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Google Debuts Video Games Streaming Service Stadia (polygon.com)

Google today launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. From a report: Stadia is not a dedicated console or set-top box. The platform will be accessible on a variety of platforms: browsers, computers, TVs, and mobile devices. In an onstage demonstration of Stadia, Google showed someone playing a game on a Chromebook, then playing it on a phone, then immediately playing it on PC -- a low-end PC, no less --, picking up where the game left off in real time. Stadia will be powered by Google's worldwide data centers, which live in more than 200 countries and territories, streamed over hundreds of millions of miles of fiber optic cable, Google CEO Sundar Pichai said.

Phil Harrison, previously at PlayStation and Xbox, now at Google, said the company will give developers access to its data centers to bring games to Stadia. Harrison said that players will be able to access and play Stadia games, like Assassin's Creed Odyssey, within seconds. Harrison showed a YouTube video of Odyssey featuring a "Play" button that would offer near-instant access to the game. Pichai announced the new platform at the Game Developers Conference, saying that Google want to build a gaming platform for everyone, and break down barriers to access for high-end games.
Users will be able to move from YouTube directly into gameplay without any downloads. Google says this can be done in as little as 5 seconds. At launch, Stadia will stream games at 4k resolution, but Google claimed in the future it will be able to stream at a video quality of 8k. The company says it will launch the service later this year in the U.S. and UK.

106 comments

  1. Interesting to see PC gaming expand by SuperKendall · · Score: 4, Interesting

    Its been pretty impressive seeing the resurgence of PC gaming after consoles seemed to have expanded to take over the gaming market... Google's move can only help to cement that trend.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Interesting to see PC gaming expand by Anonymous Coward · · Score: 0

      This isn't PC gaming.

    2. Re:Interesting to see PC gaming expand by Anonymous Coward · · Score: 0

      Dude, you got trolls!

      (pets?)

    3. Re: Interesting to see PC gaming expand by Anonymous Coward · · Score: 0

      Find its overlord

    4. Re:Interesting to see PC gaming expand by elrous0 · · Score: 2

      Yeah, this would definitely stretch the definition of "PC gaming" to its breaking point.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Interesting to see PC gaming expand by Anonymous Coward · · Score: 0

      THis is not gaming. No gmer would play an online FPS on this system since millisecs add up. You won't 'own' any of the games since they run on google hosts and you only get, what is essentially, a vnc session to the box running the game.

    6. Re:Interesting to see PC gaming expand by bigpat · · Score: 1

      Yeah, this would definitely stretch the definition of "PC gaming" to its breaking point.

      Well beyond the breaking point since you can play on any device that can access the video stream and these are cloud based servers doing the streaming. Not PC gaming. I mean you could certainly game from a PC, or whatever device. But you can also game from a Chromecast connected to your tv with a specialized controller.

      The next question is content and the subscription/purchase/advertising models for paying for it and how the pie gets sliced up between Google and content developers. That really seems critical to the success of the platform.

      I mean it really does suck to have to download and patch these huge games and then only to be at a hardware disadvantage with other players. So there is an upside here in the way that Youtube (and competing services) made video streaming work better by streaming video instead of downloading whole video files before you could watch. But there is only so much cost from renting a stadia instance that gamers will want to pay for the convenience of avoiding the downloads and hardware costs.

  2. Why would anyone use this? by gatzke · · Score: 4, Insightful

    After all that Google has abandoned over the years, why would anyone trust them for anything?

    The big ones I think of are:
    Reader
    Wave
    Picasa
    Google+

    I love google docs, android, and gmail but I would not be surprised to see them get dropped as well.

    1. Re:Why would anyone use this? by Anonymous Coward · · Score: 4, Informative

      all the products google has killed or rolled into other products. https://killedbygoogle.com/

    2. Re:Why would anyone use this? by Anonymous Coward · · Score: 2, Insightful

      Every company abandons products that don't work out. How many pieces of software has Microsoft abandoned. Someone even created a wikipedia article for it!
      https://en.wikipedia.org/wiki/Category:Discontinued_Microsoft_software

      I love google docs, android, and gmail but I would not be surprised to see them get dropped as well.

      Are you kidding? It's about as likely as Microsoft suddenly dropping Office. These are the main products of Google after search.

      It's a risk to be sure. But so was the X-Box when it first came out.

    3. Re:Why would anyone use this? by d3bruts1d · · Score: 1

      I don't know which is worse - the products that Google kills (i.e. Picasa), the products that Google keeps but doesn't know what exactly they should be (i.e. Voice, Keep), or the products that Google runs their own competitor for (+ vs Hangouts vs Orkut or Pay vs Wallet) .

