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Streaming and Cloud Computing Endanger Modding and Game Preservation (vice.com)

Services like Google's Stadia seem convenient, but they could completely change the past and future of video games, writes Rich Whitehouse, a video game preservationist and veteran programmer in the video game industry. From the story: For most of today's games, modding isn't an especially friendly process. There are some exceptions, but for the most part, people like me are digging into these games and reverse engineering data formats in order to create tools which allow users to mod the games. Once that data starts only existing on a server somewhere, we can no longer see it, and we can no longer change it. I expect some publishers/developers to respond to this by explicitly supporting modifications in their games, but ultimately, this will come with limitations and, most likely, censorship. As such, this represents an end of an era, where we're free to dig into these games and make whatever we want out of them. As someone who got their start in game development through modding, I think this sucks. It is also arguably not a healthy direction for the video game industry to head in. Dota 2, Counter-Strike, and other massively popular games that generate millions of dollars annually, all got their start as user-modifications of existing video games from big publishers. Will we still get the new Counter-Strike if users can't mod their games?

[...] The bigger problem here, as I see it, is analysis and preservation. There is so much more history to a video game than the playable end result conveys. When the data and code driving a game exists only on a remote server, we can't look at it, and we can't learn from it. Reverse engineering a game gives us tons of insight into its development, from lost and hidden features to actual development decisions. Indeed, even with optimizing compilers and well-defined dependency trees which help to cull unused data out of retail builds, many of the popular major releases of today have plenty waiting to be discovered and documented. We're already living in a world where the story of a game's development remains largely hidden from the public, and the bits that trickle out through presentations and conferences are well-filtered, and often omit important information merely because it might not be well-received, might make the developer look bad, etc. This ultimately offers up a deeply flawed, relatively sparse historical record.

109 comments

  1. That's if anyone uses that dog shit stadia by Anonymous Coward · · Score: 0

    That's if anyone uses that dog shit stadia

  2. but they could completely change the past by SurenEnfiajyan · · Score: 1

    ...but they could completely change the past...

    Wow, we already have time machines?

    1. Re:but they could completely change the past by Anonymous Coward · · Score: 3, Insightful

      In that if the game code/content changes and the game exists only on the publisher's servers, it's difficult (maybe even impossible) to discover/document that change. Like a revision to a book, only no one has a copy of the previous version to compare the current one to.

  3. 100% DRM. Always Was. by Kunedog · · Score: 4, Insightful

    The same rant applies to every new game streaming service because they all face the same horrible problems and have the same ulterior motive:

    Imagine if the old Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, a streamed game is even worse than that would be.

    The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America. And any interruption in the connection that lasts more than a few tenths of a second is going to behave like the equivalent of a "freeze" or "hang" that you'd NEVER tolerate in a properly local-hosted game. Not even the most twitchy DRM existing today has that problem.

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with streamed games it applies to audio and keyboard/controller/etc input too.

    Then there are the bandwidth requirements.

    Let's say you're lucky enough to have a 100mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed streamed games seem very, very confused (at best).

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and startups like Onlive never did anything to explain how they intended to solve them. Instead, they did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that a streamed game service would still have the draconian DRM issues even if it worked perfectly).

    Streamed games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

    P.S. Remember when Microsoft intended 24-hour XBox One check-ins, and gamers rejected that? How the fuck are mandatory check ins going to fly when measured in milliseconds?

    1. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

      There's about a dozen different ways to stream games, from Ps Now to a pc or ps4, your Pc to your phone, your ps4 to your pc, your ps4 to your phone, that's not even half the ways you can do it right now. Why are you complaining about hypotheticals?

      Did you copy paste this from a couple years ago or something, because anyone can just try it right now, and uhh.. sockpuppets, or idiots modded that up?

  4. Remix culture is antithetical to new sales by Anonymous Coward · · Score: 0

    Bethesda ran into this once already, when the reaction to Skyrim Special Edition was "we have mods that do all that already."

  5. Boohoo by Anonymous Coward · · Score: 0

    Boohoo, the no more nude/porn mods or wall hack mods.

    Letâ(TM)s get real, very little benefit comes from modding or data mining or n the first place, but the disparity between a high end device and a low end one now is so wide that you canâ(TM)t play a multiplayer game fairly unless the game is programmed for the worst device, instead of the best one.

    1. Re:Boohoo by Opportunist · · Score: 1

      Nice try derailing the discussion.

      Modding is an important part of gaming because it allows the player to enhance and expand the game's limitations without shelling out additional money for what is essentially no additional work for the creator. If anything, modding disallows milking a game forever by selling skins, maps or new game modes because these things get offered by the community for free.

      That game studios are not happy about this is a given. But in the end, disabling modding means only that players will eventually stop buying games and play the games they have that allow them to play them the way they want to, not the way the maker allows them provided the players let themselves get nickled and dimed.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. Zero History by William Gibson by Anonymous Coward · · Score: 0

    ... the internet is a threat as it's an uncontrolled knowledge repository.

    until information can be centralised the internet will be a threat to the elites and their criminal activities.

    Just another byproduct of this new direction from tech giants.

  7. Not Your Game, Leaseholder! by Anonymous Coward · · Score: 1

    Get back in your cage, you peasant.

  8. Cloud Computing by BringsApples · · Score: 1

    Cloud Computing... I feel like eventually having your own computer will be illegal. All that will be permissible will be some version of a "smart" dummy terminal. Look to China to move on this first, and watch as microsoft and google compete to own "computing" itself.

