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After 40 Years 'Dungeons & Dragons' is Suddenly Popular (cnbc.com)

CNBC reports Dungeons and Dragons "has found something its early fans never expected: Popularity." The days of hiding away in a basement rolling dice and playing "Dungeons and Dragons" in darkness is over. More than 40 years after the first edition of "Dungeons and Dragons" hit shelves, video platforms Twitch and YouTube are leading a renaissance of the fantasy roleplaying board game -- and business is booming. "DnD has been around for 45 years and it is more popular now than it has ever been," said Greg Tito, senior communications manager, at Wizards of the Coast. In each of the last five years, sales of "Dungeons and Dragons" merchandise has grown by double digits.

The company, owned by toymaker Hasbro, attributes this massive sales boom to the launch of the fifth edition of the game in 2014 and to "Critical Role," a weekly show on live streaming video platform Twitch that features voice actors from TV shows and video games playing "Dungeons and Dragons...." "When a new edition for a game like this releases, there is that flurry of activity, people get really excited about it and then, historically, that excitement has waned," he said. "The fifth edition has completely blown that model out of the water. With the release in 2014, it has grown and only continued to grow. Every kind of statistical model we've been able to to use from the history of 'Dungeons and Dragons' has been broken at this point. So, we are in uncharted territory...."

"Critical Role" has become so popular that when it launched a Kickstarter last week to create an animated special based on the characters from the first campaign, it was funded within one hour. The team behind the web series had wanted $750,000 to fund the endeavor. With 33 days remaining in the crowdfunding campaign, "Critical Role" has raised more than $7.3 million from 53,000 backers.

It is now the most-funded film/video project in Kickstarter history.

Over the years Dungeons & Dragons -- and the people who played it -- have usually been played for laughs in TV sitcoms like Freaks and Geeks, several episodes of Community, and an episode of Big Bang Theory with William Shatner, Joe Manganiello, Kevin Smith, and Kareem Abdul-Jabbar.

182 comments

  1. D & D could be very addictive by Anonymous Coward · · Score: 0

    I was amongst the first wave of D&D players.

    I was lucky. I used it as a 'getaway tool' whenever I got stuck in my other mental endeavor, such as programming

    Some of those who played D&D were not. They were kinda like addicted to it --- much like the millennials addiction on social media.

    1. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      D&D is and forever will be, the better of PUBG or any other video game.

    2. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      Games like baseball, basketball, football and soccer will never catch on. Who wants to play the same map every game? They don't even have any interesting terrain features. Four white boxes? Two hoops? Two big tuning fork hoops? A square hoop with a net at either end?

      Lame.

    3. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      Some of those who played D&D were not. They were kinda like addicted to it --- much like the millennials addiction on social media.

      So not at all addicted, and instead reflective of their own social problems which would manifest regardless of their chosen activities.

    4. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      No, addicted.

    5. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      At least it's not drugs?

    6. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      Right, no addiction.

    7. Re:D & D could be very addictive by Darinbob · · Score: 1

      The thing is, almost immediately after introduction, people started coming out with better role playing game systems. I'm surprised that the class and level based system is still so dominant over point based and more free form systems.

    8. Re: D & D could be very addictive by Anonymous Coward · · Score: 0

      I have a deep desire to play GURPS again. I doubt I have the time to commit all the books to memory a second time.

  2. Summary and article say 45 years by Antique+Geekmeister · · Score: 1

    I can attest that it's been 45 years. I can remember the original Blackmoor and Grayhawk books being used by a gamemaster at a local game store. Part of the original fun of the game was the gamemasters, trying to juggle the maps and adventures to create a narrative and the players taking that narrative to places the gamemaster had never envisioned.

    1. Re: Summary and article say 45 years by Anonymous Coward · · Score: 0

      You must be the king chief of the Nevatouchedaboobie tribe by now!

    2. Re:Summary and article say 45 years by thomst · · Score: 1

      Antique Geekmeister reminisced:

      I can attest that it's been 45 years. I can remember the original Blackmoor and Grayhawk books being used by a gamemaster at a local game store. Part of the original fun of the game was the gamemasters, trying to juggle the maps and adventures to create a narrative and the players taking that narrative to places the gamemaster had never envisioned.

      Blackmore? Greyhawk?

      Hell, I still have my original, white-box set of the three brown pamphlets!

      Come to that, I still have my velo-bound copy of the Chainmail rules ...

      (Posting as AC only so as not to undo prior upmods in this thread.)

      --

      Check out my novel ...

      --
      Check out my novel.
    3. Re:Summary and article say 45 years by thomst · · Score: 1

      Damn - I forgot to check the "post Anonymously" box.

      My bad ...

      --
      Check out my novel.
    4. Re:Summary and article say 45 years by Antique+Geekmeister · · Score: 1

      Please, excuse my jealousy. I've only kept a few of my old gaming materials, in a box of beloved personal memorabilia. It's brought back lessons of knowing what to invest your very limited starting money in, and working with parties you could rely on to have other essential tools. Those lessons were invaluable later in scrums and in project planning for work.

    5. Re: Summary and article say 45 years by Scarletdown · · Score: 1

      Were they at war with the Nevertappedatail tribe?

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      This space unintentionally left blank.
    6. Re:Summary and article say 45 years by Hognoxious · · Score: 2

      Terrible roll, man.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:Summary and article say 45 years by rtb61 · · Score: 1

      So in reality, it is NOT about the game, it is about the social interaction. So in an age of digital interactions and complex gaming, the old social games no longer sell and new versions are taking precedence. In this case improve role playing with a story built by the board game and the players acting it out to the best of their combined abilities.

      Is there anything else in that, not really, probably that social gaming system has room to expand, especially in the current digital gaming market, people like the complex games but they aren't social, so a social complex board game becomes much more popular.

      Wizards of the coast are pretty skanky and manipulate children with the card gambling packs, you have to gamble to win, buy card lottery packs. Reality in this case, they will lose market share as they run into more competition in the market place.

      --
      Chaos - everything, everywhere, everywhen
  3. Nice by JaredOfEuropa · · Score: 1

    an animated special based on the characters from the first campaign

    Sounds like HarmonQuest, a (partly) animated live D&D series by Dan Harmon (the Community guy). That project was a bit hit-and-miss, some of the guest roleplayers were brilliant (they invited a different one for each episode) while others didn't work out so well. Still, worth watching if you're into that sort of thing. I hadn't heard of Critical Role, I'll have to go watch that now...

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  4. It's a niche product that now is accessible by GrandCow · · Score: 5, Informative

    I've wanted to play D&D for 20 years, but have never been in a location where a local group was within a reasonable driving distance.

    I know roll20.net has been around for some time, but for someone that has literally never been able to even watch a game, watching sessions on twitch are an amazing introduction. It's great to be able to watch and see just how people interact with each other when you're an absolute beginner.

    Also: D&D is just group storytelling. Sometimes you just want to watch and enjoy the story playing out.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    1. Re:It's a niche product that now is accessible by Anonymous Coward · · Score: 0

      Also: D&D is just group storytelling.

      It can be, but not always. Most of the time it is participating in creating a story, but if you have a strong GM/DM it won't be the group that does the storytelling, they are only in it for the ride.

      Sometimes you just want to watch and enjoy the story playing out.

      And sometimes you want to know what was happening around the corner. You know the one where the cameramen never peeked?

    2. Re:It's a niche product that now is accessible by Anonymous Coward · · Score: 0

      Play online. It's now reasonably possible to meet with other people online and game.

    3. Re:It's a niche product that now is accessible by MightyMartian · · Score: 3, Insightful

      I wouldn't call that a strong GM/DM, I'd call that a shitty GM. A good GM rolls with the punches when players go off script.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    4. Re:It's a niche product that now is accessible by rickb928 · · Score: 1

      I've been playing an online DnD knockoff for 30 years. What comes around...

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    5. Re:It's a niche product that now is accessible by Tom · · Score: 1

      A brilliant GM, meanwhile, is at his best exactly when players go off the script.

      I have so many fond memories of the gaming evenings I had where no script even existed. Many times we came to the gaming evening not even knowing who would be the GM that night.

      If you have a group of people who first and foremost want to enjoy the game, and understand that it's a cooperative effort to create a story, you don't even need a script. Players will volunteer their ideas, enjoy whatever you make up, and not purposefully look for holes in the story that was just invented on the fly and by that fact alone will, of course, be full of holes.

      That is where pen&paper RPGs are actually very similar to improv theatre. The first goal of everyone is to keep things flowing, and to patch over instead of exploiting points where it could break.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:It's a niche product that now is accessible by joe_frisch · · Score: 1

      A good GM is one that makes the game fun for that particular group of players. What "fun" consists of varies with the group. Some like story telling. Some like tactics on a well defined rules base. Some like exploring interesting social and ethical dilemmas. Some like a chance to be completely free of all social constraints.

      Its a game - so people should enjoy whatever sort of play that they like

    7. Re:It's a niche product that now is accessible by Darinbob · · Score: 1

      Running a D&D game in college the group comes across a gnome in the tunnels, and I am completely improvising. "What's he doing?", "he's digging a tunnel", "I ask him what he's digging it with", "he says he's digging it with his thpoon". "What's a thpoon?" they ask and the gnome says "a thpoon, you know, what you eat thoup with."

      So over 30 years later, my friends still remember this gnome with a lisp even if they don't remember much of the other stuff.

    8. Re:It's a niche product that now is accessible by apoc.famine · · Score: 2

      The last couple of groups I've played with would sit down and talk through why that hole existed, and come to consensus on it, then move on.

      "If it was a dead-end alley, how could he have escaped from the guards?"
      "He must have given them a sign they recognized."
      "Ok, but who is so powerful that the guards wouldn't risk arresting them?"
      "Sounds like the Merchant Guild, or maybe a member of the Royal family."
      "Why not both?"
      "Ok, so why the hell would he be there in the first place?"
      "Guess we'll just have to find out."

