Slashdot Mirror


Sony Officially Ends Production of PS Vita (polygon.com)

Sony has officially ended production of its PS Vita games console. The handheld console has been gradually phased out over the past few years -- and this weekend Sony announced it would be discontinuing the Vita's final two models. Polygon reports: Sony stopped regularly publicizing individual platform sales in its investor reports in 2013, so there are no official numbers for how the PS Vita sold over its seven-year lifespan. Estimates by third parties have placed it somewhere in the range of 10-15 million units.

Sony itself stopped making games for the Vita in 2015, and in 2018 ended the production of physical media games for the device. February was also the last month that the PlayStation Plus subscription service gave out games for the platform. The original PlayStation Vita (PCH-1000) launched in Japan on Dec. 17, 2011, and in North America on Feb. 15, 2012. A revised slimline model (PCH-2000) followed in 2013 and 2014.

43 comments

  1. So... piracy? by Anonymous Coward · · Score: 0

    Haven't been paying attention. Is it possible to play pirated games on the Vita? If so, I might be interested.

    1. Re:So... piracy? by noradninja · · Score: 1

      Yes. Assuming your firmware isn't 3.69 or 3.70 (the two most recent ones), its dead simple to softmod using H-Encore. And now there is a firmware downgrader (modoru) so you can roll it back to 3.65 and install a permanent CFW (Enso). There is an online repository for Vita/PSP/PS1 games for it (Pkgj) and another one for home-brew stuff like Quake 1/2/3, Retroarch (this thing is a beast for emulation), etc (HomebrewBrowser). Head over to r/vitahacks and check out the guides.

    2. Re:So... piracy? by Anonymous Coward · · Score: 0

      There is homebrew and CFW for the VITA, I haven't tried to play any pirated games on it yet though.

    3. Re:So... piracy? by Anonymous Coward · · Score: 0

      They're discontinuing the hardware... the software's gonna be hard to find soon. At that point, it should be considered fair game.

  2. So... build your own instead? by DontBeAMoran · · Score: 1

    Instead of trying to unlock a locked-down, DRM-infested console, why not just build your own? There's dozens of Raspberry Pi-based portable console projects out there to copy or to use as a starting point.

    --
    #DeleteFacebook
    1. Re:So... build your own instead? by iggymanz · · Score: 1

      because the good engaging games exist for the Vita, while your Pi will only have lame crap games. The vita is an appliance, users don't care if it's locked down or not, they lose nothing with it being locked down.

    2. Re:So... build your own instead? by Anonymous Coward · · Score: 0

      The only reason you ever get to play games like botw or mario odyssey on the go is because developers get to have that locked down ecosystem with a gigantic userbase that all have the exact same hardware. So fuck off with your same old lame ass wannabe rebel talking points, you pathetic neckbeard.

    3. Re:So... build your own instead? by wardrich86 · · Score: 1

      Pi's can't handle PSP emulation all that well. Also, it'd probably run you about the same cost if not more to hack up your own portable system.

    4. Re:So... build your own instead? by Anonymous Coward · · Score: 0

      instead of closed system, just use another closed system!

  3. It existed in the first place? by cascadingstylesheet · · Score: 2

    I must be out of the loop ...

    1. Re: It existed in the first place? by Anonymous Coward · · Score: 0

      Where do we lay the blame for this disaster?

    2. Re:It existed in the first place? by jellomizer · · Score: 1

      I remember some TV ads a while back for it, basically trying to go head to head, with mobile games on the iPhone and Android devices...