      * Picasa was an amazing application that Google purchased, destroyed, merged into other services, and then abandoned.
      * Reader was probably one of the best RSS aggregators available.
      * Grand Central, which they purchased, rebranded as Google Voice, discontinued, didn't discontinue and merged it with Hangouts... and then announced plans to discontinue hangouts.
      * Notebook a nice, no frills app to take notes in. Google killed it and then many years later, decided to create a "new" app called Google Keep which is basically an updated version of Notebook.

    4. Re:Why would anyone use this? by drinkypoo · · Score: 1

      That's only a problem if you have to buy games. If you can just play any of a selection of games for your monthly fee, then the worst thing that happens if it goes away is that you can't use the service any more. Either you've gotten something for your money in the interim, or you shouldn't have paid for the service.

      The articles on it don't specify whether you're supposed to pay for the service, or for access to games individually, but I'd have guessed the former...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Why would anyone use this? by Anonymous Coward · · Score: 0

      Microsoft abandons shit left and right too, but the XBOX brand has been going for 18 years now.

    6. Re:Why would anyone use this? by Anonymous Coward · · Score: 0

      They're services, not a relationship. Get a grip dude. They're not all going to be winners.

      So aside from a ubiquitous search service that revolutionized the internet as we know it, gmail, google docs, android, chrome, youtube, google maps, Chrome OS, contributions to linux, google drive, advertising services, DNS, standard web fonts, and the countless number of internet bits and bobs and pluming that you aren't even aware of but make the internet as it is in 2019.. What else has Google done for us?

      Yeah, instead of looking at the interesting way google is going to provide a new service. Custom made AMD CPU-GPU systems for game streaming platforms? A controller that connects to wifi and sends inputs to the service for the lowest possible complication and latency? Making the service end-platform agnostic among mobile, desktop, and browser?

      Nah fam. Fuck that nerdy shit. Lets bitch about dead services that din't work out.

    7. Re:Why would anyone use this? by Anonymous Coward · · Score: 0

      So what?
      Look at the ones that are winners. They are unchallenged:
      GMail,
      Maps
      Docs
      etc..

      Who is paying you? Apple? Microsoft? Facebook?
      Or are you doing their work for free?

    8. Re:Why would anyone use this? by jrumney · · Score: 1

      Inbox (the sane interface to Gmail)

    9. Re:Why would anyone use this? by Can'tNot · · Score: 1

      What does this have to do with trust? They produce a product, you use the product. Maybe they cancel the product if not enough people use it. Then you stop using it and go do something else. That's how it always works, and has always worked.

  3. Hahahaha this is rich by Anonymous Coward · · Score: 1

    You and what bandwidth?

  4. Streaming-Only Game Releases by Anonymous Coward · · Score: 3, Insightful

    I'm not looking forward to the wave of streaming-only game releases that will occur as a result of Stadia and any future lookalike services. Some quick problems off the top of my head:

    - When nobody owns copies of the game, the publisher can remove them for good if they fail to turn a profit.
    - Potential modding scenes for these games will never materialize.

  5. I pledge by Anonymous Coward · · Score: 0

    To never pay for Open Source software unless as a famous cloud service.

  6. Obvious warning : GOOGLE WILL TRACK YOU. by Anonymous Coward · · Score: 1

    This is a project to track and monetize gamers in their youth so that their data can be scraped and sold to Google affiliates. Anyone fawning over it is a moron who deserves to be robbed and beaten by Google's data extraction henchmen.

    1. Re:Obvious warning : GOOGLE WILL TRACK YOU. by elrous0 · · Score: 1

      This is a project to track and monetize gamers in their youth so that their data can be scraped and sold to Google affiliates.

      Yeah sure, but GAMES!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Obvious warning : GOOGLE WILL TRACK YOU. by Anonymous Coward · · Score: 0

      What data can these "Google affiliates" purchase and how do you go about doing so?

  7. streaming games by Anonymous Coward · · Score: 0

    I'm sure it worked great on their gigabit test network.

  8. Streaming Video by crow · · Score: 4, Insightful

    I can't be sure from the article, but it looks like this is a different approach to gaming. Normally the code and data for the games is sent to your device, and then your device runs the game logic, renders the graphics, and outputs the video and sound, sending data to central servers for multiplayer gaming. This service takes data from your controller, sends it over the network to a server, runs all the logic and rendering there, then streams the video and sound back to your device.

    This is a radical change that has lots of serious implications if it catches on.

    • Your local CPU is no longer important
    • Your local GPU is no longer important
    • Your local OS is no longer important
    • Network latency is much more important
    • Network bandwidth caps are very limiting

    I expect Google will be able to encode the game video in a number of different formats, enabling streaming to many different devices. Doing this in real time is a nice trick. Eventually they should be able to support multi-monitor setups and other interesting configurations.

