Chrome 70 Won't Ship With a Patch For Autoplay-Blocking Web Audio API Which Broke Web Apps and Games Earlier This Year (theverge.com)
An anonymous reader shares a report: Earlier this year, Google made a seemingly crowd-pleasing tweak to its Chrome browser and created a crisis for web game developers. Its May release of Chrome 66 muted sites that played sound automatically, saving internet users from the plague of annoying auto-playing videos. But the new system also broke the audio of games and web art designed for the old audio standard -- including hugely popular games like QWOP, clever experiments like the Infinite Jukebox, and even projects officially showcased by Google. After a backlash over the summer, Google kept blocking autoplay for basic video and audio, but it pushed the change for games and web applications to a later version. That browser version, Chrome 70, is on the verge of full release -- but the new, autoplay-blocking Web Audio API isn't part of it yet. Google communications manager Ivy Choi tells The Verge that Chrome will start learning the sites where users commonly play audio, so it can tailor its settings to their preferences. The actual blocking won't start until Chrome 71, which is due in December.
Is the little icon on the tab that lets me mute tabs individually. That's beyond a killer feature.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Dear Google: You don't get to change web standards randomly. The purpose of having a standard is there's a Stable Specification that developers write their applications against, and specifications stay the same and don't get willy-nilly changes until a new major version is ready, and the application sets a flag that it is ready to use the new version of the standard; your browser should be compliant and not suddenly change from developer expectations... stop coming up with random updates (planned or not) that make your browser start randomly doing weird stuff that breaks shit.
I'm all for muting annoying auto-plays, but you need to treat it like the PopUp blocker: Alert the user that your software has done something weird to stop a likely annoyance, and let the user easily override it for the site or disable AutoAudio blocking entirely.
Auto-play anything harkens back to the days of <blink> markup.
It's the same thing, only different sensory organ. And it is all intrusive, dreadful, and the perps should be locked in Gitmo until they get their minds right.
Muting them is a start, but not good enough.
Not downloading or playing the fecking things would be actually saving internet users from this shit.
Muting it still wastes my bandwidth, CPU, and time as I pause the damned thing.
And, no, I don't give a fuck about people who make shit with autoplay videos they think is useful, your autoplay garbage has no value to me, and I don't want my browser to show it.
If I've never heard of it, it's probably not hugely popular except in your bubble.
That said, it doesn't hurt someone to click a little more and get the content they want to work. I'd rather have that then be forced to watch/listen to crap when I'm trying to read something.
Kids these days. It used to take me a day to craft a working DOS boot disk for the perfect himem + joystick drivers.
Yes, you are the chosen one, Neo.
Normal people often listen to some music while they surf the web and autoplay seriously ruins the experience.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
Chrome isn't broken, the sites needing the autoplay functionality are what's broken.
Before you go start learning which sites I want audio to play on, and which sites I want the autoplay videos starting up, and which sites are games I play, let me make this really easy for you: From now on, as in forever, don't play a video or sound or a game until I specifically tell you to.