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Online Piracy Can Be Good For Business, Researchers Find (vice.com)

An anonymous reader quotes a report from Motherboard: Piracy isn't always the vile market bogeyman it's portrayed to be by the entertainment industry, a new joint study by Indiana University has found. Indiana University Researchers like Antino Kim say that online piracy can sometimes have a positive impact on markets, and being overly-aggressive in the policing and punishing of pirates may sometimes be counterproductive. As an example, Kim's study ("The 'Invisible Hand' of Piracy: An Economic Analysis of the Information-Goods Supply Chain") points to the hit HBO show Game Of Thrones, which routinely breaks piracy records thanks to heavy file sharing on BitTorrent. The researchers found that piracy often acts as a form of invisible competition, keeping both the manufacturer (HBO) and the cable operator (say, Comcast) from raising prices quite as high as they might otherwise. Raise prices too high, for example, and users will just flee to piracy, creating even higher losses. The researchers are clear to note their findings have their limits, and that they're not openly advocating for companies to fully embrace piracy. They do, however, argue that if you understand the benefits of piracy as a form of invisible competition, you'll find that overly-aggressive anti-piracy efforts can actually harm the market. "Our results do not imply that the legal channel should, all of a sudden, start actively encouraging piracy," researchers said. "The implication is simply that, situated in a real-world context, our manufacturer and retailer should recognize that a certain level of piracy or its threat might actually be beneficial and should, therefore, exercise some moderation in their anti-piracy efforts."

59 comments

  1. Left "again" out of the title by Anonymous Coward · · Score: 1

    Tom 'O Reilly said it long ago, and he was right. So many things are discovered that way that would never have been known otherwise. Some, like myself, then buy whatever that was to reward the creator. Sadly, most businesses no longer reward the creator anyway...

    1. Re:Left "again" out of the title by Anonymous Coward · · Score: 0

      Copyright ceased to be about rewarding the creator a really long time ago.

      The questions the various content owner cartels are asking themselves is "how did this slip through our nets?" and "what can we do to negate its impact?" So expect pressure and propaganda, soon.

  2. Didn't we knew that already? by godrik · · Score: 2

    Popular musicians are pirated and they sell more concert tickets.

    Popular movies may be pirated, but the sequel will sell more entries. (Or you'll listen to the on Youtube and get some revenue from there.)

    The show may be pirated, but you'll sell the t-shirts.

    Almost all entertainment products have multiple revenue streams. Maybe the primary product you don't sell, but you'll sell derivative products. Or you'll sell to the same people 5 years down the road once they'll have the income to buy it.

    1. Re: Didn't we knew that already? by Anonymous Coward · · Score: 0

      But piracy doesn't help. How are you going to sell enough concert/sequel tickets if one guy holds up his phone to stream it to millions? What T-shirt sales when counterfeits will cost 10% as much? What if you want to make a living recording music and DON'T want to spend your life on the road hawking merch?

    2. Re: Didn't we knew that already? by Rick+Schumann · · Score: 1

      Because shit-quality streaming over some shitty phone is nothing like actually being there, and by the way that's a shitty example to start with. The article for once makes sense and I hope companies listen to it.

    3. Re:Didn't we knew that already? by Highdude702 · · Score: 1

      See I'm helping! I kept telling my father it was ok because I was helping the people get their music or movie or program recognition. He said I was crazy. But I know I'm not crazy because the scientists said I'm not crazy. Hah take that dad!

    4. Re: Didn't we knew that already? by Highdude702 · · Score: 2

      If you hadn't said it I was going to. As far as music goes, there is no sort of bootleg stream or even quality video that will allow you to be there. I don't care what kind of system you have in your house you will not get full immersion(emersion? i dont fucking know..) of being there. Nothing even close. I found a small artist I liked from downloading bootleg music. I downloaded all of his music, 10 years later when I was in a situation where I could. I brought him to Vegas for a show and I myself and a bunch of others even made money. He got a lot more from that show than the cd's I downloaded would have gotten him.

    5. Re: Didn't we knew that already? by Anonymous Coward · · Score: 0

      You're missing a key caveat: for now.

      But hey, why not make your argument reliant on the current state of telecom?