    1. Re:Streaming Video by Anonymous Coward · · Score: 0

      This the exact approach that numerous competitors were already doing, it's nothing new.

      Steamlink does this at a smaller scale over your lan.

    2. Re:Streaming Video by lance_of_the_apes · · Score: 1

      Not exactly a new approach, as there are a few competitors. Personally, I can't see this working at scale.

    3. Re:Streaming Video by d3bruts1d · · Score: 2

      Of course it is a project to track and monetize gamers. Tracking and monetizing users is, at the very core, what Google does.

      Although this could have comical results. Imagine all the 12-14 year old kids who spend the evenings and weekends playing FPS suddenly getting ads for Lipton, Tazo, Twinings, PG Tips, and others.

    4. Re:Streaming Video by melted · · Score: 1

      All of that is "no longer important" only if you don't mind being nickel and dimed for play time, and providing a profit margin to Google.

    5. Re:Streaming Video by grahamwest · · Score: 1

      It's different from the mainstream, but not new. Lots of companies have tried this in various forms. The standalone ones have all gone out of business (e.g. OnLive). The ones that are offered as part of a larger service (e.g. PlayStation Now) are plugging along with limited success.

      The only novel bit of tech here is being able to pause and resume on different devices. Everything else (e.g. broadcasting, saving highlights) was offered by previous entrants. The most successful games in the world are all twitch games (e.g. Fortnite, FIFA) and latency kills the experience.

      --
      Graham
    6. Re:Streaming Video by Anonymous Coward · · Score: 0

      The two-way latency between input and action isn't possible to get low enough on today's internet, at least for action games which is most games.

      And then you're dealing with compression and decompression on top of that. You know how long it takes just to change the channel on a digital TV tuner right? Crazy slow latency.

    7. Re:Streaming Video by breeze95 · · Score: 1

      I can't be sure from the article, but it looks like this is a different approach to gaming. Normally the code and data for the games is sent to your device, and then your device runs the game logic, renders the graphics, and outputs the video and sound, sending data to central servers for multiplayer gaming. This service takes data from your controller, sends it over the network to a server, runs all the logic and rendering there, then streams the video and sound back to your device.

      This is a radical change that has lots of serious implications if it catches on.

      • Your local CPU is no longer important
      • Your local GPU is no longer important
      • Your local OS is no longer important
      • Network latency is much more important
      • Network bandwidth caps are very limiting

      I expect Google will be able to encode the game video in a number of different formats, enabling streaming to many different devices. Doing this in real time is a nice trick. Eventually they should be able to support multi-monitor setups and other interesting configurations.

      Network latency and bandwidth is critical to online gaming as it exists today. Google moving the heavy lifting to the server side doesn't change this. Online gamers have been dreaming about this the last 10 years. No more video card upgrade, no more memory card upgrade, no more overclocking the cpu, no more headache about building the best gaming rig on a budget, etc. Now if Google can host, my favorite game, americasarmy I will be stoked.

    8. Re:Streaming Video by breeze95 · · Score: 1

      Of course it is a project to track and monetize gamers. Tracking and monetizing users is, at the very core, what Google does. Although this could have comical results. Imagine all the 12-14 year old kids who spend the evenings and weekends playing FPS suddenly getting ads for Lipton, Tazo, Twinings, PG Tips, and others.

      You are not giving Google any credit. Google knows more about their users than you are comfortable with. Google is going to have a pretty good idea of the gender, race, age, income, etc of the people who are playing on the platform. Google is in the business to know these things.

    9. Re:Streaming Video by trawg · · Score: 1

      A service called OnLive first launched this model at GDC in 2009, after several years stealth development. I happened to be there at the time and got to try it out there and was vaguely impressed but coming from Australia I knew it would be a bit of a long shot for it to work here with our crappy Internet.

      It didn't go anywhere; Sony ended up buying all their patents. Not sure if there is a competing product now. NVIDIA also had a product in this space.

      My reservations are still the same - as you note, network latency is the big factor.

      True story from just last night: I was playing a game of Dota 2 with a couple mates. My partner returned home mid-game and I immediately started lagging hard, resulting in one of my teammates getting killed when I made some bad moves.

      The reason? My partner's phone re-connected to the wifi once she was in range and started syncing with Google Photos (a bunch of photos and videos). This floods my upstream connection (a cool 1Mbit) and kills performance until uploads are complete.

      So for me, I'm worried Stadia would be this experience - but also in my single player games.

  9. Some of it is important by SuperKendall · · Score: 4, Informative

    Your local GPU is no longer important

    I agree with the other items, but the system has to be able to decode a high resolution video stream very quickly - which is usually dedicated hardware, or the GPU on most systems. I don't think that even the faster CPU's today could manage to decode a 4K video stream quickly enough for the bandwidth required.

