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Fortnite Dev Launches Epic Games Store That Takes Just 12% of Revenue (venturebeat.com)

The 30/70 revenue-sharing split that turned into something of an industry standard is on the ropes. From a report: Epic Games, the developer responsible for the Fortnite phenomenon, is launching its own game store. And like with its asset store for developers, Epic is planning to take a 12-percent cut of revenues. This will leave 88 percent for the people who actually make the games. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," Sweeney explained in a statement. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."

7 of 177 comments (clear)

  1. Well shit by DarkRookie2 · · Score: 4, Insightful

    This better not become a thing.
    The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
    Steam is tolerable because of the details view.

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    1. Re:Well shit by cascadingstylesheet · · Score: 4, Insightful

      Capitalism in a nutshell. If you want competition you have to accept egregious amounts of redundancy.

      Redundancy which, frustrating though this may be to some, makes things better, not worse.

      See Soviet era stores vs. American stores of the same era.

    2. Re:Well shit by Luckyo · · Score: 3, Insightful

      It would be great if this becomes even more of a thing. Competition drives prices down and cracks down on oppressive policies of the monopolist, such as steam's recent moral panic issues that had it ban and unban developers with ebb and flow of pressure.

    3. Re:Well shit by Desler · · Score: 1, Insightful

      Supposedly Disneyflix will be cheaper than Netflix and Hulu.

      The cutest part is you believe that.

      In the long-term, the new streaming services will drive UP competition and either drive DOWN market prices or drive UP quality/amount of content.

      History says otherwise. None of these fractured services have resulted in lower costs. Every single service is more expensive now than they were years ago and when there were fewer options. It's so cute that you think companies will purposefully take in less money when they knownthey can charge more.

    4. Re:Well shit by EvilSS · · Score: 1, Insightful

      Oh really? So where are the lowered prices in video streaming? All I see are price increases. I'll concede I'm wrong when you show me where either of Amazon, Hulu or Netflix has lowered their prices due to more "competition."

      "Lower prices due to competition" doesn't always mean "prices must go down" it can also mean "prices will not go up as much". If Netflix had a monopoly do you really think you would be paying what you are today for it? Hell no, it would be higher. Probably way higher.

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  2. Re:Oh joy by Actually,+I+do+RTFA · · Score: 5, Insightful

    This one only charge 12% for third-party developers. The others charge 30%. This is a huge motion. I only hope Steam, Apple, etc. follow them down to 12%, and Epic doesn't drift up to 30% after they get some market share.

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  3. Re:Fortnite limited scope by darkain · · Score: 5, Insightful

    It isn't just Fortnite. This is Epic Games, who creates the Unreal engine, one of the most popular game engines in the entire industry (and thus the engine's market place as well). They also make the Unreal series of games and Gears series of games. They have a long history in the industry, not just Fortnite. I think ~20 year success is enough establishment to take them seriously on what they know and what they do.