Slashdot Mirror


Google's Transition To 64-Bit Apps Begins in August, 32-Bit Support To End in 2021 (ndtv.com)

In a bid to deliver better software experience on devices powered by 64-bit processors in the coming years, Google aims to shift Android towards a 64-bit app ecosystem. From a report: The company has now shed more light on the transition and has announced that developers will have to submit a 64-bit version of their Android apps starting August this year. This move will eventually culminate in a universal implementation of the 64-bit app policy that will be enforced in 2021, after which, Google will no longer host 32-bit apps on the Play Store accessed on a device based on 64-bit hardware. Google announced the move towards 64-bit apps in 2017, claiming that apps with 64-bit code offer significantly better performance. However, the search giant did not provide any details regarding the exceptions to the new rule or when the Play Store will cease to serve 32-bit apps. Google has now revealed that starting August 1 this year, developers must submit 64-bit versions of all new apps and app updates, alongside the old 32-bit versions prior to their publishing from the Play Store.

93 comments

  1. Whatever happened to managed apps? by Anonymous Coward · · Score: 0

    I thought Android apps are supposed to be written in Java, ergo they are compiled to machine code at run time. So now you're saying there is 32-bit code in them?

    1. Re:Whatever happened to managed apps? by willaien · · Score: 1

      Not all android apps use the dalvik VM. You can create native android applications in c/c++. As well, you might link native libraries even if you're using the dalvik VM.

    2. Re:Whatever happened to managed apps? by Desler · · Score: 1

      Why would you have thought this? Apps have used C and C++ libraries using the Android NDK for nearly a decade.

    3. Re:Whatever happened to managed apps? by Anonymous Coward · · Score: 0

      Not all android apps use the dalvik VM

      Yes they do

      You can create native android applications in c/c++.

      No you can't. You can use native libraries and that's it. No actual native apps.

    4. Re:Whatever happened to managed apps? by Anonymous Coward · · Score: 0

      How about the title "Android NDK to be 64-bit only", then? Some Android developers don't use the NDK. There is no need to grab their attention.

    5. Re:Whatever happened to managed apps? by zilym · · Score: 1

      That's not strictly true... I've compiled and run plenty of command line executable apps on Android no problemo. It's when you want to make full fledged apps that draw graphics on the screen and are launchable from the Android home screen that you'll be compelled to compile as a library and use a dalvik launcher.

      Even then, it's not strictly required, although Google would like you to believe it to be. "YAFT" (yet another framebuffer terminal) seems to do everything including drawing on the screen without any Java.

    6. Re:Whatever happened to managed apps? by Desler · · Score: 1

      Because this isn't just about the NDK.

    7. Re:Whatever happened to managed apps? by sexconker · · Score: 1

      Dude, Dalvik is gone and has been for a long time. It's Android Runtime now, or ART. It's toooooooooootally not just Dalvik with a name change so Google can try to ditch its reputation.

    8. Re:Whatever happened to managed apps? by Anonymous Coward · · Score: 0

      Wow... claiming there's something else and not telling me what. You win today's prize for the most unhelpful comment.

    9. Re: Whatever happened to managed apps? by phantomfive · · Score: 1

      Ultimately the Dalvik layer is making c language graphics calls to the kernel layer. All you need is permissions to do the same, and adb has permission (last time I checked). I think most games don't go through Dalvik either, using jni, but I haven't checked.

      --
      "First they came for the slanderers and i said nothing."
  2. Wither x32 ABI (not x86) :/ by Etcetera · · Score: 3, Interesting

    If there was ever a case for actual use of the x32 ABI, performance and memory restricted devices with 64bit processors in a controlled ecosystem would definitely be it.

    Most people aren't going to be needing 64bits for memory on an Android device any time soon -- rather than letting it be pulled from the kernel, the why not push for performance and efficiency in the areas where it still actually counts?

    1. Re:Wither x32 ABI (not x86) :/ by Desler · · Score: 4, Informative

      64-bit for ARM has very little to do with memory in most cases. It's for the improved AArch64 instruction set.

    2. Re:Wither x32 ABI (not x86) :/ by bobby · · Score: 1

      64-bit for ARM has very little to do with memory in most cases. It's for the improved AArch64 instruction set.

      Yeah, thanks for that. Either I'm confused, or most people are. AFAIK, 64-bit refers to the data word size, NOT address bits. I'm not aware of any CPU with 64 hardware I/O bits of address.

    3. Re:Wither x32 ABI (not x86) :/ by thegarbz · · Score: 1

      How about neither x32 nor x64. These are ARM devices.

