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The Magic Leap Con (gizmodo.com)

Reader merbs shares a report about Magic Leap, a US-based startup valued at north of $6 billion and which counts Google, Alibaba, Warner Bros, AT&T, and several top Silicon Valley venture capital firms as its investors. The company, which held its first developer conference this week, announced that it is making its $2,295 AR headset available in more states in the United States. Journalist Brian Merchant attended the conference and shares the other part of the story. From a story: After spending two days at LEAPcon, I feel it is my duty -- in the name of instilling a modicum of sanity into an age where a company that has never actually sold a product to a consumer can be worth a billion dollars more than the entire GDP of Fiji -- to inform you that it is not. Magic Leap clearly wants its public launch to appear huge -- who wouldn't? In decidedly Magic Leapian fashion, the company covered an entire side of LA Mart, the 12-story building in downtown Los Angeles where the conference was to be held, with a psychedelic image of an astronaut and the tagline 'Free Your Mind'. In similarly Leapian fashion, the actual demos and keynote took place in the basement, where a wrong turn could land you in shipping and receiving and cell reception was nil.

[...] You know that weird sensation when it feels like everyone around you is participating in some mild mass hallucination, and you missed the dosing? The old 'what am I possibly missing here' phenomenon? That's how I felt at LEAP a lot of the time, amidst crowds of people dropping buzzwords and acronym soup at light speed, and then again while I was reading reviews of the device afterwards -- somehow, despite years of failing to deliver anything of substance, lots of the press is still in Leap's thrall. Demo after demo, I felt like, sure, that was kind of neat. The games were charming, if often glitchy and simplistic, and yes, it might be helpful for architects to be able to blow up and walk around their designs. I liked the developers, who were smart and funny. Some of the graphics and interactions were very nicely rendered. But there wasn't anything -- besides a single demo, which I'll get to in a second -- that I'd feel compelled to ever do again. It felt genuinely crazy to me that people could get too excited about this, especially after years of decent VR and the Hololens, without having a distinct monetary incentive to do so.

As many have noted, the hardware is still extremely limiting. The technology underpinning these experiences seems genuinely advanced, and if it were not for a multi-year blitzkrieg marketing campaign insisting a reality where pixels blend seamlessly with IRL physics was imminent, it might have felt truly impressive. (Whether or not it's advanced enough to eventually give rise to Leap's prior promises is an entirely open question at this point.) For now, the field of vision is fairly small and unwieldy, so images are constantly vanishing from view as you look around. If you get too close to them, objects will get chopped up or move awkwardly. And if you do get a good view, some objects appear low res and transparent; some looked like cheap holograms from an old sci-fi film. Text was bleary and often doubled up in layers that made it hard to read, and white screens looked harsh -- I loaded Google on the Helio browser and immediately had to shut my eyes.
Further reading: Magic Leap is Pushing To Land a Contract With US Army To Build AR Devices For Soldiers To Use On Combat Missions, Documents Reveal.

75 of 173 comments (clear)

  1. Well of course by war4peace · · Score: 5, Insightful

    In today's times, hard work is replaced by fast talk. Valid for most new products, TBH.
    Magic Leap isn't magic, or leap.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    1. Re:Well of course by Shaitan · · Score: 2

      I have a magic leap set. Merchant is off here. The magic leap technology does need more polish to go mainstream. In fact I'd estimate about five years but to suggest it isn't amazing is way off base.

      Was it over-hyped vs where it is at? Yes, absolutely. Is this the next evolution in computing? Yes. The current set is basically a release because everyone was claiming they were total vaporware IMHO. As a developer device to get ahead in a new field it is wonderful to have a piece of. Where they are at serious risk isn't actually the technology itself, which is fantastic, it's the way they've locked the platform down so tightly. Nobody can make a penny on the platform without handing over about 30% to them. This is probably because they have so much investment to recoup.

      As it stands you are very limited in the space where it would make the most sense to develop so early, highly specialized industry and corporate applications that you'd make and sell one or two off for very high prices. There isn't really a way to sell copies in a one off fashion with control of who can buy them.

    2. Re:Well of course by AmiMoJo · · Score: 1

      Today's times? Fast talkers have been selling snake oil since the invention of talking.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Well of course by war4peace · · Score: 1

      Snake oil sellers were selling an actual product and lying about its ingredients, or properties. Today's sellers don't even have a product most of the time. They are selling a theoretical product, and even more successfully.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  2. Re:All you need.... by Man+On+Pink+Corner · · Score: 4, Funny

    That''s the magic part!

  3. Hard to claim Magic Leap is that much a con by SuperKendall · · Score: 2, Insightful

    The thing about Magic Leap is, they actually built what they said they would. Maybe it's expensive, maybe it's still shipping in limited numbers, maybe the technical capabilities are less than what some expected. But they still have delivered real hardware. So to me, I do not feel like it's a con. I feel like it's a perfectly valid attempt to move augmented reality forward - and whoever does it, the first steps are going to be clunky and take an enormous about of money.

    The question of why so many people are at that conference is interesting. I was thinking about going myself, as off and on I try some experimental programming with various VR and AR hardware.