    It's not as important though for sure, just saying there is still some base of performance you have to meet for the video needs.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Some of it is important by AuMatar · · Score: 2

      There's a minimum, but that minimum bar will be much lower than the average game's. And going much above the minimum won't help. A definite change, and one that would make the idea of a "gaming machine" pointless. If it works well and catches on, it would change the PC and parts market.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Some of it is important by FunOne · · Score: 2

      Your local GPU is no longer important

      I agree with the other items, but the system has to be able to decode a high resolution video stream very quickly - which is usually dedicated hardware, or the GPU on most systems. I don't think that even the faster CPU's today could manage to decode a 4K video stream quickly enough for the bandwidth required.

      It's not as important though for sure, just saying there is still some base of performance you have to meet for the video needs.

      Vast majority of mobile SOCs, desktop processors, and GPUs in the last few years have dedicated H264 and/or H265 decode blocks. Shouldn't be an issue from that standpoint.

      Biggest challenge for many, many people is going to be bandwidth and latency.

      --
      FunOne
    3. Re:Some of it is important by Solandri · · Score: 2

      The "GPU is no longer important" not because the GPU isn't used, but because every modern GPU can handle 4k streams. The iGPU in Intel processors have been able to decode 4k video since Ivy Bridge (2012)). A lot of the GPUs in modern phones and tablets can do it too (one of the reasons I thought it was silly to complain about phone resolutions becoming so high). And obviously the GPU in Rokus and Fire TV sticks which support 4k and 4k smart TVs can decode 4k video streams.

      The bigger issue has been support for newer codecs like h.265 and VP9 (and soon AV1). I had to start looking into upgrading from my 2014 tablet because I was running across more h.265 streams, and its GPU couldn't decode them.

    4. Re:Some of it is important by Anonymous Coward · · Score: 0

      A raspberry pi 3 can decode 1080p video, and I'm sure it will adjust quality automatically based on this and networking performance.

    5. Re:Some of it is important by CoolCash · · Score: 1

      Google already has the hardware. A Chromecast Ultra 4k can already decode 4k HDR streaming.

    6. Re:Some of it is important by breeze95 · · Score: 1

      Vast majority of mobile SOCs, desktop processors, and GPUs in the last few years have dedicated H264 and/or H265 decode blocks. Shouldn't be an issue from that standpoint.

      Biggest challenge for many, many people is going to be bandwidth and latency.

      Bandwidth and latency will not likely be a problem. Bandwidth and latency hasn't been a major issue in online gaming for a few years now. With Google resources, they can put game servers in multiple geographic locations to reduce latency. The only challenge will be if Google servers can handle every game instance because if their serves are overloaded that will cause games to lag. Another issue will be how the netcode will adjust for players whose ping is high because they are overseas. However, these issues exists in all current multiplayer online gaming platforms.

  10. Hold up by Anonymous Coward · · Score: 0

    What is going to do all that graphical and computational processing then? The internet?

    I don't think you understand how computers work.

    1. Re:Hold up by crow · · Score: 1

      Ahh, I see you don't understand how reading works. I suggest you learn to read adjectives like "local" instead of just skipping them as a foreign concept. That graphical and computational processing is going to "the Internet," or more specifically to "the cloud." GPU and CPU power at Google's servers are quite important in this scheme, but they would be described with a different adjective, such as "remote." In fact, Google's GPUs will have to do more work than would be necessary for the same game running locally (there's that word again), because they have to both generate the video frames and then encode those frames using whatever video codec they're streaming back to you.

  11. Must rebuy games? + no mods + limited to there lis by Joe_Dragon · · Score: 2

    Must rebuy games? + no mods + limited to there list of games = ripoff

  12. Platforms? by elrous0 · · Score: 1

    They mentioned TV's. Any word on whether this will be available on WebOS for LG TV's by any chance?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Platforms? by crow · · Score: 1

      I would think anything capable of watching Netflix should be capable of working with this service. It would just need to be able to take input from the controller and be updated to add the new streaming service.

    2. Re:Platforms? by Anonymous Coward · · Score: 0

      Does the Chromecast have support for that?

  13. Don't have to trust to enjoy by SuperKendall · · Score: 1

    After all that Google has abandoned over the years, why would anyone trust them for anything?

    The key thing about this service is, there's really not much need to trust Google. You just play and enjoy games.

    The only thing you are technically "trusting" them with is save game data. But even there, a lot of games you are playing are saving your real status back to some server like an EA account.