    6. Re: Didn't we knew that already? by Scarletdown · · Score: 3, Interesting

      Heck, at a concert I attended a couple years ago in Boise, neither Tesla, REO Speedwagon, nor Def Leppard minded their fans recording throughout the concert. And I am pretty sure all three bands gained quite a few new fans that night, though probably not all that many for REO Speedwagon. The old geezers still have it, but they still seemed out of place between the other two.

      Another thing I noticed were the T-shirt sales at the concert. It was a pretty clever technique they used too. There were vendors outside selling for half the price the vendors inside were asking. To some of us, it was obvious that they were expecting most customers to think the outside ones were bootlegs, while the ones inside were legitimate. And that netted them plenty of shirt sales from both buying demographics: the ones who don't care about bootleg or legit buy up the cheap ones; and the more "conscientious" buyers would wait and buy at double the price inside.

      Sounds like something out of the Ferengi playbook. :)

      --
      This space unintentionally left blank.
    7. Re:Didn't we knew that already? by Cipheron · · Score: 2

      Another way to look at this is that people have *finite income*. If they get "free shit", then they're going to spend the rest of their money on other products. Spending a ton of money (taxpayer and corporate) on IP policing is just a drain on the economy, and less actual products get sold. Policing piracy doesn't mean people have more money to spend, since if they do buy your movie instead of streaming it for free, then now they have to not buy something else.

      Therefore, the taxpayer should have *no part* in paying for copyright protection. It's robbing peter to pay paul, since any revenue gain for one company is revenue another company cannot earn. If a company's stuff is easily stolen, that's their problem, not the community / taxpayer's job to subsidize.

    8. Re: Didn't we knew that already? by Rick+Schumann · · Score: 1

      You probably believe that 'AI will surpass humans' and that 'the Singularity is coming'.
      READ MY LIPS: Nothing is ever as good as actually being there . Period.
      Try getting out of the basement once in a while and going OUTSIDE; I hear the resolution is amazing.

    9. Re:Didn't we knew that already? by Zigakly · · Score: 1

      Popular musicians are pirated and they sell more concert tickets.

      What happens next is that music labels are no longer content with only getting a cut of album sales. So instead of only getting 85% of album revenues, Labels/management/agents now take 85% of concert, merch, and publishing revenues as well. Musicians now only get at best 15% of everything. Last I checked, losing 85% of 3/4 of your primary revenue streams was bad. This was one of the first consequences from piracy in the late 90's, and it's still standard practice today.

  3. New? by TimothyHollins · · Score: 5, Insightful

    Isn't this the oldest argument? The less appealing it is to purchase something, the more likely pirating becomes. Steam made it easy to buy games, and so games sales increased while piracy decreased. Before Steam, it was actually *easier* to pirate a game than it was to purchase it.
    Then came Origin, the Ubisoft thingy, and now the Epic thingy, and as a result buying games became more difficult again in a fractured market, which resulted in games pirating once again increasing. no one wants to have 59 different launchers and storefronts.

    Seeing a movie at home used to require a damn PhD. There were 50000 channels to choose from, and they all came in completely illogical bundles that made no sense. Online options were for some reason even more complicated. And it was bloody expensive too. Tadaa, pirating movies became a big thing.
    Then came Netflix, it was cheap and easy. And suddenly pirating decreased.
    But oh no, everyone wanted in on that sweet sweet deal, and now we have a fractured market which is bloody expensive if you want to cover even half of the good stuff. And guess what? Pirating has once more increased.

    In short, the study is saying that if you offer a solid deal that covers the consumers needs, they will buy it. If you make it more appealing to pirate it (expensive and/or difficult to use), people will do that. I don't consider this rocket surgery.

    1. Re:New? by Anonymous Coward · · Score: 0

      Pretty sure you just argued for monopolies

    2. Re:New? by DarkRookie2 · · Score: 3, Insightful

      No.
      Against walled gardens.
      Which the movie and TV industries almost are, and video games right behind it.

      EA putting everything in Origin is not going to get me to use it. Same with UbiSoft. Same with Unreal.