    --
    Politics; n. : A religion whereby man is god.
    1. Re:Cloud Computing by SurenEnfiajyan · · Score: 2

      As long as most of the global computing power doesn't physically belong to corporations, the average internet isn't accessible everywhere and its speed isn't high enough, this won't happen to this extent. Also you'll still need some local client even this happens.

    2. Re:Cloud Computing by BringsApples · · Score: 1

      As long as most of the global computing power doesn't physically belong to corporations

      I feel like this is already happening. Microsoft is working hard in this direction with their Azure environment. Google already has the chrome box.

      ...average internet isn't accessible everywhere and its speed isn't high enough

      All we'll be doing is basically remote desktop.

      --
      Politics; n. : A religion whereby man is god.
    3. Re:Cloud Computing by SurenEnfiajyan · · Score: 1

      But can it serve to billions of people simultaneously? It's no question that such things can be done at least for the fraction of population but I think we are far from this becoming mainstream. It's still technologically challenging, it needs very fast, stable and low latency internet everywhere, a huge amount of server computational power (including streaming and graphical processing). Compared to local computing, this will require much more electricity for the same performance.

    4. Re:Cloud Computing by Anonymous Coward · · Score: 0

      Whether users are subjected to Linux's death by a thousand cuts, Windows' death by sledgehammer or Apple's strategy of hardware lock-in + nickel-and-diming you for everything you want to add it's easy to see why people would rather just do things on the cloud and just have a thin-client. Hell we've been doing it with things like email for decades now and most of the applications you use are just a thin client interface to web services.

      There's always some big conspiracy theory about how this will enable governments and corporations to enslave people but the conspiracy theorists have been spouting that since webmail came along. Much the same way that there is this uproar about Windows 10 telemetry, well people like Stallman have been telling us there were secret Microsoft/government backdoors in Windows for decades that they could never actually find and prove while also telling us that secret backdoors cannot be added in encrypted devices because they would inevitably be found and used by bad actors. All of these theories are all so contradictory and none of them ever really make any sense in the real world.

    5. Re: Cloud Computing by Anonymous Coward · · Score: 0

      A little research proves you wrong. In fact an NSA backdoor was used in a worm quite recently. And no it wasn't the first time.

    6. Re: Cloud Computing by Anonymous Coward · · Score: 0

      A little research proves you wrong. In fact an NSA backdoor was used in a worm quite recently. And no it wasn't the first time.

      No, the thing they call a "backdoor" is an NSA program that the exploits a now-patched vulnerability in the SMB protocol implementation.

    7. Re:Cloud Computing by BringsApples · · Score: 1

      But can it serve to billions of people simultaneously?

      I don't see why not. Think of what google has been capable of since the late 90s, and what they're capable of now. Forget about what they do with their search engine and think about all of the 'apps' that they 'run' for the user. Microsoft is moving, quickly, to an all-online-based 'apps' system. They're battling the current zeitgeist that goes against any notion that reflects: 'it has to be connected to the internet to work', but eventually I feel like they'll get around it in the name of security and/or copyright issues, mixed, of course, with the needs of entitled corporate shareholders, everywhere.

      Compared to local computing, this will require much more electricity for the same performance.

      I feel like each PC sitting there preforming the little mundane tasks that they do, is a huge waste of power. Imagine a scenario where you have 200 users on 200 PCs at 200 desks, each running MS Word. Now imagine a scenario where 200 users on 200 smart devices, each logged into a Terminal Server, each running MS Word.

      Technology always seems to surprise us all every so many years.

      --
      Politics; n. : A religion whereby man is god.
    8. Re: Cloud Computing by Anonymous Coward · · Score: 0

      This guy can see the future. Where can I sign up for your news letter. These new "smart clients" are the future.

    9. Re: Cloud Computing by Anonymous Coward · · Score: 0

      " it's easy to see why people would rather just do things on the cloud and just have a thin-client"

      What "people"? You mean the lowest common denominator morons who think Facebook and Google is "the internet"?

      There are many other "people" who would rather not bend down and open their buttholes wide, and take it in the ass by allowing corps. And the government to have 100% access and control of their data.

  9. Why post links to sites asking register/subscribe? by SurenEnfiajyan · · Score: 1

    BTW, why post a link to a site (vice.com) asking for registration/subscription? Some users like me haven't the habit of subscribing/registering in random sites.

  10. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

    I agree with you 100%. This stream my game bullshit is going to cause latency that no serious gamer is going to tollerate. This is bullshit at best until everyone has a 10gb/sec fiber link. It makes for great news and a good dog/pony show, but its never going to be real world for the masses until we are all on optical networks without any congestion.

  11. Big Fucking Deal by Anonymous Coward · · Score: 1

    1. Don't Play.
    2. Don't Buy.
    Nothing speaks louder than drops in sales and players.

    1. Re: Big Fucking Deal by Anonymous Coward · · Score: 2, Insightful

      Yea, that philosophy of voting with your wallet... it doesn't work. It assumes consumers make informed decisions when the fact is, for any given market, the largest distribution of purchases are made by uninformed consumers. Make those happy and you can shift the market to any direction you want.

      This isn't limited to the gaming industry, this is typical rent seeking strategy used in every market, technology or not. Consumers trade initial convenience and let reliance on that convenience creep over time until you're locked in and too committed.

      These aren't shampoo bottles in a rack where there's healthy competition and the barrier to change is incredibly low. Vendor lockin is very real.

    2. Re: Big Fucking Deal by Anonymous Coward · · Score: 0

      The vendor lock in with streaming services isn't there, there's nothing to be locked in to and you can switch at any time. It's not like you're buying digital goods and they are stuck in one platform.

