Microsoft Announces HoloLens 2 Mixed Reality Headset For $3,500 (theverge.com)
Artem S. Tashkinov writes: Hailed as a third wave of computing, Microsoft has made the HoloLens 2 mixed-reality headset available for preorder for a staggering $3,500 and it's expected to be shipped later this year. It will be sold only to enterprise customers. Compared to the first generation HoloLens, the second version is better in almost every important way: it's more comfortable to wear, it offers a much wider field of view, it contains powerful recognition software that can detect real world physical objects and allow you to seamlessly interact with them using hand and finger gestures. It features new components like the Azure Kinect sensor, SnapDragon 850 SoC, eye-tracking sensors, an entirely different display system with 2K resolution for each eye, a couple of speakers, and an 8-megapixel front-facing camera for video conferencing. It's also capable of full 6 degrees of tracking, and it also uses USB-C to charge.
I had tried the hololens 1 that a colleague use in her VR/AR research. And I liked Hololens. Yes it was a bit heavy, yes the field of view was pretty narrow. But for a version 1, that was pretty good AR. Much better than the VR headset I had tried at the time.
So I hope I'll get to try one out and see how better this is going to be. Probably one of my colleagues will get one, and I'll play with it.
It will be sold only to enterprise douches.
you could build out an enclosure with 7,1 sound and about 5 to 7 50+ inch 4k UHD televisions for this price... Maybe even a seat with a built in subwoofer.
I was also very much impressed with V1. I had the same feeling I had when I tried out the capacitive touch screen on the original iPhone for the first time "...WOW". Hololense V1 really is incredible. The only problems with it (field of view and poor hand recognition) are the type of thing that sound like they can be improved upon in new iterations. Hololense is one of the big advancements in tech in the past few years IMO.
VR headsets in use by now.
https://slashdot.org/comments....
how do i "pm" this guy
I heard the first 100k come with a free AR-15.
They are so poor compared to what they could be with better screens and more powerful computers. They would still be good enough to take off if they also weren't insanely expensive. Main stream VR and AR is still 10 years away due to cost/quality combination.
They said double the field of view for the new model - I also tried the original and it was a bit too limited. I think 2x might be enough improvement to be decent, really hoping I can try one of these out at some point.
At the price they are charging they definitely will be more for enterprise or other serious applications, and that's probably a good thing in terms of taking over a niche they can build on. Maybe someday a consumer model...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Get real, its going to be food.
Maybe someday you can matter to the world in any tiny way, probably not. I think you need to die 2x faster, really hoping I can view a video of that at some point.
Yet he is President... and Hillary is not.
Do you really want to go over re-election rates of incumbents?
I wouldn't buy any Microsoft's product even for $3.
Does it run Linux?
can detect real world physical objects and allow you to seamlessly interact with them using hand and finger gestures
Well, yes. The Mk1 Eyeball supports that too. It's called "picking things up".
I guess now maybe Verge could show how to build a gaming PC with HoloLens? That way when you completely screw it up you haven't really done anything.
So after all of those stunning Microsoft demos the past several years, does this mean that Hololens 2 will be used by enterprise customers to play Minecraft all day long at work?
$200 for the black Friday bundle with the two best games, Astro Bot and Moss, and being able to get Rec Room free, it's breathing new life into gaming for me. I always can't wait to get into Rec Room and see what people are making. Dreams is looking really good as well for allowing users to create VR games and experiences. Playing Resident Evil 7 is so good, when someone takes that much care and effort into designing a realistic environment it pays off. It hasn't lost its luster and I use it regularly.
Tetris Effect is a great way to relax too. It's amazing how effective it is when you block out the outside world just for a 20 minute session. Everyone needs to relax. With the TV being able to mirror what the person in VR is playing, it's fun to see what my family does as well. The TV can also be used for other players to join in and play with or against the person using the VR set. It's really cool.
I think Sony is going in the right direction trying to attract big budget games and funding projects like Astro Bot themselves, and have gotten really creative with the way VR is used on their system.
I'd say VR is here, it's cheap, effective, and I'd highly recommend PSVR.
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VR is already a (small) market in video games.
Yes it is. Also a small market for various simulators. Unfortunately VR is likely to remain a comparatively small market. It's very useful for a few niche applications but broader use cases for the technology are generally lacking and likely to remain so. That's not to bash the technology (I used to work in the industry so I'm a fan) but just to temper expectations. Some people have been expecting VR to be the Next Big Thing for the last 30+ years and the reality of it seldom is quite what people expect and the practical use cases have remained few.
AR is still not quite there. But that's why they target at particular industries at this point.
AR has FAR broader potential applications and you are right that it still has a ways to go. That said, AR is already in your hands via your smartphone. I use astronomy apps that help identify stars by putting labeled information on the screen about whatever I'm pointing the phone at. I've used measurement overlay and heads up display apps and there are games that interact with the real world. Google translate has AR features that replace text in one language with text in another in real time. It's a lot easier to envision AR applications as enhancements to existing technology than VR applications which will necessarily be new.
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He can afford it, claim the business expense and well, use it for porn after hours. That is, when not in a room full of executives wearing them while jumping up/down and waving their arms around as everyone tries flipping the pages on the virtual MS PowerPoint presentation demo. During intermission, when they stop for a bit, then Microsoft can get some footage and use it for marketing to sucker^H^H^H^H^H^Hexcutives at other corporations.
LoB
"Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
Yeah, I have much better uses for $3500, especially since it's a) from Microsoft, and b) useless without additional hardware, and c) it's $3500.
If people want good examples of AR, just look towards video games*. The landscape no longer doted with signage, or advertising. Going to a party and never forgetting names. Always knowing where the bathroom is. Playing PONG with an actual environment.
*And no, not in the mass shooting way either.
Microsoft had to create an entirely new etching system for the waveguides. It had to figure out how to direct light to the right place in the waveguides nearly photon by photon. “We are simulating every photon that comes from the laser,” Alam says. The light from the lasers isn’t just reflected; it’s split apart in multiple colors and through multiple “pupils” in the display system and then “reconstituted” into the right spot on the waveguides.
Sounds an awful lot like Magic Leap's approach.
And here's the problem with shining lasers into eyes. Which is why Intel's Vaunt was canceled.
https://www.kguttag.com/?s=%22laser+beam+scanning%22