  3. iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

    Get off my lawn you dirty hippies

    1. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      Yes, but unlike iOS, Android has devices that have more than 3GB of memory and use SOCs made by actual hardware companies that know how to make CPUs, making 64 bit not just a pointless marketing stunt.

    2. Re:iOS has been 64 bit for years now by Desler · · Score: 0

      How is it a marketing stunt? 64-bit iOS is for using the improved AArch64 instruction set that came with the ARMv8 architecture. Next time you might want to actually know what you're talking about before spewing random bullshit.

    3. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      So has Android, since v5.0. This is about ending backwards compatibility with 32 bit apps.

    4. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      iOS does have a iPad with 6GB RAM although it's priced about $1700 or more, I kid you not.

    5. Re:iOS has been 64 bit for years now by Gabest · · Score: 1

      Commodore 64 was sooooooo ahead of it's time.

    6. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      Amen.
      Google is just another Facebook.

    7. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 1

      Its good that your opinion is both wrong and ineffectual.

    8. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      iPhone has 4GB of ram. And unlike android, it doesn't have to allocate a bare minimum of 3GB to the dynamic recompiled for David or the 2GB for the advertising.

    9. Re:iOS has been 64 bit for years now by elohssa · · Score: 1

      I love it when the android fanbois bring up the small amount of ram in iOS devices; as if maximum ram utilization was the thing we should optimize for in mobile devices.

    10. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      Having a huge page cache saves battery life

    11. Re: iOS has been 64 bit for years now by bn-7bc · · Score: 1

      Well yeas and no it daves a bit of energy nor neding to access flash to often bur since we ate talking dram and not sram (correct me Iâ(TM)m wrong) we have ram refreshes thst ate not free energy wise. Whst takes more energy , I have no idea

    12. Re:iOS has been 64 bit for years now by fattmatt · · Score: 1

      I'll take 2 of those over 1 privacy rape phone any day!!

    13. Re:iOS has been 64 bit for years now by johnsie · · Score: 1

      Go onto https://myactivity.google.com/ and tell me how good you think your Android spyware device is.

    14. Re:iOS has been 64 bit for years now by johnsie · · Score: 1

      No it wasn't. But it did have a nice music chip.

    15. Re:iOS has been 64 bit for years now by Anonymous Coward · · Score: 0

      So where's Apple's version of that? Because they've been caught spying as much as Google does. They just don't like to admit it.

  4. Most programmers are shite by Anonymous Coward · · Score: 0

    Every time there is a massive transition like this, it exposes the fact that most programs are written by hacks who have no idea what they're doing; there are no portability abstractions in a large swath of software, not only throughout the ecosystem, but also at fundamental levels.

    Android's build-process is a clusterfuck of centrally managed binaries that require a 64-bit machine, because it's just too hard for those fancy Googlers to write intelligent code that can span 32-bit architectures at the same time.

    Folks, it's shit all the way down. Don't even look at the hardware.

    1. Re:Most programmers are shite by Anonymous Coward · · Score: 0

      Folks, it's shit all the way down. Don't even look at the hardware.

      That's fine. Google's shit smells like roses compared to the alternatives.

  5. Here, new ideas. by Anonymous Coward · · Score: 1

    For desktops and servers: AMD64, AArch64 and RISC-V 64-bit.

    For mobiles and embedded systems: AArch64, ARM, RISC-V 32-bit and RISC-V 64-bit.

    The architecture i386 is dead, nobody wants it.

    1. Re:Here, new ideas. by Anonymous Coward · · Score: 0

      This move to 64 bit will also help to cull a lot of crap old apps from the store.

    2. Re:Here, new ideas. by Anonymous Coward · · Score: 0

      But it will also make a lot of apps bloated in size. I hope this transition includes a decent hardware improvement with more RAM and internal flash.

    3. Re:Here, new ideas. by Megane · · Score: 1

      It may also help cull a lot of old phones, where the manufacturers typically won't give you an update more than a year after purchase, if any at all. How far back are 64-bit Android apps supported? There are still a lot of 4.x-era phones out there!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  6. Older phones by crow · · Score: 1

    I have a Samsung Galaxy S3, which has a 32-bit processor. In fact, the first 64-bit CPU in the series was with the S6. The S5 is still a very nice phone. It would be a shame if something happened to it's apps. It's particularly annoying if I want to install something that I know I had on it once, but it says it's no longer compatible, and the older compatible version is long gone.