    3. Re: Big Fucking Deal by Anonymous Coward · · Score: 0

      The lockin is that you won't have your local copy of a game you can modify or do whatever you like with when the industry shifts.

    4. Re: Big Fucking Deal by Opportunist · · Score: 1

      Is there a company other than Blizzard where I can buy Overwatch?

      The vendor lock-in already starts with the fact that you can buy certain games only from certain companies and only at their conditions. You wanna play, you gonna swallow it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re: Big Fucking Deal by Anonymous Coward · · Score: 0

      ?????? Walmart, amazon, gamestop.

    6. Re: Big Fucking Deal by Opportunist · · Score: 1

      Really? They have Overwatch from a different company than Blizzard? Where I don't have to shell out ridiculous amounts of money for every other gun skin and different way the character farts?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 1

    Let's say you're lucky enough to have a 100mb/s connection.

    100Mbps? Must be nice. I recently had my download rate boosted to 3Mbps (of course, that's best case, downhill on ice with a tailwind) and I thought I was lucky to get that.

  13. They don't seem convenient either by the way by bistromath007 · · Score: 1

    This trash gonna fail hard bc their target market won't have access to real internet without a civil war

  14. kickbacks by Anonymous Coward · · Score: 1

    It's all about the clicks, the eyeballs, the "engagement". It's conceited.

    Just like "cloud gaming": No more hobbyists fiddling with stuff at home, the control remains with the company. And pesky players playing old games are a thing of the past, too. New games, so more sales! (Think the executives. But they're wrong.)

  15. Endanger? Is someone dying? by laxr5rs · · Score: 1

    We're talking about gaming, right?

  16. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Everything you say is true. Nothing you say matters. For a long time already, everything related to the internet is moving in the same direction: centralized absolute control.
    Both governments and corporations want this, each for their own reasons. You are not going to stop this. You will not be able to opt-out. Living will simply become impossible without surrendering your freedoms.

    Enjoy the bits of freedom you think you still have.

  17. It's not about DRM by rsilvergun · · Score: 4, Interesting

    it's about charging you by the minute. I remember an interview with Activision's CEO where he was livid over how much time folks had spent playing Modern Warfare with only a single $60 purchase. He considered it theft.

    Here's hoping the Indies and Gog don't go anywhere, though I've heard Gog is kinda hurting right now. That Witcher card game bombed and sales at the store have been slowing. They really need a hit with Cyberpunk 2077.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re: It's not about DRM by Anonymous Coward · · Score: 0

      It's about maximizing profit by changing the pricing model to whatever is most advantageous for the business. If charging by the minute is too aggressive, they'll see negative effects. They essentially need to hit the sweet spot to see exactly how far consumers bend over for them. You don't want to break the consumers back or they won't service you.

    2. Re:It's not about DRM by omfglearntoplay · · Score: 2

      This should never fly in the gaming world, where the best games IMO are the ones that require millisecond response times. Despite the greed from the companies making these things, the end users aren't going to enjoy it and it should die off.

      Slightly different is the corporate cloud computing situation. Living in the corporate world, I see two reasons why "Cloud" computing actually became a thing, as much as I truly hate it in every way.

      One, greedy companies selling it pushed it harder than anything. Why? Money.

      Two, end-user companies with bad IT leaders or staff were coerced into using them. Why? Incompetence or lack of resources to be spent on good staff, but somehow a constantly increasing monthly bill was "OK". IT leaders need to be able to understand technology enough and trust their employees enough (aka pay them enough to keep them) and trust them to document things. Otherwise the lazy way out is, well screw it, we'll go to the cloud and make them manage it, which ends up costing triple in the end.

    3. Re: It's not about DRM by Anonymous Coward · · Score: 0

      Working in the software industry I've surprisingly been able to avoid cloud services, but after recently looking for new positions, I see more and more requirements for specific cloud service familiarity for developers, namely from Amazon services.

      I'm not blind to the benefits of centralized expert maintained infrastructure services, they certainly have their advantages, but I feel most don't even consider the long term disadvantages of using these services.

    4. Re:It's not about DRM by Anonymous Coward · · Score: 0

      One, greedy companies selling it pushed it harder than anything. Why? Money.

      Says the guy charging his employer by the hour.

    5. Re: It's not about DRM by Anonymous Coward · · Score: 0

      That's not really an arrangement on behalf of the employee. I'd love to be paid $X for a product. Unfortunately, then some empty suit couldn't be a psychic vampire feeding on my feeling of being trapped 8 hours a day so it won't happen.

    6. Re:It's not about DRM by rtb61 · · Score: 3, Insightful

      That first part, that greed, is why this whole thing does not concern me in the least. Look at the end of the day, the people coming up with this stuff, will be the people who run it. So greedy control freak psychopaths and they will simply drive their customers away and collapse their businesses, it is inevitable it is their individual personal nature, their eyes light up with delusions of infinite greed and power and the incorporate practices that turn off customers and drive them away.

      They will be competing with cheaper and cheaper hardware and better and better software, making easier to develop independent games and low cost hardware. People will always choose the solution that provides them the greatest control and the least interference, they want to rent a solution that takes away control and maximise interference.

      They can crap on all they want, they are doomed to lose. They are trying to provide the equivalent of cable TV as a gaming service and people are turning off cable because they a sick of paying for what they do not use. It is like the delusion of, why sell soccer balls, where is the profit, they play with them for a long time and lot of people all at once, you need to rent soccer balls and each player that touches it needs to pay as well, why would that not sell, ask yourself. Why would it work with computer games, it wont but they are greedy scammy fuckers and they will try to rip off anyone they can, including and especially their own investors.