    Just from what I have seen from various AR and VR headsets, the AR approach is far more obviously the future of headsets. There are just so many more practical uses for AR than VR (which Microsoft I think has demonstrated better than Magic Leap). So AR developers attending this conference, or working on any platform KNOW the current devices kind of suck and have some bad limitations (the field of view thing especially). But they are there trying to learn how to build things that make sense for AR, even if the hardware is limited now you know in ten years it will be pretty amazing and the devs working on real software today will be incredibly well positioned to take advantage of what they have learned now when the devices are so much more limited...

    So personally I would cut Magic Leap some slack, it's more on the press I would say that they are perhaps a little too rosy about what AR can do today.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Hard to claim Magic Leap is that much a con by alvinrod · · Score: 4, Insightful

      All of what you say is true, but if you point out a tech company that most people have never heard of still has a long way to go to deliver hardware at a level and price customers expect, you don't get nearly as many clicks as you do if you say that the company is a con. Hopefully the sensationalist writing will get someone at the company to lash out at you on social media so you can get even more attention by starting a bogus internet feud so you can write even more clickbait articles because internet drama stories are far easier to crap out than anything that may require actual journalism.

      And this is exactly the product that a good number of people want and vote for with their attention, so it's difficult to fault anyone for giving the good people what they desire. And this is hardly some recent event lest anyone think the world has gone to hell recently. I don't recall a time when the checkout lines at the grocery stores didn't have the National Enquirer or similar tabloids for sale. There's always been a market for sensationalist crap.

    2. Re:Hard to claim Magic Leap is that much a con by thegarbz · · Score: 1

      they actually built what they said they would

      maybe the technical capabilities are less than what some expected

      So didn't build what they said they would.

      That's just the point. For all the talk that Magic Leap put into (including the company name itself), what was delievered was to a certain degree, ... meh.

    3. Re:Hard to claim Magic Leap is that much a con by stealth_finger · · Score: 1

      It's not just Magic Leap. It's VR and AR completely. Where does it fit in the broader world? What real problem does it solve?

      My work is trying to shoehorn AR in somehow and so far the best we've managed to use it for is glorified QR codes.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
  4. It is not... what? by wonkey_monkey · · Score: 5, Insightful

    After spending two days at LEAPcon, I feel it is my duty -- in the name of instilling a modicum of sanity into an age where a company that has never actually sold a product to a consumer can be worth a billion dollars more than the entire GDP of Fiji -- to inform you that it is not.

    It is not what?

    See, this is what happens when you don't have anyone actually editing what gets submitted...

    (For anyone who cares the answer is: it is not going to be "huge")

    --
    systemd is Roko's Basilisk.
    1. Re:It is not... what? by Bradmont · · Score: 1

      It's not worth a billion dollars more than fiji's economy. It's really not that complicated a sentence...

    2. Re:It is not... what? by DontBeAMoran · · Score: 5, Insightful

      First of all, "--" should be a long dash.

      Secondly, the sentence is supposed to still make sense when you remove everything between the two dashes.

      "After spending two days at LEAPcon, I feel it is my duty [...] to inform you that it is not."

      That's how the sentence is written and wonkey_monkey is right to complain.

      --
      #DeleteFacebook
    3. Re:It is not... what? by sjames · · Score: 2

      That's a quote from TFA and it makes perfect sense. It is not worth more than the GDP of Fiji.

    4. Re:It is not... what? by Anonymous Coward · · Score: 1

      Except that in TFA, it clearly refers to the preceding sentence. The sentence itself is OK, in context. As someone else points out, grammatically you should be able to remove everything within the dashes and still have a coherent sentence. You can't do that - clearly - if the referent is the GDP of Fiji. You can do it in the original, because the referent is '"It's going to be huge"'. It is the author's duty to tell you it isn't going to be huge, which is completely lost in the summary.

    5. Re:It is not... what? by GrumpySteen · · Score: 1

      Your post is what happens when you don't understand what a quote is and why you aren't supposed to change it.

    6. Re:It is not... what? by mvdwege · · Score: 2
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    7. Re:It is not... what? by wonkey_monkey · · Score: 1

      In the article, the quote refers to a preceeding sentence which has been removed in the summary.

      Quotes absolutely should be changed if you aren't going to include their original context.

      --
      systemd is Roko's Basilisk.
    8. Re:It is not... what? by wonkey_monkey · · Score: 1

      It's for dashes and parentheses as well, moron.

      --
      systemd is Roko's Basilisk.
    9. Re:It is not... what? by wonkey_monkey · · Score: 1

      No, in TFA, it refers to the preceeding sentence, where it is claimed MagicLeap will be "huge." It does not refer to the part between the dashes because that's not how written English works.

      --
      systemd is Roko's Basilisk.
  5. You don't get it by nospam007 · · Score: 1

    "It felt genuinely crazy *

    To believe this, you need a leap of faith ....or magic. :-)

  6. The next Theranos? by Rick+Zeman · · Score: 1

    DId you see any hot blondes with Barry White-on-whiskey voices there?

  7. Film at eleven. by king+neckbeard · · Score: 1

    Silicon Valley country based on fraud and fairy dust. Film at eleven.

    --
    This is my signature. There are many like it, but this one is mine.
  8. The problem is impatient people by presidenteloco · · Score: 3, Insightful

    The new generation, who get pissed off when a click takes longer than half a second, can't be bothered to wait for new technology that might take 10 or more years to develop to some kind of semi-maturity. So they throw a tantrum when version 1 isn't all that and a bag of chips.