    I am OK with the risk of playing through a game, and losing the same game status sometime later - since those tend to not be useful after a while anyway, it's often hard to go back and play older games anyway never mind keeping the save.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Don't have to trust to enjoy by Anonymous Coward · · Score: 0

      You're a moron Kendall. Your life is video games and faggot GOP propaganda. Colorado incels like you are a dime a dozen.

       

    2. Re:Don't have to trust to enjoy by Riceballsan · · Score: 1

      Well no, you are trusting them with a lot in the case of a gaming service, Imagine tommorow if something happened and valve announced steam wasn't really printing money, and they need to ditch it. People have bought hundreds or thousands of dollars of games there over the years. Were valve to cut and run the way google did with reader, or docs etc... would mean they'd give everyone a few weeks warning that they've got 3 months to download every game they want to keep (and of course, many people have many terrabytes worth of games there).

      we're looking at a gaming service... I highly doubt google is talking about 100% free gaming, ads get in the way of serious games, they are most likely talking "buy a license to play assasains creed for as long as we chose to host it", only other system that would make sense is a random netflix/hulu where it's just subscribe and get whatever games happen to be hosted.

  14. Ephemeral Media is a sad future by omnichad · · Score: 2

    In a world where you can own no remnant of things you pay for, it's only the parent companies that can archive and preserve culture.

    The root cause of this trend might be the flood of info we are exposed to daily, whether it's Facebook or Twitter or Youtube, but the end result is a complete loss of any permanence.

    I can still pick up a Super Nintendo game and play it - long after the parent company has abandoned the hardware. In fact, that company still continues to sell some of the games, but only in a form that has a limited lifespan. Now what do I have after paying for Google's gaming service for years upon years? I have nothing. If a company wants to pretend a game never existed, there is no one else to preserve it.

  15. Curious promo by CustomSolvers2 · · Score: 1

    The promotional video reminded me Pied Piper's tables, back when the show was really good (= before last season).

    --
    Custom Solvers 2.0 = Alvaro Carballo Garcia = varocarbas.
    1. Re:Curious promo by donaggie03 · · Score: 1

      Jesus you're right. Someone must have won a bet on that one.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    2. Re:Curious promo by CustomSolvers2 · · Score: 1

      The line between satire and reality is getting finer every day! Hopefully, good quality will continue to be appreciated and Silicon Valley will get back on track.

      --
      Custom Solvers 2.0 = Alvaro Carballo Garcia = varocarbas.
  16. Why is it not PC gaming by SuperKendall · · Score: 4, Interesting

    This isn't PC gaming.

    It's hard to tell from the article, but Google is obviously running the game on PC's in the backend. It makes way more sense than Google modifying a bunch of consoles to stream games, wouldn't you say?

    So you are running the PC version of the game, probably with display settings fixed, and simply receiving the display via video stream, and sending control commands back to the "PC" )probably some kind of virtual PC) that is streaming the game.

    So how is this not PC gaming? In theory it would be easy to have access to any PC game this way, at a resolution and quality level maybe better than most people's local PC's could handle.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why is it not PC gaming by Riceballsan · · Score: 1

      I believe the point is it's cloud gaming. Meaning in short... it is technically running on googles servers when they feel like. If you have connection issues, you can't play. As the game is not on your computer... things like modding outside of what is intended by the dev's of the game is impossible, and should you find a way to succeed at it, you may forfeit your account, and thus any games you may have purchased.

      On the plus side of the idea... assuming you've got a solid connection, you can be playing your games on an android phone, or console, or PC just the same. you yourself would never need to worry if your hardware can handle the next game or not as for all practical purposes, you aren't running the game.

    2. Re:Why is it not PC gaming by bigpat · · Score: 1

      This isn't PC gaming.

      It's hard to tell from the article, but Google is obviously running the game on PC's in the backend. It makes way more sense than Google modifying a bunch of consoles to stream games, wouldn't you say?

      So you are running the PC version of the game, probably with display settings fixed, and simply receiving the display via video stream, and sending control commands back to the "PC" )probably some kind of virtual PC) that is streaming the game.

      So how is this not PC gaming? In theory it would be easy to have access to any PC game this way, at a resolution and quality level maybe better than most people's local PC's could handle.

      Watch the video... because it doesn't use a PC in any sense of use of the term "PC". A single stadia instance is a specialized server with specialized software and GPU hardware that you are streaming from. And developers can combine multiple instances to deliver content.

      PC gaming is more similar to console gaming than Stadia is to either.

    3. Re:Why is it not PC gaming by bigpat · · Score: 1

      The other nice thing was that they showed how you can just reconnect to the same game you were playing with another device and pick up where you left off.

    4. Re:Why is it not PC gaming by Anonymous Coward · · Score: 0

      Controller required, I believe.

