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Ask Slashdot: Should Open-Source Developer Teams Hire Professional UI/UX Designers?

OpenSourceAllTheWay writes: There are many fantastic open-source tools out there for everything from scanning documents to making interactive music to creating 3D assets for games. Many of these tools have an Achilles heel though -- while the code quality is great and the tool is fully functional, the user interface (UI) and user experience (UX) are typically significantly inferior to what you get in competing commercial tools. In an nutshell, with open source, the code is great, the tool is free, there is no DRM/activation/telemetry bullshit involved in using the tool, but you very often get a weak UI/UX with the tool that -- unfortunately -- ultimately makes the tool far less of a joy to use daily than should be the case. A prime example would be the FOSS 3D tool Blender, which is great technically, but ultimately flops on its face because of a poorly designed UI that is a decade behind commercial 3D software. So here is the question: should open-source developer teams for larger FOSS projects include a professional UI/UX designer who does the UI for the project? There are many FOSS tools that would greatly benefit from a UI re-designed by a professional UI/UX designer.

14 of 249 comments (clear)

  1. Yes by Anonymous Coward · · Score: 5, Funny

    Developers who write code for free should absolutely hire millennial art school graduates for real money

  2. Yes. by Narcocide · · Score: 5, Insightful

    I'm making this one simple for you. Yes, if you've got the money, hire them. Make sure they agree to the plan to open source their part of the work too, and ahead of time, or at least give you full rights to it so you can if you choose to.

    1. Re:Yes. by ShanghaiBill · · Score: 4, Insightful

      The rules on "work for hire" vary by jurisdiction. There may be artistic exceptions. Or the designer could incorporate work from a previous job, or even from a third party.

      Get a written contract that nails down the IP, and makes it very clear who owns what, and who has what rights.

  3. Why do only UI/UX people get paid? by euxneks · · Score: 5, Insightful

    Maybe the question should be: why aren't UI/UX designers donating time like developers are?

    --
    in girum imus nocte et consumimur igni
  4. or another way of looking at this by abonstu · · Score: 5, Insightful

    Why don't competent UI/UX designers feel compelled to contribute to open-source projects?

    Is it because UI/UX designers are universally a bunch of assholes? (unlikely)
    Is it because UI/UX naturally evolves as a secondary concern to software development? (possibly)
    Is it because the types that initiate/maintain open-source projects generally consider UI/UX to be of lesser importance? (now we're getting somewhere)

    Thats probably why (as a general rule) server side open-source projects are more successful.

    1. Re:or another way of looking at this by Cmdln+Daco · · Score: 4, Informative

      Is it because people right here in this discusison keep conflating UI/UX design with some sort of frilly artistic bullshit?

      It's design of a user interface. Not it's artistic merit. Not what it looks like. That is widget design, which comes after UI/UX design.

      The User Interface is the buttons, hierarchy of menu, graphical cues, etc. It can all be written as a guideline, which it actually for the most part has been designed and just needs consistent implementation. Everybody has their boutique obsessions, the CUA just needs a little updating.

  5. Re:Why don't pro UI/UX Designers volunteer? by Narcocide · · Score: 5, Insightful

    Or is maybe the problem that OSS developers often just don't recognize that they're no good at UI/UX design?

    It's less that they don't know they're bad at it (some of that is happening too) and more that they just don't care about how learning curves affect software adoption. They're typically creating a solution to a problem they understand very well and simply haven't budgeted time to even think about how to approach it from the mindset of someone who does not.

  6. Because it works for me by raymorris · · Score: 5, Insightful

    I "know* that I suck at UI/UX. I've been programming for 20 years, and actively studying programming the whole time, so I can generally add a feature or option I want very quickly - sometimes in a matter of minutes. The UI for the new option will be another checkbox or whatever. I'm not improving the UI overall, and hopefully not making it significantly worse.

    So I spent 30 minutes and got the feature, fix, or option that I need. I suck at UI, but I don't suck badly enough that I then hire a *competent* professional to make the one part of the UX better for me. It does what I need it to do, the value prop isn't there for me to spend $10,000 getting the UI improved.

    There is something else going on. My last job was working full time on an open source project. I sent most of my work upstream. Our organization also had some graphics arts and UI types that made it look pretty after I was done. To my knowledge, it never occurred to them to contribute their work back to the project. Contributing to open source just isn't something they think about. Programmers know about open source. In college and early in our careers we're told that contributing to open source can be a resume builder. Are UI folks told that? Is there an awareness of open source?

  7. Re: Oh hell no by sexconker · · Score: 4, Insightful

    You could have just said you don't know what ux designers do.

    Why would he have to? UX designers themselves don't know what they do.