    Some technology problems are just harder. I'm still optimistic about various fusion reactor companies that have been working for 15 or more years on it.

    The issue is whether significant progress is being made or not. It is, so shut up and take your meds.

    --

    Where are we going and why are we in a handbasket?
    1. Re:The problem is impatient people by Anonymous Coward · · Score: 4, Insightful

      can't be bothered to wait for new technology that might take 10 or more years to develop... The issue is whether significant progress is being made or not

      I think the OP point is that companies with primary business in those areas, such as the fusion rector companies you mention, typically aren't worth six billion. Also there's a missing citation for "significant progress".

    2. Re:The problem is impatient people by WaffleMonster · · Score: 5, Insightful

      The new generation, who get pissed off when a click takes longer than half a second, can't be bothered to wait for new technology that might take 10 or more years to develop to some kind of semi-maturity. So they throw a tantrum when version 1 isn't all that and a bag of chips.

      I see it as a three step process.

      Step 1: Hype something beyond all recognition.

      Step 2: Fail to live up to hype

      Step 3: Complain about an impatient "new generation" to cover for failure to have sufficient integrity to be honest with people from the beginning.

      The issue is whether significant progress is being made or not. It is, so shut up and take your meds.

      This isn't the authors issue. It's something you just made up.

    3. Re:The problem is impatient people by Anonymous Coward · · Score: 5, Insightful

      Here's the thing. When a real problem is being solved, the tech that addresses it is used DESPITE its issues. Like Word Perfect embedded formatting characters you had to manage yourself because WYSIWYG tech didn't actually quite work yet. But office secretaries everywhere were forced to learn that crap because the value of editing a doc and reprinting it was too valuable to pass up.

      VR is not like this. No one really uses it to solve a real problem, in any form. And so instead of the tech naturally moving forward by necessity and use, it moves forward by marketing and for research purposes. When it does finally work, it will be used in a few places, but it will never really go mainstream because it isn't solving a mainstream problem. If it were, we'd already be using it and tolerating its issues instead of saying they have to be fixed first.

    4. Re:The problem is impatient people by gijoel · · Score: 1

      You forgot, "Steal underpants."

    5. Re:The problem is impatient people by fafalone · · Score: 5, Insightful

      The thing here is that Magic Leap basically told us to expect something 10 years ahead of the general state of the technology now. They promised the revolutionary, not the incremental. It's entirely reasonable for people to be very disappointed in Magic Leap even if it still represents incremental progress of a promising technology, and it's their own fault.

    6. Re:The problem is impatient people by im_thatoneguy · · Score: 2

      No, we were more than happy to look forward to Oculus 2.0 and HoloLens 2.0.

      But Magic Leap said "we've created this lightfield display that's like nothing you've ever seen!"

      And then launched HoloLens v1.1 that we've had for years already. The Segway did the same thing. "This is going to revolutionize transportation. You'll all own a segway in a few years! Hilariously 10 years later electric scooters are insanely popular but only the cheapest most simple implementation imaginable.

    7. Re:The problem is impatient people by UnknownSoldier · · Score: 2

      > VR is not like this. No one really uses it to solve a real problem, in any form.

      Nonsense. VR is a niche learning tool.

      Over fear of heights

      High voltage training

      > but it will never really go mainstream because it isn't solving a mainstream problem.

      Yeah, I would agree with that.

    8. Re:The problem is impatient people by presidenteloco · · Score: 4, Insightful

      No one really uses it to solve a real problem, in any form. Except for this. https://www.youtube.com/watch?v=XuT9uhbXZKg.

      The reason Google etc are investing in AR is because they see it as the next user interface for ubiquitous computing, after the smart phone screen.
      An Android smart phone (and the Google AI cloud behind it) are already incredibly context-aware and offering you suggestions and ads based on where you are and what it knows you're doing.

      AR done right gives the world a new hi-res google maps type overlay, with info on what you're looking at, and of course, better targeted, directionally valid, ads.

      Maybe this isn't a real problem to be solved. But a person with an F-35 helmet (and attached F-35) can kill you faster. And a person augmented with AR backed by Google-ish AI is just going to be generally more informed and capable, when interacting with the world around them.

      At last, they will be able to walk directly toward and into the best Asian restaurant within 3 blocks, and get the last seat before the bumbling fool desperately finger-fumbling their smartphone of yesteryear. That's the vision anyway. Oh, and of course you can do your own plumbing.

      --

      Where are we going and why are we in a handbasket?
    9. Re:The problem is impatient people by rtb61 · · Score: 1

      Step 2 is actually the banksters who are funding and charging fees for the IPO also hype the product and of course step 3 IPO, the big cash in. Step 4 golden parachutes for the executive team or if they fucked up the con, well, a custodial sentence.

      --
      Chaos - everything, everywhere, everywhen
    10. Re:The problem is impatient people by Shaitan · · Score: 2

      That is true of VR... it isn't true of MR. MR does address a number of problems. The tech has a way to go, it'll be there when it is finally compacted into a set of light glasses that pairs with your phone and a great field of view with a better than 16hr battery life (which means 25hr+ rating so it continues to be that way) and that charges fast enough to be ready tomorrow.

