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'Energizing Times': Microsoft To 'Go Big' at E3 in Response To Google Stadia (arstechnica.com)

Microsoft announced its Xcloud game-streaming service last August, with the ambition of streaming console-quality games to gamers wherever they are. Yesterday, Google made its foray into the space with the announcement of Stadia. Google promises that Stadia will be "coming [in] 2019," potentially stealing a march on Xcloud, which is due only to enter public trials this year. But in an internal email sent to rally the troops, Phil Spencer, Microsoft's gaming chief, seemed unsurprised and apparently unconcerned. He wrote: We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago.. Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.

But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.

67 comments

  1. I can summarize Stadio in one word: by Locke2005 · · Score: 3, Insightful

    Lag!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:I can summarize Stadio in one word: by walllaby · · Score: 1

      I'll give it a chance. Let's see what they've come up with! Who knows, maybe they discovered the Pied Piper of buffering.

  2. No E3 in Federal prison by Anonymous Coward · · Score: 0

    Sorry Trump traitors.

  3. World's biggest incel faggot Kendall matters zero by Anonymous Coward · · Score: 0

    Kendall will never matter, just a video-game incel from Colorado with no life and no job. A breathless retard-fangirl without even the money to be a proper consumer whore. Pathetic, kill it.

    Runner up : Chris Mattern

  4. Carmack disagrees by SuperKendall · · Score: 1

    Lag is not so much an issue that game streaming is not viable. Just ask John Carmack.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Carmack disagrees by Anonymous Coward · · Score: 0

      John Carmack designs game engines, but he's not a gamer and doesn't know what he's talking about. In a fast paced game, that 100ms roundtrip time will negatively affect gameplay.

    2. Re:Carmack disagrees by Anonymous Coward · · Score: 0

      You are a fucking idiot. Adjusting latency for a display is not anywhere near the same as latency on a the internet and with streamed video you can't even do client prediction. Sorry, you can't change the laws of physics.

    3. Re:Carmack disagrees by Anonymous Coward · · Score: 0

      The comment was an example of Carmack being well aware of and has put in a lot of work to reduce lag. Not an example of input lag challenge over the net.
      Anyway, input lag needs to be tackled and reduced in every layer of the solution.

    4. Re: Carmack disagrees by Anonymous Coward · · Score: 0

      Youâ(TM)re calling people idiots when you posed both the key problem and the solution, and didnâ(TM)t even realize it? Hint: video is not incompatible with prediction.

    5. Re:Carmack disagrees by Locke2005 · · Score: 1

      It sort of depends on the type of game. 100ms roundtrip time makes drawing with a mouse unbearable, would probably be frustrating for trying to aim in first person shooters -- but would probably be par for the course for telepresence applications, which is what this new architecture is really good for. It completely decouples input and output; I'm pretty sure having a microphone in the controller means having rumble in the controller isn't an option. It won't work with a mouse, probably won't work with a touchscreen; we just need to wait for them to write applications that it's actually good for, and accept the fact that it's only for people with fiber internet connections.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  5. Going to need by AHuxley · · Score: 1

    some actual bandwidth for all the new streaming services?
    Got some extra new innovative new telco to go with that streaming service?
    Something to stream on that's faster than paper insulated wireline?
    Computers will have 6K and 8K displays. The CPU and GPU will be ready.
    The Windows OS has the CPU, GPU, network code support.
    Time to make a new series of tubes to actually get the data to users?
    Push 5K streaming out over 5G?

    --
    Domestic spying is now "Benign Information Gathering"
  6. World's biggest incel faggot Kendall matters zero by Anonymous Coward · · Score: 0

    Kendall will never matter, just a video-game incel from Colorado with no life and no job. A breathless retard-fangirl without even the money to be a proper consumer whore. Pathetic, kill it.

    Runner up : Chris Mattern

  7. Yeah this isn't going to work by JMZero · · Score: 1

    I thought this sounded cool until I read some comments, and it turns out:

    1. This was tried 10 years ago and it didn't succeed
    2. When players perform actions in these games, there will be a delay before the server can process that action and return corresponding output. If this delay is too long, the experience will suffer.

    It just shows how out of touch these companies are that neither of them considered these big red flags.

    --
    Let's not stir that bag of worms...
    1. Re:Yeah this isn't going to work by AHuxley · · Score: 1

      But today we have an advanced Windows OS.
      Powerful new GPU and CPU hardware.
      Lots of RAM.
      5K and 8K displays are ready.
      The user side is set for some new games.
      The streaming side is ready in the US. Content and the computers to stream from.