      So Google exec, shit our reputation is really bad, invading everyone's privacy, baking search results, treating their private mail like postcards, it will really start to affect our share price, what will we do come bonus time. I know we will come up with some bullshit game streaming stuff tell the investors it will make billions and pump up our share price and yeah bonuses.

      Tech industry, the bigger the presentation the less likely the product is to succeed, hence the need for a big flashy presentation to sell it to investors. Game streaming is doomed to fail, it just is, all the flash and glam is to sell it to investors and pump up the share price, it's a big show. You think, but why waste all that money, on prototypes and presentations, probably all cost a few million dollars, well, because all that bullshit can have an impact on share price worth billions. This is why modern corporations share price nowadays routinely tank because all the bullshit the spread around to inflate share price, inevitably fails. So they make big announcements just prior to quarterly bonus review, get that share price bump, fill their pockets with bonuses money and watch it all collapse after wasting millions on bullshit presentations. They are playing computer games, just not the one most people expect, they are gaming their companies share price, wasting their companies money to do it, so they can fill their pockets with cool, cool, bonus money, even though they know it will fail, they KNOW.

      --
      Chaos - everything, everywhere, everywhen
    7. Re: It's not about DRM by Anonymous Coward · · Score: 0

      " I remember an interview with Activision's CEO where he was livid over how much time folks had spent playing Modern Warfare with only a single $60 purchase. He considered it theft. "

      Wow, he's a stuck up, holier-than-thou spoiled little baby. He wants his baah-baah, and the baah-baahs of every other baby in the nursery. Likely a millenial self entitled special little snowflake too. I'll say that shit right in his face.

      He can go to hell, and so can Activision if they don't fire his ass. He deserves to get his meals from the soup line.

  18. Re:100% DRM. Always Was. by lgw · · Score: 4, Insightful

    The same rant applies to every new game streaming service because they all face the same horrible problems and have the same ulterior motive:

    Fortunately, this doesn't apply to every new game. This is about "AAA" games, which are largely garbage anyway. "AAA" games are the boy bands, or Transformers movies, or light beer of the game industry. They sell well, are consumed mindlessly topass the time, and instantly forgotten when the next one comes along.

    There are certainly still new single player, deep, moddable, games being made. I like the fact that I now get "cloud saves" in parallel to my local saves, so I can choose how I play across multiple machines. I like the fact that all my game purchases are downloads, not physical media I have to have shipped to me. None of this technology inherently makes games worse. Massive game corporations focused only on shareholder returns are what makes games worse.

    tl;dr: old man fails to yell at cloud, welcomes kids on his yard.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  19. Consume not Create by Anonymous Coward · · Score: 0

    You are here to consume, not create. You are here to be tracked, predicted and financially projected forward. You are not here to do anything spontaneous, anything that we can't control, anything that we can't monetize.

  20. Dead link by Anonymous Coward · · Score: 0

    Dead link

  21. Most games you play online. by jellomizer · · Score: 1

    Many newer games have an online portion to them, where you play with or against other people. In what you call Modding is what we call cheating. So that skin you use on your game, which happens to make my character appear as bright orange, in a dark area, just makes it easier for you to target and shoot me. Or custom functions that makes a complex action in the game a simple action to you. Say when you are out of Ammo on one gun, it will find you next powerful and fastest gun with Ammo and switch to that.
    These are things you can do to cheat, that the server wouldn't be able to figure out, like with some other cheats in the past, where characters were invulnerable, or run faster then normal. Where server analytics can find them.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Most games you play online. by Anonymous Coward · · Score: 0

      Many newer games have an online portion to them, where you play with or against other people. In what you call Modding is what we call cheating. So that skin you use on your game, which happens to make my character appear as bright orange, in a dark area, just makes it easier for you to target and shoot me. Or custom functions that makes a complex action in the game a simple action to you. Say when you are out of Ammo on one gun, it will find you next powerful and fastest gun with Ammo and switch to that.
      These are things you can do to cheat, that the server wouldn't be able to figure out, like with some other cheats in the past, where characters were invulnerable, or run faster then normal. Where server analytics can find them.

      What are you talking about? Most mods are for single-player and when it comes to multiplayer every player has to have the same game version (either base or all the same mods loaded). This sort of cheating thing was figured out ages ago and is easily detected.

    2. Re: Most games you play online. by Anonymous Coward · · Score: 0

      Bullshit

      There is a thriving pay-to-win market in selling bots/mods for mmo games.

    3. Re: Most games you play online. by Anonymous Coward · · Score: 0

      A bot could play on the streaming service too. More work for the bot developer, but no practical way to prevent it.

    4. Re:Most games you play online. by PhrostyMcByte · · Score: 2

      Cheating happens, but that's a small negative that is easily burried in a big pile of positive.

      Mods are the reason games like DOOM and Quake took off. Each had hundreds of custom maps that increased playability beyond what one company could ever hope to make. Quake had dozens of popular mods, many of them total conversions, that entirely changed the gameplay. Team Fortress and Capture the Flag both spawned communities that quickly rivaled and eventually exceeded the base game's popularity.

      Several of Valve's most popular titles -- Team Fortress, Counter-Strike, Day of Defeat, Dota -- started their lives as mods.

      The battle royale games that are wildly popular right now have their roots in Day Z, which was a mod for ARMA.

      It's not just good for maintaining communities, either. There's a reason Quake, Unreal, Half-Life, and Source engines were all licensed like crazy: people were making mods for them, knew how they worked in and out, and then when it came time to make money, the choice was easy. Modding made these companies a ton of money.

