Fortnite Dev Launches Epic Games Store That Takes Just 12% of Revenue (venturebeat.com)
The 30/70 revenue-sharing split that turned into something of an industry standard is on the ropes. From a report: Epic Games, the developer responsible for the Fortnite phenomenon, is launching its own game store. And like with its asset store for developers, Epic is planning to take a 12-percent cut of revenues. This will leave 88 percent for the people who actually make the games. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," Sweeney explained in a statement. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."
This better not become a thing.
The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
Steam is tolerable because of the details view.
http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
This one only charge 12% for third-party developers. The others charge 30%. This is a huge motion. I only hope Steam, Apple, etc. follow them down to 12%, and Epic doesn't drift up to 30% after they get some market share.
Your ad here. Ask me how!
It isn't just Fortnite. This is Epic Games, who creates the Unreal engine, one of the most popular game engines in the entire industry (and thus the engine's market place as well). They also make the Unreal series of games and Gears series of games. They have a long history in the industry, not just Fortnite. I think ~20 year success is enough establishment to take them seriously on what they know and what they do.