      The series of paper insulated wireline between the new content and the users computer is the series of tubes that is holding back US game innovation.

      --
      Domestic spying is now "Benign Information Gathering"
    2. Re:Yeah this isn't going to work by Duckeenie · · Score: 1

      Lag doesn't appear to be as much of an issue as people are saying: https://wccftech.com/google-st...

    3. Re:Yeah this isn't going to work by JMZero · · Score: 1

      You bring up some very interesting points - but just as many questions.

      Like, sure my home computer has a powerful gaming GPU - but is it really powerful enough to stream video?

      Will I have enough RAM to stream video? Is my Windows OS advanced enough?

      We live in a world of uncertainty.

      --
      Let's not stir that bag of worms...
    4. Re:Yeah this isn't going to work by DontBeAMoran · · Score: 1

      The sarcasm is strong with this one.

      --
      #DeleteFacebook
    5. Re:Yeah this isn't going to work by AHuxley · · Score: 1

      Early games expected networks like that found on an advanced networked campus and then had dial up support.
      People now have faster networks. 1000/1000 services for users can be found globally.
      Powerful gaming GPU support is going to be ready. Thats the raison d'etre of any great GPU brand :)
      Windows OS has been game supportive for users and developers for many years now.

      Games will be ready as really smart and creative people can do that design work.
      Find a great ISP with no caps and faster network speeds.

      --
      Domestic spying is now "Benign Information Gathering"
    6. Re:Yeah this isn't going to work by rtb61 · · Score: 5, Insightful

      Ain't it weird, the more powerful and cheaper computers become, the more effort they put into taking them away from us and consolidating all that power in their server rooms, controlling what you hear, what you say, what you see and what you do, their control and their power. Dickbag cunts like M$ even try to force that control and power over your computing platform in your home, what a pack of cunts. Trying to look all cool with gaming, what a pack of anal retentive douche bag control freaks.

      More computing power cheaper and yet the entire industry wants to take it away from the people and control all inside their server farms, pretty much data slave farms, your data, they own it and control it.

      --
      Chaos - everything, everywhere, everywhen
    7. Re:Yeah this isn't going to work by AHuxley · · Score: 1

      Lets see what they can do on the existing series of tubes to the user over distances.
      It could open up great demand for new ISP services with no data caps.

      Not so great playing the new MS game all weekend and not having any ISP data for next day.
      MS needs people paying for new games and playing advanced new games.
      Then telling everyone about how great MS is and how much fun their new server games are.

      That good news for MS will not spread with any ISP that totally slows the users network mid way into a new MS game.

      Fun new games need fast ISP and the data limits to enjoy them.
      Community broadband and a selection of really great new ISP could be the plus side to MS needing better ISP products to sell games.

      --
      Domestic spying is now "Benign Information Gathering"
    8. Re:Yeah this isn't going to work by Anonymous Coward · · Score: 0

      1000/1000 services for users can be found globally... Find a great ISP with no caps and faster network speeds.

      And I'll bet you think Pai has been great for the FCC as well. Put down the crack pipe.

    9. Re:Yeah this isn't going to work by drinkypoo · · Score: 1

      1. This was tried 10 years ago and it didn't succeed

      So what? It's not 10 years ago any more.

      2. When players perform actions in these games, there will be a delay before the server can process that action and return corresponding output. If this delay is too long, the experience will suffer.

      You had to read an article to find out about lag? Are you new?

      It's only going to work for a subset of users, but that's why google is the ideal provider. AFAIK Google is still the best-distributed service around short of perhaps Netflix, and all Netflix has got is some wimpy little per-ISP CDN boxes. Google has bits of cluster all over the place. Lots of that cluster is doing not very much a lot of the time. They're in the best position to provide the lowest-latency service. And since they have the hardware just sitting around doing less than it should, any profit they can make is a win.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Yeah this isn't going to work by mrfaithful · · Score: 1

      1. This was tried 10 years ago and it didn't succeed

      So what? It's not 10 years ago any more.

      But what's changed though? Have connections got faster? We've certainly got more throughput, but that's not the issue. I have the same ping time between me and LINX as I did in 2001. The only thing they can do differently from Onlive is 1) offer a netflix model and 2) use the might of the google advertising machine. From a technical standpoint nothing has changed.

      And rumour has it that they aren't using a netflix model so all they've got is advertising.