  8. Re:WAT? by ShanghaiBill · · Score: 4, Informative

    Lots of people are paid to work on open source projects

    When people are paid to work on open source, they are usually given a specific checklist of things to work on, and are paid by people that have already figured out the UI.

    Also, plenty of "UI designers" aren't actually very good at designing UIs. You aren't going to get a world class designer from a Craigslist ad.

    Here's a better suggestion: Read some books on UI design. A very good one is Don't Make Me Think.

    The Design of Everyday Things is not about software, but is still a good book that every engineer should read.

    You should always do "Hallway Usability Tests", as well as the other 12 things on this list.

  9. Re:No by sexconker · · Score: 4, Interesting

    WRONG!

    Using a non-free font is a fucking minefield. Typically, you have to buy the right type of license (print, online, ads, logos only, video, etc.), then for most of those you have to agree to embed tracking bullshit in your distribution or work only with publishers that do, then you have to buy more licenses if you cross a threshold of impressions.

    Fact: Nobody tracks it, and those who claim to know it doesn't work right, and no one know how much they're really supposed to pay. Nearly every single website elling legit font licenses is, in fact, just a different front (often just a domain name and a skin) that ties back into a single actual font whore house that draws up the draconian license agreements no one has ever read and just sues you if they THINK you might not have put in your pound of flesh.

  10. Re:The answer is "yes" by alvinrod · · Score: 5, Insightful

    But look at the amount of terrible UX in closed source software. I don't think there are many people who will praise the direction that Microsoft took with the more recent installments of Windows. Some UX designer was responsible for that. Hell, there are people who still hate the ribbon with a passion and that's a decade gone at this point. It almost seems more like tossing darts in terms of successes, and a lot of good UIs are merely refinements on something created ages ago.

    UX is almost more like a religion than a science. There are some core tenants that everyone generally agrees on, but you can interpret the scripture almost any way you like to support whatever crazy ideas you have as long as you get get some followers on board.

    The UX in open source is largely bad because no one tried or wanted to spend any time on it. The UX in closed-source software is generally good when someone ripped off the one good example discovered years ago or just as terrible as the open source software despite huge amounts of man hours and other cost thrown at the problem. I suspect that the good UX comes from the developers who are users themselves and have a good understanding of the software and the needs of the users. The people who generally do UX for commercial software are so divorced from the users and the product that they end up creating some heinous monstrosity in their pursuit of artistry.

  11. It's not a UX designer problem by enrique556 · · Score: 4, Insightful

    It isn't hard for the programmers who write this stuff to eat their own dogfood (use their own software just once) and notice how fucking obtuse, buggy and clunky the UI is. Gnome's System Monitor, which so many Linux desktop distros use as their process monitor, is god-awful, even with so many eyes on it every day. It doesn't take a UX designer to fix it, it just takes a programmer who is familiar enough with the source code.
    Another example: Gnome Maps has bugs all over the UI (not bugs at lower layers, because it doesn't crash) but you can left click / right click / menu selection your way into trouble very quickly and easily.
    People who write open source software are doing so out of their free time, and I bet they get to a certain point where the functionality is all there, and they get bored with testing and bugfixing the useability aspects.

    Writing a good UI is more about really caring than design problems. It takes a lot of time that nobody is paying for and it's not fun. That is why the UX with open source is mediocre. Any programmer can look at a commercial product's UI and try to get parity with what they're writing, but they don't, and that's perfectly understandable.

    So in conclusion, I'd say in my professional opinion, that we just need a company with deep pockets to sponsor extant open source programmers to put the finishing touches on their work. It's something they're far better suited to get done than a UX designer.

  12. Re:Why don't pro UI/UX Designers volunteer? by darkain · · Score: 5, Informative

    I have a damn good answer for this. Because UX/UI cannot be handled by unit tests, and does not have a definite "better" or "worse" condition at face value. I cannot count the number of times I've proposed pull requests for UX issues in open-source projects, only to have them either massively argue about the need, or flat out reject the PR. One of the more recent ones, a router OS which has basic IPv6 support was displaying IPv6 delegated subnets wrong. As an end-user, this confused me and went against my knowledge of being a network admin. As a software engineer, I went in and check the UI code which displayed the info. It was a trivial bug to fix, but instead of fixing the bug, the project lead decided to take the entire feature out as a way to "fix" it. So, instead of display correct information or even wrong information, just display NO information at all to the end-user!

    The two key areas where developers need to learn to open up more to contributions is for UX/UI, and for documentation. Recently I discovered that there is a dedicated group of technical writers in Seattle who are the equiv open-source software engineers, they give some of their spare time to help document open-source projects. They've been really nice, host workshops, and teach their trade openly. *THIS* is what we need in open-source, more disciplines besides just software engineers.