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Apple Plans Netflix-Like Gaming Subscription Services, Report Says (cheddar.com)

According to a new report from Cheddar, Apple is planning a Netflix-like subscription service for games. "The service would function like Netflix for games, allowing users who pay a subscription fee to access a bundled list of titles," reports Cheddar. "Apple began privately discussing a subscription service with game developers in the second half of 2018, said the people, all of whom requested anonymity to discuss unannounced plans." From the report: It's unclear how much the subscription will cost or what kind of games Apple will offer. The service is still in the early stages of development, and Apple could ultimately decide to abandon it. The company has also discussed partnering with developers as a publisher, according to two people familiar with the talks, which could signal Apple's ambition to assume distribution, marketing, and other related costs for select games. While it's unclear what kinds of games would be included, a subscription service for App Store games could provide a boost to Apple's recurring revenue at a time when iPhone sales are slowing and gaming and esports are booming. Mobile gaming is expected to become a $100 billion industry by 2021, according to the gaming and esports intelligence firm Newzoo.

15 of 39 comments (clear)

  1. Like Netflix? by PhrostyMcByte · · Score: 1

    Don't you mean like Xbox Game Pass, or EA's Origin Access Premier?

    1. Re:Like Netflix? by PingSpike · · Score: 1

      Naw, they mean something popular people actually like and have heard of.

  2. local play or remote play with lag and high bandwi by Joe_Dragon · · Score: 1

    local play or remote play with lag and high bandwidth needs?

  3. Seems dubious to me by SuperKendall · · Score: 1

    The only way I can see this working, is maybe the Apple Gaming Pass just means you get in-app purchases on all supporting games for half off?

    They would have to get a lot of publishers on board for that to get any traction though...

    Maybe, maybe it would work if they bundle that, and the video stuff they are doing, all along with the Apple Music subscription people already use. Similar to what Amazon does with Prime.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Seems dubious to me by tlhIngan · · Score: 1

      The only way I can see this working, is maybe the Apple Gaming Pass just means you get in-app purchases on all supporting games for half off?

      They would have to get a lot of publishers on board for that to get any traction though...

      Maybe, maybe it would work if they bundle that, and the video stuff they are doing, all along with the Apple Music subscription people already use. Similar to what Amazon does with Prime.

      I can't see this working at all, because while iOS has a lot of games, they don't have a lot of games of the kind where this service would make sense. Plus, unless the service is like $1/month, I can't see it as being very economical because mobile games are relatively cheap.

    2. Re:Seems dubious to me by rtb61 · · Score: 1

      For the Apple market, the digital country club market. Likely the only subscription for gaming should be various MMO games linked togethor. Create a toon and run it across various game, pay a sunscription not for one MMO but all MMOs that are part of the library. Different MMOs for different play styles but still linked togethor. So you a paying a subscription not for one MMO but many, something like 10 or more. Need to be creative though. The Apple audience is a creative audience, it needs to be done properly, to not only supply the Apple country club set with games but bring in gamers, not just to the software but also the hardware.

      This is a far more complex and expansive issue than Apple probably realise, with some pitfalls but a chance to cause a major shift in consumer computing, come at M$ from a different direction, to cripple Windows anal probe 10 and push forward iOS.

      --
      Chaos - everything, everywhere, everywhen
    3. Re:Seems dubious to me by SuperKendall · · Score: 1

      For the Apple market, the digital country club market. Likely the only subscription for gaming should be various MMO games linked togethor. Create a toon and run it across various game, pay a sunscription not for one MMO but all MMOs that are part of the library. Different MMOs for different play styles but still linked together.

      Hmm, maybe, but how is Apple going to get any kind of quality MMOs in on this plan?

      I'll wait to see what they have in mind but I honestly cannot think what Apple could come up with that would entice gamers to pay a monthly fee for. I can see why Apple would desire such a thing, but to make it happen... even all the money in the world cannot help them here I think.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  4. Going to need by AHuxley · · Score: 1

    a big external GPU.
    A new computer design with a real GPU inside and less thermal considerations.
    An OS that supports and keeps up with the needs of GPU, CPU and sound code.
    The ability for the OS to support a CPU and GPU to get full 4K and 5K frame rates.
    Not allow OS version drift to alter such CPU and GPU support again and again.
    An OS thats game aware and has the OS support to keep games working long term.

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Going to need by Cmdln+Daco · · Score: 1

      With Apple, it not only needs to be 'invented here.' It needs to have been 'invented here' within the last several years.

    2. Re:Going to need by Joe_Dragon · · Score: 1

      mac game pro starting at only $4900.
      Intel® Xeon cpu
      32-48 GB EEC RAM BASE
      2TB-4TB PCI-E SSD
      ATI VIDEO

  5. Games are not substitutable goods by locater16 · · Score: 1

    Dear halfwits that don't game at all and so think this is a good idea:

    Games are not substitute goods. See all the "exclusive" content that's ruining video streaming already? Now imagine people willingly pay $60 or more for one of these titles, then play it more than even the most fanatical watcher of The Office could imagine.

    Are these people, is anyone, going to pay $ for a subscription to play 1 game at a time? Or, maybe, they'll just bloody buy the game the way people have always done, and why the 3, yes, 3 services as such haven't shot off into stratospheric success yet.

  6. re-selling by DrYak · · Score: 1

    The 10 USD he is spending isn't the total price for 2 games.

    It's the extra money he has to chip in to make the difference between the two older games he has finished playing after a month and brought in for trading and reselling, and the two more recent pre-owned games he wants to buy.

    i.e.: he might be trading the old games for 100 USD, and the newer games would cost 110 USD.
    definitely not the shitty games in the garbage bin.

    the problem of this strategy is the "war against 2nd hand trading " that companies seem to wage.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  7. All Apps, not just games by seoras · · Score: 1

    I asked Slashdot this question 2 weeks ago but I wasn't thinking of just games but all apps. Sure games will have the highest screen time but it would be nice to have an app launch and glance minimum which then earns on a per minute basis.
    The freemium model has made the App stores a toxic place for the majority app publishers as users have come to expect everything for free, including free from adverts. If your app is used regularly then why not get paid for that % it is used out of a subscription pot.
    I for one would like a 3rd option to the paid and freemium we've had for too long at least just to try it and see if we can learn anything from it or modify app user attitudes and behaviour. Maybe that last part is too much to dream for...

  8. netflix model? by sad_ · · Score: 1

    they will produce a bunch of games themselves which will be 'apple netplay' exclusives,
    while at the same time have a bunch of other games available which might disappear any time without a clear notice?

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  9. Re:Gay sex is fun, study finds by johnsie · · Score: 1

    Bit of a childish comment there, kid.