      As a GM, I'm rarely vested in the minor details. I spend most of my time framing the large picture, hammering out bigger structural pieces that serve as the foundation of the story. What are the rules of the kingdom, and who enforces them? Who is the kingdom at war with, who do they trade with, what's the political 101. Then I work with (and largely let) the PCs to fill in all these interesting details, which make the story what it is.

      So now we've got a member of the Royal family slinking around in the shadows, and the guards won't touch him. Sounds to me like that's a plan by the king's second son to kill off his father and brother and take the throne.

      Did I plan on this? Nope. All I had was a guy escaping from incompetent guards as a bit of flavor text, and the PCs created a story of Royal shenanigans based off that. Then I took that and put an evil twist on it, and now the PCs are going to find the town in lock-down as the king tries to find the traitors who killed the crown prince and almost killed him. That's going to impact trade with the neighbors, and that's going to upset the local economy, and now pubs are running out of ale and people are getting angry at the king, and there's a black market springing up to get goods into the city and the PCs are getting caught up all of this crap.

      All because they took some flavor text about incompetent guards and built their own story on it, and I had structural components in place already I could consider reacting based on what they were proposing.

      --
      Velociraptor = Distiraptor / Timeraptor
  5. We started weekly sessions by Anonymous Coward · · Score: 0

    We call it dungeons and dinner. They're short sessions but we try to be efficient about it during encounters. Roll attack dice and damage dice simultaneously to save time.

  6. Stranger Things by bstarrfield · · Score: 4, Informative

    D&Ds resurgence has also been helped by its role in the Netflix series Stranger Things, where the heroes are quite distinctly fans of the game.

    --
    /* Dang, I can't type that well. */
    1. Re:Stranger Things by Hognoxious · · Score: 2

      My first suspicion was that it's hipsters and in a few months they'll have found something else to be annoying about.

      It was probably right, wasn't it?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:Stranger Things by Anonymous Coward · · Score: 0

      Yes, my kids asked to play after it became popular at school because of the series "Stranger Things". The Twitch/Youtube presence and release of 5th edition had little to do with it; in our specific town. This series also led to interest and a little re-surge in retro-video games (8 bit). Flannels, riding bikes and playing in the woods also spiked a little.

  7. Now for the hobby to be popular by Dracos · · Score: 1

    Since the release of third edition in 2001, D&D and its derivatives have increasingly dominated the market. Tabletop roleplaying is now such a monoculture that much better games only garner interest in a small fraction of players.

    D&D may be emblematic of RPGs, but is far from representative.

    1. Re:Now for the hobby to be popular by Anonymous Coward · · Score: 0

      ALL HAIL KING TORG!!!!!

    2. Re:Now for the hobby to be popular by Anonymous Coward · · Score: 0

      Since the release of third edition in 2001, D&D and its derivatives have increasingly dominated the market. Tabletop roleplaying is now such a monoculture that much better games only garner interest in a small fraction of players.

      D&D may be emblematic of RPGs, but is far from representative.

      Posting AC because I've already modded some people up, and decided you don't really deserve to be modded down, but had to post because it doesn't seem like you've actually been looking at what has been going on since 2001. D&D may dominate the market, but it is hardly a monoculture. Besides all the pure story games out there, there are tons of well known system (among RPGers anyway) that are far from being a D&D derivative. Powered by the Apocalypse (after the first game to use it Apocalypse World) is a big one. Fate and Savage Worlds are used for a pretty large selection of games and concentrate on being much more dramatist playstyle than D&D. Then there are other games like Dogs in the Vineyard, Durance, Burning Wheel, etc. There's never been a larger selection of different types and styles of RPGs and they're all pretty much equally available online and include all the old favorites too as PDF is where the gaming world has gone.

  8. D&D v3+ by Anonymous Coward · · Score: 2, Insightful

    Was nothing like previous iterations of the game. They already slash and burned or totally remade the former gameworlds popular enough to warrant republishing (Look at Dark Sun for instance.... Tieflings? Really? What is this, an SSI Dark Sun CRPG?)

    Versions 4 and 5 remade D&D even further. The game that is popular today is nothing like the game that nerds played anywhere from 25 to 45 years ago. Same with most of the other RPGs that have seen a surge in popularity. It was the dumbing down of the games that made them popular. Pandering to the masses sells, but it also loses you the most devout followers, who will still buy from you 10-20 years on, when the rest have lost interest and moved on to the socially acceptable game of the year.

    Personally after Battletech, Star Wars, Shadowrun, D&D, and a few others all broke my characters or equipment with their 'new editions', I finally threw up my hands, and with many thousands invested gave up on RPGs. The ones we played as a kid when we couldn't afford books were more fun, and if the rules don't matter anyway, there is no reason to play an RPG with rules, instead of just having an impartial GM/DM/ETCM decide if you succeed or fail and use sensible internally consistent dynamics to decide if your gambit succeeds or fails.

    Sadly the markets, both nerd and plebs, find hard rules more reassuring and the opportunity to brag about their character compared to another's, even though it is based on a house of cards that changes every few years as the companies decide they aren't making enough money off new sourcebooks and need to rewrite the rulebooks YET AGAIN, leading to a new set of sourcebooks which may or may not cover all your favorite items, equipment, and game worlds, plus any expansion rulebooks that are no longer consistent thanks to their rule changes in the core books.

    It's not altogether unlike C++98 vs C++11.

    1. Re:D&D v3+ by mark-t · · Score: 5, Informative

      You know that you can still buy pdfs of the old rules, right?

      Out of print does not mean that you can't play it anymore or that you cannot introducce new players into the game.

      I still play 1st edition, personally.

    2. Re:D&D v3+ by Mashiki · · Score: 1

      Tieflings come out of the Planescape setting dating back to the mid-90's, there was already some cross-over stuff since demons, devas and extra planar beings already hopped into the FR setting. The whole thing of it gets pretty screwy especially with the spell plague, partial collapse of realms into the FR universe and the near destruction of all planes of existence.

      BT and Shadowrun had nothing on the gigantic clusterfuck surrounding Warhammer: Fantasy, the effective "fuck you" by gamesworkshop and then 're-releasing' it into Warhammer Age of Sigmar and telling the fanbase to go pound sand if they didn't like it. 3D printers sure became popular in some of the WH:F groups.

      --
      Om, nomnomnom...
    3. Re:D&D v3+ by subie · · Score: 0

      My gaming group has been together since 1981 and we continue to play 2nd edition only. We've spent years designing our rules around 2nd edition and after looking at later editions we simply were not impressed. Forgotten Realms is our world and always will be.

    4. Re:D&D v3+ by WolfgangVL · · Score: 1

      Your forgetting the only 2 rules that actually matter. They are present in every edition. Usually on the first page.

      1. Have fun
      2. The DM is always right.

      You're an elitist. I bet your real proud of the cassette tapes and VHS library too.

      --
      You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
    5. Re: D&D v3+ by Anonymous Coward · · Score: 2, Insightful

      Rules aside, Forgotten Realms is the default setting for 5th Edition.

    6. Re:D&D v3+ by Anonymous Coward · · Score: 0

      I suppose by First Edition, you mean the classic, Efreeti on the DM Guide, the light blue Monster Manual, the two thieves stealing a gemstone eye on the Players Handbook?...that set of rules, mostly written by E. Gary Gygax. In the late 70's, all the books came in one smallish white box, and that was the FIRST edition of D&D. What we played next was AD&D... Advanced D&D.. Now that I think about it, they called what came after 2nd edition, right? But it was 3rd!

      Similarly, I haven't played but an off one-shot game since the early 90's, but just recently I;ve got back into the RPG world with a steady weekly game. We play Numinera. I love it.

    7. Re:D&D v3+ by pnutjam · · Score: 1

      yeah, I smell a rules lawyer...

      If you can't recover your game once your party slaughters the everyone in a tavern and fights their way out of the city, your not a real Dungeon Master.

  9. Re:Washed Through By The Mainstream by serviscope_minor · · Score: 3, Insightful

    Yep what D&D deserately needs is to keep out anyone new who might be interested. Don't worry I won't be joining your game group.

    --
    SJW n. One who posts facts.
  10. The days of D&D being cool are over by Anonymous Coward · · Score: 0

    I don't want to play D&D with Al Bore and Hitlary Clinton. There used to be this thing called a "counterculture" back when Nixon was in office. Everything counter to the mainstream view is now considered "extremist" though. So D&D sux... and there's no point smoking weed either.

    1. Re:The days of D&D being cool are over by Anonymous Coward · · Score: 0

      I consider willful ignorance as extremist, and there's a lot of that going on, including Trump supporters.

  11. Played it once by Anonymous Coward · · Score: 0

    jr high in the late 70s. Boring then and probably still boring today. Go outside white people and get healthy.

    1. Re:Played it once by Scarletdown · · Score: 1

      Or how about a balanced mix of both and more instead of having to choose just one?

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      This space unintentionally left blank.
  12. Probably caused by Magic by Maelwryth · · Score: 3, Informative

    A couple of months back I ran a group through the 5th edition starter set. All long time Magic players and had always wanted to play DnD but had never run into a Dungeon Master. Lots of fun and they were fantastic at playing characters instead of just for points.

    --
    I reserve the write to mangle english.
    1. Re:Probably caused by Magic by Anonymous Coward · · Score: 0

      Magic singles have gotten out of control to the point where you have to take out a second mortgage to afford to play the kinds of formats people liked historically, so it makes sense that they may migrate to a cheaper hobby.