      The present tech is much better than merchant describes. Text isn't blurry if properly calibrated but doing that when you have dozens of demos to give isn't realistic. The few people I've let experience the technology have had their minds blown but they are normal people and not geeks who have been following the claims of magic leap for the most part. The same is even true of geeks who haven't followed up to this point.

      VR is a dead end for general use because it obscures the world around you. MR technology will eventually take over because you can have a networked and persistent reality that overlays and interacts with the physical world. When it is ready it will identify a nice car you see and let you know the MSRP or give the book value on the fly when you are considering purchasing. Broken radiator, you'll be able to look at one and order it on the fly. Lost in the woods, you'll be able to identify edible plants. Need to learn how to cut up a chicken? How about being able to see not a video but interactive graphics overlaying the bird. How about decorating your apartment in virtual art because everyone is wearing an MR set and sees the same thing? Have a TV on the wall? How about you have a virtual tv and the wife can watch something else at the same time while the kids put up a fish tank and study? Need a player piano, how about every piano is a player piano.

      Is that where the tech is at? No. Some of that is 5yrs away, some of it is 10yrs away, and a few pesky details will likely stand in the way of a few of those applications long after the tech is on every face. Even so is that pursuing a path that has a viable potential of achieving that worth billions? If you think the answer is no you have a serious lack of vision.

    11. Re:The problem is impatient people by arglebargle_xiv · · Score: 2

      When it does finally work, it will be used in a few places, but it will never really go mainstream because it isn't solving a mainstream problem.

      I'm not sure if "lack of VR porn" is an actual problem, but whoever "solves" it is going to be making so much money they won't know what to do with it.

    12. Re:The problem is impatient people by Hognoxious · · Score: 1

      I thought step 3 was "rant about short sellers".

      [takes cover]

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:The problem is impatient people by Hognoxious · · Score: 1

      But a person with an F-35 helmet (and attached F-35) can kill you faster.

      I suppose he could swing it by the straps as a kind of improvised flail.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    14. Re:The problem is impatient people by war4peace · · Score: 1

      Pretty much. My point is that letting the facts talk was replaces by letting the talk be a fact instead. What scares me is that everyone else buys into the talk and jump around like monkeys who see a picture of a banana.
      Sometimes I feel like a normal dude who just fell into Stupidland.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    15. Re:The problem is impatient people by war4peace · · Score: 1

      Oh, that actually exists and works. No worries there, porn is THE leading media industry in terms of tech adoption.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    16. Re:The problem is impatient people by AmiMoJo · · Score: 1

      I'd use AR to solve the problem of annoying ads. Just like we have ad blockers for the web, we could have ad blockers for real life.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    17. Re:The problem is impatient people by Comrade+Ogilvy · · Score: 1

      At last, they will be able to walk directly toward and into the best Asian restaurant within 3 blocks, and get the last seat before the bumbling fool desperately finger-fumbling their smartphone of yesteryear. That's the vision anyway. Oh, and of course you can do your own plumbing.

      "Best Asian restaurant" means what? I am afraid it will really mean the one that gives the biggest kickback to the company you are leasing your glasses software from. (Which is not to say it will be a bad restaurant, because they surely are willing to pay more if they are good enough to get repeat business. But "best" is a non-falsifiable claim.)

      The last one is intriguing, but I think it will prove easier to replace doctors with software than plumbers. It is a worthy futuristic idea, I agree.

    18. Re:The problem is impatient people by vovin · · Score: 1

      AR done right is still missing the most critical of all pieces ... a lightweight, high resolution, volumetric display.
      It's not clear (to anyone) that those pieces can be put together before next decade. Until then all we really have is various versions of a HUD which while sometimes interesting, us ultimately more of a hindrance that a help.

      A halfway point would be a HUD that can shift focal distance combined with an eye tracking system to place the HUD focal distance to match where the user is looking.

  9. Maybe it's just me by jon3k · · Score: 3, Insightful

    Maybe it's just me, but this feels like reading a review my Grandmother might write if I put her in front of a ZX Spectrum in the early 80s. I don't think as much about what's available now as what is possible.

    1. Re: Maybe it's just me by Anonymous Coward · · Score: 1

      And the ZX spectrum investors are all trillionaires today!

      Magic Leap is crap tech. The HTC Vive sells more, does the same in VR, but has way more support. Rift too. Windows Mixed Reality is about the same as this, but a tenth the price. Or HoloLens for much better support at the same price.

      I run a custom WMR rig, superimposed over a low latency 1080 cam feed. I wouldn't want to play table tennis with it on, but golf, and noncompetitive levels of sports like basketball that aren't millisecond reaction based are good.

      You can also use it to "cheat" in team esports like LoL. The fixed map means it was easy to build a grid model and automatically overlay the enemy position to each other - shared team vision, in other words.

    2. Re:Maybe it's just me by 110010001000 · · Score: 1

      Why do you think that more is possible? Moore's Law is dead. Do you think processors are going to get faster? Also, Spectrum was never "valued" at $6 billion.

    3. Re:Maybe it's just me by Anonymous Coward · · Score: 1

      Eh, it is clear the problem is not that this is less cool than the ZX spectrum back in its day. But what if they told you back then, the ZX spectrum is worth 6 billion years before making it to market? Would you find that sane?

