Sony Officially Ends Production of PS Vita (polygon.com)
Sony has officially ended production of its PS Vita games console. The handheld console has been gradually phased out over the past few years -- and this weekend Sony announced it would be discontinuing the Vita's final two models. Polygon reports: Sony stopped regularly publicizing individual platform sales in its investor reports in 2013, so there are no official numbers for how the PS Vita sold over its seven-year lifespan. Estimates by third parties have placed it somewhere in the range of 10-15 million units.
Sony itself stopped making games for the Vita in 2015, and in 2018 ended the production of physical media games for the device. February was also the last month that the PlayStation Plus subscription service gave out games for the platform. The original PlayStation Vita (PCH-1000) launched in Japan on Dec. 17, 2011, and in North America on Feb. 15, 2012. A revised slimline model (PCH-2000) followed in 2013 and 2014.
Sony itself stopped making games for the Vita in 2015, and in 2018 ended the production of physical media games for the device. February was also the last month that the PlayStation Plus subscription service gave out games for the platform. The original PlayStation Vita (PCH-1000) launched in Japan on Dec. 17, 2011, and in North America on Feb. 15, 2012. A revised slimline model (PCH-2000) followed in 2013 and 2014.
Haven't been paying attention. Is it possible to play pirated games on the Vita? If so, I might be interested.
Instead of trying to unlock a locked-down, DRM-infested console, why not just build your own? There's dozens of Raspberry Pi-based portable console projects out there to copy or to use as a starting point.
#DeleteFacebook
I must be out of the loop ...
Instead of trying to unlock a locked-down, DRM-infested console, why not just build your own?
One reason is that a console you have to build is unlikely to have a lot of notable* commercial games made for it, except perhaps dumping 8- and 16-bit game cartridges with a Retrode or dumping DOS games with a floppy drive and emulating them. For physical bulk reasons, it's less convenient to have to carry two handhelds, one for AAA games and higher-budget indie games and a second for amateur games and lower-budget indie games. It's as if PC users had to buy one laptop for Steam games and build a second for Itch.io games.
There's dozens of Raspberry Pi-based portable console projects out there to copy
Are there kits for these, or do you have to Dremel/3D print/etc. the chassis and controller yourself? And is there a community of other users of these projects who might be willing to purchase a copy of a video game designed for these projects?
* I'm defining "notable" per Wikipedia: having "significant coverage in reliable sources that are independent of the subject". In the case of a video game, this probably means three reviews in well-known publications.
I'm much more of follower of computer-related things than game consoles.... but I remember checking out the Vita when it was new, because one of our kids wanted a portable system. (They wound up with one of Nintendo's offerings, which I suspect most kids did?) The Vita seemed like it was priced pretty high, and didn't have the compelling game selection to justify buying it, back then.
I believe it had pretty decent specs and graphics capabilities .... but that's where I think they run into some issues with these portable consoles? Only the younger audience really sees the value in the hand-held consoles. (Correct me here if I'm way off-base, but this has been my observation.) It seems like they're most attractive to kids/pre-teens who don't drive yet and are liable to send a lot of time "captive" on road trips with their parents or what-not. Once you're a little older, you can just set up a superior system on your own LCD TV (like in a college dorm or apartment) and you're going to take your smartphone with you on the go ... not some pocket sized console. So .... price is a key factor here. Younger buyers can't get one unless it's priced low enough so it's a reasonable "ask" as a gift.
why not just build your own?
Because cramming a decent amount of processing power in small form-factor requires some engineering skills and a decent manufacturing capability.
There's dozens of Raspberry Pi-based portable console projects out there to copy or to use as a starting point.
But they'll end up:
- being less powerful
- larger (hard to fit all the raspberry pi ports into such a thin shell)
- or require you to desolder every single connector off the RPi3+B board and completely rethink its thermal management (the RPi3+B uses every single metal part as thermal sink. That include the large network and USB connector. That's why the RPi3+A is clocked slower: less metal to dump heat out) You'd need e.g.: to construct your home-made portable's body out of metal and use it as a giant heatsink.
- or you'll have to fall back to a much less powerfull Rpi Zero.
Having a convenient form factor is one of the reason while rooting somewhat recent commercial brand-name portable consoles is nearly as interesting as contructing home-made ones out of RPis
(And that's ignoring some extra hardware gimmick that the commercial might feature, like Nintendo (New- / regular-) 3DS' auto-stereoscopic screen).
Well that's of course for *recent* commercial portable console.
The original Gameboy's case could probably host 2 RPi boards on its own.
And by now, the SEGA GameGear and even SEGA Nomad are larger than the necessary hardware to emulate those close to perfection (Titan Overdrive 2 being the sole exception) - unlike all the crappy emulators that AtGames have been spitting out under licensed SEGA brand.
(And speaking of hardware, thanks to modern-ish processes, the original SEGA hardware found in consoles as Genesis/Megadrive/Nomad itself has been shrunk to the point of a single chip, so you can fit the whole console into a single cartridge Super Gameboy-style. Look for RetroGen).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
So I'll gush a little about my Vita.
I bought the Vita to replace the aged but thoroughly hacked PSP that had been my only entertainment for a year in Afghanistan. Soon, the exploits had been found, a damn near perfect PSP emulator was rigged up and sideloaded, and the Vita became a complete replacement for the earlier device.
Everybody loves the Nintendo handhelds, and they are great- but the PSP and the Vita are the best of their generation IMO. Both systems seem to be designed for people with much smaller hands than me, but with a proper grip, the controls are smooth and perfect. As close to a real controller as a handheld can get. I can't say that for any of the other handhelds.
The device is just capable. Stream your PC games from our desktop system upstairs? No Problem. Remote control your PS4 from your front porch? Too easy. Enjoy a nice movie on the sexy OLED screen? Why not.
Then there is the "Hacking" scene. It's quite the rabbit hole. It's hard to keep all of the exploit methods and firmware versions straight for the Vita, but it has the pretty neat payoff of blowing the system wide opened. This enabled the use of microSD cards instead of the low-capacity expensive Sony card, and suddenly you can carry pretty much the entire playstation library around in your pocket. It's a shame though, as it's the same for the Vita library, and I'm certain it's the piracy this enables that killed the system in the long run. It really is a tragedy.
I've built the Pigrrl handheld and loaded it up. I was sure that would be the one to take my Vitas place. It was a fun build, but at the end of the day, compared to the Vita, the screen is kinda shitty, the controls are clicky, and the interface gets harder to use the more games you put on it, it's less comfortable, and it just cant do as much.
I'm fairy certain the Vita represents the last of the really great standalone offline portable consoles.
You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
The only game I'll ever miss on Vita. Too bad it's rather unlikely to get ported elsewhere.