      Microsoft are working on a way to reduce perceived lag by rollback. This relies on the game having enough input lag by design that you can "hide" the network lag in this by running ahead, then rolling back and rerunning the game logic when you find out that your prediction was wrong. But that's not a magic bullet as it only cuts out one half of the latency and it increases costs at the datacentre as it needs to render ahead and re-render.

    11. Re:Yeah this isn't going to work by Anonymous Coward · · Score: 0

      188 ms of lag increase is too much for games where lag is important (e.g. FPS).

      It may be usable for tic-tac-toe and games like that though.

    12. Re:Yeah this isn't going to work by Anonymous Coward · · Score: 0

      The solution: stop using the cloud platform.
      It is not that they forced you to use it... yet.

      The problem is, people is convinced by these monopolies that this is "the future", that this is the only way to go.
      It is no longer about technology, it is about human behaviour, Google gained a reputation that everything it does is right and cool, and people stop being critical about it, it is like blindly acceptance because "if it comes from Google, it should be good, right?"

      Google Cloud is a closed platform. They are providing what is already available to us but under their own closed platform.

      Google intrusion to Open Source is not for everybody benefit but for their own only. They strategy produce Open Source platforms and software to include everyone into their own path, the Google way of computing, killing diversity. They contaminate the Open Source environment with all of its tools and platform, it is no longer and open space of creativity. It is the Google's playground to contaminate and induce its own platforms and products.

      No, having several flavours of cloud platform or kubernetes is not freedom of choice because it was already taken away from you. The choice of having cloud platform as the next platform for any kind of development was the choice Amazon/Google/MS made for you to embrace.

      This is not good. At these rate, hardware manufactures will see that people buy less components because they use Chromebooks. That means that manufactures will start only selling to Google/Amazon/Microsoft.

      They are changing the computing age but for their own benefits and interests. It is not an evolution but a programmed extinction of the personal computing.

      Again, it was a long way from only having big companies/Governments/Universities being the only ones to use computing power to the amazing power of the personal computing, and now they want us to resign to these achievements so they can become more stronger monopolies.

    13. Re:Yeah this isn't going to work by Hodr · · Score: 1

      Yes, every armchair network engineer or wannabe professional twitch streamer has shared their "expertise" on the issue and compared it to 10 year old OnLive service that had two regional data-centers for the entire US.

      Meanwhile, pretty much everyone who tried the open beta (myself included) had a good experience.

      On my 25mbit connection I was getting very good results, with occasional (maybe once per hour or two) hiccups when my AC would kick on which causes momentary issues with my wifi.

      On my connection I was getting 12-17ms ping to their servers, I don't know how long it took them to encode the video but realizing that it is a constant bitrate hardware based encoding it is likely very little. You can buy commercial H.264 1080P60 encoders that claim sub 10ms latency (I have used encoders from Antrica at my workplace that spec google (half my ping time, so 8ms) + "interpreting commands" (0 since its the same if played local) + encode time (10ms) + return trip time (8ms) = 26ms.

      If you think 26ms of additional lag,vs playing on a local machine is "unplayable", you are an idiot..

    14. Re:Yeah this isn't going to work by jjbenz · · Score: 1

      I sure the hell wish I had 1000/1000 service available to me.

    15. Re:Yeah this isn't going to work by Anonymous Coward · · Score: 0

      finally someone gets it. Our choice is being constantly eroded. I remember in the 90's when computing was fun. Now we have a few companies that decide what they want to allow you to do.

    16. Re: Yeah this isn't going to work by Anonymous Coward · · Score: 0

      Rollback completely sucks for any competitive game. Impossible to play with.

    17. Re: Yeah this isn't going to work by Anonymous Coward · · Score: 0

      You are clueless. You pulled half those numbers out of your ass. If OnLive worked so good FOR YOU, then what happen to it?

    18. Re:Yeah this isn't going to work by drinkypoo · · Score: 1

      But what's changed though? Have connections got faster?

      For lots of people, yes. For other people, no. But even if it will only work for (let's just say) 20% of the population, that's a lot of potential customers.

      The only thing they can do differently from Onlive is 1) offer a netflix model and 2) use the might of the google advertising machine. From a technical standpoint nothing has changed.

      That might be enough anyway.

      And rumour has it that they aren't using a netflix model so all they've got is advertising.

      If they don't use the netflix model, I predict they will fail. But maybe they will, even if not right away.

      Microsoft are working on a way to reduce perceived lag by rollback.

