, it useless for optimization provided you don't know the very basics of programming.
brandelf -t FreeBSD
Which "most C-syntax languages" do you have in mind?
In C++, C#, Java, Perl, and most languages I can think of, assignment is an expression, which means it returns a value.
The sole exception I can think of is that in Rust there IS NO assignment for many kinds of values. In Rust what looks like an assignment:
A = B;
May actually destroy B, making it no longer accessible. The value is moved from B to A, not copied. There can be only one instance of most value types, there cannot be two variables with the value. For that reason in Rust you can't do:
A = B = C;
That would (in any C derived language) result in A and B having the same value, which is often not supported in Rust.
Is Rust what you meant by "most languages"? Rust is weird in this respect (and a few other respects as well).
guarantees nothing about when (or in what order) the values of i and j are read and copied into printf's stack frame (which happens before printf is even called just as every other functions' arguments).
If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
setgrey vs setgray
'nuff said
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Recently I spent "weeks" going behind a configuration problem with a RAID1 in an embedded system I am working with. One of the disks go out of the RAID in a casual way ...
Then, I check the disks and they are OK, I search about my Linux version and some person indicated that "maybe" was because of the particular kernel version, so I improved the kernel. But the new kernel was not OK with my distribution, so I have to change it ... but the new distribution uses different versions of some key libraries forcing me to recompile my program with the new ones (crossing my fingers that the new libraries will continue working on my program) ... after remaking everything, the first thing was to find a failure, just than faster than before. What .... ( !!! some word not suitable for children !!! ).
At the end, I stopped and cold my mind. Let's see what could be ... a little more research. Oh, that symptom it is similar to a bad cable ... but cables are brand new and high quality ones ... let's try a new one. Oh my God !! ... zero problems. Now I have many days with a perfectly behaved system. That cable was in failure, not matter how I needed to trust in the provider.
In general. When something happens, it is important first to stop and to enumerate all possible reasons for the failure. Then, order them by difficulty. The easier to check first, and go deeper as each solution it is not resolving the problem. Don't try to rebuild the world first; this is not a good solution.
I can't remember the details now. (In particular, I cannot remember the date or who drove me home) But I can recall these kinds of bugs where you put in the "print" statement after every line, and figure, NOW it will be revealed... ...and the bug goes away. And I gradually removed print statements and brought the code back to not-inspected, and the bug stays gone.
Your REAL nightmare would be to have it come back at that point, it would start to feel like the X-files. (It's close to that in Ellen Ullman's nighmarish novel, "The Bug")
I never had it go THAT far, but I did "cure" some bugs by looking for them, having them disappear without me knowing what part of the search process changed something in the non-Print-statements and made it go away, then wondered for ages what the hell had really gone wrong...usually every time I used the program for years, still feeling mistrustful and often double-checking it.
"Assumption is the mother of all fuck up's!"
Sure, printf is your friend but I have been telling people that for decades now. Nobody ever listened to me when they decided to blame their own naivety on the language or the development suite, or me personally, instead.
Home page: http://www.catb.org/esr/pytogo...
This is not too surprising given his recent work on reposurgeon, his previous statements that Python is simply not performant enough for converting the gcc repository from Subversion to git, and his exploration of Rust vs Go as systems programming languages.
My debug tools and code comprehension tools for C are nearly identical:
1. An IDE that's smart enough to dim code that's commended or #if'ed out (vscode works OK).
2. A code coverage tool (gcov is fine).
3. An execution trace tool (e.g., rr - https://en.wikipedia.org/wiki/Rr_(debugging)).
4. A "fat" interface to GDB (lots of dynamic content and context display, often a GUI).
The first "rule" is to simply spend NO TIME on code that has nothing to do with the task/problem at hand. Drill down first, then pay attention to the rest only as needed to get the job done. Which means the first step is to determine which code is relevant (vs. proven irrelevant).
I'm getting back into C after first having done 20 years of C then a decade of Python, all in the area of real-time/embedded sensing and control. I'm amazed how little the C environment has changed, and how rarely the newer (and better) C language features are actually being used.
One problem I encountered with an early C++ compiler was that a chain of function calls which had a function in the middle that had a return result of "int" would actually return the result of the last function call it itself had made,even if no return result was supplied. While this was the actual intention, it was spooky that no value was returned. Any attempts to add new code would just make this fail.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
printf makes calls to malloc/alloc and free to do allocation and deallocation for string construction. There were some libraries that provided the printf functionality using a static pool of memory and string concatenation.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
Yes, I've had printf-obscuring bugs (Heisenbugs?), and bugs where printf and stderr get eaten by the program that wraps the program with the bug, and bugs where redirecting stdout or stderr to a file or a pipe changes the behavior of the program.