      It didn't fare well.
      My personal view it is because of the following (Not backed up by any facts)
      1. It wouldn't pass the "Mom, I need it!" test. Phones in comparison have the ability to be phone, and do productive things including to be able to call home with an emergency. Granted on your Phone Mom knows that you are going to be playing games on it 99% of the time, but at least the kid is thinking beyond just playing games.
      2. Casual Games are better fit for mobile devices (This includes how the DS is still kicking) Sony wants Serious Gamers, for those who leave the basement will go brooding on top of a building, and these types of games take some time to master, vs the causal game which are easy to learn and play. If you are going to be serious about gaming, you want a big TV with full sound.
      3. You probably already have a phone, you do not want to carry an other device for a single purpose. (Hence why I never used my Palm Pilot III)
      4. The quantity of games available. Phones have a number of games some of good quality which are cheap or free to play or need to go to some ads.
      5. Phone technology has improved rapidly. back in 2008 there was a 10 year lag between your mobile device and your PC, Today it is closer to 4 year lag. You Top of the line PC you buy today, will run on your cell phone in about 4 years. Games will only get better.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:It existed in the first place? by Anonymous Coward · · Score: 0

      Referring to the 3DS as the DS is kinda like calling a SNES a NES. Just sayin'.

    4. Re:It existed in the first place? by tepples · · Score: 1

      Phone technology has improved rapidly. back in 2008 there was a 10 year lag between your mobile device and your PC

      Input technology, not so much. Back in 2008, most phones not from Apple had physical buttons that could be used as game controls. Now the only physical buttons are system controls: suspend, home, and volume. This leaves the touch screen and accelerometer: good for point-and-click games, highly suboptimal for anything else. Clip-on controllers with a physical directional input and buttons exist, but they're bulky, and I haven't seen sales figures as to whether developers can rely on the existence of a user base.

    5. Re:It existed in the first place? by Anonymous Coward · · Score: 0

      Clip-on controllers with a physical directional input and buttons exist, but they're bulky, and I haven't seen sales figures as to whether developers can rely on the existence of a user base.

      At least emulators are almost guaranteed to support physical controllers.

      (Important note on emulators: if you feel lag, go to the settings and reduce the audio buffer.)

    6. Re:It existed in the first place? by barc0001 · · Score: 1

      > 3. You probably already have a phone, you do not want to carry an other device for a single purpose. (Hence why I never used my Palm Pilot III)

      Depends how well that other device can do the single purpose. I carry a 3DS around on my commute by transit because most mobile games either have the depth of a shallow puddle, or they want you to use touchscreen "joysticks" and buttons which is a universally terrible experience. Having tactile controls is a huge advantage for the 3DS, hence I will carry it around. The Vita has a disadvantage here though as the 3DS is small enough to easily toss in a jacket pocket, but the Vita is heavier and significantly larger.

      > Phones have a number of games some of good quality which are cheap or free to play or need to go to some ads.

      This is largely subjective. If your idea of fun is a puzzle game or clash of whatever, then the phone works fine and more power to you. The Vita's library does tend toward games you'd be invested in longer play periods so for a portable device that is not ideal.

    7. Re:It existed in the first place? by tepples · · Score: 1

      I haven't seen sales figures as to whether developers can rely on the existence of a user base.

      At least emulators are almost guaranteed to support physical controllers.

      But are there enough potential customers who bought a physical controller for emulator use and are willing to pay for native games that use the same controller? I'm asking how many buyers a developer of a game for Android+controller can reach through Google Play Store.

    8. Re:It existed in the first place? by Anonymous Coward · · Score: 0

      I'd lay the biggest blame on Sony pulling an Wii U. For a while, it seemed like every few months--it was really every year or two, but that's memory for you--Sony was released yet another redesign of the PSP and pushing it in commercials. The PS Vita came across as yet another redesign/update--they seemed to focus more on the OLED screen than anything else. I think it was specifically the PSP Go that felt like they were chasing (2)/(5) with the slide-out controller just like at the time were slide-out keyboards. Doubling down on their mistake, they made the PSTV which was sold more as a Steam Link for the PS3 than anything; that there was was a relatively short whitelist of support Vita games only made it abundantly clear that they felt the Vita hardware was a dead end only really useful for boosting sales of the PS3, not as a serious platform.

      One thing I'd point out is that (4) was not the issue. The Switch, 3DS, and DS all did well. It's funny because both the PSP and Vita were marketed as functionally portable consoles, a space the Switch did really well at. There are also a good many ports or emulation of PS1/PS2 games for the PSP and later Vita. I think what really killed the Vita in a lot of ways in the west was and still is the controversy of ecchi games, often depicting young looking anime characters. Those were in many ways the exclusive games that the Vita was known for, and that really makes you not want to spread word of mouth about it.