    5. Re:Most games you play online. by Anonymous Coward · · Score: 1

      But if you look at games like Doom nowadays the modding is not so easy, in fact it's nigh impossible to go through the task of building a new megatexture.

      The big draw of mods was access to the game engine which previously, even if you could license it, cost a *lot* of money. Nowadays you can access a multitude of AAA game engines like CryEngine, Unreal, Unity and Source for free.

    6. Re:Most games you play online. by Opportunist · · Score: 1

      You can mod without letting cheating take a hold, it's very doable. And, let's face it, the only thing that's actually going to be different is that the game studio will sell that faster reloading gun as a DLC instead that you must buy so you can stay competitive.

      With mods, and with user-hosted servers, you can at least escape that arms race.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Most games you play online. by Curupira · · Score: 1

      Many newer games have an online portion to them, where you play with or against other people. In what you call Modding is what we call cheating.

      Thanks for sharing your situation. I, on the other hand, have over 800 games in my Steam account. Guess how many of those I play online? Yeah, none of them. I like to game on PC because of mods. From my perspective, Google Stadia can get bent.

    8. Re: Most games you play online. by Anonymous Coward · · Score: 0

      Yes, please give 'them' more reasons to lock down and control. "Oh no-ch34turz!" "oh no |-|/-\kkurz!" Fear Uncertanty Dread!

      Thanks for helping the real threat compile a list of compelling reasons to convince people why they should take all control away from "the consumer". Maybe they should go one step further, and outlaw all personal computing devices, and force everybody back to video arcades, and standing in line to submit a stack of punch cards for 'batch processing'.

  22. Re:No game playing in Federal prison by DickBreath · · Score: 0

    Don't discriminate. Some Trump Traitors are heterosexuals.

    --

    I'll see your senator, and I'll raise you two judges.
  23. Poof all your virtual purchases disappear by Anonymous Coward · · Score: 0

    Why buy a game when you have no way of knowing if their service will be there tomorrow. Or you drop hundreds on games and then hey they ban you because you say you like a certain Pokemon that they don't approve of or your favorite color happens to be not one of the three primaries. Or hey, someone steals your account and poof all your assets are gone. There's a reason people like physical disks and cartridges and consoles. Remember all of those cloud services that just up and disappeared and all of those users were just out of luck? Goodbye Ultraviolet. This is google, people, the same ones that will just dump google plus (ok, maybe a bad example) and thousands of users will lose their data, etc. (well, if they were living under a rock at least). Google loves to start projects and then cancel them at the drop of a hat. Ah the Google graveyard of past projects. How long until Stadia is the next one. Yeah, maybe enjoy it while it lasts, but don't become too invested in Google products.

  24. You can't save everything... by SuperKendall · · Score: 1

    I seriously appreciate the efforts of people to archive the entire web, and video games.

    But at some point, I think you have to accept the fact it's up to the people making some things to preserve them also - and if you can't you just have to let them go.

    Basically I'm against forcing people to limit in what ways they can do things, just to accommodate some third party edge cases.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You can't save everything... by Anonymous Coward · · Score: 0

      One of the guy's point is that with streaming only games you are limiting what people can do with games. Mods and making tools for games is 100% the reason I became a programmer. Spent countless hours with a hex editor growing up. No way I could do that in a few years it seems.

  25. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    We can opt out but it requires an educated consumer market that understands trade-offs and rejects these services en masse.

    If everyone votes for their personal interests and not big government/corporation and spends their money on competitors that reject IP protection and rent seeking, as a society, we can shift the direction of these sorts of things.

    This isn't easy but it also isn't that hard. It takes a little bit more effort to read, research, and think about things you do like voting and making purchases, we can change things. The problem is it requires a small bit of extra work but the work is for your own interests... when you discard this work you start acting for others' interests and lose more and more as time progresses, dragging everyone else who isn't wealthy and or politically powerful own with you.

  26. Oh noes! by WankerWeasel · · Score: 1

    These new fangled cars mean the end to hiring a stable boy to manage our stable of horses for transport. Won't someone please think of the stable boys?!

    1. Re:Oh noes! by Opportunist · · Score: 1

      The difference is that you won't own that car. You can lease them, and there will never be oldtimers because GM and Ford get to decide which cars run, and for how long they do.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Even with 10GBps fiber this still adds unnecessary hops that will add up to extra latency.

  28. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Not really the reality.
    The internet is no more centralized than it was in the 90's.
    The fact that everyone hangs out on the same few domains does nothing to our ability to make a new domain with it's own independant, maybe even distributed, servers.

    Now, when we are required to log into FB or Google and tunnel all our traffic thru that....then you have an argument.

  29. It's OK, nothing will change by Anonymous Coward · · Score: 0

    In 20 years we'll still be playing Doom 2, Quake 1, and Skyrim. Why mess with things you can't make content for?

    1. Re:It's OK, nothing will change by Opportunist · · Score: 1

      You think they'll still be running on the OS you have to use by then?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re: It's OK, nothing will change by Anonymous Coward · · Score: 0

      You never heard of a VM with GPU pass thru?

    3. Re: It's OK, nothing will change by Anonymous Coward · · Score: 0

      Ohhhh you meant from google. Sorry I read that wrong. Please ignore.

  30. we can see cable tv like fee fights, forced bundle by Joe_Dragon · · Score: 2

    we can see cable tv like fee fights, forced bundleding come to online gaming as well as well ISP like Comcast trying to pull a new CSN Philly excursive like setup.