    4. Re:Maybe it's just me by thegarbz · · Score: 1

      Maybe it's just me, but this feels like reading a review my Grandmother might write if I put her in front of a ZX Spectrum in the early 80s. I don't think as much about what's available now as what is possible.

      Quite a fitting comparison since most of the technological progressions that made computers what they are were ultimately not provided by Sinclaire.

      Likewise, AR is an amazing field with amazing potential. Unfortunately there's nothing magical nor a great leap provided by this product.

    5. Re:Maybe it's just me by jon3k · · Score: 1

      Why do you think that more is possible?

      Application development.

      Do you think processors are going to get faster?

      Yes, they are. Moore's Law "being dead" doesn't mean processors aren't getting faster. It just means the industry no longer doubles the number of transistors every two years.

      Also, Spectrum was never "valued" at $6 billion.

      Ok?

    6. Re:Maybe it's just me by jon3k · · Score: 1

      Likewise, AR is an amazing field with amazing potential.

      Agreed, as I said:

      I don't think as much about what's available now as what is possible.

  10. Magic Leap Con by beep54 · · Score: 1

    So NOT Magic Leap con. I was thinking 'flim-flam' at first.

  11. Re:Their act is miles from reality. by SuperKendall · · Score: 2

    I see what you are saying and (and kind of agree based on things like that whale in the gym marketing), but these days I guess over-hyped marketing is so expected that you kind of discount that from the start?

    That is to say, I personally was not all that surprised at what they delivered vs. what the marketing said they would have. Frankly I was actually more surprised they delivered anything at all.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  12. When the bubble is going to burst? by esperto · · Score: 3, Interesting
    The most important question is when the second tech bubble is going to burst? I feel we are way past the level when the first one happened, we have companies with zero or very little income being sold by tens of billions of dollars, others that say with all the letters on the IPO that are likely to never become profitable, and the whole VR/AR segment that seem to be going the way of the 3D movies, good gimmick, but the cosumers expected a lot more from such an expensive device and fell short of the hype.

    So, when the market will realise the king is naked and finally adjust?

    1. Re:When the bubble is going to burst? by AmiMoJo · · Score: 1

      Never being profitable isn't a problem. The goal is to get lots of users and then get bought out by someone like Facebook. Maybe Facebook can make some money using your app to drive users to get a Facebook account, harvesting their data or whatever, but your app itself doesn't need to have any potential to be profitable on its own.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  13. I don't understand the hate by Miamicanes · · Score: 5, Interesting

    The ML1 isn't cheap, but its price really isn't out of line with what you'd spend if you bought an Oculus Rift and a gaming laptop comparable to what's inside the ML1's LightPack controller.

    If anything, the single biggest problem with mixed/augmented/virtual reality today is that it really needs way more horsepower than any mainstream (let alone cheap) consumer device currently has. Current hardware is kind of like a NeXT back when it was the computer to die for... lots of promise & future-looking software, running on hardware that just wasn't quite fast enough to satisfy people's expectations.

    In all honesty, XR (my favorite umbrella term for mixed/augmented/virtual reality) is what the currently-moribund PC industry NEEDS... an excuse to RADICALLY increase computing power. We haven't had an excuse like that for 10 years. The same beefed-up hardware that will enable realtime XR applications with low latency and fluid animation will finally give us things like "Aero Diamond" (Aero-like Windows graphics, but with realtime-raytraced eyecandy and translucency effects) once even a mid-range laptop has the equivalent of today's most expensive hardware.

    NVidia has taken the next step towards realtime hardware-accelerated raytracing, and Intel & AMD have started moving into 8+ core 5+GHz territory. Pair the display hardware of a ML1 or Hololens with a 16-core i9 running at 4.5-5GHz with 64gb of RAM, a 2TB SSD, and a top of the line dual-slot NVidia GPU (call it "personal cloud"), and watch the real magic happen. Pair the same display tech with the equivalent of a high-end Android phone, and prepare to be kind of underwhelmed, just like we were 25 years ago with NeXTSTEP. The fundamental idea is good, it just needs radically more-powerful computer hardware driving it to make it truly awesome.

    1. Re:I don't understand the hate by Dutch+Gun · · Score: 2

      I think you're mixing up cause and effect here. It's not that the computer industry doesn't *want* to radically improve hardware speeds. It's becoming increasingly difficult and expensive to do so. We're no longer on track with Moore's law due to physics, not from a lack of effort.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:I don't understand the hate by 110010001000 · · Score: 1

      You must be kidding. You can pair a hololens/whatever with the latest i9 or whatever and it will make no difference. There are no ways that we know of to radically increase computer power. That train left the station along with Moore's Law years ago.

    3. Re: I don't understand the hate by Miamicanes · · Score: 4, Interesting

      Part of the reason computing power stalled was due to hitting die-shrinkage limits, but much of it is due to the expectation that modern hardware has to be dirt cheap. I paid around $2500 for an a
      Amiga 3000 circa 1992. What kind of a beast of raw, brute-force AMD64 power could you build TODAY with that same inflation-adjusted amount (say, ~$7,000)? If people still routinely bought $2,500-3,200 laptops & tolerated inch-thick 10lb form-factors, what kind of laptop power COULD we have now?

      Thin, light, and power-sipping has won for now... and the computer industry needs a reason to say, "fuck all three, give me a backpack-sized mainframe". AR *is* that reason.