      As for me and many other people? I got a PSTV around the time henkaku hack was announced and PSTVs were still relatively cheap. With plugins to overcome the whitelist and include motion control with the DS3 most games are playable. I still totally avoid the ecchi games--unless you want to count Senran Kagura as it's a decent enough hack and slash. I really only originally got it for the PSP/PSX support--and I was really surprised they didn't pull another PSTV for the PS Classic--, but there a good many ports of indie titles that make it decently compelling on that front.

      Because of Sony (like Nintendo) releasing updates to block the exploits for these systems, I've been eagerly awaiting the news of the end of production of these devices. Sooner, rather than later, Sony will hopefully drop all support, and the known exploit for the latest firmware can be released so everyone with a Vita/PSTV can fully own their hardware without fear. It's a shame that the CPU isn't nearly as strong as people originally believed--the N3DS is arguably more powerful. It does make it less ideal as a general emulation platform. Still, having a high resolution PSP for the TV that may in the future be getting some even higher resolution patches is pretty awesome.

    9. Re:It existed in the first place? by DarkRookie2 · · Score: 1

      No. It would be more akin to call a GBA just a GB.
      SNES couldn't play NES game by just plugging it in. IIRC, the SNES was a bigger jump over the NES than the 3DS over the nDS

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    10. Re: It existed in the first place? by Anonymous Coward · · Score: 0

      A mobile phone in 4yrs with the graphics capability of a 2080ti and cpu performance of todays best? I dont think so. For one youll always be limited by heat, power and space constraints. There is absolutely no way youll be able to cut down the size of a 2080ti card into a tiny pcb board that can fit inisde a phone in 4years. You are dreaming.

  4. What games can a DIY console builder buy? by tepples · · Score: 1

    Instead of trying to unlock a locked-down, DRM-infested console, why not just build your own?

    One reason is that a console you have to build is unlikely to have a lot of notable* commercial games made for it, except perhaps dumping 8- and 16-bit game cartridges with a Retrode or dumping DOS games with a floppy drive and emulating them. For physical bulk reasons, it's less convenient to have to carry two handhelds, one for AAA games and higher-budget indie games and a second for amateur games and lower-budget indie games. It's as if PC users had to buy one laptop for Steam games and build a second for Itch.io games.

    There's dozens of Raspberry Pi-based portable console projects out there to copy

    Are there kits for these, or do you have to Dremel/3D print/etc. the chassis and controller yourself? And is there a community of other users of these projects who might be willing to purchase a copy of a video game designed for these projects?

    * I'm defining "notable" per Wikipedia: having "significant coverage in reliable sources that are independent of the subject". In the case of a video game, this probably means three reviews in well-known publications.

    1. Re:What games can a DIY console builder buy? by wardrich86 · · Score: 1

      The P3b+ is pretty solid. It can handle about everything up to (and including) the PS1.

    2. Re:What games can a DIY console builder buy? by Anonymous Coward · · Score: 0

      Not bad per se but we've played many of these NES, SNES etc. games or Genesis, Neo Geo, Game Boy back when doing it on a PC was somewhat exciting. Or on the original consoles the decade before.

    3. Re:What games can a DIY console builder buy? by tepples · · Score: 1

      By P3b+ I assume you mean Raspberry Pi 3B+. What case and what Raspberry Pi native games (not emulation) are any good? PlayStation Vita came with a case, and native games were available.

    4. Re:What games can a DIY console builder buy? by DarkRookie2 · · Score: 1

      Never gotten PS1 games to run well on a RPi.
      Anything else before that its good for.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    5. Re:What games can a DIY console builder buy? by DarkRookie2 · · Score: 1

      Its a Linux computer. It doesn't do games. Well. Some like solitaire, minesweeper, and the like.