      I guess they remember quakeworld. That was the last time you could get away with that kind of crap, when having lots of players in an internet game was still new, and we were using dialup modems.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Yeah this isn't going to work by AHuxley · · Score: 1

      Ask your ISP?
      They are the only ISP and can't do that speed?
      Request community broadband to support the services needed to enjoy a computer game as the "only" ISP cant support that speed.

      Getting to be the "only" ISP comes with the idea that the network tech has to be kept fast.
      Fail as the "only" ISP in keeping up with advances in network tech and its time for some real ISP competition.
      For a ISP to become the only approved ISP they have to keep up with advances in tech.
      Bring in another new ISP that can work with new really fast networks. Bring in community broadband when existing network tech gets too slow.
      Put a lot of different ISP on new community broadband and see what they can do with speed and data caps.
      Then enjoy some new computer games on a new computer.

      --
      Domestic spying is now "Benign Information Gathering"
    20. Re:Yeah this isn't going to work by walllaby · · Score: 1

      Jesus Christ, you make it sound as if they already charged your credit card for one of these services. If you don't like the idea, just don't fucking buy it. Problem solved.

      Sometimes it's more about providing a good service with a competitive edge. Who wouldn't like to play the latest games at the highest graphics settings without spending $3000 on a new PC? I certainly wouldn't mind. I already pay for Spotify and Netflix and those have provided me more value than problems.

  8. Going to screed by Anonymous Coward · · Score: 0

    Moron, asking dumb rhetorical questions? Constantly?
    Stream of mouth retarded non-sequitur fest hourly?
    Mumble irrationally obtuse things to yourself like a nutter?
    Computers at least have jobs. Why not you Huxley? Lol?
    The Windows OS called, says you're retarded? Wot?
    Time to make a new series of bullshit pronouncements?
    Push a stick of dynamite up your asshole? Please?

    1. Re: Going to screed by Anonymous Coward · · Score: 0

      Bring em. Make sure that clown fag whore is paying attention

  9. Because data caps will destroy this service. by Anonymous Coward · · Score: 1

    Something like half the US has data caps on their ISP connections. That's going to prevent people from games at 1080p, let alone 4k.

    Add in the problems of input lag and the whole service is a non-starter. Game streaming can work fine at short distances (within a house/building), but it's simply terrible for long distance.

    1. Re:Because data caps will destroy this service. by AHuxley · · Score: 2

      Games that design around input lag can be created by skilled computer experts selected on merit.
      All a matter of finding creative staff with skill, imagination, math and educational ability.
      Games need to be fun and need to support the networks they will have to work on.
      Put the network conditions in the new game design and see what really smart and very creative people can do.

      The role of data caps will have to be worked around.
      Find a ISP that can support not having data caps.
      No ISP like that? Support new community broadband that can support no data caps.
      The display, CPU, OS, GPU, RAM is ready.
      All that is needed is a great ISP and new games design for streaming.
      New games should not be a problem considering the number of artists and computer experts.

      Let new ISP be innovative and the "series of tubes" will be ready too.

      --
      Domestic spying is now "Benign Information Gathering"
    2. Re: Because data caps will destroy this service. by Anonymous Coward · · Score: 0

      oh good. Extra fag nerds for your pleasure. That's all we need. And we can have a huge party someday with just gay nerds, strippers, and an open bar down at the beach.

  10. Re: World's biggest incel faggot Kendall matters z by Anonymous Coward · · Score: 0

    Kendall obviously has emotional problems with his outbursts and random unfact-checked shrieks. Kill him very kindly, unless he struggles. lol. What the hell happened to slashdot?

  11. Re:World's biggest incel faggot Kendall matters ze by Anonymous Coward · · Score: 0

    Well, you matter less, so you have that going for you.

  12. Excellent! by Anonymous Coward · · Score: 0

    Now please tell me more about mod support and how I will still be able to play my games after some special snowflake or angry sjw gets offended and reports me.

    1. Re:Excellent! by Anonymous Coward · · Score: 0

      You don't. That's the point.

      We make games a platform, then de-platform your loser incel ass.

      Thus freeing humanity from your insurable mind rot.

  13. Buffering by Anonymous Coward · · Score: 0

    Ever play a video on multiple computers in an office? Say a live event?

    Each player is in a different buffer state. The playback of all the players a skewed from each other by a few seconds.

    How many hops did the packet travel through? Did the router have a hardware buffer in it too to handle more traffic?