    4. Re: I don't understand the hate by GrahamJ · · Score: 1

      Disagree. The problem with ML1 isnâ(TM)t computing power at all, itâ(TM)s the diffraction grating. All the computing power in the world isnâ(TM)t going to get you more than two focal planes, a wider field of view, occlusion of objects in the real world or overhead lights that donâ(TM)t turn into rainbows.

      What they promised was a new optical technology that brings the future of AR we all imagine onto our faces today. What we got was a slightly better diffraction grating. Personally Iâ(TM)m not convinced diffraction gratings will ever bring us that future. Itâ(TM)s entirely possible that the tech we need simply doesnâ(TM)t exist yet.

      Check out https://www.kguttag.com/ for a lot of information of this sort of thing.

    5. Re: I don't understand the hate by Miamicanes · · Score: 1

      > There are no ways that we know of to radically increase computer power.

      Of COURSE there are. They just aren't cheap, low-power, or within the capabilities of semi-passive cooling.

      Do you REALLY believe that an agglomeration of i9-class CPUs (in good old fashioned SMP, not performance-compromised multicore chips) with water cooling & the kind of heat output we accepted as normal in the Pentium 4 era can't radically raise the performance bar?

      We've settled for stagnated performance in a race to cheaper + thinner + lower-power for years because nobody could give consumers a reason NOT to settle for it. We need to raise the bar, raise it HIGH, and give people a compelling reason again to CARE about performance and demand it. We need to give Joe Sixpack a REASON to go spend $5,000 on a personal supercomputer that would have made 1999 NASA jealous.

      I don't remember who first said it, but mixed reality is really just augmented reality with better, evolved display tech. It's not an end in itself. AR display tech is a cornerstone, but it's just one piece of the equation.

      The ML1 might not be the lightfield display we've fantasized about (yeah, me too), but it's the best holographic display you can buy RIGHT NOW. The technology will unquestionably keep improving... but you have to start somewhere.

      We didn't magically get to photorealistic 144fps 3840x2560 videogames overnight, and I have a mountain of old hardware in my closets to prove just how far we've come. Enjoy the ML1 for what it is, and look forward to what it's paving the way towards next... and pray that the race to 'cheap' doesn't win out over the quest for 'awesome' before XR technology GETS to awesome.

    6. Re: I don't understand the hate by aaronb1138 · · Score: 2

      Well the reason for such powerful computing would be machine learning, AI, and rich interaction in the home. Voice recognition with excellent quality and intent management (i.e. Dragon Naturally Speaking as it ran on sub-GHz CPUs brought into today's computational regime).

      The current software giants have explicitly said you may NOT *own* such software because ye ole Microsoft model led to people going too many years on plenty good enough Windows XP / 7 and Office 2003/2010. You will be advertised to, you may not own software for advanced use, and you will comply with this new order, or suffer as a disenfranchised luddite.

    7. Re:I don't understand the hate by ledow · · Score: 1

      I have no doubt that at some point these things will take off.

      But... look at the kids. Are they fighting to get the latest VR headsets, etc.? No. I watched a TV program the other day with a VR rollercoaster ride. The bit you can do at home (watch a movie of a rollercoaster that you can look around in) is... well... boring. The bit you can't do at home (sit in a seat that throws you about in time to the images) is the fun bit.

      If VR were anywhere close to taking off then you'd see it in things like arcades (yes, these still exist), conferences, shows, at the back of the cinema, etc. - anywhere that people might say "That looks cool, let's have a go". When dance games took off, that's where they started.

      VR-at-home is almost there. You can buy them now. But they are a bit meh, and they are very expensive. If the Switch had been a proper VR console, than a) Nintendo might have had a good selling point, b) it probably would have sold millions even if it was a bit of a cheap hack, c) you'd see that bleed into the other consoles who would try to play catch-up. Games are the driver, but the kids aren't interested nowadays, not this professional shite (if an architect wants a fancy 3D walkthrough, you can be sure he can afford it on his salary... and he could have done that at any time since hte early 90's VRML etc. days... the 90's "this is what's coming" TV was FULL of people with huge VR headsets on their heads.

      Fact is, I can buy the headsets and stuff for my computer. Sure, my computer hasn't *quite* got the oomph that it needs, but that never used to stop me - I upgraded for Quake, upgraded for Half-Life, Half-Life 2, etc. There's a ton of scope for me to upgrade further. I could go to a top-of-the-line system with a big-name VR headset for one month's wages, which is nothing for a serious gamer who hasn't seen a truly ground-breaking game in years.

      But it's all a bit meh still. VR is burdened with putting you in a world in a "avatar suit" that you can't really control. You can look round but to move properly and perform actions, you have to hold things and press buttons still. Though you might get stereoscopic vision out of it, there are cheaper ways to do that. Though you might get "a huge display" out of it, there are cheaper - and better - ways to do that. If I want a screen in front of my eyes as I go through my daily life, there are cheaper ways to do that. The movement kills it.

      Then extend that to AR and you see the problem - besides that fact that AR can really only play the most basic of tricks, you're relying on moving through a real world to make it interesting, which is the exact part which kills it.