      --
      http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
    6. Re: What games can a DIY console builder buy? by Anonymous Coward · · Score: 0

      Amiga racer is a game that has a native raspbian port

    7. Re:What games can a DIY console builder buy? by wardrich86 · · Score: 1

      Pi can't handle PSP games anyway, but this isn't really a thread about native games... Also, there are quite a few cases available to buy/print for mobile Pi units. In any case, your best bet is to run RetroPie for emulation. Nobody's buying a Pi for "native" games.

    8. Re:What games can a DIY console builder buy? by tepples · · Score: 1

      Then what should Pi emulator users use for "native" games?

    9. Re:What games can a DIY console builder buy? by wardrich86 · · Score: 1

      They'd be running emulators for retro games... not sure what I'm missing here. Why are we talking about "native" games?

  5. How well did Vita end up selling? by King_TJ · · Score: 1

    I'm much more of follower of computer-related things than game consoles.... but I remember checking out the Vita when it was new, because one of our kids wanted a portable system. (They wound up with one of Nintendo's offerings, which I suspect most kids did?) The Vita seemed like it was priced pretty high, and didn't have the compelling game selection to justify buying it, back then.

    I believe it had pretty decent specs and graphics capabilities .... but that's where I think they run into some issues with these portable consoles? Only the younger audience really sees the value in the hand-held consoles. (Correct me here if I'm way off-base, but this has been my observation.) It seems like they're most attractive to kids/pre-teens who don't drive yet and are liable to send a lot of time "captive" on road trips with their parents or what-not. Once you're a little older, you can just set up a superior system on your own LCD TV (like in a college dorm or apartment) and you're going to take your smartphone with you on the go ... not some pocket sized console. So .... price is a key factor here. Younger buyers can't get one unless it's priced low enough so it's a reasonable "ask" as a gift.

    1. Re:How well did Vita end up selling? by Anonymous Coward · · Score: 1

      I still have an original model Vita and only ended up buying maybe 5 or 6 games for it. Persona 4 Golden, Zero Escape, Steins;Gate, a few others.

      A year ago I jailbroke it and brought over all my PSP games because it was easier than finding reliable replacement batteries for my PSP.

      There were two major issues, IMO -

      1) Expensive proprietary memory cards. Sony likes doing this shit. They should stop.

      2) It seemed like part of the issue was Sony wasn't as gung-ho about pushing the Vita as a viable platform in North America. Awhile back (maybe like in 2013) they made a thing about how it was going to be an attractive option for folks who want to play RPGs, and initiative did not produce any memorable titles that I can recall. Persona 4 Golden was coming anyway, but was there anything else? Total popcorn fart.

      Seems like the platform did relatively well in Japan though.

    2. Re:How well did Vita end up selling? by Anonymous Coward · · Score: 1

      It went up against Nintendo DS AND the PS4 (yes Sony competed against itself) as a portable game system. DS killed it as a portable because no one wanted to make games for a system that was so locked down and it wasn't very good as a portable version of the PS4. Along came Switch and that was it.

      My kid has one, but he is a hardware hacker and turned the thing into an open platform portable console which is what it should have been in the first place.

      Ah, Sony. You will never learn

    3. Re:How well did Vita end up selling? by Anonymous Coward · · Score: 0

      Nintendo DS? I mean I guess the DS was still around when the Vita was launched... but are you talking about the 3DS? Referring to that console as a DS is a bit like referring to a SNES as a NES.

    4. Re:How well did Vita end up selling? by Anonymous Coward · · Score: 1

      > 2) It seemed like part of the issue was Sony wasn't as gung-ho about pushing the Vita as a viable platform in North America.

      They were. Until the sales in the US (and Europe by proxy) were luke-warm and developers weren't jumping on it like they did the PSP.

      There was no Grand Theft Auto titles for it, compared to the THREE! (2 3D, 1 2D a la GTA1-2) GTA titles that Rockstar made for the PSP.

      The Proprietary memory cards were an issue, yes. A huge one, but the lack of western developer support (even from Sony themselves!) killed it for anyone that isn't into Japanese moe-filled titles.

      The 3DS had far better third party support, for instance.