    5. Re:Why is it not PC gaming by Anonymous Coward · · Score: 0

      So they're going to stream the display panel too? How does that even work

    6. Re:Why is it not PC gaming by exomondo · · Score: 1

      It's hard to tell from the article, but Google is obviously running the game on PC's in the backend.

      No, it runs systems with x86 processors but with custom AMD GPUs. I'm not sure what your definition of a PC is but this wouldn't fit most.

    7. Re:Why is it not PC gaming by Tough+Love · · Score: 1

      how is this not PC gaming?

      Linux gaming is not normally referred to as PC gaming, even when running on a PC. Actually, the hardware most likely takes the form of server blades, also not normally called PCs.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    8. Re:Why is it not PC gaming by Anonymous Coward · · Score: 0

      PCs and servers are two distinctly different things. This is more like a cloud console.

    9. Re:Why is it not PC gaming by mjwx · · Score: 1

      This isn't PC gaming.

      It's hard to tell from the article, but Google is obviously running the game on PC's in the backend. It makes way more sense than Google modifying a bunch of consoles to stream games, wouldn't you say?

      So you are running the PC version of the game, probably with display settings fixed, and simply receiving the display via video stream, and sending control commands back to the "PC" )probably some kind of virtual PC) that is streaming the game.

      So how is this not PC gaming? In theory it would be easy to have access to any PC game this way, at a resolution and quality level maybe better than most people's local PC's could handle.

      Because PC gamers own a PC, so will be running things locally because there is no input lag. Streaming services for PC's already exist and aren't being taken up in any great number. If you looked at the presentation, they aren't comparing it to an i7 with a 2080 GTX... they're comparing it to a PS4 and XB1.

      If anything it's going to target casual gamers, not PC gamers. The kind of person why buys an Xbox or Playstation for FIFA (or insert $popularSportGameYYYY for your nation) and little else, maybe a bit of Call of Battlefare, XXXIV Rehashed edition. Ultimately, it will be the types of games that are hosted that will determine the type of player they'll attract.

      Even then I doubt it's going to work as half a second input lag will see any controller hurled across the room with the power of Hercules, especially seeing as most casual games are twitch games where response times matter.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  17. and when comcast does there own others slowed by Joe_Dragon · · Score: 1

    and when comcast does there own others will be slowed down and then comcast will hit you with all kinds of fees to make of for the loss tv subs.

  18. So a local VM = Multiple windowed games by Anonymous Coward · · Score: 0

    Or possible multiple login's to the same game simultaneously?

  19. Rock Bottom by Anonymous Coward · · Score: 0

    And there we have it, rock bottom.

    I don't know who Phil Harrison is, but he must HATE games, and gamers.

  20. I have just one question... by Anonymous Coward · · Score: 0

    I have just one question: When will Google discontinue this?

  21. Data caps by d3bruts1d · · Score: 1

    In a world where monthly data caps cause issues for streaming movies and TV shows, what could possibly go wrong with streaming video games? I'm sure Comcast and AT&T (among others) will love this. As soon as user's get their first overage bill they will realize what a bad idea this was.

    If Google was smart, they would have used this to drum up demand for their own ISP service, Google Fiber. However that, like most other Google "hobbies" is all but dead now.

  22. I predict this will fail by Anonymous Coward · · Score: 0

    Much like most other Google offerings.

    Also...."Stadia"??? What a fucking stupid name.

  23. Because you're basically renting the GPU by Solandri · · Score: 2

    Ignoring the latency, dropouts, and compression artifact issues. You're basically renting the GPU instead of buying it. This is taking advantage of the fact that most people's gaming GPUs sit idle for most of the day. If on average, gamers buy a GPU and use it only 20% of the time (4.8 hours/day), a streaming service like this can provide the same gaming experience for as little as 1/5th the cost, since their GPU can be used by someone else when you're not using it. So if you're used to buying a $600 top-of-the-line GPU every 2 years ($25/mo), a service like this could potentially give you the same graphical experience for $5/mo ($120 every 2 years). That huge price delta will be compelling enough to make a lot of people ignore the latency, dropouts, and compression artifacts.

    The fact that Google might drop it won't matter because unlike the services you listed, the software service here is just a transparent streaming layer. You can always switch to a different streamed game service. Or even go back to buying a GPU and playing the games on your own hardware. As long as the same game titles are available, the interface will be the same, and you'll likely even be able to copy over your saved games. Like how you can cancel Netflix and switch to Hulu, and the only thing that really matters is which movies and shows are available in the library.

    1. Re:Because you're basically renting the GPU by Anonymous Coward · · Score: 0

      "you'll likely even be able to copy over your saved games"

      I seriously doubt that -- it's the perfect way to lock people in.