      Unreal just got Metro Exodus as an exclusive. I had that in my wishlist since I liked the first two. Now they are removing it from Steam and I am going to get the TPB edition. If it was on Steam and the Unreal store, maybe I would've bought the cheaper of the two options.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    3. Re:New? by sexconker · · Score: 2

      Buying games was not harder than pirating them. Steam didn't make buying much easier. In the first several years, Steam was known as a Steaming PoS. It was awful (and still is today, but for different reasons). Having more digital stores doesn't make things harder, either.

      Digital stores make it easy to install/update/uninstall games. Piracy goes up and down based on how willing people are to pay for shit. A lot of piracy is for older titles that people can't buy, can't find their copy of, can't find updates for, can't get working on a modern system without a crack, etc. Digital stores can remove a chunk of that as they maintain people's libraries for them, generally sell titles forever, and do in fact reduce prices for older titles. Otherwise, people pirate shit because they don't want to pay for it.

    4. Re: New? by TimMD909 · · Score: 1

      It's more like brain science...

    5. Re:New? by grep+-v+'.*'+* · · Score: 2

      I am going to get the TPB edition.

      That's a funny & great way to say it! Mind if I steal your line? That means you won't be able to use it again though -- sorry. (Unlike the games that we're both getting.)

      --
      If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
    6. Re:New? by Anonymous Coward · · Score: 0

      Yeah, good point. Steam sucked balls for a long time. It was DRM to boot. It might be the kindler, gentler DRM, but it was DRM. That pisses people off, especially when it gets in the way. That said, Steam is acceptably nice now.

    7. Re:New? by Anonymous Coward · · Score: 2, Insightful

      Buying games was not harder than pirating them.

      With piracy you go to a single place to download as many games as you want. Often you can download whole archives with tons of games. Then people started trying to monetize the downloads with "free" downloads being ridiculously rate limited. And of course the law/companies stepped to shut down these sites.

      When buying games? You could go on Amazon or ebay and try to buy a physical copy and if you were lucky someone was selling one. Then you got to wait half a week at best for a game to arrive.

      Steam didn't make buying much easier. In the first several years, Steam was known as a Steaming PoS. It was awful (and still is today, but for different reasons).

      I won't disagree that at first Steam sucked, but after a few years it had tons of games which could be mass downloaded. Best of all, they offered frequent sales and had a massive back catalog of older titles.

      Having more digital stores doesn't make things harder, either.

      It does just because suddenly you have to look through multiple digital stores to find a game, each have different times when they have sales or give aways, and of course each one of them wants to be regularly updated which means if you have them set to auto start you're inviting a couple hundred megabytes a month just to update the clients themselves. That and each store front seems to suck in different ways--rate limiting downloads or pausing seems a foreign concept for most.

      Digital stores make it easy to install/update/uninstall games.

      Compared to piracy or even retail packages, yes. Yet once you have a few, it becomes a tedious exercise in trying to balance where all the games go--god forbid you want to move something after the installation.

      Piracy goes up and down based on how willing people are to pay for shit.

      Both true and false. Personally I tend to wait for bundles that are decently cheap rather than pirate because there is actually a satisfaction about buying and "owning" a game.

      A lot of piracy is for older titles that people can't buy, can't find their copy of, can't find updates for, can't get working on a modern system without a crack, etc.

      For older copies, when you can find them it's a toss up if you can find them for $1 at a thrift store or online for $100. It's pretty rare you can't find any copies. I haven't lost my copy of most things, but I have lost the original disks for some when I made digital copies. I rarely care about updates for games unless certain versions are very broken. As for working on modern systems, that's a toss up if Steam includes a patch to fix that or not. You're probably better off with a crack.

      Digital stores can remove a chunk of that as they maintain people's libraries for them, generally sell titles forever, and do in fact reduce prices for older titles. Otherwise, people pirate shit because they don't want to pay for it.

      I'd include people pirate shit because they think the asking price is too high. If the digital copy of most older games (circa 2000) are around $10 but most thrift stores sell such games for $1-$5, it's really hard to understand buying some of those games for $20-$100 regardless of if it's digital or physical. Yes, there's plenty of people who will and do pirate anyways, but they also spend money on things they think are "worth it". That's the general paradox that pirates are sometimes the best customer just because even if they don't tend to buy new, they buy a lot digital at reduced prices that still means more total revenue.