  13. Re:Washed Through By The Mainstream by DNS-and-BIND · · Score: 1

    You scoff but it's true. So many wonderful subcultures have been culturally appropriated and destroyed by mainstream invasion. Remember that white girl who wore the Chinese dress to prom?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  14. Marilyn Manson on D&D by DNS-and-BIND · · Score: 4, Funny

    "If every cigarette you smoke takes seven minutes off of your life, every game of Dungeons & Dragons you play delays the loss of your virginity by seven hours."

    -- Marilyn Manson: The Long Hard Road Out of Hell, 1998

    Used to play D&D. Can vouch for the truth of this statement.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      You're mixing up correlation and causation. I played rpgs as a teen and had plenty of sex (with the woman who's now my wife). I also partied, drank, took drugs and hung around Street corners.

      The gamers I knew who weren't getting any, weren't going to get whether they played games or not.

    2. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      So you married the first girl who put out to you lol

    3. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Ouch, what an insult. Youve certainly laid me bare with your acerbic dig. Lol indeed.

    4. Re:Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Ah, somebody still wraps up their validation in their ability to stick body parts together.

      That's a sad reflection on society.

    5. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      It's called procreation and it's the only reason you exist.

    6. Re:Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Good thing I started playing D&D AFTER I lost my virginity.

    7. Re:Marilyn Manson on D&D by drinkypoo · · Score: 1

      Used to play D&D. Can vouch for the truth of this statement.

      I met the first woman I had sex with in a gaming session. Your problem wasn't D&D.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Marilyn Manson on D&D by Chissblue · · Score: 1

      I'd like to see him say it directly to Dwayne Johnson's face.

    9. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Also, superpopulation.

      Nevertheless, I see sex for you must be only about procreation. Welcome to the 21st century!

    10. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      AC isn't wrong.

      The first girl to give you a piece, you made her your old ball and chain. You must have been desperate. We get it.

    11. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      I met the first and only....

      FTFY

    12. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Nope, I don't exist for that reason at all.

    13. Re:Marilyn Manson on D&D by Darinbob · · Score: 1

      If you played in a mixed group, it delayed it at least until the end of the gaming session.

    14. Re: Marilyn Manson on D&D by Darinbob · · Score: 1

      Or ignored all the other girls until he found the one that was worth chasing.

    15. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Projection much?

    16. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      He ain't wrong. D&D was always gay, long before people even knew what gay was.

    17. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      She was transgender but you didn't know it at the time. D&D peeps were never did have situational awareness.

    18. Re: Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      Met my wife via an Ad&D group, definitely the only one worth chasing. Not saying how long ago it was but I have played chainmail.

    19. Re:Marilyn Manson on D&D by Anonymous Coward · · Score: 0

      I met the first woman I had sex with in a gaming session.

      Jeeze, man! You didn't even recognize your own mother?!

  15. Then Death appeared to the party by Antique+Geekmeister · · Score: 5, Funny

    This wonderful XKCD comic appeared very shortly after Gary Gygax, one of the main authors of D&D, passed away.

    https://xkcd.com/393/

    1. Re:Then Death appeared to the party by shanen · · Score: 1

      Took me a while to agree with the "funny" mods, but what's with all the conflict mods?

      Overall I'm disappointed that this is the only funny modded comment. I would have thought the topic had more humor potential. I'm guessing the players take themselves and their game too seriously?

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    2. Re:Then Death appeared to the party by Anonymous Coward · · Score: 0

      https://www.penny-arcade.com/comic/2008/03/05

  16. Penny arcade by Ryanrule · · Score: 1

    Their d&d podcasts are great.

  17. Praise the lord there is a god by ArthurVandelay9092 · · Score: 1

    Iâ(TM)m glad kids these days are getting a taste of our generations paste times around the 8bit era. Now if they could only improve the graphics.

  18. It also helps that by Anonymous Coward · · Score: 0

    A lot of creators, many quite large, on both Twitch and Youtube, are roleplaying DnD.

  19. Re:Washed Through By The Mainstream by serviscope_minor · · Score: 2, Insightful

    So many wonderful subcultures have been culturally appropriated and destroyed by mainstream invasion.

    There are also subcultures that have died off because no one new came in.

    Remember that white girl who wore the Chinese dress to prom?

    First, no, I have no idea what you're talking about.

    Second, what? Chinese culture isn't a subculture. There are more chinese people than westerners.

    --
    SJW n. One who posts facts.
  20. Schools & Libraries by tbuskey · · Score: 3, Insightful

    About 10 years ago my nephew played in a group at the local library.
    Now, my son in 9th grade, has been playing at his school for 2-3 years as part of a weekly activity block.

    He also attended an event by the local college to get college students playing. They had > 100 players. The college was trying to jumpstart a student run D&D club.

    You just need groups new people can join. That's why Magic:The Gathering got popular: the places that sold the cards would often organize playing events.

  21. Thy End hath come, O lascivious West by DracoCoelorum · · Score: 0

    Fear, O puny vermis terrae, for thy expiration hath come: https://twitter.com/Oktodendro... In this long monologue you will learn, among so many other intellectual gems, to your utter stupor and dismay that Africa is a nigga's head the *little horn* of whom is Tunisia with its impudent Gulf of Gabes mouth whose fetid breath has uprooted 3 horns (Tunisia, Libya & Egypt) since 2011. Syria held good and shall avenge herself at Europe's hand, that Great Medusa contemplating her unsightly self in her *somber* third-world future. Furthermore that East and West shall have a most epiloguic intercourse, what cryptocurrencies are, that Macron plays the role of Satan, that the Gilets Jaunes are his tail, a proof that US constitution is of a dictatorial character, a bootlegged Unlimited Detail software renderer prototype together with its C source code, a shortest Unix Shell Quine, a multiplication and division free ellipse rasterizer, that etc. Truly, das ende is neare.

    1. Re:Thy End hath come, O lascivious West by DracoCoelorum · · Score: 0

      Troll I most certainly am not. Africa-Eurasia vain intercourse, the Great Medusian Babylon is a sacrificial smoke breathed out of the African bottomless altar: https://twitter.com/Oktodendro... The Linux CoC: https://twitter.com/Oktodendro... decidedly sucks: https://twitter.com/Oktodendro... Faggots are pedophiles and the reason why Muslim migrants rush into you: https://twitter.com/Oktodendro... https://twitter.com/Oktodendro... The "Plan of the All": https://twitter.com/Oktodendro... And much more poisonous wisdom e.g.,: how to count the number of the beast: https://twitter.com/Oktodendro... https://twitter.com/Oktodendro... Be sorry.

    2. Re:Thy End hath come, O lascivious West by Anonymous Coward · · Score: 0

      sad.

  22. Re:Washed Through By The Mainstream by Dunbal · · Score: 1

    AC is the kind of DM who cherishes the thought of a TPK within the first 10 minutes.

    --
    Seven puppies were harmed during the making of this post.
  23. Submarine by Anonymous Coward · · Score: 0

    http://www.paulgraham.com/submarine.html

  24. Re:Washed Through By The Mainstream by Dunbal · · Score: 1

    There are more Chinese than Americans and Canadians and Mexicans and Europeans and Latin Americans.... combined. You could probably thrown in Australia and New Zealand too. There are a LOT of Chinese. Soon there will be even more Indians.

    --
    Seven puppies were harmed during the making of this post.
  25. Critical Role == Hipster Cringe by Anonymous Coward · · Score: 0

    After all these years there is finally something more cringe inducing than the legendary Lighting Bolt D&D video:

    https://www.youtube.com/watch?v=kxnv8OLRP3A

    Critical Role is like trying to watch porn directed by your mom.

    1. Re: Critical Role == Hipster Cringe by Anonymous Coward · · Score: 0

      This. I watched it for a couple episodes. But the whole cast are a bunch of fucking clowns. The only person who is a true nerd is prob Matt and his wife. The rest are lame. I don't find them funny, the only part about the show that's any good is Matt. Get rid of Matt and the show would be nothing, no one would watch.

      We are all there for Matt Mercer that's it. The rest can fuck off.

  26. Re: And yet.. by Anonymous Coward · · Score: 0

    It is what it is. Love it or hate it.

  27. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Dunbal diagnosed:

    AC is the kind of DM who cherishes the thought of a TPK within the first 10 minutes.

    Any TPK is a Total Fail - on the part of the DM ...

    (Posting as AC only so as not to undo prior upmods in this thread.)

    --

    Check out my novel ...

  28. self fufilling by Osgeld · · Score: 1

    so the communications guy says the product he is paid to communicate is bigger than ever, points to some podcast thing where only people who would be interested in the game as evidence

  29. Linked to a decline in high quality RPGs? by Anonymous Coward · · Score: 0

    I've noticed more people getting into real life D&D due to the decline in quality of PC & Console RPG / Strategy games.

    Most of the recent AAA 'RPG' titles lack any real depth compared to older ones. They're flashy, and very well presented, but are becoming closer to rigid story driven action games with some RPG elements.

    Even outside of that we've seen stagnation, and even going backwards in terms of game mechanics with the big titles from Bethesda, with more hand-holding and less responsibility being put on the player. Customization is also more limited in a lot of games today than it was before, compare GTA5 with San Andreas for example, you have much less influence on your character.

    The mechanics in the majority of games today are shallow.

    Combine this with the general increase in popularity of board games, and a desire players have to actually control their own experience, break from the chains of a rigidly designed story, and actually experiment with things in the world around them without already knowing exactly what the result will be, and it's entirely unsurprising that we've seen a rise in traditional D&D as a massive hole has been left in the market.

    1. Re:Linked to a decline in high quality RPGs? by Anonymous Coward · · Score: 0

      AAA?

      Asshat Alcoholics Anonymous?

  30. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 5, Informative

    So many wonderful subcultures have been culturally appropriated and destroyed by mainstream invasion.

    There are also subcultures that have died off because no one new came in.

    Remember that white girl who wore the Chinese dress to prom?

    First, no, I have no idea what you're talking about.