    I fully understand wanting to have everything work in a 64-bit only world, but at the same time, they should strive to avoid obsoleting older equipment without good reason.

    1. Re:Older phones by Anonymous Coward · · Score: 0

      Cool story, gramps.

    2. Re:Older phones by 93+Escort+Wagon · · Score: 1

      Yeah, it was bloody annoying and inconvenient when Apple did this with iOS 11 a while back, and I'm pretty sure it'll be annoying and inconvenient for you Android users as well.

      People like to gloss over this with "well, the developers just need to check a box" - but there is a fair bit of software out there that is still useful but unmaintained. Lots of studios have gone tits up over the past 5-10 years; and lots of software has been abandoned after bigger studios bought out smaller developers.

      I didn't think losing 32-bit apps would be all that big a deal, beforehand... but now I wish I'd kept at least one device on iOS 10.3.3.

      --
      #DeleteChrome
    3. Re:Older phones by Solandri · · Score: 1

      Fortunately, Android users aren't as hamstrung as iOS users. You can convert your existing 32-bit Android apps to raw APK files. Save those on your computer and install them onto your older device by side-loading. Actually, I suspect when Google drops 32-bit-only apps from the Play store (making it impossible for 32-bit devices to use the Play store), other Android app repositories will take up the slack and continue to offer them. Depending on how many 32-bit devices are still in use in 2021, it might actually be a good opportunity to break the Play store's hegemony on Android apps.

    4. Re:Older phones by Wrath0fb0b · · Score: 1

      The galaxy S3 was launched in 2012. They are planning on pulling support in 2021 -- that seems like they have supported it above and beyond the expectation of 5-6 years.

    5. Re:Older phones by perpenso · · Score: 1

      Its not about when a phone first ships, its about when a phone stops being sold. Recently I bought a dirty cheap Galaxy S4 pay as you go. I wanted Android 4.4 for development testing. You can't quite trust the emulator. I expect S3 were sold until quite recently.

    6. Re:Older phones by iampiti · · Score: 1

      Did you buy a new Galaxy S4 recently? Where? That's a pretty old phone, I didn't expect it being sold as of 2019.

    7. Re:Older phones by perpenso · · Score: 1

      Summer 2018, Walmart, S4 Mini w/ 4.4. It was a dirt cheap prepaid phone. Never enabled the prepay, the wifi was all I needed for development testing.

    8. Re:Older phones by perpenso · · Score: 1

      FWIW a Sprint Prepaid phone. Seems new. Maybe Sprint offers it elsewhere or from them directly.

  7. Preparing for the 128 bit transition by jfdavis668 · · Score: 1

    We have to get rid of 32 bit support to prepare for the future 128 bit systems.

    1. Re:Preparing for the 128 bit transition by Kjella · · Score: 1

      We have to get rid of 32 bit support to prepare for the future 128 bit systems.

      CERN probably thinks so... they're up to 230 PB stored now, that's 58 bits and the limit is 16384 PB for a 64 bit address space. If they keep up the exponential growth they need 128 bit in a little over a decade. Well either that or use the D: drive...

      --
      Live today, because you never know what tomorrow brings
  8. 2038 is getting closer by xack · · Score: 1

    Like it or not, there will be systems using 32 bit by then. Being embedded systems and legacy apps. It's time to fix the problem now instead of just "dropping support" but making 32 bits work in the future.

    1. Re:2038 is getting closer by Merk42 · · Score: 2

      I wouldn't worry about it

      We'll all be dead from catastrophic climate change by then.

    2. Re: 2038 is getting closer by Provocateur · · Score: 1

      Sure thing, Earthwalker

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    3. Re:2038 is getting closer by Megane · · Score: 1

      A 64-bit CPU is not required to have a 64-bit time. I think OS X has supported a 64-bit double time type since back in the NeXT days. Millisecond accuracy for centuries to come, yet still Y10K compliant!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  9. Well I'm officially worried by nightfire-unique · · Score: 0

    Since 2013, I've owned and loved my Note 3, now running LineageOS 14.1. Needless to say, it's a 32bit machine.

    While I'd love to upgrade it, there currently aren't any phones for sale that I'd consider a legitimate flagship. Virtually all of them have wear items, such as batteries, glued into cases that are also glued together. When these wear items wear out, as they do every couple years, you're looking at an expensive repair (which may or may not even be possible in, say, 5 years). 18-24 months after the first repair, you need another expensive repair. And then, 18-24 months later - you guessed it - another expensive repair. Each time you repair the device, prying it open with heat guns, you risk subtly damaging the device - delaminating PCBs, antennas, etc. Forget the fact you can't carry a spare battery in your backpack for a 30 second swap.