      Now, I sound like an absolute naysayer, but you know what - I actually enjoyed Google Cardboard VR. It was hilarious and the perfect "Nintendo-level" pitch. I had one at a gaming night with a load of what we'd probably class "non-gamers" (i.e. we were all playing Pacman and Cluedo and things like that). Here, shove on a cheap bit of hardware and look around, isn't it cool? It worked for me. I loaded up the Cardboard demo app on my phone and loved watching that silly low-poly whale jump over my head.

      But that's because I was a child of the 80's, and that kind of thing was showing in things like Back to the Future. It was "cool". That's as far as it went because beyond "viewing" it was impractical.

      I'm sure Nintendo missed the boat and could have given us cheap mainstream hardware that we could use to introduce granny. I've seen any number of programs/adverts where they shove a VR headset on granny and let her scream at a virtual roller-coaster. And all of them cannot get to the point of suspending disbelief because of the movement. Also, VR renders you blind to the precise environment you've moving through (which is more dangerous than a Wiimote through the TV), while AR isn't able to suspend disbelief adequately enough.

      The Lawnmower Man was a 1992 movie. 26 years later, it looks incredibly dated while also looking ridi

    8. Re: I don't understand the hate by Miamicanes · · Score: 1

      I think there's a case to be made for having a gradient of capabilities and power options.

      For example, if you just want environmental metadata (a-la-Google Glass), that doesn't necessarily require a lot of local horsepower (and generally DOES require good, low-latency network connectivity), so cordless/wireless functionality is important and totally do-able.

      On the other hand, if you're doing 3D CAD work, or things like you'd commonly see on a TV show like "Agents of S.H.I.E.L.D.", being tethered to both local power AND a beefy mini-supercomputer isn't a big deal, because you really AREN'T going to be getting up and moving around much. Worst-case, maybe use something like the ML Lightpack for local power, recharge the future "Lightpack" with something like Qi inductive charging when seated, and offload the heavy computational lifting to a server (or array of servers) running nearby.

      Put another way, it doesn't HAVE to be an "either-or" decision. The correct answer to "Should XR focus on portability or horsepower?" is "yes". If you're playing SimCity XR, being wirelessly tethered to a local server with a few hours of battery life is fine. If you're playing "Paintball XR" by yourself at a park, you'll need extreme portability and fairly intense location/positioning... but can also reduce the amount of processing power needed for environmental mapping by pre-building your environmental database ahead of time, and maybe leaving active waypoint beacons lying around so it doesn't have to work quite as hard to figure out where you are and what (approximately) you're looking at. If you're walking through the mall looking for sales, you can probably live with a single focal point of rendering, and need to do scene-analysis mainly to keep things like AR ads anchored into place on walls, floors, and ceilings so they won't drift around and distract you too badly. The more you can constrain your environment and reduce the amount of realtime data-crunching necessary, the more easily you can get away with having less on-board portable computing power.

      The more adhoc realtime unstructured freedom you want, the closer you venture into supercomputer territory (quite probably surrounded by a small army of sensing bots & drones whose job is to scan, survey, and map not only your immediate surroundings, but areas that you HAVEN'T ventured into yet (so the system can be ready when you DO arrive).

      Future vision, 5-10 years from now: state or county park somewhere. 5-20 nerdy adult virtual LARPers running around with holographic headgear and haptic body suits, surrounded by a swarm of drones (mapping the environment, tracking both players and NPC-humans within the game environment, acting as airborne 802.11ad access points, and linking to a fairly beefy server running in the trunk of somebody's car). Park visitors not directly involved with the game are treated like "human NPCs" -- virtually re-skinned to look like {whatever}, and tagged by the game as "do not approach". Eventually, people who aren't involved figure out that there's a rule that penalizes players for coming within ~25 feet of a human-NPC, and some park visitors WITHOUT XR gear involve themselves in the game as well by intentionally doing things that force the players to react to them (like intentionally approaching players, who are then forced to run away to avoid coming within 20 feet and being penalized by the game). Think: the perfect fusion of mixed-reality, paintball, LARPing, and live-action Quake. Good times :-)

    9. Re: I don't understand the hate by Miamicanes · · Score: 1

      I'd argue that a large part depends upon how you distribute the weight and handle your physical connectivity. Twenty points on your upper back is tiring. Ten pounds on your head is worse. Forty pounds anchored to your hips is just an alternative to "leg day" at the gym (or a few hours on a Stairmaster, or cleaning your house and making 200 trips up and down the stairs). Your legs & hips can handle a fair amount of weight without much impact (assuming you're reasonably in shape to begin with).

      Likewise, if the power cables are relatively thin and well-integrated into your clothing (or self-tensioned on spring-loaded wheel rolls to minimize slack, that's not a huge issue. People walked around with headphones and Walkman cassette players for 20+ years. Women have carried purses, well, almost forever. Good integration goes a long way towards making wires tolerable.