    So, given tcp/ip is not real time anyways, I doubt it will work. Unless their systems are a very fast network with limited buffering. Maybe if the delays are less than human perception bit I doubt it.

    It'd really fuck Nvidia and ATI if nobody needed their expensive cards anymore. lol

  14. the ashtray by Anonymous Coward · · Score: 0

    put subhman hasbara trolls where they belong: in the ashtray

  15. Two billion gamers? by DontBeAMoran · · Score: 1

    But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet.

    This guy is dreaming. The total market for streamed gaming services is nowhere near 2 billion people.

    The reasons are simple: internet connection speeds and monthly data caps.

    I wish those tech companies would get out of their fucking california bubble and live like the rest of the world for a year.

    --
    #DeleteFacebook
    1. Re:Two billion gamers? by Anonymous Coward · · Score: 0

      The reasons are simple: internet connection speeds and monthly data caps.

      Even more simple: all ISPs are shit, so even if we had 10Gbit/10Gbit connections and no caps, none of us will have a stable enough connection for this to work to begin with.

    2. Re:Two billion gamers? by drinkypoo · · Score: 1

      I wish those tech companies would get out of their fucking california bubble and live like the rest of the world for a year.

      California bubble my ass. Most of California (by inhabited acre) has garbage internet options. Outside of the cities it's mostly hopeless, and even inside cities it's often very bad. Californians are very spread out, because most of the state has good weather, and because cities ban upwards expansion — which leads to sprawl.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Two billion gamers? by Anonymous Coward · · Score: 0

      Everyone is kind of in a bubble. There's a strong bubble on /. that "everyone" has awesome hardware specs like 16GB RAM or better. Millions are not even up to 8GB, or even downgraded from 8GB to 4GB when they bought a new computer (this is what happened in stock RAM sizes on laptops, in the real world)

      So, these people may be in a bubble that "RAM is cheap" and "I want my RAM to be used" while in a bubble that Internet sucks and they have capped 3 Mbps.
      For other classes of people in this world the reverse may be true. e.g. millions people in Western or Eastern Europe live in those blockhaus-style long and high buildings with dozens of apartments each. These get wired with fiber because that's cheap - many customers in one go and there's room in these buildings to install boxes and wires and shit.
      So you really do get customers with 1000 Mbps Internet but their computers typically have 4GB RAM and Intel graphics.
      You'll have to convince them to run RJ45 cables though since by this point the Internet may be better than their wireless LAN.

    4. Re:Two billion gamers? by Anonymous Coward · · Score: 0

      I wish those tech companies would get out of their fucking california bubble and live like the rest of the world for a year.

      That "fucking california bubble" tends to have horrible Internet service as well. Outside of their tech campuses, it's not like the majority of California has any better ISP service than the rest of the country. Not many areas have better than your standard shitty Comcast "broadband."

  16. That's actually two words by DontBeAMoran · · Score: 1

    La [buffering] g!

    --
    #DeleteFacebook
    1. Re: That's actually two words by Anonymous Coward · · Score: 0

      They're using Real Player?

    2. Re: That's actually two words by DontBeAMoran · · Score: 1

      Oh great, tonight I'm going to have nightmares again.
      Thanks a lot.

      --
      #DeleteFacebook
  17. Streaming games? by Anonymous Coward · · Score: 0

    I don't know, somehow the streaming of games just doesn't excite me at all. It means all loss of control in my opinion, something that tech companies are becoming too well versed in today. Leave my games alone ... I'll pass thank you.

  18. OnLive take two or three or four... by WaffleMonster · · Score: 1

    So long as the trend line for GPU cost/performance continues to severely outpace trend line for last mile provision of bandwidth how can there be a future in any of this crap?

    1. Re:OnLive take two or three or four... by Anonymous Coward · · Score: 0

      Right? It boggles the mind how many people (and giant corporations) are willing to flush money down the toilet on these endeavors. And EVERY time it's the same story: "we fixed the lag, it won't be an issue!" Actual games: "Nah, it's an issue. No thanks."

    2. Re:OnLive take two or three or four... by Anonymous Coward · · Score: 0

      GPU are getting cheaper, e.g. RX580 or GTX 1660. But the last one I bought was a $20 one to get the basics running (X11 and output to the monitor)
      I always lack CPU, RAM or storage resources to run games or sometimes the right OS. If a GPU were enough that'd be ok.

      I doubt I would buy into remote gaming still but it might be worth a try if clients are cross-platform, use little RAM.