    Even if we overlook the new defective-by-design trend, most "flagship" phones are also missing key features like headphone jacks, SD card slots, IR blaster, advanced sensors (ie. thermometer), and some have anti-owner provisions baked in, like bootloader locks. Most are made of metal and glass, which are terrible materials for portable devices.

    I'm on my 3rd 10,000mAh battery with a TPU case. LineageOS support is official, and rock solid. The only thing I'd really like is a faster CPU, more RAM and a better camera... but really I'm perfectly happy with my Note 3, and until something better shows up on the market, I'm not really interested in side/downgrading.

    I'm sure I'm not alone here. Is Google ultimately going to end support for 32bit machines entirely, and force our hands on the matter?

    --
    A government is a body of people notably ungoverned - AC
    1. Re:Well I'm officially worried by Anonymous Coward · · Score: 0

      "in 2021, after which, Google will no longer host 32-bit apps on the Play Store accessed on a device based on 64-bit hardware."

      Effectively Google will force you to use 64bit versions of programs whether you care about it or not. That's if you have a 64bit Android computer. But if you have a 32bit Android computer this seems to say you still get 32bit apps after 2021. So if you've got a Samsung S3, Note 3, S5 etc. running Android 7.1 it might be fine for a while.

      Some phones have a 64bit CPU and a 32bit OS so it seems unclear for these but I believe they should be lumped with the other 32bit phones/devices/computers.

    2. Re:Well I'm officially worried by Anonymous Coward · · Score: 0

      Some of them can be opened for repair without melting glue, though the rest of your points still stand.

      I don't even want my next device to be running Android. I'd rather have a real computer in my pocket even if I had to also carry a feature phone or a wireless modem.

    3. Re:Well I'm officially worried by Anonymous Coward · · Score: 0

      I'm in the same exact camp.

      When I bought a Comcast Business account last year, the girl at the sales desk was all impressed with my phone. She had the latest IPhone, whatever it was at the time.

    4. Re:Well I'm officially worried by nightfire-unique · · Score: 1

      It's a shitty compromise, but Linux Deploy with a debian image does work remarkably well. :/

      I do miss my old Nokia N900 with Maemo.

      --
      A government is a body of people notably ungoverned - AC
    5. Re:Well I'm officially worried by nightfire-unique · · Score: 1

      Humph.

      The person who modded me down - I know you can't reply as yourself, but can you reply as anonymous? I'm genuinely curious: do you work for the industry? What's your beef?

      --
      A government is a body of people notably ungoverned - AC
    6. Re:Well I'm officially worried by Anonymous Coward · · Score: 0

      Is Google ultimately going to end support for 32bit machines entirely, and force our hands on the matter?

      You mean like what Microsoft will do with upcoming versions of Windows?? What versions of Windows currently runs on a 386/486??

    7. Re:Well I'm officially worried by Anonymous Coward · · Score: 0

      There is another thing about 32-bit apps. There are apps I use that have long since been discontinued by the writer, mainly because most newer apps either want a monthly payment on something, and the maker has little to no interest in making a 64 bit version unless they can start demanding a monthly fee. Some apps are just not around anymore, such as an app that allows one to present a drive image as a filesystem when plugged into a USB drive. A lot of decent tower defense games were made that are not around now, just because things have changed from a decent difficulty to impossible without buying crap.

      This happened with iOS. Everything from Square's Chaos Rings to other decent games are no longer accessible due to the dumping of 32 bit support.

    8. Re:Well I'm officially worried by nightfire-unique · · Score: 1

      *shrug*

      Never really run windows.. but there's several orders of magnitude between 386/486 -> modern CPUs, and very little between Note 3->recent devices.

      --
      A government is a body of people notably ungoverned - AC
  10. stupid beyond belief by Anonymous Coward · · Score: 0

    Like it or not, there will be systems using 32 bit by then. Being embedded systems and legacy apps. It's time to fix the problem now instead of just "dropping support" but making 32 bits work in the future.

    yes because every programmer made all the same dumb mistakes that you did

  11. One bit for each rape committed by Google execs? by Anonymous Coward · · Score: 0

    Android is spyware.

  12. we officially don't care by Anonymous Coward · · Score: 0

    about you and your obsession with antique junk

    1. Re:we officially don't care by nightfire-unique · · Score: 1

      about you and your obsession with antique junk

      You think my phone's an antique? You should see my laptop: it's a W520!