    Second, what? Chinese culture isn't a subculture. There are more chinese people than westerners.

    I think he might be talking about https://www.today.com/style/te...

    Cultural appropriation. One of the least sane aspects of far leftists, where you are permitted to go nuts on a person because you aren't from the culture, and somehow this beautiful young lady in a beautiful dress isn't actually wearing the dress because it looks great, but wearing it to insult the Chinese.

    Some of these people take it the whole way to believing that their culture's food be not "appropriated" This person took a shitfit about bone broth, which apparently using the gelatin contained in bones is Chinese only. https://www.washingtonpost.com...

    Then there is https://www.huffingtonpost.ca/... A mother who threw her daughter a geisha themed tea party was being abused by these whackos until a Japanese person chimed in and informed them all that Japanese culture borrows aspects from other cultures, and is actually flattered by others borrowing aspects of theirs.

    tl;dr version - the person you are replying to is one of those people who loves to keep the "we" and "them" to just "we".

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  31. Version 5 is good by gurps_npc · · Score: 1

    Version 3 had lots of changes, eventually becoming 3.5
    Version 4 was OK, but came too quick after 3.5. People did not want to buy a whole new set of books.

    Version 5 is good and came long enough after 4, and has lasted long enough without a 5.5.

    It also helps that websites like roll20.net make it easier to play online.

    --
    excitingthingstodo.blogspot.com
  32. Re: Washed Through By The Mainstream by cryptogryphon · · Score: 1

    âoeVanillasâ I think I understand (normies?), but what are âoepinksâ in this context?

  33. Re: Washed Through By The Mainstream by Type44Q · · Score: 2

    ...culturally appropriated

    Can culture be stolen?? That's a most emphatic "No;" adopting practices from another culture... is flattering ("we think this/that/the other about [your culture] is so cool... ") and should be actively encouraged. It's one of the main reasons why Irish and Italians were able to integrated in America the way they did.

    Culture obviously can't be stolen... so if we want to stir up the mouthbreathers with some divisive shit, what are we to do??

    Answer: go around casually dropping semantically-meaningless terms like "culturally appropriated."

  34. Re: Washed Through By The Mainstream by Cmdln+Daco · · Score: 1
  35. Increased visibility by apoc.famine · · Score: 1

    In addition to what people have noted about the visibility of the game in mass media, people like Vin Diesel, Dwane Johnson, Tim Duncan, and Curt Schilling are breaking the stereotype of who plays RPGs. They make it a lot harder to ridicule people playing the game, and a lot easier for people to consider poking their head into what they previously thought was solely the realm of nerddom.

    And while I think a lot of people will consider this heresy, 4th and 5th edition (and pathfinder, to an extent) made it a lot easier for new people to get into the game. 4th with MMO balance and unkillable low level characters, and 5th in the hands of a good DM with the ability to just get out of the way and let people play.

    The first few editions were hard, broken, and cumbersome. 3rd exploded with so many add-ons that nobody could keep track of all the prestige classes and new classes, and it allowed the creation of some amazingly overpowered characters. It just became a quagmire of shit, where the only way to have a functional game was to decide ahead of time what select add-ons the group would allow. That's just daunting for a new player.

    I took a group of brand new players and got a 4th campaign up and running with no issues. It was not a hard learning curve. I didn't like it, but it was a hell of a lot more accessible than 3.5 was for them. I resisted 5th for a long time assuming it was just another money grab, but finally guested in a game with some of my old gaming friends, and was instantly taken with it. Brought that back and convinced my group to jump from 4th to 5th, and everyone both made the change with ease, and really, really appreciated how good this edition is. I shudder to think about trying to teach someone how to play 1st or 2nd edition at this point. They were really really bad. I have super fond memories, but man, I can't imagine how much better it would have been to start with a more modern version.

    --
    Velociraptor = Distiraptor / Timeraptor
    1. Re:Increased visibility by Tom · · Score: 1

      I shudder to think about trying to teach someone how to play 1st or 2nd edition at this point. They were really really bad. I have super fond memories, but man, I can't imagine how much better it would have been to start with a more modern version.

      I tried 3.x back in the days and I agree with you how terrible they were. I actually read the rules for I think 2 and decided to never, ever, touch it even with a very long pole.

      But that's not a question of modern. There were better games around already, with better rules and higher playability. It's just that D&D was stuck way too long in its dungeon-hauling-gold-equals-xp ways. They may have dumped the most blatant rules of that mindset, but not the mindset itself.

      I tried Pathfinder and it wasn't really a change. They still try to solve overcomplicated rules by adding more rules. They still don't trust the players or the GM to use their brains. They envision gaming groups to be adversial, disfunctional geeks who play to min-max and get a kick and write rules the way other people write laws. That's a functional shortcoming of the mindset behind the rules.

      Meanwhile, at the very same time, people were happily playing roleplaying games with rules that filled about 20 pages and allowed freedom to adapt them to any circumstances which also means you're never in the situation where you need to hit stackoverflow to ask what the rules say about your specific unusual circumstances.

      I'm a big fan von Vin Diesel playing RPGs. I just wish they would play others as well and show people that there's more than just D&D, because D&D does not fit to every playing style and everyones preferences. I'm one of those people and I would like more people with more free, creative, cooperative playing styles and I don't want they are driven out by thinking that all RPGs are like D&D.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Increased visibility by Sigma+7 · · Score: 1

      I tried Pathfinder and it wasn't really a change. They still try to solve overcomplicated rules by adding more rules.

      I didn't notice that with one of the complex rule sections, which would be combat. Pathfinder mostly left base combat unchanged, thus it remains just as complex in figuring out Attacks of Opportunity (there's still a table showing a list of distracting acts), The attack/full-attack dichotomy (my most recent DM didn't know the rules here), the wolves' trip ability, etc.

      While they did a start and had some common abilities used by monsters, the DM didn't really look at them, and instead used his own interpretation. For example, Fast Healing 5 incorrectly caused the monster to regain 5 health whenever it was injured.

      Regardless, it's just like the other old RPGs that need a rules cleanup (or at the least, other D&D editions.)

    3. Re:Increased visibility by Darinbob · · Score: 1
  36. de_dust by tepples · · Score: 0

    Who wants to play the same map every game?

    de_dust much? Or in Tetris, who wants to play with the same 7 pieces every game?

  37. Wrong by Anonymous Coward · · Score: 0

    Until 'Mazes and Monsters' was made and freaked everyone out, D & D was *massively* popular. Comic books! Action figures! Cartoons! Weekly groups all over the place! It's popular *again* would be a much better headline. Millennial alert: 'If it happened before I was born, it didn't happen!'

  38. Plus educational by goombah99 · · Score: 1

    tonnes of people will learn about the 5 regular polyhedra. A few will wonder why there aren't more. And a few of those will be motived to learn why.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Plus educational by Anonymous Coward · · Score: 0

      Not really. Most won't even notice that the damage their glaive does isn't even rolled with a regular polyhedron.

  39. Did videogames help its popularity? by DontBeAMoran · · Score: 1

    Did games such as Final Fantasy, Diablo, World of Warcraft, Neverwinter Nights, etc have an influence on keeping the genre alive?

    We also had movies like Conan the Barbarian/etc in the 1980's.

    But during the 1990~2010 period, science-fiction was more popular because of the millennial shift (for some reason), which diminished the popularity of other genres.

    I guess this is simply the return to the equilibrium between all genres being popular that we had as before.

    --
    #DeleteFacebook
    1. Re:Did videogames help its popularity? by Tom · · Score: 2, Insightful

      Did games such as Final Fantasy, Diablo, World of Warcraft, Neverwinter Nights, etc have an influence on keeping the genre alive?

      Yes, but in the worst possible way. They made games that use miniatures and battle maps popular, and modular dungeons and... well, basically RPGs that are complicated board games.

      The real roleplaying happens outside of that. The appeal of pen&paper roleplaying is in the parts that you can't put into a computer game. There have been some computer RPGs that did more than move you from combat encounter to combat encounter with a storyline about as thick as that from Wolfenstein 3D or any other shooter, but sadly most of them turn into walls of texts because they went too far into the "visual novel" direction and they try to deliver a strong story but forget that player choice is more deep than picking options in a dialog tree.

      Some of my most memorable gaming moments - as both player and GM - are when the player actions just completely broke the storyline, when players did entirely unexpected things, went sideways and drove a truck through the plot holes to exploit them to their advantage. Maybe 10% of those moments would've been possible in a computer game.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Did videogames help its popularity? by Zehsi · · Score: 1

      let's just say WOW killed AD&D, RPG, CRPG, TCG, warhammer, etc, everything. Every freaking thing that has anything to do with RPG. WOW's deathgrip loosened after 2010 but I still think at east 50% of RPG monies goes to Blizzard. I'm glad they failed to roflstomp the cinemas because at least fantasy films have some chance. Every D&D group I have been has been slowly destroyed by WOW. It's a good game but monocultures are never good and it killed a few promising games in the cradle.

    3. Re:Did videogames help its popularity? by Darinbob · · Score: 1

      There's D&D Online, still going.

    4. Re:Did videogames help its popularity? by Scarletdown · · Score: 1

      I think Neverwinter is still doing adequately as well. But it has been a couple years since I last logged in there. Got bored playing it solo and not being able to find any teams or even interact with other players for the most part.

      --
      This space unintentionally left blank.
  40. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    In the general case, yes - the problem is that colonialism resulted in power imbalances that favor white people. It's cool to take inspiration from other cultures, but it's not cool to appropriate other people's cultures from a position of power without paying the proper respects. If we ignore this stuff, then we're ignoring a certain historical legacy that is kind of unsavory.

  41. Stranger Things - plot device by Anonymous Coward · · Score: 0

    The kids playing D&D was critical to their success. It helped them to cope with the events around them and come up with successful strategies.