  19. Total gimmick by Anonymous Coward · · Score: 0

    Single use case. Not for those who casually want to game at home with no bs distractions like internet or lag or datamining.
    You know, tune da fuck out.

    Corporate gaming is so not for me.

  20. It might be a thing by Anonymous Coward · · Score: 0

    I'm SUPER leery about the lag for the kinds of games that they are talking about, but assuming they can optimize a whole lot of things, this may get real. Remember that nobody in the world knows as much about video transcoding or distribution of content as google does. I'm with you all on the lack of consumer benefit, but If we set that aside for a second, it might work. Xbox has an even bigger advantage in that they already have an optimized hardware chain.

    The real question is how you pay for it, because I'm expecting a "pay per hour" model instead of a "per game" and that's gonna land with a big 'ol thud for the kinds of games they are showing unless it's SUPER cheap.

  21. oh god, no... by sad_ · · Score: 1

    we'll have Google, MS, Sony, some other company (maybe Valve?), all with game-streaming services to pick from.
    guess what, it will be the same horrible situation we have now with video streaming.
    some services will have game x, which is not available anywhere else, gaming company y will end it's contract with service z and from one day to the next all those games will be gone (oh, but they will be available from service w or you know, or own service because we want in on the action!).
    you can also bet that all these streaming services will have their own studios only making games that will be available on their own service.

    aaarch, nooo... stop it already.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  22. Not in response to by jgtg32a · · Score: 1

    MS going big at E3 is in response to no one else being there, they were already going to go big.

    1. Re:Not in response to by Anonymous Coward · · Score: 0

      No, it was an internal email to MS's Xbox team from Philly Spence specifically addressing the proximity of their own plans in the context of Google's reveal of Stadia.

  23. Nobody wants to stream games by Anonymous Coward · · Score: 0

    OnLive tried it, Playstation now tried it, Gamefly Streaming tried it, GeForce Now tried it, people don't even want to stream games in their own home across Ethernet because of the lag.

    And of course with no used games, no resale of your old games, no price matching on sales, more expensive digital copies than physical 90% of the time, still it will continue that nobody wants this.

  24. Return of the Bad Idea by Anonymous Coward · · Score: 0

    Cloud game streaming. Computing power has never been so cheap, so physically available, so widely supported in software, and it works. We've proven that over and over. Like billions of times, over a span of decades.

    Yet "cloud proponents" decide that latency is good, that arbitrary network problems are something for the user to deal with, that a problematic ISP or carrier are 'just the price of admission'. You know, because 5G, or WiMax, or Spread Spectrum, or Quantum Computing, or aliens, are going to address those issues.

    This thing has Fail written all over it. It might work fine to stream Myst or Riven, slideshow type games. Haven't seen any of those for many years now.

  25. Oh Please! by Anonymous Coward · · Score: 0

    "Lag doesn't appear to be as much of an issue as people are saying..."

    What a pile of horse doo-doo! Of course lag is an issue. Any tech demo or motivated petitioner can always try to make the case. You know how they do it?

    1). They get highly skilled network engineers who work out all the kinks in advance. IRL, ordinary users don't get access to those people;
    2). "The demo must look good" are the marching orders. So that is what happens, this is mostly marketing and very little technology;
    3). "We assumed that the Servers were never more than 200 km away from the customer." Or some artificial constraint like that because they know that latency will kill them;
    4). Where are the operational managers, trying to maximize revenues for their quarterly bonuses? You know, the ones who actively subvert customers calling for service, the ones who know their routers are overloaded, the ones who claim 1 more G than the G they are actually delivering?
    5). Where are the MBAs who have run revenue models and determined that milking the government, milking the customers, and milking the lobbyist revolving door machine, results in more short-term profits than happy customers do?

    Seriously, I've been in tech for 30 years. We gotten lag/poor throughput/bizarre routing in all sorts of circumstances, even when the cloud isn't involved and it has nothing to do with gaming. "Oh, that wasn't supposed to happen!" is always the exclamation you get, when a network engineer finally understands the problem and can see it. Yeah, no sh*t it wasn't supposed to happen, but it can and it does. Routinely.

    Cloud game delivery is stupid as snot. It institutes high latency as a structural part of the delivery system, which can only be mitigated when every part of the infrastructure is working optimally. Meanwhile, consumer-grade compute hardware can solve that problem -definitively, permanently- for very small cost. Using compute resources the customers either already have or can easily get. It's easy, it's cheap, and it works well.