Fortnite Dev Launches Epic Games Store That Takes Just 12% of Revenue (venturebeat.com)
The 30/70 revenue-sharing split that turned into something of an industry standard is on the ropes. From a report: Epic Games, the developer responsible for the Fortnite phenomenon, is launching its own game store. And like with its asset store for developers, Epic is planning to take a 12-percent cut of revenues. This will leave 88 percent for the people who actually make the games. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," Sweeney explained in a statement. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."
Valve. They are screwed. Finally.
This will continue to get worse until we get transferable licenses. The music industry has it figured out more or less and many music services allow you to import your existing library. For games this only exists in very limited cases (e.g. GOG allows import of a limited number of games from Steam).
I know this is a wild and crazy concept, but how about building a federated system where people are free to buy their games from multiple sources without being trapped in a vertical slice? Games for Windows was more or less that concept, but it seems to have been forgotten about and really it needs to be revisited.