  42. Re:Washed Through By The Mainstream by serviscope_minor · · Score: 1

    Congratulations! You managed to find some right dickheads on the internet. Well done. Up until now I though the internet contained only nice, reasonable people. /s

    What makes YOU the dickhead however is assigning some sort of political bias to it. Right wingers and left wingers have proven themeselves just as capable as each other as forming hate mobs.

    --
    SJW n. One who posts facts.
  43. Suddenly? by Archangel_Azazel · · Score: 1

    "Suddenly popular"....
    I've been playing since the early 90's and have seen a steady increase in players at gaming stores and cons for this whole time. Maybe that's what happens when does realize it's a choose your own adventure game and not the conduit to Satan's demonic asshole that those "well meaning" and "very concerned" hyper religious idiots that called themselves parents made it out to be.
    I'm still alive after all these years and still not possessed. How very strange...

    --
    Your mind is like a parachute. It works best when it's been opened.
    1. Re: Suddenly? by Archangel_Azazel · · Score: 1

      "when you realize".
      Proofreading Asmo. It's a thing...

      --
      Your mind is like a parachute. It works best when it's been opened.
  44. Mazes and monsters forever! by zawarski · · Score: 1

    Pardieu says 'watch out for the Gorvil!'

  45. D&D and RPGs by Tom · · Score: 4, Interesting

    While I'm happy that more people get into the hobby, D&D isn't roleplaying. Especially since they introduced RAW (rules-as-written) it's should be clear to all the naysayers that it's a tabletop war game with roleplaying elements. Miniatures, battle maps...

    This does make it a good candidate for turning it into a computer game and it's not a surprise that D&D has more computer games titles to it than any other RPG system.

    I'm very glad I was introduced to roleplaying games by somethign else, and only years later played some D&D. Never liked it (as if you couldn't tell so far) and soon stopped. Tried again with its bastard child Pathfinder and barely got past the character generation.

    I hope those starting RPGs via D&D soon meet other games as well. There has been such a great revival of indie games and truly innovative RPGs. I haven't even come around to playing all of them. It used to be that we would play some obscure french system with the only guy with fluent french being the GM. Or something someone brought back from the US because it didn't exist in Europe (that was before Amazon and DriveThruRPG, obviously). We played Villains & Vigilantes, a superhero game where you, your real life identity, is the secret identity of your superhero. I'm still searching for a copy of the original rules book, 20 years after they stopped publishing it (if anyone has it, please answer!). We played Justifiers (the 1988 original, not the recent relaunch). I'm still in love with Fireborn, a game where you play dragons and jump between two timelines. Or The Riddle of Steel which is everything that a Conan RPG should be, minus the name. And so much in the grey area between mainstream and indie - Paranoia, Werewolf (Vampire's less popular brother), Traveller, Earthdawn.

    I just wish all these new players that they don't get stuck with D&D and discover how rich the hobby actually is and how much else exists.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      you are right, the system is terrible, the game is designed to sell books, miniatures, several different kind of dices...

      its the mcdonalds of table rpgs, and their universe sucks just as much

      the thac0 armor system that the advanced dungeons and dragons had back in the day was the most retarded armor system ive ever seen, its so DUMB it looks like a millenial got stuck in a time machine, went back a couple of decades and DESIGNED IT, its THAT DUMB, electronic arts could have made a better system, the people making windows vista could have made a better system, its that stupid, and its the reason I never bothered with the bioware computer games that used it no matter how popular the game is, baldurs gate? no thank you

      There are hundreds of games with just one main rulebook that are vastly superior to D&D

    2. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      Oh wow, a pen and paper hipster in the wild. Never thought I'd see the day.

      "D&D isn't roleplaying. I was soooo cool my group used a roleplaying system that was only written in french! I won't tell you what it was, you probably never heard of it."

      It's like a goddamn Onion article.

      +1 Funny for you Tom.

    3. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      What a ridiculous and bizarre claim: "D&D isn't roleplaying": It was roleplaying in 1976 (when I got introduced to it). There were a large number of follow-on RPG systems: Kabal: ICE, ... which had a wide variety of progenitor origin concepts. Parent author clearly has zero exposure to late 1970s gaming.

    4. Re:D&D and RPGs by Darinbob · · Score: 1

      The Wizards of the Coast, and TSR before that, often stepped in to ensure that the computer versions of the games strictly held to the rules or would insist that the newer versions of the rules be used. To them the computer games were for marketing purposes. Sometimes the D&D games weren't great because of D&D but because the games were good enough that you could ignore the D&D underneath.

    5. Re:D&D and RPGs by Darinbob · · Score: 2

      Don't forget that Forgotten Realms killed off all other D&D gaming worlds before and after it. The D&D owners were very good at limiting your imagination.

      But Baldur's Gate (2 at least, w/o the expansion) is a great game if you can look past D&D and Forgotten Realms. Planescape: Torment is one of the all time classics, and the only time ever that alignment as a game mechanic made sense.

    6. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      D&D isn't roleplaying. Especially since they introduced RAW (rules-as-written) it's should be clear to all the naysayers that it's a tabletop war game with roleplaying elements. Miniatures, battle maps...

      You do realize that D&D actually evolved from table top war gaming, specifically the Chainmail rules, in the early 1970s, yes? Without rules you don't really have a game, but rather a story telling session or perhaps an impromptu session of group theater. That may be "role playing", but it leaves out the gaming aspect. A game, like D&D that combines the two concepts is thus a role playing game. I see no contradiction there.

      This does make it a good candidate for turning it into a computer game and it's not a surprise that D&D has more computer games titles to it than any other RPG system.

      It does indeed. However, doing this well was and is quite complicated. It's very easy to end up with a game like Dungeon Hack that focuses on the hack part and leaves the role playing to mere window dressings. The difficulty was not helped in the past by the perception that the audience was much more limited than that of first person shooter or sports games, which were seen as both more popular and easier to produce by game publishers, or the everyone titles like the various Mario games or Sonic, which were the proverbial McDonalds of gaming in the 1980s and 1990s. Even the best D&D games in the history of gaming, the early gold box games or the legendary and epic Baldur's Gate series, sold only a fraction of the number of copies of Madden NFL 19XX-20XX or FIFA 19XX-20XX or Counter-Strike, Quake and now GTA or Red Dead (although Red Dead arguably owes a debt to games like D&D).

      I'm very glad I was introduced to roleplaying games by somethign else, and only years later played some D&D. Never liked it (as if you couldn't tell so far) and soon stopped. Tried again with its bastard child Pathfinder and barely got past the character generation.

      D&D is arguably not the best of pencil and paper RPGs, but it was the first of it's type to become widely known and basically launched the entire industry. For those reasons, the game and it's derivatives, like Pathfinder, still enjoy a decent share of success and popularity and do their part to maintain the culture of RPG gaming for future generations. For that, I believe that some modicum of respect is due.

      I hope those starting RPGs via D&D soon meet other games as well. There has been such a great revival of indie games and truly innovative RPGs. I haven't even come around to playing all of them. It used to be that we would play some obscure french system with the only guy with fluent french being the GM. Or something someone brought back from the US because it didn't exist in Europe (that was before Amazon and DriveThruRPG, obviously). We played Villains & Vigilantes, a superhero game where you, your real life identity, is the secret identity of your superhero. I'm still searching for a copy of the original rules book, 20 years after they stopped publishing it (if anyone has it, please answer!). We played Justifiers (the 1988 original, not the recent relaunch). I'm still in love with Fireborn, a game where you play dragons and jump between two timelines. Or The Riddle of Steel which is everything that a Conan RPG should be, minus the name. And so much in the grey area between mainstream and indie - Paranoia, Werewolf (Vampire's less popular brother), Traveller, Earthdawn.

      Did you ever play any of the Palladium titles? Heroes Unlimited, Rifts, After the Bomb, etc? What about Shadowrun or Cyberpunk 2020? Then of course there was Rolemaster, where there was effectively no limit to how well or poorly one could roll, allowing for the occasional stunning success or the laughably epic fail. All of that 80s gaming goodness really takes me back.

    7. Re:D&D and RPGs by Scarletdown · · Score: 1

      Specifically the Onion article about the douche who takes every opportunity he can to tell people he doesn't have a TV?

      --
      This space unintentionally left blank.
    8. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      > D&D isn't roleplaying

      That is bullshit. D&D isn't even D&D there has been 7 to 9 (depending on how you want to count editions of D&D and at least 3 of them are dramatically different games. 4th, 3.x, and earliest games share very little.

      > war game with roleplaying elements. Miniatures, battle maps

      That is true of 3-4th ed. Other editions don't use minis or battle maps, B/X doesn't even have rules for them.

      Finally B/X, ODD, and 5th ed strongly encourage you to make the game your own and to change the rules to suit how you want to play. D&D is not everything, but it is a lot more than you try to claim. There is a reason it has always been the most popular, most played RPG.

    9. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      Baldur's Gate (2 at least, w/o the expansion) is a great game

      Without the expansion? Are you daft. Throne of Bhaal was easily the best expansion ever released for any D&D game. It brought the Baldur's Gate saga to an epic and satisfying conclusion with challenging boss fights, especially with the Ascension mod enabled, memorable dialog, interesting character developments and clever plot twists.

    10. Re:D&D and RPGs by 91degrees · · Score: 1

      It depends on how you play it.

      I will agree to an extent. One of my main criticisms of D&D is that it's very rules heavy, and does generally encourage a monster bash, especially with its heavy emphasis on combat stats.

      However, a good Dungeon Master can come up with a more detailed setting with much more abstract problems to solve. Our DM has a background in theatre so understands this concept a lot better.

      This is not an attempt to sell you on D&D. You clearly have found a lot of games you enjoy and personally I think people are too fixated on D&D. Just feel that the game deserves at least some defence on this point.