    2. Re:Because you're basically renting the GPU by HockeyPuck · · Score: 1

      Ignoring the latency, dropouts, and compression artifact issues.

      Uh, those are pretty good reasons to buy your own console/PC.

    3. Re:Because you're basically renting the GPU by Anonymous Coward · · Score: 0

      Everything is perfect when you ignore all the problems.

    4. Re: Because you're basically renting the GPU by Anonymous Coward · · Score: 0

      "If on average, gamers buy a GPU and use it only 20% of the time (4.8 hours/day), a streaming service like this can provide the same gaming experience for as little as 1/5th the cost"

      Depends on the demand curve, it could cost a lot more than 1/5th. For latency reasons the servers need to be physically close to the person playing the game.

      Gaming tends to have peak simultaneous users based on local time factors.

      You may have few gamers who actually want to use the hardware during the idle times.

      They're probably using a compute gpu so it can be used for non-gaming task as well.

    5. Re:Because you're basically renting the GPU by Anonymous Coward · · Score: 0

      In online games there's always network delay. Player to Server.

      Servers and machines running games in this cloud scenario would have near 0 delay (from machine that runs it to server, I'm guessing these would be optimized and located close by), but introduces input delay from machine that runs the game to the actual player.

      Honestly I'm torn between which delay is better network lag to server or input delay from player to computer.... At least it's somewhat equalized though, everyone suffers similar disadvantage (barring serious differences in internet connectivity between players) in cloud scenario.

      Again this is for networked/multiplayer games. Now single-player games PC clearly wins, as it doesn't ever have any delay.

  24. Re:Must rebuy games? + no mods + limited to there by CoolCash · · Score: 1

    Mat = Jump + conclusions + without seeing anything

  25. Gone tomorrow by duke_cheetah2003 · · Score: 1

    Don't get too used to this. Google will retire it in 2021.

  26. Save Games by Only+Time+Will+Tell · · Score: 1

    I'd be curious how this system retains your play state and how you might store saved games. I'd hate to have a mobile connection drop and lose a game mid-level, but if it is constantly saving your stream and can be picked back up on the PC, that would be interesting. Also, I wonder how saved game files work and if you have a certain number, or if you unsubscribe how long they might be saved.

    1. Re:Save Games by kosmosik · · Score: 1

      Google is cloud company, The offer hosted VMs. This service is probably basically a VM with GPU which streams the game back to you. Snapshoting the state of such VM in case of connection loss or when user needs to pause is their bread and butter. They already have technologies to spin and transfer VM workloads. This is not much different.

      Storing game saves is trivial problem solved way ago with cloud object storage. If Google can do that with emails (GMail) or files (GDrive) they certainly will be able to handle saves.

  27. Third or Fourth Dupe by Anonymous Coward · · Score: 0

    Again this? Google must have forgot to cancel their slashdot shilling subscription in the late 90s

    It's the 3rd or 4th time i see this on the front page. It's not even news the first time around.

  28. This is really dumb. For real. by Prien715 · · Score: 1

    The idea of "streaming games to your TV so you don't have to have a console" has been around since around 2000. Here's a complete gravey^H^H^H list of some of the companies who have tried. Even technologies like NVidia's shield or Steam's ability to stream within the intranet don't seem to have taken off.
    Google entry into this market seems foolhardy at best.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:This is really dumb. For real. by breeze95 · · Score: 1

      The idea of "streaming games to your TV so you don't have to have a console" has been around since around 2000. Here's a complete gravey^H^H^H list of some of the companies who have tried. Even technologies like NVidia's shield or Steam's ability to stream within the intranet don't seem to have taken off. Google entry into this market seems foolhardy at best.

      The technology wasn't ready then. The technology is currently available for this to take off. With Google resources behind it this can succeed. Steam technology is different from what Google is doing. With Steam game platform--the game is rendered client side (as all games currently do) with information about the player movements, location, where the player is facing, etc sent server side. Because of this the player computer hardware is critical to game enjoyment and success against other players in multiplayer fps games. I play a lot of multiplayer online fps games, and my experience is that players with the best (most expensive) computer systems are the best players. They are the best players because their hardware gives them a decidedly edge. Google platform will get rid of that advantage enjoyed by players who are willing to shell out 2+ grand for a gaming rig. Also, it's going to be harder to cheat on Google platform and that is worth its price in gold.Believe me, I've been online gaming for 17 years and in that time many gamers wished for the games to be rendered server side so as to neutralize cheaters.

  29. Bandwidth by nasch · · Score: 1

    I already hit my monthly data cap sometimes. I assume this would use a great deal more data than normal gaming since usually the video is all local. So that would make it an expensive proposition for me.