    8. Re:New? by ljw1004 · · Score: 1

      Isn't this the oldest argument? The less appealing it is to purchase something, the more likely pirating becomes.

      I'm glad your conclusion was obvious to you, because the study actually says something completely different what you've characterized.

      Study: "if you make it less appealing to pirate, then people will buy the product less."
      Your characterization: "if you make it less appealing to purchase, then people will pirate more."

      The only tenuous thread by which I can relate your characterization to the study is if you assume that "pirate more implies buy less". If so, then your characterization is even more unrelated to the study....

      Study: "if you make it less appealing to pirate, then people will buy the product less."
      Your characterization: "if you make it less appealing to purchase, then people will buy the product less."

      Now the study and your characterization are a bit more related because of the causal mechanism in the study. They suggested that if you make it less appealing to pirate, then companies will find themselves unable to refrain from raising prices beyond the point where it's sensible. This makes the study a bit closer to your characterization:

      Study: "if you make it less appealing to pirate, the it will become less appealing to purchase, and then people will buy the product less."
      Your characterization: "if you make it less appealing to purchase, then people will pirate more."

      At last we've unified your characterization with the study. But we did so only by ignoring the entire point and chief finding of the study, namely "piracy often acts as a form of invisible competition". Which is non-obvious, and yes more or less new (or at least not widely understood), and yes it does need studies to back it up.

    9. Re:New? by rtb61 · · Score: 2

      Steam really screwed the pooch on forced gaming upgrades, which broke games, was only to sell DLC, added in advertising, the user can not block them, at all. Basically gave up on Steam after Paradox screwed around with forced updates, compulsory invasions of privacy else the game would not run, altering a game completely to sell DLC they planned. Until steam drop forced upgrades that are bad for people but suit idiotically greedy publishers and developers, they are shite and should be avoided. I wont be going back to that store. Shifted all MMOs away from steam and just leave it shut down until except to run steam specific games, which I most definitely will not be adding to and then offline.

      Steam has turned to shit and should be avoided.

      --
      Chaos - everything, everywhere, everywhen
    10. Re:New? by drinkypoo · · Score: 1

      "Steam has turned to shit and should be avoided."

      First, let me just open with the disclaimer that I have hundreds of titles in my steam library. Most of those are crappy little games I got in a humble bundle, though. When it comes down to it I have only a small handful of AAA games, and some of those were purchased at a deep discount. For example, I got fo4+pass for 20 on cdkeys.

      Now with that said, I've been railing about the evils of steam since it was new, and particularly about any game which actually uses valve's DRM. My biggest problem with steam games is the fact that you need steam. Restoring a steam "backup" on a virgin machine involves the following steps:

      1. Install steam
      2. Authenticate steam
      3. Update steam
      4. Restore backup
      5. Game gets "blessed" by steam, it can now run

      Reinstalling your warez copy of a game involves one step: INSTALL. And it will still work even when steam no longer exists.

      Unless you want to play online, or don't care if you can play in the future, you are much better off pirating than buying from steam.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:New? by DarkRookie2 · · Score: 1

      Its fine
      Spread it around if you like it.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    12. Re:New? by Anonymous Coward · · Score: 0

      Oh look, it's got Denuvo too, TPB for me also!

    13. Re:New? by DarkRookie2 · · Score: 1

      This seems to be more a dev/pub caused issue than Steam.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    14. Re:New? by DarkRookie2 · · Score: 1

      Reinstalling your warez copy of a game involves one step: INSTALL. And it will still work even when steam no longer exists.

      Two steps.
      1. Mute/turn down the audio of the installer.
      2. Hit install.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
  4. Convoluted logic by tomhath · · Score: 1

    The researchers found that piracy often acts as a form of invisible competition, keeping both the manufacturer (HBO) and the cable operator (say, Comcast) from raising prices quite as high as they might otherwise. Raise prices too high, for example, and users will just flee to piracy, creating even higher losses.

    Piracy is good because it prevents piracy? Got it.