    11. Re:D&D and RPGs by SuiteSisterMary · · Score: 1

      Or The Riddle of Steel which is everything that a Conan RPG should be, minus the name

      Check out Modiphus' Conan: Adventures In An Age Undreamed Of. The system is really neat, and it nails the aesthetic.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    12. Re:D&D and RPGs by Tom · · Score: 1

      It depends on how you play it.

      Absolutely. But in the words of Ron Edwards: System matters.

      Also, if you need to work around too many parts of the system, it raises the question if another system wouldn't be better. Because I've made up enough house rules and even entire RPG systems in my time (one of which I'm even selling on DriveThruRPG) that when I sit down to play I actually want to play. Not fix the rules.

      --
      Assorted stuff I do sometimes: Lemuria.org
    13. Re:D&D and RPGs by Tom · · Score: 1

      D&D is arguably not the best of pencil and paper RPGs, but it was the first of it's type to become widely known and basically launched the entire industry.

      There is much truth to that, yes. D&D was and still is the elephant in the room and for all I care they can be. I just wish they don't completely dominate the scene, because there is so much cool stuff aside from it.

      Did you ever play any of the Palladium titles? Heroes Unlimited, Rifts, After the Bomb, etc? What about Shadowrun or Cyberpunk 2020? Then of course there was Rolemaster, where there was effectively no limit to how well or poorly one could roll, allowing for the occasional stunning success or the laughably epic fail. All of that 80s gaming goodness really takes me back.

      Yes, of course. I started one or two Palladium titles but never got far enough that I would say I actually played it. I did play both Shadowrun and Cyberpunk. There was also Twilight:2000, another one of my all-time-favorites.

      Ah... memories...

      --
      Assorted stuff I do sometimes: Lemuria.org
    14. Re:D&D and RPGs by Tom · · Score: 1

      I honestly don't remember the name, mostly because it was in french which I still speak at A1 level and that's on a good day. I might have the character sheet somewhere in a box on the roof, but honestly for a /. comment I'm not digging through that. I remember it had magic swords that drained life energy on hits, and similar to the much later Earthdawn had their own section on the character sheet.

      You might have heard of it. If you have and especially if there is an english translation, I'd love to read that.

      The systems you never heard about were the ones that we made up ourselves. Often unbalanced and badly written, but we worked around the holes and had fun. I'm very, very happy that my introduction to roleplaying was not a 200 page tome, but a 20 page notebook and a basic philosophy of "if the rules don't work for the situation, we adapt the rules".

      --
      Assorted stuff I do sometimes: Lemuria.org
    15. Re:D&D and RPGs by Anonymous Coward · · Score: 0

      But in the words of Ron Edwards:...

      Oh, you're one of those. This explains why you talk like a cultist out of touch with reality. Just keep on standing on the stolen work of rec.games.frp.advocasy while trying to claim your limited view of things is the only pure and good thing out there.

    16. Re:D&D and RPGs by Tom · · Score: 1

      Oh, you're one of those.

      You lost me there. One of whose, exactly?

      --
      Assorted stuff I do sometimes: Lemuria.org
  46. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    > colonialism resulted in power imbalances that favor white people.
    No, only white colonialism did.

    Zulu colonialism resulted in the destruction of the Ngoni; Chinese colonialism resulted in power imbalances that favored the now-dominant Han.

    Ignoring all of that is unsavory.

  47. You can thank Penny Arcade by SuperKendall · · Score: 1

    To me it seems pretty obvious that Penny Arcade is directly responsible for this resurgence. Not only because for a few years now they have made non-electronic games like tabletop cool again with a whole show dedicated to showcasing them, but even more because of the very popular webcast of "Acquisitions Incorporated" D&D sessions.

    That has interested a ton of people in D&D and I think may be the key reason for the rise you see, because they have shown it is cool, and maybe more importantly shown how fun it can be with a good DM and plot.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You can thank Penny Arcade by chispito · · Score: 1

      To me it seems pretty obvious that Penny Arcade is directly responsible for this resurgence. Not only because for a few years now they have made non-electronic games like tabletop cool again with a whole show dedicated to showcasing them, but even more because of the very popular webcast of "Acquisitions Incorporated" D&D sessions.

      That has interested a ton of people in D&D and I think may be the key reason for the rise you see, because they have shown it is cool, and maybe more importantly shown how fun it can be with a good DM and plot.

      That's what got me interested in RPGs again (not that I've been playing them). Their features have been really good at showcasing the different ways to approach the game. They initially got Chris Perkins from Wizards of the Coast to run their games, who represents the traditional DM, able to keep a game loosely on the rails to follow well written campaigns. Then you have the games Jerry (Tycho) does, where he can take the story convincingly in any direction the players want to go. Then you have Mike (Gabe) who I think they've only once or twice featured as a DM, but who is most interested in cool events and, above all, cool crafted terrain.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
  48. It's kind of like film making by chispito · · Score: 1

    There are so many parallels between a good RPG session and film or TV
    Director = DM
    Actors = Players
    Sets = Maps and or Terrain
    Wardrobe = Minis
    Writer = Everybody
    Craft Services = Pizza Delivery Guy

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  49. Is this a side-effect from "Game of Thrones"? by mnemotronic · · Score: 1

    I just started watching GOT last season and I gotta tell ya, them dragons are pretty cool. I'm trying to find the minimum number of older episodes to wade through to get the gist of the primary characters without having to deal with the petty squabbling and all the who's related to/at war with/backstabbing who and the minor families.

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  50. Spare us the "in my day..." cliche, please by Wraithlyn · · Score: 5, Interesting

    I have been playing D&D since the 80s and have played every edition. Some friends and I tried playing 1st edition again a few years back. The rules are HORRIBLE. Inconsistent, overly specified & inflexible, convoluted and needlessly complex.

    Let's consider a specific example to illustrate. Strength and "Bend Bars / Lift Gates". If I have a strength of say, 17, I have a 13% chance of "bend bars / lift gates". Period. Wait, aren't different bars & gates (and other extreme tests of strength) created differently? How can one number encapsulate all such possibilities? It can't.

    What's the equivalent in 5e? DM decides how difficult it is to bend that bar or lift that gate (or ANY OTHER strength-based task imaginable) and assigns it a CR, you roll a D20, add your Str modifier (and potentially Proficiency bonus if you have a relevant skill), and try to beat that CR. Easy peasy, consistent, and infinitely flexible. It's simply a better system.

    the rules don't matter anyway, there is no reason to play an RPG with rules, instead of just having an impartial GM/DM/ETCM decide if you succeed or fail and use sensible internally consistent dynamics

    Ironically you just described 5th edition. It has found a great sweet spot of internal consistency, streamlined play, while still offering depth and being completely flexible. With a basic understanding of the CR system you can just wing it in pretty much any situation imaginable.

    3/3.5 (and Pathfinder) was a giant leap forward but things become tedious at high levels. I think 4th edition was the zenith of "dumbing things down", they practically turned it into a formulaic MMO. I actually quit D&D when 4th edition came out and swore it off for good.

    But 5e bounced back and found a better middle ground, and rekindled my love of the game. It is a better game system. The whole "it's been dumbed down for the masses, this is beneath my superior intellect" is such elitist r/iamverysmart horseshit.

    (This in no way is directed at people who still play and love 1st edition. There is a lot to love there, so much flavour and inventiveness. But you're a special kind of masochist and you know it ;)

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:Spare us the "in my day..." cliche, please by apoc.famine · · Score: 2

      Your experience largely mirrors my own. The one difference is that I was in a new place with new friends who had never played D&D when 4th came out, so I grabbed it and ran with it for a few years. It's a decent edition for teaching someone what D&D is if they've not grown up with it, due to how simple it is. It is definitely NOT a good D&D system. But it doesn't require players to be knowledgeable or good, nor the DM to be particularly skillful.

      I swore off 5e, because of how bad 4e was. It just looked like they were adding more cars to the money train. It wasn't until I played 5e for an evening with some longtime gaming friends that I realized how damn good it really is. The catch is that I think you need a good DM to unlock all of the best parts of 5e because that flexibility requires a deft hand, and can get someone into trouble if they don't know what they're doing.

      --
      Velociraptor = Distiraptor / Timeraptor
    2. Re:Spare us the "in my day..." cliche, please by Anonymous Coward · · Score: 0

      But 5e bounced back and found a better middle ground

      I kinda dropped AD&D after 3rd edition. Gona give 5e a shot now.

    3. Re:Spare us the "in my day..." cliche, please by Wraithlyn · · Score: 2

      Yeah totally... after the whole 3 / 3.5 debacle (another fucking set of books for a HALF edition!?), and the fact that D&D was now owned by the makers of Magic: The Gathering (eg, "the undisputed king of endlessly printing new sets to keep the money train going"), and 4th edition feeling like a video game, we figured D&D was pretty much done.

      Hence the rise of Pathfinder, or "D&D 3.75", which just kept ploughing ahead with the 3.x ruleset. (Ironically, the more restrictive licensing of 4e all but forced Paizo down that road)

      And that's what good competition does. Strong competition from Pathfinder (it actually outsold D&D from 2011-2014) really forced Wizards to focus on quality when course-correcting from 4e and designing 5e, and it shows.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    4. Re:Spare us the "in my day..." cliche, please by subie · · Score: 0

      "Let's consider a specific example to illustrate. Strength and "Bend Bars / Lift Gates". If I have a strength of say, 17, I have a 13% chance of "bend bars / lift gates". Period. Wait, aren't different bars & gates (and other extreme tests of strength) created differently? How can one number encapsulate all such possibilities? It can't. What's the equivalent in 5e? DM decides how difficult it is to bend that bar or lift that gate (or ANY OTHER strength-based task imaginable) and assigns it a CR, you roll a D20, add your Str modifier (and potentially Proficiency bonus if you have a relevant skill), and try to beat that CR. Easy peasy, consistent, and infinitely flexible. It's simply a better system" We look at things differently when it comes to the rules. We have been together so long that our enjoyment comes more from the role playing than it does getting caught up in various possibilities. We are happy to just accept BB of 13% as the rule and move on. Again you can modifiy the rules as you see fit and our changes and additions have always worked out great. We just have no need to spend more money on books when we have everything from 1st edition, Basic, and 2nd edition to take care of our needs.

