After many years of game industry experience as a cog in the machine, I am now also a solo developer. I went to an indie meetup not that long ago and came across a guy even older than me. He was talking about how "easy it is" to make games nowadays. It is certainly true that there are more opportunities than ever; that free engines, resources, tutorials, and publishing platforms are plentiful. Back in "our day," those things hardly existed or not at all. Of course, he's mostly right.
However, it is also true that there is more competition than ever because of how much easier it is, at least to get started. Expectations have also gone up drastically. Still, I'd like to think that there is still room for innovation and a small, dedicated studio can enjoy success, even in this overcrowded market. Cheers, and good luck to you!
It is possible. There are lots of small studios that can cut it as long as they produce quality work and aren't trying to go up against the big studios directly. It is hard to set yourself apart, but simple games can still be successful.
"The best advice for circumventing this issue is to disable comments entirely, but this would significantly reduce the interaction between the YouTuber and the viewer."
Not only that, but videos with comments turned off gets pushed way down the priority list when it comes to their search engine. I have some videos with comments off that don't show up in search results even when the terms are VERY specific.
Changing their name was a good idea, but they could have kept a division that retained the original name and focused on competing with the business world. However, IBM had such a stranglehold on the business world that I'm not sure it would have made a difference.
In my opinion, the "killer app" that might have changed things was the Video Toaster, but it came out too late, the price doubled by the time it did, and competing technologies had also improved.
Heh, I guess one person's idea of "good humor" is another's idea of "snooty, pretentious bs." Maybe the guy knows what he's talking about and maybe he doesn't, but when he insults his intended audience in the first ten seconds, he does his "work" a disservice. I've moved on.
For those claiming that the UN report is written by politicians - citations, please.
For sure. I'm still waiting for someone to deliver both in one, cost effective, device. AR experiences are far less likely to make someone sick, as well.
Sorry, but that comparison is laughable and is certainly not common sense. 3D was not a solution to anything. VR, the real interactive kind and not just the 360 video with which it's often conflated, allows a form of interactivity that didn't exist. The real problem, or one of them, is that not enough effort has been put into making it do useful things besides entertainment. The marketing to consumer was all wrong and has too many people thinking it's just another game peripheral.
I think the problem is that too many people think it's for games, in part because that's the narrative all the big players are pushing. For the best experience, it is still too expensive and takes up a room of your house. Consumers aren't ready for that.
If the big players had pushed industrial uses and built things up slowly instead of over-hyping, it might have succeeded.
This time, the problem was the approach. Going straight to consumer, even with the comparatively reduced price tag, was a mistake on the part of the big players. At its current price and performance, industrial uses should have been the target.
It's part of every job. If the employee is covering it up and pretending to be doing it by hand, he or she is dishonest and deserves to be fired. On the other hand, the managers that go years without noticing probably also deserve to be fired.
For the record, automation is cool and deserves advancement, if it is done with full disclosure.
I'm just as puzzled that you'd use the #metoo hashtag and think that anyone would interpret it any other way. The whole point of the hashtag is to share your own experiences.
Agreed. Smart guy, but overly optimistic. Maybe human-level AI will exist in 50 years, though I'm not really sure that's the right goal, nor am I sure they can actually be compared.
Think you meant "don't turn around that quickly," and I agree. Things seem to happen a bit quicker nowadays than before, but not that quick. Human level AI in 9 years is ridiculous, but everyone in the AI realm is overselling right now.
Nice sum up. As a developer, I couldn't care less about individuals and what or how much they're playing. Information about how titles are doing in a general sense is very useful and motivating. Unfortunately, it appears I can't have one without the other.
Quite the opposite. More pixels doesn't solve motion sickness problems one bit, but it does make it impossible for current hardware to deliver the results at a low latency, and THAT is what cause the sickness and eyestrain issues.
On that last sentence...sure, but AI and the potential reach of the IoT could be considered another potential war machine.
It's certainly possible that we'll eventually build the Frankenstein AI that kills us all. It seems far more likely to me, in the short term, that humans will find ways of wielding the new weapons of mass disruption/destruction.
"Heck, I'll still waste an hour playing pong if I am bored." The question is, would you buy it?
I think developers that dream of making games are generally not dreaming of Flappy Bird. Still, it is good general advice to start simple.