    1. Re:Convoluted logic by DontBeAMoran · · Score: 1

      This reminds me of the 34th and 35th Rules of Acquisition.

      --
      #DeleteFacebook
    2. Re: Convoluted logic by Anonymous Coward · · Score: 0

      No you chose to miss the point.
      A certain amount of piracy may increase sales.
      If the product is GOOD.

    3. Re: Convoluted logic by Anonymous Coward · · Score: 0

      I prefer Rule of Acquisition 76.

    4. Re:Convoluted logic by Obfuscant · · Score: 1

      Piracy is good because it prevents piracy? Got it.

      No, piracy is good for business because it keeps the business from raising prices to what the market would otherwise bear.

      Sorry, that's not good for business. It's good for schmucks who actually pay for the content but bad for business overall.

      The argument (above) that people will pirate the movie but buy the t-shirt (or the sequel) is just silly.

    5. Re:Convoluted logic by Anonymous Coward · · Score: 0

      Piracy is awesome because it fucks over fatcats by eating into their profits.

    6. Re: Convoluted logic by tomhath · · Score: 1

      There are three excuses people use to rationalize pirating software/movies/music:

      1) It's a form of viral marketing, so more people will buy it
      2) It's better to give the product away than have people turn to competitors
      3) People who pirate wouldn't buy it anyway

      #1 is BS, but some people keep repeating it because it feels good.
      #2 has some merit; Microsoft ignored rampant pirating in China because they were afraid of Linux on the Desktop (groundless fear as it turned out).
      #3 is the most true and the reason some piracy is tolerated.

    7. Re: Convoluted logic by DontBeAMoran · · Score: 1

      IMHO, it would only apply if the MPAA said that themselves.

      --
      #DeleteFacebook
  5. This comment has been pirated by DontBeAMoran · · Score: 1

    Aargh!

    --
    #DeleteFacebook
  6. commentsubject by Anonymous Coward · · Score: 0

    Researches find that the ultimate effects of piracy are complicated and of blurred attribution.

    They go on to say they are shocked that the copout used on shareholders and legislators is based on the same amount of substance as any other pacification sound bite: Between jack and shit, averaging fuckall.

    More at 11, though it's just talking heads and B-footage; we thought Bullshit had complicated motives and processes. Now the whole hour will be nonstory. Hell, half of this preview slot had to be stuffed.

    Seriously though. "Exercise some moderation in their anti-piracy efforts" isn't happening. Can't give up 1) lobbying whatever their whimsy 2) a punching bag for any quarter report with losses

  7. Losses *to piracy* by Anonymous Coward · · Score: 0

    Raise prices too high, for example, and users will just flee to piracy, creating even higher losses.

    They must mean losses *to piracy* as there's no mention of revenue-maximizing pricing. You could lose all but one of your legit customers if that guy will pay you $1B.

    Also, it's only "good for the market" if you don't respect the idea of the copyright monopoly in the first place. Yes, there's benefits to consumers as both pirates and purchasers, but how you would argue there's any benefit to copyright owners is beyond me.

  8. The most damaging part about piracy by Anonymous Coward · · Score: 1

    is the overreaction to it.

    Ubisoft makes great games that i will never play because i wont pirate them & their ham-fisted DRM is a huge pain for legit customers.

    Since i wont be a pirate & they wont let me be a legit customer. I'll be neither & just keep buying indie games instead.

  9. Price it reasonably and people will square up by Anonymous Coward · · Score: 1

    From the summary:

    "Our results do not imply that the legal channel should, all of a sudden, start actively encouraging piracy," researchers said. "The implication is simply that, situated in a real-world context, our manufacturer and retailer should recognize that a certain level of piracy or its threat might actually be beneficial and should, therefore, exercise some moderation in their anti-piracy efforts."

    I don't know if this is intentional on their part, but the Big Finish Productions people regularly do sales of their stuff, even the somewhat-recent stuff. (They do a lot of full-cast audio stories for Doctor Who - new stories with the original cast - but they do a lot of other things too.) I remember on one of their podcasts a few years ago, they mentioned that they know people do illegally share their stuff around. Everything is (intentionally) unlocked mp3 and unlocked audiobooks, so it's easy to share. And someone on the podcast mentioned the sales help those who have "pirated" their titles to "square up."