  30. Still PC gaming to me by SuperKendall · · Score: 1

    As the game is not on your computer...

    Same difference to me streaming the display of my PC and the controls the way Steam did with a recently discontinued Steam Link product (think that was the name).

    As the game is not on your computer... things like modding outside of what is intended by the dev's of the game is impossible

    Are you sure about that? Why would it be impossible. You could basically have an account on Google's to allow you to upload new game files like mods. Just because Google is not supporting that initially does not mean it's impossible, after all they have to be storing things like controller configuration settings on their side also.

    Anything a PC game could do could easily be done by streaming, and it seems pretty clear to me they are using PC versions of the game as the base for what they run. So it is PC gaming, just less configurable (at the moment).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Still PC gaming to me by exomondo · · Score: 1

      Are you sure about that? Why would it be impossible. You could basically have an account on Google's to allow you to upload new game files like mods.

      It's not impossible but highly improbable as it creates a huge security risk. In an ideal world everything is sandboxed in perfectly secure containers with no security issues, of course that's not reality. It's incredibly ignorant to say "oh yes it's simple, they can just allow people to upload arbitrary code/assets", that itself has massive implications.

    2. Re:Still PC gaming to me by Anonymous Coward · · Score: 0

      and it seems pretty clear to me they are using PC versions of the game as the base for what they run.

      on what basis is that "clear to you"? They even said in the announcement they partnered with a bunch of studios to port their games to the Stadia platform. Doom Eternal for example runs on a lot of platforms but does not run on Linux on the PC. Any of the various platform derivatives might have been the base for that port but the one thing at is clear if you read their announcement is that they are not simply running PC games on the backend.

    3. Re:Still PC gaming to me by Anonymous Coward · · Score: 0

      Philosophically, this is exactly the opposite of PC gaming and very similar to console gaming. "PC gaming, just less configurable" is exactly what console gaming has become since the advent of hard drives in consoles that began with the original xbox. Without a true PC port for a multiplatform game like skyrim, "less configurable" will become "not at all configurable."

  31. Re:Must rebuy games? + no mods + limited to there by Darinbob · · Score: 1

    Given that their example was an Assassin's Creed game was enough to make me ignore the rest of it.

  32. ISPs & Hardware by Anonymous Coward · · Score: 0

    Stolen from the YouTube video of the google presentation:
    "Man, Google missed the point. Maybe in 10 or 20 years, when ISPs catch up, streaming like this might be possible. Not to mention nobody wants to get rid of their hardware."

    This is basically the gigantic issue with this thing.

  33. Onlive version 2? by Anonymous Coward · · Score: 0

    http://onlive.com/

  34. It's Google: Stadia closing next week... by Anonymous Coward · · Score: 0

    ... not really, but given Google's track record... expect the announcement in the near future.

  35. Price? by locater16 · · Score: 1

    Ahh, the announcement without any price. What a classic. "It's great, it's magic, trust us! You don't need to know how much all of this will cost!"

    You don't need to know a lot of things apparently. Like what sort of internet connection you need, how much this would eat into your data plan, that you're locked in permanently to Google's ecosystem with all your games and thus must pay rent indefinitely to them to even access these games. But don't worry, it's cool tech, which means it's sure to succeed as a business!

  36. Put this into the context of SpaceX network by Anonymous Coward · · Score: 0

    Low altitude satellite internet, lower latency, cheap bandwidth, and this makes for an attractive situation.
    Especially on mobile

  37. I hope this fail hard by Z80a · · Score: 1

    Because its not very nice to give publishers and lawyers the power to completely wipe a game out of the existence.
    They have been trying to have this power for years now, and many games got a lot harder to erase for trivial shit like music licensing expiring to pure corporate assholery.

    1. Re:I hope this fail hard by chris+summers · · Score: 0

      Are we supposed to support "Net Neutrality" so this kind of GARGAGE can be forstered off on us? Hell no. Let Comcast and the rest charge the hell out of the people who want this bullshit.

  38. Pre-5G..... by Anonymous Coward · · Score: 0

    This service is for the future with 5G in mind. IMO Google will create a foldable pixel phone with build in controller that will be Switch like to play games. Both Android + Stadia. The picture will stream to your Andriod TV when at home while still using your phone as the controller. Still think this service is doomed for high-end "pro" gamer that drop 2k on PCs. But most people will find this service good enough.

    This might be used to power streamable VR experiences on new wireless headsets and break the cord on VR. Will massively reduce the cost of entry for VR on hardware front.

  39. linux gaming by sad_ · · Score: 1

    the interesting part is that all of this is running on a linux, debian based OS.
    i'd say linux is a viable gaming platform!

    --
    On a long enough timeline, the survival rate for everyone drops to zero.