    5. Re:How well did Vita end up selling? by Anonymous Coward · · Score: 0

      Yes. My bad. One point for you!

    6. Re:How well did Vita end up selling? by The1stImmortal · · Score: 1

      Nintendo DS? I mean I guess the DS was still around when the Vita was launched... but are you talking about the 3DS? Referring to that console as a DS is a bit like referring to a SNES as a NES.

      Given the 3DS is backwards compatible to the DS (mostly), no it's not.

  6. Form-factor / Power by DrYak · · Score: 1

    why not just build your own?

    Because cramming a decent amount of processing power in small form-factor requires some engineering skills and a decent manufacturing capability.

    There's dozens of Raspberry Pi-based portable console projects out there to copy or to use as a starting point.

    But they'll end up:
      - being less powerful
      - larger (hard to fit all the raspberry pi ports into such a thin shell)
    - or require you to desolder every single connector off the RPi3+B board and completely rethink its thermal management (the RPi3+B uses every single metal part as thermal sink. That include the large network and USB connector. That's why the RPi3+A is clocked slower: less metal to dump heat out) You'd need e.g.: to construct your home-made portable's body out of metal and use it as a giant heatsink.
    - or you'll have to fall back to a much less powerfull Rpi Zero.

    Having a convenient form factor is one of the reason while rooting somewhat recent commercial brand-name portable consoles is nearly as interesting as contructing home-made ones out of RPis
    (And that's ignoring some extra hardware gimmick that the commercial might feature, like Nintendo (New- / regular-) 3DS' auto-stereoscopic screen).

    Well that's of course for *recent* commercial portable console.

    The original Gameboy's case could probably host 2 RPi boards on its own.

    And by now, the SEGA GameGear and even SEGA Nomad are larger than the necessary hardware to emulate those close to perfection (Titan Overdrive 2 being the sole exception) - unlike all the crappy emulators that AtGames have been spitting out under licensed SEGA brand.

    (And speaking of hardware, thanks to modern-ish processes, the original SEGA hardware found in consoles as Genesis/Megadrive/Nomad itself has been shrunk to the point of a single chip, so you can fit the whole console into a single cartridge Super Gameboy-style. Look for RetroGen).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  7. Lots of negativity in this thread by WolfgangVL · · Score: 3, Interesting

    So I'll gush a little about my Vita.

    I bought the Vita to replace the aged but thoroughly hacked PSP that had been my only entertainment for a year in Afghanistan. Soon, the exploits had been found, a damn near perfect PSP emulator was rigged up and sideloaded, and the Vita became a complete replacement for the earlier device.

    Everybody loves the Nintendo handhelds, and they are great- but the PSP and the Vita are the best of their generation IMO. Both systems seem to be designed for people with much smaller hands than me, but with a proper grip, the controls are smooth and perfect. As close to a real controller as a handheld can get. I can't say that for any of the other handhelds.

    The device is just capable. Stream your PC games from our desktop system upstairs? No Problem. Remote control your PS4 from your front porch? Too easy. Enjoy a nice movie on the sexy OLED screen? Why not.

    Then there is the "Hacking" scene. It's quite the rabbit hole. It's hard to keep all of the exploit methods and firmware versions straight for the Vita, but it has the pretty neat payoff of blowing the system wide opened. This enabled the use of microSD cards instead of the low-capacity expensive Sony card, and suddenly you can carry pretty much the entire playstation library around in your pocket. It's a shame though, as it's the same for the Vita library, and I'm certain it's the piracy this enables that killed the system in the long run. It really is a tragedy.

    I've built the Pigrrl handheld and loaded it up. I was sure that would be the one to take my Vitas place. It was a fun build, but at the end of the day, compared to the Vita, the screen is kinda shitty, the controls are clicky, and the interface gets harder to use the more games you put on it, it's less comfortable, and it just cant do as much.

    I'm fairy certain the Vita represents the last of the really great standalone offline portable consoles.