    Maybe that's not why they do the sale, but those sales help. They always get sales on their really old titles, and this person on the podcast suggested that a certain number of those sales were probably people buying the titles they already "obtained" elsewhere.

    Anecdotally I'll admit that I first got into Big Finish when a friend "loaned" (gave) me a few titles. I really liked it, and worked great for my commute, so I started buying more stories. A year or so later, they had a big sale, and I figured "may as well buy the ones my friend gave me." So I did. Now all the audio stories that I have are ones that I actually bought.

    So yeah, pirating stuff can lead to more sales.

  10. Piracy is beneficial as an information source. by Anonymous Coward · · Score: 0

    feedback from the demand for pirated copies of the show allow companies like HBO and Comcast to tailor their prices to extract maximum revenue from their customers or potential customers by seeing where the subscriber numbers rise or drop due to cost increases/decreases and where maximum profitability lies in balancing the two compared to the pirate viewership. Without this feedback they might increase prices enough that they are losing potential profit due to reduced viewership OR they might decrease prices and be leaving money on the table.

    1. Re:Piracy is beneficial as an information source. by Anonymous Coward · · Score: 0

      Companies like HBO and Comcast set prices to maximize profits by looking at their sales. Piracy has nothing to do with it.

  11. What? by Picodon · · Score: 1

    So this competition “keeps [businesses] from raising prices quite as high as they might otherwise”, yet is somehow “good for business”? Uh, how exactly?

    Now we’ve all known (even HBO executives have known, as the article goes on to say in its last part) that piracy provides free advertisement (a tangible business benefit). So, what are the new findings from the paper that show that “piracy seems to have a surprisingly positive impact on the profits of the manufacturer and the retailer”?

    Certainly, that’s not its “competitive” effect.

    1. Re:What? by tlhIngan · · Score: 1

      So this competition âoekeeps [businesses] from raising prices quite as high as they might otherwiseâ, yet is somehow âoegood for businessâ? Uh, how exactly?

      Now weâ(TM)ve all known (even HBO executives have known, as the article goes on to say in its last part) that piracy provides free advertisement (a tangible business benefit). So, what are the new findings from the paper that show that âoepiracy seems to have a surprisingly positive impact on the profits of the manufacturer and the retailerâ?

      Certainly, thatâ(TM)s not its âoecompetitiveâ effect.

      Yeah, I don't quite get this. It doesn't follow, because if HBO and/or Comcast jack up the rates, piracy rates may rise, but more importantly, subscriptions fall. And if HBO sees that, they won't blame piracy of Game of Thrones as the cause, they'll blame Game of Thrones for not keeping the subscribers.

      Or to put it more correctly, HBO will axe GoT because its primary purpose (attracting subscribers to HBO) was not met.

      This happens to any product where the product is not what is being bought. Network TV programming doesn't get bought by viewers, but viewers bring the eyeballs which bring the ads which bring the money. Pirating a TV show simply means less ad money for said show, leading to show cancellation. (It's one reason why network TV is often aimed at the lowest common denominator).

      For a subscription service like Netflix or HBO, the same applies - the content is there to attract and retain subscribers. If that's not happening, the content is dropped. It doesn't matter if the TV show is the most pirated on the planet or not, if it's not attracting subscribers, it will be canned.

      That said, there are many good aspects to piracy, notably the ability for little known acts and groups to get promotion

  12. All publicity is good publicity... by b0s0z0ku · · Score: 1

    The more exposure something like a show or movie gets, the more people will tell others about it. Some of those others won't be broke and will pay for the movie or show. It's free advertising, basically.

  13. Bull by Anonymous Coward · · Score: 0

    shit

  14. Black Market Theory by mentil · · Score: 1

    Isn't this basic Black Market theory? The summary implies the benefit is to the market, by creating competition, rather than to the producers of the works. Producers don't care about the health of the market, nor do they want more competition.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  15. What is it ...? by Anonymous Coward · · Score: 0

    What's online piracy?

    What's the difference with offline piracy?

    Is offline piracy non-plugged to Internet?