      Combine 20 pounds of hip-mounted battery with one pound of backpack-computer and 8-12 ounces of headgear (optionally tethered wirelessly to a local server on the local LAN and surrounded by a swarm of drones for remote sensing), and you can run for quite a while. Drone battery life is a more serious limiting factor... but if you have enough drones, you can just keep some of them back at the base. As batteries run low, fly the drone back to the base to recharge, and send another one out to take its place. Keep in mind, I'm being "5-20 year visionary" here. Obviously it would be cost-prohibitive to maintain a fleet of two dozen thousand-dollar drones today just so you can keep 6-8 airborne at any given point in time for an entire day everh third Sunday of the month. Build up a bit of a commercial market so you can have a fleet of three dozen drones and rent them out to gamers (so they're in daily use, spreading around your capital costs), and it starts to look sane. Ditto, for VR gear... people who wouldn't spend $10,000 for the "full monty" might happily pay $400 to rent the same gear for the whole weekend (say, LARPers), $250 to rent it for a Saturday or Sunday, $100 to rent it on a weekday or a few hours on a weekend, etc.

      Think about it: back in the 80s, those of us who are GenX'ers spent a small fortune (25c at a time) playing videogames on hardware that was too expensive to own for ourselves. By the 2000s, the last of that market kind of dried up (outside of early VR), because the line between "what you can afford if you spend a lot of money" and "what's available to the public on a time-sharing basis" got fuzzier and fuzzier. XR is a brand new market for stuff like this -- too expensive for most people to justify, let alone afford, as individual purchases... but do-able for collective timesharing.

  14. $5 by BankRobberMBA · · Score: 1

    Do you need five fish, or will you take a pepperoni and two soups?

    1. Re:$5 by stealth_finger · · Score: 1

      Do you need five fish

      Today's fish is Trout a la Creme, enjoy your meal.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    2. Re:$5 by Gibgezr · · Score: 1

      FISH!

    3. Re:$5 by stealth_finger · · Score: 1

      Today's fish is Trout a la Creme, enjoy your meal.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    4. Re:$5 by Gibgezr · · Score: 1

      ...FISH!

  15. I don't understand the mobility. by Ostracus · · Score: 1

    I partially agree. Horsepower needed? Definitely. Portable horsepower needed? Most definitely because for AR to reach the potential as depicted in games, and fiction, it has to be portable. In VR you bring the universe to you, and can afford to be tied down. In AR you go to what's in the universe, and modify thusly.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  16. I hope you didn't chose one company and invest muc by raymorris · · Score: 4, Insightful

    It's entirely possible that *someone* will *eventually* come out with an economically feasible fusion reactor.

    The odds that any particular company will do so in the next few years, before I retire, is very small. I wouldn't invest in any particular company that is based on trying to build a fusion reactor. Heck, even if they successfully build one, the company will fail if someone else builds a better one, or builds a similar one sooner.

    So it is with Magic Leap. Sure maybe someday some company will have success with something like this. If it's any other company other than Magic Leap, investors in Magic Leap lose. If Magic Leap does it, then someone else quickly copies them and comes out with a better version, Magic Leap loses. If Magic Leap does it, does it first, and nobody follows up with a better version, Magic Leap investors still lose if it takes too long. There about many ways this can go, and almost all of the possibilities would be bad news for people who invested in Magic Leap.

    It's similar to another stock. The largest, most successful auto company in the entire world is worth about $50 billion. Another company with less than 1% of their sales is also valued at about $50 billion at their current stock price. Sure Tesla might eventually grow by 50000% and become the world's largest car company, but there are hundreds of ways for that to end up not happening, and the stock assumes it already has happened.

  17. Re:In other words by cheesybagel · · Score: 1

    You would be better off buying a 2nd hand Hololens. And I'm not a MS fan BTW.

  18. Presbyopia by grumling · · Score: 3, Insightful

    All these AR glasses and related systems are being developed by the kids, who have no issues with focusing on near and far objects at the same time. Anyone over 50 is going to have problems with presbyopia destroying the illusion. Either you can correct for near or far, but not both.

    --
    "Well, good luck finding a judge that doesn't run a bestiality site."
    1. Re:Presbyopia by Miamicanes · · Score: 1

      I'd argue the opposite point... the constraints imposed by present-day AR/MR systems generally match the limits imposed by age-induced presbyopia on someone who was myopic to begin with. If you can't comfortably focus on things that are closer than 15-20 inches without eyestrain (or at all), a 1-meter "near" focal plane isn't much of a limit anyway. Likewise, if you can't clearly see things that are more than 10 feet away without glasses due to residual myopia, a 3-meter "distant" focal plane is about as far away as you can see clearly without glasses anyway.

      It's not middle-aged men and women who'll have a problem with the ML1's optics, it's KIDS who'll likely find it to be the most limiting. Which for now, is kind of ok, because middle-aged adults are just about the only people who can AFFORD to buy a ML1 or Hololens as a recreational toy.

  19. Re:I hope you didn't chose one company and invest by quanminoan · · Score: 1

    >> Heck, even if they successfully build one, the company will fail if someone else builds a better one, or builds a similar one sooner.

    With this mentality I don't think you'd be comfortable investing in any company.

  20. Investing, not gambling. Walmart, P&G, Wrigley by raymorris · · Score: 1

    I'm not comfortable *gambling* my retirement on any company that has never produced a saleable product.

    I *invest* in companies which regularly produce good and profitable products and have continued to do so for a log time. Companies like Proctor & Gamble, Walmart, Quaker Oats, etc. If P&G's new product, Tide Ultra Max, doesn't do well that's okay. They'll continue to do just fine as a company.

  21. Re:Investing, not gambling. Walmart, P&G, Wrig by quanminoan · · Score: 1

    Fair enough. I'm more on the investing = gambling side of things.