    Do you want to say lose all EA games as your Streaming does not want pay the new rates?

    Do you want to be forced to pay for mickey mouse adventures, Madden NFL, spongebob adventures as part of the basic package?

    Have to pay for a mid tear or higher plan to be able to pay the add on fees to be able to play WOW?

    Have to buy an mid tear or higher plan to be able to PPV / on off buy games from 3rd party's and that you can lose even after paying full price for the game if you stop paying for your basic plan?

  31. People want to own things not stream. by Anonymous Coward · · Score: 0

    But of course companies don't want you to own anything. They want you to pay monthly to rent temporary remote access to the things they decide you can have.

  32. It's already happening for years by Anonymous Coward · · Score: 0

    How many big budget game titles have 10% local play and 90% online play?
    How many big budget game titles shut down the servers for online play after 3 years?

    How many of those games are now unplayable?

    Makes me wonder if the FIFA futbol titles will be playable up to 2010 and then not playable at all?

    Secondly, makes me wonder if GameStop will stop buying used sports games 1 year after they have been released? Or buying used sports games for $1.00 or less.

    While game preservation is admirable, there is not enough volunteers worldwide to even make 2 to 5 titles a year playable for longer than the original servers are running.

  33. Nostalgia is over by transformania281 · · Score: 2

    Imagine being a kid right now. Some game releases in the next few years, via cloud only, that you play and absolutely love. It becomes part of your childhood. Fast forward 20+ years, and you start thinking about that game. You can't have it. It's gone. There is no digging it out of your mom's attic. It will just be completely gone. There may be videos of it, but those are just videos. You can never play it again, ever.

    1. Re:Nostalgia is over by Anonymous Coward · · Score: 0

      In principle that's possible, but in practice, there is every reason to monetize all that nostalgia. And that sucks too. Because the game was never yours, you have to keep paying for it. On the other hand, I had a childhood game that I loved - Dungeon Keeper 2 - that simply won't run correctly on anything beyond Windows 98SE. I don't have time to build a retro machine or figure out how to set up the right emulator, so I don't get to play it either, despite owning it. Probably, something similar will happen with your childhood games, unless they ran on DOS or something.

    2. Re:Nostalgia is over by transformania281 · · Score: 1

      Yeah, that situation sucks too. You can play it until you die, but pay for it the whole time. Companies are realizing that future retrogaming will be a big deal and they want to monetize it. Sigh. As for PC game preservation, yes, it's hard but at least it's possible. And preservationist communities have done a lot in the way of trying to make PC emulators turn-key. Something I think some people are not realizing about this problem with cloud gaming is that it really is different than preserving other media. Someone pointed out that NetFlix exclusive shows can't be bought on Blu-ray or ever preserved. True, but at least someone could try to record it, even if it's just a lower-quality screen scrape. But, cloud games, there is no way to copy them at all even if you wanted to settle for lower quality.

    3. Re:Nostalgia is over by Anonymous Coward · · Score: 0

      My wife still busts out the NES and Solomon's Key every year or two to play it straight through. I'm always surprised the old beast still fires up.

    4. Re:Nostalgia is over by Anonymous Coward · · Score: 0

      There'll be no videos. The producer will claim those are his IP, and have them pulled. The US will eventually follow the EU on this.

  34. modding isn't 'endangered' by this... by Anonymous Coward · · Score: 0

    ...it has been made into a decision for the game creator whether to support it or not - which is exactly as it should be. Just as a musician is free to release stems or multitracks if they want DJs to do remixes, so will a game developer be free to release a binary package which will allow users to run the game locally, with or without mods. If someone doesn't want mods to be made of their game, they are free to prevent that (just as they can today if they implement code signing and resource fingerprinting). You don't have some god-given right to modify every game. If the game is provided via media that is accessible and modifiable, then you're fine. If not, play the game they intended to deliver and be happy about it. If you don't like their version of the game, feel free to write your own game which is better. No one is obligated to provide you with a ready-made game to serve as the foundation of your mod. It's nice that many game companies do so (and plenty go out of their way to provide that kind of access. God knows I lost an awful lot of time to messing around in quakeC, building entirely new games via that engine, when I was in my 20s). It's fun. I learned a lot. But I never thought unreal and id software had some kind of obligation to provide me with a development platform.

    Personally, I'm a little tired of listening to younger generations complain that things that were never actually free (as in speech) are an entitlement that is somehow being 'revoked' just because their abuse of someone else's intellectual property is somehow being diminished. I'll worry about game mods going away just as soon as kids start paying for the music CDs I produce.

  35. Re:No game playing in Federal prison by Anonymous Coward · · Score: 0

    You seem pretty gay for Trump.

  36. Swiper no Swiping! by Anonymous Coward · · Score: 0

    Key piece left out of article I would like to tie into the conversation is the fact that cloud computing will take away freedom to play games after publishers stop saleing the game. I might still want to play a game five or ten years from now and letting the publisher determine if I should be allowed to play is a big red flag nobody is talking enough about.

    1. Re: Swiper no Swiping! by Anonymous Coward · · Score: 0

      I would look for red flags now that an online game or the company who runs it is about to go belly up.

      A few from the top of my head:

        - introducing several radically new elements in an attempt to attract new players
        - It seems like it's mostly 14 year old kids online all the time
        - Talks about "restructuring", mergers, or any other major overhaul to the internal company structure
        - several employee layoffs in a short period of time
        - a very high volume of complaints about the game or the company in gaming forums, outweighing positive comments.
        - Announcing plans to release more than one "radically new game" in a short amount of time
        - Weird and unexpected downtimes, especially if they happen frequently
        - People quickly trying to sell their shares in the company

        If any of these is happening, it's time to start looking elsewhere for your fix.