  16. Point in case - the article by CGordy · · Score: 1

    At $10, anyone who needs the article will pay, whereas people who are just curious will either pirate or go elsewhere. Compare that to Elsevier.

  17. Re:Camels refine cocaine and hire taxis, Study Fin by Anonymous Coward · · Score: 0

    Did you escape from your mental health facility again? Better go back or they'll take away your pudding privileges again.

  18. There was a similar report, way back by Anonymous Coward · · Score: 0

    IIRC, there was another, old, report which argued that when more of a person's peers have a product, that person is more likely to get it, legally or not. Based on this, the author(s) claimed piracy is responsible for more new business than the loss of the original one.

    This report feels more like an attempted explanation of the age-old argument that "people who pirate wouldn't buy the product in the first place, even without access to piracy".

  19. Well, of course I pirate. by Anonymous Coward · · Score: 0

    I've been burned too many times on bad movies/games to just pony up money anymore, unless I'm in an actual movie theatre, of course. It's worth ticket price just for the massive auditorium and small crowds I typically encounter. The only game I *might* purchase without having pirated it first in the next year is Cyberpunk 2077. CDPR has a solid record of making good games with a decent life of play. Last game I invested any significant time in playing that wasn't already in my collection was Far Cry 4. I loved it. It was good enough to convince me to spring for 3, 4, and 5. (3 & 4 on sale). 5 was a serious disappointment. I should have waited and tried a pirated copy first.

    In general, if something is good, I'll throw money at it whenever I can. Stellaris wound up in that pile, too, though I hadn't played it recently, so when I bought the whole collection it had some different mechanics to deal with now.

    Do I think a brand-new release is worth $60+? Almost invariably 'no', but I accept some people do think it is. I'm willing to wager CDPR will present enough value, if not immediately, over the first six months or so that justify the expense. Especially if it's got decent mod support for the community. I'm still a bit bitter over Mass Effect: Andromeda, but I didn't pay for that one, it was a gift from a friend. I still feel bad he wasted good money on a bad product.

  20. Not really the point. by sunking2 · · Score: 1

    You created, you should be able to decide how it's consumed. If it costs you money in the long run that's on you. It's really that simple.

  21. I think corporations already know this by Anonymous Coward · · Score: 0

    Have you ever wondered why you can find movies streamed, for free, supported by a few measly ads that are probably blocked anyway? Yet downloads and torrent links are mercilessly purged. The point is not making money anymore the point is control of content. Streaming sites go down or dcma links and they're gone, torrents cannot be shut down. By going easy on streaming sites they maintain some level of control over what shows you can access.

    P.S. I'd bet it's also why you can find 480p direct downloads easier than 720p, it's left up as a sample/tiered pricing model.

  22. Posting AC to preserve moderation by Anonymous Coward · · Score: 0

    An interesting facet you didn't mention is that when you pirate a game you have it forever. If Steam goes under, all of my games are probably going to stop working. And I paid for them.

    1. Re:Posting AC to preserve moderation by DarkRookie2 · · Score: 1

      Yeah, but that seems that will be an easy work around.
      Most of the cracked Steam games that I have come across have just a modified DLL and EXE. Small amount of data that would be easy enough to trade around and hosted somewhere.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    2. Re:Posting AC to preserve moderation by Anonymous Coward · · Score: 0

      An interesting facet you didn't mention is that when you pirate a game you have it forever. If Steam goes under, all of my games are probably going to stop working. And I paid for them.

      Which is why I said "owning". In the end, I definitely recognize the absurdity that when, not if, Steam goes under we'll all have to crack either our games or the Steam client/dll to circumvent the DRM. In fact Steam dropping support for XP is already forcing many people to take that step to continue playing their games on older systems. In better conscience can I engage in this "piracy" of games than all that I may otherwise do precisely because I paid for the games and will in whatever means continue to play those games regardless of whether platforms still against or not.

      So, I definitely agree with your point. For the time being, though, Steam (or really GoG) is sufficient for my needs. If Steam does go south without outright disappearing, I'll like go the full cracked route.

  23. What's good for it by thunderclees · · Score: 1

    Piracy is good for markets in places like India and the PRC but not so good for US coders.