Eventually I resorted to putting debug statements inside unlink() calls:
unlink("-- debug message here")
and then used strace to watch what's going on:
strace -f -s 1024 -e trace=unlink programname args args args...
Unlink was chosen because it's not buffered (like printf), it's fast, it's a kernel (not library) call, it's got a single string argument, it doesn't have any[1] side effects, it's not called very much by normal programs, it can't be redirected to /dev/null, and I can grep for it easily.
[1] If you put '--' at the start of the message, there's no way it'll match an existing filename, thus, no side effects.
I know what it is that I mean for the program to do, but sometimes will type exactly the opposite, all the while continuing to read it the way that I meant it. Even putting an assert in will not help because in close proximity to where I've accidentally created this kind of inverted condition, it is unfortunately quite likely I will repeat the mistake. And again, when I make these kinds of mistakes, I cannot easily feel nd them on my own because I see the code I thought I wrote instead of what is necessarily actually there.
File under 'M' for 'Manic ranting'
This would makes a lot more sense if you read the disassembled program. Per common C calling conventions, the return value is stored in the eax register before handing the control flow back to the caller. Suppose function A calls function B, which in turn calls function C. C would set the eax register to some int value that it wants to return, since B does nothing after calling C, eax would be unmodified. When A checks eax for the return value of B, it would get C's return value instead.
On an old system that suffered from poor architecture and management refusing to spend money to fix it...
I've had parts (LSB) of pointers get corrupt, causing corruption in other random places, but close to where they should point. A little code change and that pointer is no longer clobbered or in turn clobbers something different with no obvious effect.
I've had to add code to the C preamble that would check if a certain variable was corrupt, and log the address of the current function and call stack on just the first time it is found corrupt. That got me close enough to find it.
Lockups in Microsoft WIndows system calls that I finally had to add a timer interrupt and a heartbeat in the code. If the timer ever went off it would log the main program call stack up into the system call. We proved it was a Microsoft bug and pay $10K a year for the right to hear them say "Yep it is our bug, but we have no idea why and can't fix it."
Microsoft compiler bugs that would produce incorrect code if there was a /* */ comment that straddled a 0x8000 boundary in the source code.
MS FAT file system messes up file time stamps in daylight saving time changes.
MS WIndows problems with 32 bit timers overflowing after 42 days.
Yes, these bugs were in Window NT and later, not 3.11 or 9x.
I found a bug in the Z80 processor (push AF doesn't push correct flags if interrupt occurred during previous instruction) and when I reported it to Zilog, they admitted it and gave me some work around code. Find that one if you can.
Interrupt levels were level triggered instead of edge triggered as it was documented. This caused problems with nested interrupts. Very rare occurrence, until I had the idea that might be what it was and put a time wasting loop inside the interrupt handler to make it trivial to recreate.
Porting from real mode to protected mode, I had to write a GPF handler to catch app programmer bugs and allow the code to continue to run if the GPF was not harmful, like scanning past the end of data. That required code that disassembled the running code to find out how long the offending instruction was so that it could be skipped and registers modified to act like it did before.
More, but I've got to go visit father in law just home from the hospital.
I like to think of those kinds of bugs as Weeping Angels. They only move when you're not looking at them.
I have about a dozen years experience in MS Embedded CE. There is typically a Release build, and a Debug build. Release will macro out all the debug statements, which changes the execution timing. Enough so to where the bug that is biting you is often seen only in Release. Switch to Debug to chase it, and it goes away.
I had a similar experience recently with a PIC32 project. The devboard they sell has floating inputs on UART1. It never fails in the devboard. It does fail in the board I made. The floating inputs every so often will decide to twitch back and forth rapidly, firing a shitstorm of interrupt requests that crash the firmware. It never dies on the devboard. It occasionally gets twitchy and dies on our board, which is exactly derived from the schematic of the devboard. As an added plus, if you hook up an oscilloscope to the pins that changes impedance, and the float goes away, and the problem goes away. I have no idea how the devboard does not suffer from the same problem.
Weaselmancer
rediculous.
I don't know how many days of my life have been lost chasing the SIGBUS on SPARC while porting libraries over to solaris.