  37. I'm much more worried about 3D card stagnation. A central super-center, while needing millions, might only need a fraction of what PC land consumes, leading to less profit and therefore slower development. This is the forefront of computer chip advancement, with old Pentium's great grandchildren able to be tucked into a tiny corner.

    On the other hand, game services will update rapidly or be left behind on the latest games.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re: Cool by Anonymous Coward · · Score: 0

      Don't get too attached to a game and try not to be nostalgic. Especially if everything is trending downward into pretty looking garbage.

  38. Doesn't have to be that way at all by SuperKendall · · Score: 2

    One of the guy's point is that with streaming only games you are limiting what people can do with games. Mods and making tools for games is 100% the reason I became a programmer.

    You can easily support mods with streamed games, by allowing users to upload content for their own accounts, or of course allowing community generated content to be distributed to all players (probably more practical).

    The system will have to have some way to at least save some custom things like controller configuration related to your account, so they will have some storage space per user already, that could easily hold mods as well.

    So if you want to see that kind of thing, make a game for the Google streaming platform that supports it (thereby pushing Google into supporting the concept).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re: Doesn't have to be that way at all by Anonymous Coward · · Score: 0

      How are the users creating this content for a game they don't have the files to? Please explain.

    2. Re: Doesn't have to be that way at all by Anonymous Coward · · Score: 0

      The publisher has to choose to let people do it and what they want to let people change. This is bad because it exposes the publisher to more liability for what they expose, so publishers will hedge their bets, and Google and other platform providers arenâ(TM)t going to want the possibility for exploitive mods to be running on their servers which means lots of extra infrastructure cost. It also allows the publisher to intentionally obstruct or censor what the community does. The article points this out too. Furthermore games where the publisher doesnâ(TM)t see any potentional for profiting from mods will never be moddable. As others have pointed out modding can actually conflict with paid DLC and other longer term profit strategies. The community around the game is less important than the profit strategy when it comes down to a choice between the 2.

    3. Re:Doesn't have to be that way at all by Anonymous Coward · · Score: 0

      Ya think users will be allowed to download the executable for inspection, and the data files for editing (as even the summary points out)?

      Think again. The whole point of this cloud exercise is to get more control over the IP.

  39. This thing isn't even out yet and people .... by Anonymous Coward · · Score: 0

    are writing about the ills of it.

    PS Now has not displaced people buying video games. Video game subscriptions suck and gamers will stop playing when this stuff tries to get onto AAA gaming.

    Gamers are one of the most demanding customer segments and it won't be easy pacifying them with streaming services.

    1. Re: This thing isn't even out yet and people .... by Anonymous Coward · · Score: 0

      Don't be so sure about that. In spite of the hype over "4K", "8k", whatever, I still see people streaming video on their HDTVs that look no better than the crap video you saw on a flip phone 10 years ago. Not to mention the countless 'stretch-o-vision' and crop-o-rama I see everywhere because people can't be arsed to set up their equipment properly.

        Most 'gamers' these days don't have a barely adequate gaming rig, and 'gaming' is often playing some match-3 shovelware crap on a smartphone.

        Remember, the majority wins, and if stream-only can win over the majority who watch TV in stretch-o-vision, then this becomes a serious threat

  40. Re: we can see cable tv like fee fights, forced bu by Anonymous Coward · · Score: 0

    I haven't bought an EA game since they started Origin.
    I haven't bought an Ubisoft game since their Uplay bullshit.

    I kind of regret not getting to play star wars battlefront or assassins creed odyssey, but I have hundreds, literally, of Steam games I haven't even played yet, so it is their loss, not mine.

    UT3 still has servers running. Pancake! MONSTER KILL!
    There are still mad updates for that. And Neverwinter. You can reskin that stuff and make whatever you want.

  41. Re:100% DRM. Always Was. by exomondo · · Score: 1

    The cloud component is only one side of the evolving game market, the other side of it is the access that everybody has to a dozen or so AAA game engines for free! The bar for entry to game development has never been lower, even hobbyists have the choice of Source, Unreal, Unity, CryEngine with one of the pioneers of PC game modding, idTech, being the exception.

    Look at PUBG, that came along thanks to accessibility to the Unreal engine.

  42. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

    > startups like Onlive never did anything to explain how they intended to solve them. Instead, they did everything they could to lock out independent reviewers with NDAs and closed demonstrations.

    The secrecy NDAs etc. were because after being ripped off in big ways, the CEO Steve Perlman was overly paranoid. One of the most tight lipped places I've ever worked.

    However, the technology worked just fine thank you. My son and his expoert hypertwitch gamer friends did not perceive any lag compared to the same games live and local. Ask any former employee, we all thought it was great!

    OnLive system had quite a few tricks to reduce "lag", many of which are trade secrets, not patented, for obvious reasons. Sorry you never got to try it.

    The larger point is: don't comment on things you have no direct experience with.

  43. Re:Why post links to sites asking register/subscri by Opportunist · · Score: 1

    You don't have access to throwaway mail addresses, throwaway names and throwaway addresses?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  44. Can't resell a streamed game. by Anonymous Coward · · Score: 0

    Can't give it as a present (at least, not as a physical present). You have to pay all the time while you use it - i.e. subscribe.

    With a real, physical DVD, CD or cartridge game, you pay once, play as often as you want for no extra charge, and can resell it after you get bored with it. You can give it to somebody as a present. Nobody can take it away from you.