    5. Re:Spare us the "in my day..." cliche, please by Anonymous Coward · · Score: 1

      Played D&D original and Ad&D ( and the rest of the usual subjects) since the 70's, finally played 5e with my old group last year. I've a few gripes about it (rerolling ones) but over all the 5e rules are light years ahead of 1st edition, although I would disagree with inflexible* as I would argue that AD&D is the second most flexible game I've ever played. So I've actually bought a hardback book (remember them) called Player's handbook 5e and have great fun reading it on public transport in a suit. As for my AD&D collection of stuff, that's slowly been transported across to the other side of the world down under in my flight luggage and will kept in of the more fire proof areas of Oz.

      It does not matter what the rules are as long as the party is having fun, after all some people played Traveller and enjoyed it.

      * excluding unseen servant, polymorph other, Druid rock to mud Only a certified masochist DM would allow those spells.

  51. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Well, no more fucking baseball for japs and chiners then.

    Funny how they all love blue jeans and heavy metal, but white culture "doesn't exist".

  52. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Yeah, totally. I remember that time they burned down a university in Missouri to stop Hillary from talking there, and threw bottles of piss on people who came to hear her talk.

    No. Wait. That was exclusively behavior tolerated and celebrated by the Left.

    Fuck you, you sniveling, lying piece of shit.

  53. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    That is not cultural appropriate and I say that as a person of Chinese descent. Keep your idiotic ideas to yourself; other ethnicities do not need people like you to defend them.

    Someone adopting or adapting the clothing, hairstyles, language, writing, cooking, etc. of a different society is *not* cultural appropriation. I would only call something cultural appropriate if group adopted or adapted a foreign culture and claimed itself to be the originator/inventor or tried to alter the true history of such.

    In other words, using the example you gave, it would only be cultural appropriation if the girl said that she wore a dress that was entirely imagined and designed by white people or if she said that while it is Chinese, the Chinese took the idea, hundreds of years ago, from the original creators of the design, white people.

    None of that happened, you virtue signalling twit.

  54. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Servicedope doth protest too much, methinks.

  55. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 1, Interesting

    Congratulations! You managed to find some right dickheads on the internet. Well done. Up until now I though the internet contained only nice, reasonable people. /s

    What makes YOU the dickhead however is assigning some sort of political bias to it. Right wingers and left wingers have proven themeselves just as capable as each other as forming hate mobs.

    So since you assign me as an asshole because I noted that the cultural appropriation bullshit is a left wing phenomenon, well hey there, your challenge is to show me the examples of right wing whining over cultural appropriation.

    Look - We get it you are a left winger. We get it that your reaction is representative of being heavily triggered, so prove me wrong by those right wing cites.

    As for me being an asshole - yeah, I am a big one. Doesn't make me wrong.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  56. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 1

    Servicedope doth protest too much, methinks.

    I fear I triggered him badly. Weird thing is the left wing aspect was the smallest part of my explanation. It would be like David Duke getting pissed off because I wrote that White Supremacy was a right wing thing.

    The closest thing to cultural appropriation on the far right is the racial purity bullshit. Just that race isn't culture.

    I'm lucky. I'm part Hungarian, part Ukranian, part Italian, and part British. I can eat a lot of foods without worrying about pissing of some far left kook.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  57. DnD was never uncool. by WolfgangVL · · Score: 1

    I've been playing since 1st edition, and I've always been cooler than you.

    You know what I don't play? Fkn sports.

    --
    You are being ripped off every second of every day, so that advertisers can help rip you off even more tomorrow.
  58. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 2

    Well, no more fucking baseball for japs and chiners then.

    Funny how they all love blue jeans and heavy metal, but white culture "doesn't exist".

    What I find bothersome about the whole Cultural appropriation insanity is that interest in other people's cultures should be the absolute height of learning to get along with others. Yet here, the far left wing kooks demand that a chinese style dress cannot be work by someone who is not Chinese.

    Like the two women who had to shut down their burrito cart after they committed the crime of CA https://www.huffingtonpost.com...

    Ahh, here are responsible citizens ensuring Cultural purity - a listing of Portland Oregon restraunts that practice cultural Appropriate restaurants. https://www.tastingtable.com/d...

    And serviscope minor thinks I am talking about a small group.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  59. 5e is simpler by Solandri · · Score: 1
    Read the first comment in the link to the slashdot discussion on 5e.

    Most of the bonus stacking rules are gone, replaced by a mechanic called "advantage/disadvantage". If you have advantage or disadvantage on a roll, you roll 2d20 and take the higher or lower respectively. If you have neither or both, you roll normally. Most things that used to be +2-+4 bonuses of various types are now "advantage", and most things that used to be penalties are now "disadvantage". In practice, you get similar results with a lot less addition, and without having to check the bonus types of 8 different modifiers to figure out which ones stack.

    Basically they dumbed down the rules to make it quicker and simpler to appeal to a wider audience. Those who liked the complexity were horrified, but like with Linux these people comprise less than 1% of the population. By dumbing it down*, they made it more accessible to the other 99% of the population. Same as what Android did with Linux (Android uses the Linux kernel if you didn't know). And small growth among the 99% makes a much bigger difference than a huge decline among the 1%.

    * (Calling it dumbed down may be a bit harsh. The forte of PnP gaming has always been the group storytelling. Better storytellers (e.g. fiction authors) could weave good stories without any rules to constrain them. But most of us need some help to keep our imaginations from doing stupid things (e.g. Lucas). The D&D rules just provide a framework upon which we can weave our own stories. But too often the rules could get in the way of a good time - witness all the tropes about rules lawyers. By simplifying the rules, they shifted emphasis back to the storytelling, instead of the minutiae of the rules.)

    1. Re:5e is simpler by Darinbob · · Score: 1

      Should try FUDGE, just tell the players that it's 6e D&D.

    2. Re:5e is simpler by apoc.famine · · Score: 3, Interesting

      But too often the rules could get in the way of a good time - witness all the tropes about rules lawyers. By simplifying the rules, they shifted emphasis back to the storytelling, instead of the minutiae of the rules.

      I was 100% against 5e as yet another money grab after 4e, and ignored it for a few years. Finally played one evening when I was visiting some old friends, and was instantly sold because of this.

      It helped I had people who I knew well and who knew me well and I could ask, "what's the basic stuff I need to know?" They told me, tossed me a character, and I just ran with it. Didn't read the PHB, didn't worry about the rules because it was the D&D I knew and loved, just with most of the bookkeeping removed.

      "I want to jump off the roof and motherfucking assassin's creed that guy in the back."
      "That's going to be a really high difficulty bit of acrobatics."
      "Sure, but don't I have advantage since I have the high ground and the element of surprise?"
      "DC 21. Go for it."

      And we're done. Roll two dice, take the bigger number, add one number, and we have the answer. Previously it would be rolling a die, adding a skill, figuring out if a height bonus applied, a stealth bonus, a size bonus, what if I have bless, but he's got a displacer cloak so it's -6 and....shit I'm a drow and I get a -2 to everything in daylight....

      Now if there's at least one advantage and one disadvantage, they all cancel out, so once you find one of each, you're done. No reason to keep doing bookkeeping, just role the damn die and get on with life.

      I can't believe how many hours we used to sit around doing bookkeeping to play this game. Outside of the actual game we'd be going through everything to try to figure out how to maximize our math, reading up on what stacks with what, and what doesn't stack. Coming up with tricks to mess up the enemy's math tricks.

      Now it's so much more about the story, and we never worry about "can I do that within the bounds of the rules?" A good DM and the answer is almost always yes. Pick an appropriate skill, figure out if there's advantage or disadvantage, handwave a DC, and lets do it!

      --
      Velociraptor = Distiraptor / Timeraptor
    3. Re:5e is simpler by SuiteSisterMary · · Score: 1

      The opposite if this is something like Shadowrun, which is basically unplayable because it's grown too complex, in terms of both rules and the sheer amount of different systems, all with weird and unforeseeable interactions.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  60. You're the world's most obvious FAGGOT Kendall by Anonymous Coward · · Score: 0

    Die in an incel fire.

  61. Re:Washed Through By The Mainstream by serviscope_minor · · Score: 1

    So since you assign me as an asshole because I noted that the cultural appropriation bullshit is a left wing phenomenon,

    OK, I'll grant you that. It's not a right winger poison. However it sounded very much like you were ascribing all internet hate mobs as a left wing phenomenon. If you weren't then I'll retract my insult along with offering an apology.

    As for me being an asshole - yeah, I am a big one.

    So what are you whinging about then?

    --
    SJW n. One who posts facts.
  62. Re:Washed Through By The Mainstream by Darinbob · · Score: 1

    Ya the whole cultural appropriation thing is stupid. But don't blame a whole group on it. For every screwed up wacko liberal out there that cares about this, there's a screwed up wacko conservative with something nutty on the agenda.

    Remember, people in high school and college have their idealism meter set to 11. Especially in college this is their chance to invent a new persona that's not based on their parents, listen to new music, think about new ideas, meet people totally different than any you've ever seen before, and so on. This is all normal, don't fret too much about it, you'll get more mileage in your disapproval if you just roll your eyes and move on. Many of the more silly ideas in college get toned down as the person gets older and sees more of the real world and realizes that there are larger problems and concerns.