      Seriously, thoough, I'm old enough at this point in my life to know what's important to me. A lot of people are all about the sexual appeal of their possessions - "blinging" cars, phones, watches, etc. I lift weighs and rock climb, I'm well spoken, and I'm good in bed, so I'm able to "get away" with last year's fashion.

      For the reasons stated in my original comment, I'm not really interested in trading in my old, uncool "antique" for something hip n'trendy.

      --
      A government is a body of people notably ungoverned - AC
    2. Re: we officially don't care by nina22 · · Score: 0

      Not all android apps use the dalvik VM. You can create native android applications in c/c++. As https://audacity.onl/ https://findmyiphone.onl/ https://origin.onl/

    3. Re: we officially don't care by nightfire-unique · · Score: 1

      Oh, for sure. I've written a few native apps. :)

      --
      A government is a body of people notably ungoverned - AC
    4. Re:we officially don't care by Anonymous Coward · · Score: 0

      it's not like the 90s gramp's. Back then a new PC was 10x faster than a 5-year-old PC, 10x the storage, faster CD-ROM drive speed even. This is not the case today even with phones.

      The Note 3 has better specs than probably most phones today - what people are ACTUALLY using when they don't own an Apple or a flagship, i.e. phones with 1GB RAM/8GB flash, with 720p display at best, or variations around this.
      I checked the specs and they exceed my expectations. It's not even stuck with "only" 2GB RAM, it has 3GB.

      You can look at the specs side by side with an iPhone X and see they are very similar on most accounts (Note 3 has a bit more screen area)
      Fuck, the Note 3 is 6 gram lighter lol.

      https://www.gsmarena.com/samsung_galaxy_note_3-5665.php
      The iPhone X has a much better CPU, which is important if you're a schoolgirl playing high end games between classes I guess.

    5. Re:we officially don't care by Anonymous Coward · · Score: 0

      I forgot this, duh
      https://www.gsmarena.com/apple_iphone_x-8858.php

    6. Re:we officially don't care by Anonymous Coward · · Score: 0

      Antique junk?

      He's talking about a phone that is still in the top 5% of phones, not whatever you have shriveled up between your legs.

    7. Re:we officially don't care by Anonymous Coward · · Score: 0

      I lift weighs and rock climb, I'm well spoken, and I'm good in bed

      impressive! you are the total package.

    8. Re:we officially don't care by nightfire-unique · · Score: 1

      If I had a dime! ;p

      --
      A government is a body of people notably ungoverned - AC
  13. It's Inevitable by imperious_rex · · Score: 1

    For desktop PCs, support for 32-bit has been winding down for some time now, so it's no surprise that mobile computing would do the same. It has taken me a couple years, but I've completely transitioned all of our home desktop and laptop PCs to 64-bit hardware and operating systems. The only 32-bit desktop PC I have is an old 80486-based system that runs Windows 3.1 just for nostalgia (my first PC). 32-bit has had a good long run, but everybody knew the age of 32-bit computing would eventually come to an end, just as the ages of 16- and 8-bit computing declined and ended. Someday, 64-bit will be obsolete as well.

    1. Re:It's Inevitable by Anonymous Coward · · Score: 0

      64-bit might not ever go obsolete; 18 exabytes is really a lot. This specific instruction set is likely to be abandoned much sooner than portable electronics move to 128-bit.

    2. Re:It's Inevitable by Anonymous Coward · · Score: 0

      When did Windows 3.1 become 32 bit?

    3. Re:It's Inevitable by Anonymous Coward · · Score: 0

      The CPU, not the OS.

      And Windows for Workgroups is when Windows 3.x became 32-bit. Then they slapped a new desktop on the code base and added some multimedia stuff and called it Windows 95.

    4. Re:It's Inevitable by Anonymous Coward · · Score: 0

      1992: https://en.wikipedia.org/wiki/Win32s

    5. Re:It's Inevitable by skullandbones99 · · Score: 1

      With respect, the 8-bit era is still alive today with people repairing and creating peripherals for home computers from the early 1980s. Just go to Ebay and see the trade in Sinclair ZX Spectrums (Z80) and the other home computers such as the Commodore 64 (6502). Remember the Z80 vs 6502 CPU wars ?

      It is still possible to purchase brand new 40-pin Z80 CPUs https://uk.farnell.com/zilog/z... so 8-bit is not yet fully dead... long live the Z80 !