    This just shows how stupid 'young people' are nowadays, that they think streaming a game is a good idea.

  45. It is expected move by Anonymous Coward · · Score: 0

    Pros:
    1. Absolute flexibility in hardware and software stacks selection
    2. Dynamically expanding worlds creation
    3. True massively multiplayer. Such service can allow to render thousands of people in one scene. Imagine battlefields full of people
    4. Charge players per minute.
    5. No game ownership - to title stickiness. The whole players audience can move to another title within one day.

    Cons:
    1. No Indy games anymore. No money - no title. Pure investors market.
    2. No hardware sales anymore. No PC enthusiasts. PC based gaming and hardware market is dead. Chrome books rule the world 'eh?
    3. No free games. No open source or community games projects.

  46. Demand open source by iamacat · · Score: 1

    Worked for much of daily use software and did not result in loss of revenue - on the contrary Sillicon Valley is doing extremely well. It's not so important that game data is freely distributable so long as the engine can be modified and people can make custom levels. Doom would not have gotten as far as it did without such capabilities.

  47. Re:100% DRM. Always Was. by mjwx · · Score: 1

    The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America.

    It would be a recipe for disaster here in Southern England where you're not going to be far from the datacentre and network connections are pretty good... a 40 ms input lag will see controllers launched with the force required to cross the channel. We'd have declared war on Ireland, Norway and France (again) within a week.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  48. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    If it was such the bees knees, what happen to it? Why did gamers not jump on the wagon? You didn't answer any of these. You just said "I worked for them, it was a great service that worked great, I can't tell you how great because trade secrets and patents.

  49. Nightmare for tcrf.net by Anonymous Coward · · Score: 0

    That website thrives on people taking games apart and publishing what they find.

    This is just another step into a crapsack future where everything is controlled, locked down, and turned into undecipherable black box. And the peasants are just mindless cash-cows. No thanks.

  50. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Wait until people start streaming games over cellular connections. Remember Pokemon Go? Not a video streaming game, but at the hight of it's popularity, it bogged down cell data in many areas to the point of people not even being able to get a basic HTML web page to load.

    This will trash mobile connections.

  51. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Itz a gr8teservice nd u r a f4g 4 questining such gr3atne5 Lololoolllroflcoptor111111one1123411!!~!1

      - sorry. But yeah, it's obvious somebody had a heaping helping of the company Kool-aid.

  52. Stop! Stop this shit now! by Anonymous Coward · · Score: 0

    I am tired of this push for dumb terminals, thin clients, streaming games, all now meant to take as much control away from the user as possible.
    This isn't the 1960s where this kind of shit not only made sense, but was often the only way to allow multiple users to use mainframe that cost hundereds of thousands or millions of dollars, and you actually had to be a near genius just to boot the machine.

    No, I don't want "streaming games" and the ass performance that goes with it, I don't want a fucking dumb terminal, I want the software ON MY DEVICE UNDER MY CONTROL, AND BE ABLE TO TAKE IT APART AND ANALYSE IT AS I PLEASE!

    It's time to squash this shit once and for all, and make sure it never returns!

    1. Re: Stop! Stop this shit now! by Anonymous Coward · · Score: 0

      Oh, and this push for dumb terminals is a tyrant's wet dream. One phone call from the glourious leader, and all documents and material that goes against the regime goes poof in an instant. Yeah, there are very good reasons to not be 100% dependent on the central mainframe, er I mean "cloud".

  53. I bet you are still hoping for that unicorn by Anonymous Coward · · Score: 0

    "...it has been made into a decision for the game creator whether to support it or not - which is exactly as it should be. Just as a musician is free to release stems or multitracks if they want DJs to do remixes, so will a game developer be free to release a binary package which will allow users to run the game locally, with or without mods. If someone doesn't want mods to be made of their game, they"

      Oh yay, you can be all giddy and excited at the prospect of an author who made and released a streaming game 20 years ago, for a game company called "Podunk Game Co" located in Buttfuck, Arkanas. *maybe* releasing the binary of that game you loved. Except the author died 10 years ago, Podunk Game Co changed hands a million times, and no one even knows for sure who owns the rights to it's games, let alone which landfill the box of backup copies of the code/assets went to. Oh well, let's go to the abando--OOPS, there was never a binary released to the public! Too bad, so sad, you're fucked.

      You can have your shitty glorious future, I refuse to even play a game that is stream only. Tell game companies who insist on stream only to stick their game where the sun don't shine.

    1. Re: I bet you are still hoping for that unicorn by Anonymous Coward · · Score: 0

      "If someone doesn't want mods to be made of their game, they" ....can suck it up, buttercup, because once the game is on my computer, I can do what I want with it, EULA and DCMA be damned. As long as I am not distributing pirate copies of it or using it to sabotage gaming servers, once it's on my machine, it's mine for the teardown and modding.

      Don't want people to mod your game, don't release it anywhere, period.

  54. Re: we can see cable tv like fee fights, forced bu by Anonymous Coward · · Score: 0

    Have to pay for a mid tear or higher plan to be able to pay the add on fees to be able to play WOW?**ZONK

    Then the whole gaming industry can get bent. If even looks like it will get to that point, then it's time to download everything you can from abandonware sites, or go to a used game shop or thrift store, and buy every game you can, and start stockpiling. Make sure to stockpile PC components because they will no doubt make sure no machine that uses this cable tv model will ever be able to run game code natively.

    It would help if we can get some talented ham radio enthusists and others to build a new internet, completly unreliant on the corporate controlled infrastructure that's in place now, because the 'old' internet will be locked down and fully controlled at that point.