  63. Re: Washed Through By The Mainstream by Darinbob · · Score: 1

    Culture is very weird. In China when that dress style was first in fashion, you did not wear it if you were in the wrong social class anyway. A lot of cultural things that survive the test of time were often from one particular subset of the larger ethnic group anyway.

  64. Identity larping. by Anonymous Coward · · Score: 0

    It is coming back strong in the form of identity larping. You can role play whatever gender you want. You gain experience by finding various ways of being oppressed. You can use enchantments of nazi and racist to scare away your foes. Throwing shit and piss for long ranged attacks is effective. If that doesn't work, a doxing or rainbow missile spell is used.

  65. No reaction to the Kickstarter problem? by shanen · · Score: 1

    Rather surprised that there was no reaction to the insanity manifested on Kickstarter. That much enthusiasm to escape from reality? Something is wrong there.

    Oh well. At least I can hope that the overfunding will cause the project to implode like Diaspora. Hopefully without any suicides attached. Great idea that went away quietly because Kickstarter money took their eye off the ball... Leaving us with the Facebook problem and the need for the FFF solution.

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
  66. DandR Podcast by dsheeks · · Score: 1

    I got back into D&D a bit after many years listening to the Dungeons and Randomness podcast. Worth a listen.

  67. Re:Washed Through By The Mainstream by apoc.famine · · Score: 1

    Any TPK is a Total Fail - on the part of the DM

    I 100% disagree. A TPK sometimes is what the story requires, and what it deserves. A TPK can sometimes drive the story forward in a way that bullshitting around the epic failure of a party can't do. If the PCs know that no matter what they do the DM will bail them out, they play without fear, and without consequence.

    If you're seeing TPKs often, yeah, that's a total fail on the part of the DM. Once in a blue moon they can be really awesome, especially if they become part of the lore of that world. Here are a couple examples:

    We were set up to be rabble-rousers under the thumb of an evil, barbaric Duke. At the start of the campaign we're given some flavor text where the Duke is being a right bastard to an old grandma, and one of the PCs decides to run up and kick him in the balls from behind. The guards grab him, we decide to save him the guards grab us, and the Duke has us beheaded right there in the street, and leaves our bodies there to rot in the gutter. Everyone is too afraid to remove them.

    We make up new characters, including relatives of some of the dead ones, and now the story in every tavern is the deaths of our old characters. We became the example of how brutal he is. And now some of us have sworn vengeance. We have to slip out in the cover of darkness and retrieve a couple of rotting corpses to give them a proper burial. In the tavern where someone jokes, "Better not say that too loud, or the Duke will take your head.", "THAT WAS MY BROTHER, ASSHOLE."

    The depth the story got due to that TPK and the depth that the new characters got made that adventure special. It would have been a far less interesting story if the typical trope of us being jailed, escaping, and going on with life was used. The Duke wouldn't have been as scary, and our characters wouldn't have been the very serious, very ruthless freedom fighters they turned out to be. That TPK set the tone in a way that any amount of flavor text wouldn't have. It was a punch in the guts, a very "holy shit he's serious" foundational moment for the campaign.

    Another time I had a bunch of players show up for a vampire hunting mission. They were supposed to get together and make characters ahead of time, but didn't. They all came with their characters, and we had fighters, rogues, and rangers. No priests or paladins, no magic users, nobody who could cast light, heal, or make a saving throw against charm. I asked if they wanted to play another ad-hoc adventure, or make up new characters, because they were utterly unprepared to go vampire hunting. I couldn't really even dumb it down, and I couldn't run enough NPCs to even make it work for them.

    No. They were serious. Their characters had volunteered for this mission, and they were going to go on it. Some noble willing to face death, some cocky thinking they were invincible. They played those characters, knowing full well in real life that they were likely utterly fucked. And the vampire had a pile of fun, and the night ended early as expected.

    They made up new characters for the next session, this time an actual balanced party with a chance, and went "to see what happened to the last party". And surprise, I attacked them with their former characters, now vampire spawn, using their tactics, skills, and equipment. It was brutal. Easily three times harder than the mission was supposed to be, but it made sense. And it too could have been a TPK, but they managed to survive. If it had been, they wouldn't have complained. Because that TPK the first time was the logical outcome, and the turning of the first party on them was as well.

    After they took out the vampire they brought back the story of what happened to the first party. That became a cautionary tale in the community, and future rumors of vampires were dealt with by a specialty vampire-hunting force.

    TPKs can be done well, and add to the story. The real challenge is in realizing when that's the case, and not doing it for any other reason than that's what the story really deserves.

    --
    Velociraptor = Distiraptor / Timeraptor
  68. Re:Washed Through By The Mainstream by Scarletdown · · Score: 1

    Being of mostly Irish and Scottish descent, I say appropriate all you want. We are awesome that way. :)

    Happy Irish Binge Drinking Day! Shame I only have wine handy instead of beer tonight.

    --
    This space unintentionally left blank.
  69. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    So what are you whinging about then?

    Your mother.

  70. Re:Washed Through By The Mainstream by Hognoxious · · Score: 1

    Many of the more silly ideas in college get toned down as the person gets older and sees more of the real world and realizes that there are larger problems and concerns.

    Except for the ones that get hired by Google.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  71. Re: Washed Through By The Mainstream by Hognoxious · · Score: 1

    it's not cool to appropriate other people's cultures from a position of power without paying the proper respects.

    I might make chicken tikka tomorrow. How, pray tell, does one pay respects to bits of dead bird soaked in red stuff on sticks?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  72. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Wow, you are stupid motherfucker. Shut the fuck up, log out, and go recompile X again, dumbass Brit.

  73. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Keep those cars going into crowds, we'll rape you in jail anusboy!

  74. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 1

    As for me being an asshole - yeah, I am a big one.

    So what are you whinging about then?

    “If you want to make everybody happy, don’t be a leader. Sell ice cream.”

    Assholes have accomplished much. In fact, especially in today's world, when people start hating you, you might just be on to something.

    Then again, I might just be an asshole.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  75. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 1

    Ya the whole cultural appropriation thing is stupid. But don't blame a whole group on it. For every screwed up wacko liberal out there that cares about this, there's a screwed up wacko conservative with something nutty on the agenda.

    Wasn't certain I did smear a whole class. In general, the conservatives have more nuts than liberals do. The far right has their own version - racial or ethnic purity. But I stand by my assertions that the farthest left and the farthest right are kindred spirits, AKA kooks.

    Many of the more silly ideas in college get toned down as the person gets older and sees more of the real world and realizes that there are larger problems and concerns.

    Let us hope. Going crazy about cultural appropriation is one step away from going racist, which some on the far left have already done.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  76. Re:Washed Through By The Mainstream by Ol+Olsoc · · Score: 1

    Being of mostly Irish and Scottish descent, I say appropriate all you want. We are awesome that way. :)

    Happy Irish Binge Drinking Day! Shame I only have wine handy instead of beer tonight.

    Appropriation is appreciation in almost all cases.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  77. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    You have to shit it out in the street.

  78. Re:Washed Through By The Mainstream by Antique+Geekmeister · · Score: 1

    It's St. Patrick's day, and I've a glass with decent whiskey in it. It seems an appropriate day for a bit cultural appropriation.

  79. Finally by Anonymous Coward · · Score: 0

    Finally, I'm doing popular stuff!!!

  80. Re: Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Too much of the red stuff and you might not have a choice!

  81. It is still not popular. by morebetterthanyou · · Score: 1

    This is like comic books. People know what it is, but the popularity is very niche. 2017 numbers put 8.6 million US players in past twelve months. 18 months sales ending in 2018 for Wizard of Coast were $31 million. this is like comic books. People know what they are and the idea is popular, but the most popular comic in January shipped 116k units.

  82. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    I suspect that D&D nerds are anxious that their club will be invaded and they'll be forced to conform to the new arrivals instead of the other way around. I'm sure there will be the usual social carpet bombing from random "fixers" groups who don't have any desire to play the game too.
    Outrage blogger: "We need more stocky human female characters"
    Typical nerd: "Ok make a stocky female warrior human, sounds cool"
    Outrage blogger: "Stop telling womyn how to deal with womyn's issues. I don't actually play D&D I'm simply pointing out a problematic problem and then you 'well ashkually' , tone police and concern troll me to death. "
    Typical nerd: ????? But I was going to get a keg and pizza. What?
    Outrage blogger: "I'm sure, watch your drinks ladies, and here is a link to my best friend and rising star in the entire world... she's going to rock the d&d world with her new date rape drug detecting character sheet. It literally broke the internet. Buy her book too"

    I rarely play D&D and have ok social skills and typically only associate with people who are actually nice to me so it's more or less not my problem but I'm sure I'll see a bunch of lonely nerds get sucked into "culture war" engagement. This shit is just about trolling the socially inept into saying and doing something unlikable because it's an "enemy" they can beat if they can just turn them into enemies first. It's much easier than picking social justice battles against the people who actually control things.

  83. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    I feel better poised to stop fellow white liberals taking offense on behalf of other people who like it or don't actually care.
    Compared to dealing with conservatives who exist in another universe entirely.

    Example
    One day I told my wife that she looked like a cute eskimo with her fluffy hooded parka, my wife is asian. My good friend of decades said "That's kind of racist against eskimos don't you think" and I told him actually it was offensive to eskimos because they'd usually rather be called intuit but I wasn't sure if my wife knows the word.
    I told him I doubt either of us has any idea what they would make of my wife and her coat and so it's silly to be taking offense on their behalf.

  84. Re:Washed Through By The Mainstream by Anonymous Coward · · Score: 0

    Distilled to its core SJW cultural appropriation concerns are an excuse to get mad and badger random humanity about shit you barely understand.
    They have a different public interface but essentially when you open them up the SJW left and what seems to be a larger and larger swath of the right are the same crybabies.

    Doesn't help that we now have russian NPCs playing the part of the worst americans too.