    6. Re:It's Inevitable by imperious_rex · · Score: 1

      You're absolutely right, no "obsolete" technology ever really dies. Kerosene lanterns, muskets, and tintype cameras are still being used, but only as curiosities and not for day-to-day use in the 21st century. Similarly, 8-bit computing will never die as long as there are hobbyists and nostalgic techies who enjoy a simpler time or want to push old technology to its limits. But for common modern computing usage (such as web surfing, multimedia, graphic design, desktop publishing, video editing, servers, etc. ), a 16- or 8-bit CPU is extremely under-powered.

    7. Re:It's Inevitable by skullandbones99 · · Score: 1

      Well, my ZX Spectrum has a SD card reader for game storage and works with LCD monitors. The designer used 3D printing to make a suitable case for the SD card adaptor. Now games load instantly, no need to wait 5 to 10 minutes for the games to load off tape! 8-bit is still alive and kicking in the 21st century.

      And consider that the amount of available RAM was 48KB, games had to be designed well, no room for bloatware.

  14. you have a tiny penis by Anonymous Coward · · Score: 0

    I'm good in bed,

    here is the clue

    1. Re:you have a tiny penis by nightfire-unique · · Score: 1

      Wha.. how does that follow?

      --
      A government is a body of people notably ungoverned - AC
    2. Re:you have a tiny penis by nightfire-unique · · Score: 1

      Eh, crap. Sorry hahah. This is a meme isn't it?

      I haven't had much time to follow the meme culture lately. :(

      --
      A government is a body of people notably ungoverned - AC
  15. O rly? by Anonymous Coward · · Score: 0

    >_ Google announced the move towards 64-bit apps in 2017, claiming that apps with 64-bit code offer significantly better performance.

    It's funny how hard it is to do a benchmark that shows things that way.

    It's okay if you're doing anything numerical (e.g. climate modelling etc.), but for most desktop use -- and mobile -- I wonder what would require 64-bit... Virtual reality, perhaps? If we think about the need for more than 4G RAM -- for a single task -- please do tell me what really needs that? Plants vs Zombies?

    We have specialized instructions that do slow software things in a fast hardware way, but this has got nothing to do with bit-width. It's reasonable maybe to use 64-bit for 4K screens, but 4K on 6 inches? -- Buy your "smartphone + microscope bundle"!

    See this: https://www.raymond.cc/blog/mozilla-firefox-64bit-build-performance-compared-to-32bit/

    Every time people talk about Chrome being 64-bit and faster, I scratch my head. It's not so on my 1GB and 2GB RAM computers. It might happen with 8GB RAM, but then again is it the word-width or the code+protocols+Google niceties?

    To this day, I haven't been able to run Linux on any mobile equipment. I'm paranoid but I'm starting to believe that won't happen. Because they got to have the control that Linux doesn't allow, because they need to make hardware obsolete in a way the Linux prevents from happening, because they need info on the user actions which Linux would never tell them.

    If you want to make a serious impact, forget the 32 vs 64 BS, go for faster I/O -- that's where greater achievements can be made.

    Man, this is so dumb! Why aren't we using 128- or 256-bit then?

  16. Is it Y2038 ready ? by skullandbones99 · · Score: 1

    Only 19 years to go until Y2038 hits on 19th January 2038.

    See https://en.wikipedia.org/wiki/...

    Note 64-bit systems greatly help to avoid Y2038 failures but anything using 32-bit time may fail or may have limitations.

    Ever noticed that you can't set Android's date past 2036 ? I guess this is to ensure that Y2038 issues are not hit. I wonder whether 64-bit Android removes this limitation ?

    1. Re:Is it Y2038 ready ? by Anonymous Coward · · Score: 0

      There are likely a couple of y2038 bugs on 64-bit Android, but they are not a big deal. For 32-bit Android, the current ABI is fundamentally broken in y2038, and I would assume that almost every existing app will stop working then. While we're fixing the kernel and normal Linux user space to deal with this, it's unclear whether Android will adopt a new 32-bit ABI in the future.

                    Arnd

  17. The only way to stop sales of Android 4.x by perpenso · · Score: 1

    So has Android, since v5.0. This is about ending backwards compatibility with 32 bit apps.

    Basically there seems no other way to stop people from continuing to sell Android 4.x-based phones.

  18. liars - false performance claim by iggymanz · · Score: 1

    Claiming 64 bit code is faster than 32 bit? False, it is slower for many common operations.

  19. Re:One bit for each rape committed by Google execs by Anonymous Coward · · Score: 0

    iOS is kommunism