After many years of game industry experience as a cog in the machine, I am now also a solo developer. I went to an indie meetup not that long ago and came across a guy even older than me. He was talking about how "easy it is" to make games nowadays. It is certainly true that there are more opportunities than ever; that free engines, resources, tutorials, and publishing platforms are plentiful. Back in "our day," those things hardly existed or not at all. Of course, he's mostly right.
However, it is also true that there is more competition than ever because of how much easier it is, at least to get started. Expectations have also gone up drastically. Still, I'd like to think that there is still room for innovation and a small, dedicated studio can enjoy success, even in this overcrowded market. Cheers, and good luck to you!
It is possible. There are lots of small studios that can cut it as long as they produce quality work and aren't trying to go up against the big studios directly. It is hard to set yourself apart, but simple games can still be successful.
Not exactly a new approach, as there are a few competitors. Personally, I can't see this working at scale.
"The best advice for circumventing this issue is to disable comments entirely, but this would significantly reduce the interaction between the YouTuber and the viewer."
Not only that, but videos with comments turned off gets pushed way down the priority list when it comes to their search engine. I have some videos with comments off that don't show up in search results even when the terms are VERY specific.
Did you reply to the wrong thread? You clearly did not read what I said.
Changing their name was a good idea, but they could have kept a division that retained the original name and focused on competing with the business world. However, IBM had such a stranglehold on the business world that I'm not sure it would have made a difference.
In my opinion, the "killer app" that might have changed things was the Video Toaster, but it came out too late, the price doubled by the time it did, and competing technologies had also improved.
Amiga was my first computer and I used it for all the things you mentioned. I can't say I miss it anymore, but it deserved better than to fade away.
It is directly copied from the article, so not an error in the summary.
Heh, I guess one person's idea of "good humor" is another's idea of "snooty, pretentious bs." Maybe the guy knows what he's talking about and maybe he doesn't, but when he insults his intended audience in the first ten seconds, he does his "work" a disservice. I've moved on.
For those claiming that the UN report is written by politicians - citations, please.
For sure. I'm still waiting for someone to deliver both in one, cost effective, device. AR experiences are far less likely to make someone sick, as well.
Sorry, but that comparison is laughable and is certainly not common sense. 3D was not a solution to anything. VR, the real interactive kind and not just the 360 video with which it's often conflated, allows a form of interactivity that didn't exist. The real problem, or one of them, is that not enough effort has been put into making it do useful things besides entertainment. The marketing to consumer was all wrong and has too many people thinking it's just another game peripheral.
I think the problem is that too many people think it's for games, in part because that's the narrative all the big players are pushing. For the best experience, it is still too expensive and takes up a room of your house. Consumers aren't ready for that.
If the big players had pushed industrial uses and built things up slowly instead of over-hyping, it might have succeeded.
This time, the problem was the approach. Going straight to consumer, even with the comparatively reduced price tag, was a mistake on the part of the big players. At its current price and performance, industrial uses should have been the target.
It's part of every job. If the employee is covering it up and pretending to be doing it by hand, he or she is dishonest and deserves to be fired. On the other hand, the managers that go years without noticing probably also deserve to be fired.
For the record, automation is cool and deserves advancement, if it is done with full disclosure.
I'm just as puzzled that you'd use the #metoo hashtag and think that anyone would interpret it any other way. The whole point of the hashtag is to share your own experiences.
...and unexpected this is. :-|
Is that you?
Agreed. Smart guy, but overly optimistic. Maybe human-level AI will exist in 50 years, though I'm not really sure that's the right goal, nor am I sure they can actually be compared.
Think you meant "don't turn around that quickly," and I agree. Things seem to happen a bit quicker nowadays than before, but not that quick. Human level AI in 9 years is ridiculous, but everyone in the AI realm is overselling right now.
Nice sum up. As a developer, I couldn't care less about individuals and what or how much they're playing. Information about how titles are doing in a general sense is very useful and motivating. Unfortunately, it appears I can't have one without the other.
Quite the opposite. More pixels doesn't solve motion sickness problems one bit, but it does make it impossible for current hardware to deliver the results at a low latency, and THAT is what cause the sickness and eyestrain issues.
No mod points, but +1 for each of you. If it's in the air, it should be possible to build a cancer-sniffing machine.
No positional tracking makes it just another way to watch 360 video.
On that last sentence...sure, but AI and the potential reach of the IoT could be considered another potential war machine.
It's certainly possible that we'll eventually build the Frankenstein AI that kills us all. It seems far more likely to me, in the short term, that humans will find ways of wielding the new weapons of mass disruption/destruction.