    --
    You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
    1. Re:Lots of negativity in this thread by Anonymous Coward · · Score: 0

      The users got the message that cloud gaming was a bad idea, and rejected consoles that were billed as providing this. They still bought the ones that claimed to be physical media, and got cloud gaming anyway.

    2. Re:Lots of negativity in this thread by Anonymous Coward · · Score: 1

      So in other words once you were able to hack it and turn it into something else, it became useful.

      Can't imagine why these things didn't take off in the mainstream...

    3. Re:Lots of negativity in this thread by rsmith-mac · · Score: 1

      As another launch Vita owner, I want to chime in with my thoughts as well.

      While I wouldn't necessarily gush over the Vita quite as much as the Parent, it was a solid portable console. Sony made a lot of good technical decisions in building it: a reasonably performant SoC with a DX9-class GPU, Wide I/O memory to feed the damn thing (you won't see Wide I/O memory very often), a surprisingly good D-pad, twin sticks(!), and a fairly hefty battery, all in a good form factor a bit over 5 inches.

      Sony's poorer technical decision was to use proprietary memory cards. I do get the security argument - and unlike the PSP, it really did take a while to break into the Vita to pirate Vita games - but even ignoring for the moment the impact on costs, Vita memory cards were always just weirdly slow. Meanwhile the inclusion of the rear touchpad will be the console's "one weird feature" that gets ignored, though the front and rear cameras are a close second. I'm also not sold on the OLED display, as it had mura issues and it looks like Sony got screwed over a bit on power consumption.

      If we're just talking about hardware, it's definitely superior to the Nintendo 3DS. Nintendo bet on 3D, and while that bet didn't necessarily flop, it didn't help move the handheld; the strong sales of the 2DS are a testament to that. The problem with 3D being that it was a decent chunk of the 3DS's BoM, which meant Nintendo had to cut back elsewhere. Particularly, their PICA200 GPU was essentially DX7-class (no pixel shaders) at a time when even phones were starting to get DX9-class GPUs. And at the risk of going on a wild tangent here, pixel shaders dramatically alter how game development works, so the 3DS was distinctly behind the times and games developed for it had to follow a workflow that overlapped very little with modern games on any other console. The Vita, on the other hand, was for most practical purposes a smaller, portable version of a then-modern gaming consoles.

      At any rate, Sony's real folly was on the software side of matters. The company drank a bit too much of their own kool-aid, and as a result took the portable PS3 thing a bit too literally. New games developed for the console were a mixed bag, both from a technical and gameplay perspective. The mixed bag from a technical perspective was because Sony would have devs focus on image quality over performance, which lead to boneheaded moves like publishing a Wipeout game (very fast futuristic racer) that only ran at 30fps. And then the company also ported over some older games to fill out the game library, which is a reasonable thing to do, but they again wanted to emphasize portable PS3 by porting actual PS3 games, which the console simply didn't have the performance to run. The single worst offender here was the God of War Collection: rather than porting over the original PS2 games, Sony ported over the PS3 remasters, thereby ensuring that the poor Vita couldn't even properly play what was at its core a PS2 game.

      Meanwhile from a creative perspective, too many of Sony's first-party games were big, console-style games. The Uncharteds and Killzones where you'll sit down and knock out a chapter or two in a couple of hours. This is neat in theory because these kinds of big games couldn't be done on the DS/PSP. But it doesn't work very well with the pick-up-and-go nature of a portable console. Basically Sony underinvested in more traditional portable games; so they had great big games, but the Vita was the wrong device to play them on. And at that point, you may as well own a PS3 if you want to play those games.

      Unsurprisingly, the highest rated games on Metacritic tend to come from 3rd party developers. Persona 4 Golden, Rayman Origins, Velocity, Hotline Miami, etc. Sony's only real "win" here was LittleBigPlanet, which is also one of the only real AAA portable-style games that Sony backed. And all of these are great games, but none of them was going to be attractive enough to move the system. Sony never found its Pokemon, and the overall w

  8. Lumines: Electronic Symphony by Anonymous Coward · · Score: 0

    The only game I'll ever miss on Vita. Too bad it's rather unlikely to get ported elsewhere.