And don't get me started on code which assumes a null pointer is an empty string
Had one of these last week. I'd upgraded Groovy (used as a scripting engine) from 2.3 to 2.5 (and 2.4 which also exhibited the problem). Suddenly scripts that extended a custom base script couldn't instantiate the base class due to a missing constructor. The initial script was instantiating, and if I removed extending the base class it was able to execute.
Of course, it was actually working in my IDE.
After multiple days of logging, experimenting, configuring my IDE to (partially) replicate the problem, chasing down the possibility of classloaders resulting in the base class not actually extending the correct Script class (prompted by it working in my IDE but not elsewhere), rebuilding Groovy 2.5 to work around a bug in it, etc I eventually found the root cause - and it was a facepalm moment.
The scripts were actually:
Script1:
@BaseScript subpackage.CustomScript
subpackage.CustomScript
@BaseScript CommonCodeScript
It appears that in Groovy 2.4 @BaseScript changed from using the no-arg Script() constructor to the Script(Binding) constructor. And CommonCodeScript didn't implement CommonCodeScript(Binding), so CustomScript didn't implement it either.
The fix was to just @InheritConstructors for CommonCodeScript.
I still don't know how it was working in my IDE ...
I didn't have a debugger, since the stupid chip gets wonky when turning it on. So compile, load the code, look at the oscilloscope, scratch my head, and repeat. I worry I was doing something stupid like it wasn't really loading my new code but had the old code, but that checked out too. Ask for some help over skype, but get nowhere.
Stop and stare at it, the change was supposed to be over and done in 5 to 10 minutes and it's been a few hours. Then I see it, I forgot a "~". I wasn't clearing that bit, I was clearing everything but that bit. And that's the first programming related question I tend to ask in interviews, so I felt pretty dumb.
This was Thursday. I will be keeping a journal of my senility.
A kernel debugging itself is tricky, and leads some into a trap when they don't realize that somethings won't debug that way. Using a separate JTAG or other external debugging helps a lot, but sometimes that screws things up too.
What I hate is when there's a bug that depends upon timing so that using a debugger causes it to not happen. But tell the debugger to just run until the bug but then you can't step backwards. If you single step through it, the other tasks aren't running so the bug doesn't appear. Which is the time when you put in your old fashioned printfs, or add a mini logging mechanism to tell you the last N function calls, etc.
Or the bug only happens in optimized code but goes away when compiling for debugging. Which means you end up debugging optimized code so that the debugger is uncertain about a variable's value. You end up cross referencing it with an assembler listing.
The fun ones are alignment errors. Which never happen on x86 code so those who only know Windows or Linux on a PC have never encountered these. Stick in a variable to store state for debugging and suddenly things are aligned again. This sometimes leads to the developer saying "I don't know what the bug was but when I merged in Bob's code it started working again", then it gets checked in and forgotten about for several months until it resurfaces.
Sadly that last seems to happen a lot when you've got really complicated code, poor documentation (or hard to find), and the developers are new and don't understand it as well as they think. The result are devs poking at bugs with sticks trying to get them to go away.
I knew people who relied on non-standard or indeterminate compiler behavior like that. Then they'd move to a new machine or upgrade the compiler and complain that it wasn't working right or that it was now giving warnings about code that they thought was perfectly fine.
Which is why the newer compilers give warnings in that case.
Instrumentation is nice, but try doing it on a smallish target (think microcontroller) which has to run in real-time, with mediocre and possibly buggy debug adapters.
Shtoopid problems might be programmer hell. Shtoopid problems on a small target that is hard to instrument is the laparascopic version of programmer hell.
That's a kind of backwards way of naming it, I think ;-)
Life is wet, then you dry.
so working on this all day, and while driving home, or laying in bed or whatever... the solution pops in your head! you now know what is wrong.
make haste to your desk, implement the thought of solution, which then... comes very close but still isn't perfect.
repeat.
On a long enough timeline, the survival rate for everyone drops to zero.
Oy veh, get off my lawn, you whippersnapper!
Using the same methods I've used since a powerful computer was one that had 8K main memory, I can debug anything. Why would I want to waste time on a limited tool when I already have globally applicable technique?
Learning how to debug on every OS, in every environment, forever, is a lot better use of my time than learning how to use this year's fad debugger/IDE. I can use the time saved to learn the latest fad language, which will be a lot more fun!
A classmate of mine spent 45min trying to debug a crash. Eventually he added some printfs here and there but they didn't trigger. So he added more and more. Still nothing. Then he tried to understand why a "shtoopid" printf didn't work... Eventually he figured out that he never actually saved the file in those 45min, that he had kept running the same binary over and over.