'Energizing Times': Microsoft To 'Go Big' at E3 in Response To Google Stadia (arstechnica.com)
Microsoft announced its Xcloud game-streaming service last August, with the ambition of streaming console-quality games to gamers wherever they are. Yesterday, Google made its foray into the space with the announcement of Stadia. Google promises that Stadia will be "coming [in] 2019," potentially stealing a march on Xcloud, which is due only to enter public trials this year. But in an internal email sent to rally the troops, Phil Spencer, Microsoft's gaming chief, seemed unsurprised and apparently unconcerned. He wrote: We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago.. Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.
But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.
But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.
Lag!
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Sorry Trump traitors.
Kendall will never matter, just a video-game incel from Colorado with no life and no job. A breathless retard-fangirl without even the money to be a proper consumer whore. Pathetic, kill it.
Runner up : Chris Mattern
Lag is not so much an issue that game streaming is not viable. Just ask John Carmack.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
some actual bandwidth for all the new streaming services?
Got some extra new innovative new telco to go with that streaming service?
Something to stream on that's faster than paper insulated wireline?
Computers will have 6K and 8K displays. The CPU and GPU will be ready.
The Windows OS has the CPU, GPU, network code support.
Time to make a new series of tubes to actually get the data to users?
Push 5K streaming out over 5G?
Domestic spying is now "Benign Information Gathering"
Kendall will never matter, just a video-game incel from Colorado with no life and no job. A breathless retard-fangirl without even the money to be a proper consumer whore. Pathetic, kill it.
Runner up : Chris Mattern
I thought this sounded cool until I read some comments, and it turns out:
1. This was tried 10 years ago and it didn't succeed
2. When players perform actions in these games, there will be a delay before the server can process that action and return corresponding output. If this delay is too long, the experience will suffer.
It just shows how out of touch these companies are that neither of them considered these big red flags.
Let's not stir that bag of worms...
Moron, asking dumb rhetorical questions? Constantly?
Stream of mouth retarded non-sequitur fest hourly?
Mumble irrationally obtuse things to yourself like a nutter?
Computers at least have jobs. Why not you Huxley? Lol?
The Windows OS called, says you're retarded? Wot?
Time to make a new series of bullshit pronouncements?
Push a stick of dynamite up your asshole? Please?
Something like half the US has data caps on their ISP connections. That's going to prevent people from games at 1080p, let alone 4k.
Add in the problems of input lag and the whole service is a non-starter. Game streaming can work fine at short distances (within a house/building), but it's simply terrible for long distance.
Kendall obviously has emotional problems with his outbursts and random unfact-checked shrieks. Kill him very kindly, unless he struggles. lol. What the hell happened to slashdot?
Well, you matter less, so you have that going for you.
Now please tell me more about mod support and how I will still be able to play my games after some special snowflake or angry sjw gets offended and reports me.
Ever play a video on multiple computers in an office? Say a live event?
Each player is in a different buffer state. The playback of all the players a skewed from each other by a few seconds.
How many hops did the packet travel through? Did the router have a hardware buffer in it too to handle more traffic?
So, given tcp/ip is not real time anyways, I doubt it will work. Unless their systems are a very fast network with limited buffering. Maybe if the delays are less than human perception bit I doubt it.
It'd really fuck Nvidia and ATI if nobody needed their expensive cards anymore. lol
put subhman hasbara trolls where they belong: in the ashtray
This guy is dreaming. The total market for streamed gaming services is nowhere near 2 billion people.
The reasons are simple: internet connection speeds and monthly data caps.
I wish those tech companies would get out of their fucking california bubble and live like the rest of the world for a year.
#DeleteFacebook
La [buffering] g!
#DeleteFacebook
I don't know, somehow the streaming of games just doesn't excite me at all. It means all loss of control in my opinion, something that tech companies are becoming too well versed in today. Leave my games alone ... I'll pass thank you.
So long as the trend line for GPU cost/performance continues to severely outpace trend line for last mile provision of bandwidth how can there be a future in any of this crap?
Single use case. Not for those who casually want to game at home with no bs distractions like internet or lag or datamining.
You know, tune da fuck out.
Corporate gaming is so not for me.
I'm SUPER leery about the lag for the kinds of games that they are talking about, but assuming they can optimize a whole lot of things, this may get real. Remember that nobody in the world knows as much about video transcoding or distribution of content as google does. I'm with you all on the lack of consumer benefit, but If we set that aside for a second, it might work. Xbox has an even bigger advantage in that they already have an optimized hardware chain.
The real question is how you pay for it, because I'm expecting a "pay per hour" model instead of a "per game" and that's gonna land with a big 'ol thud for the kinds of games they are showing unless it's SUPER cheap.
we'll have Google, MS, Sony, some other company (maybe Valve?), all with game-streaming services to pick from.
guess what, it will be the same horrible situation we have now with video streaming.
some services will have game x, which is not available anywhere else, gaming company y will end it's contract with service z and from one day to the next all those games will be gone (oh, but they will be available from service w or you know, or own service because we want in on the action!).
you can also bet that all these streaming services will have their own studios only making games that will be available on their own service.
aaarch, nooo... stop it already.
On a long enough timeline, the survival rate for everyone drops to zero.
MS going big at E3 is in response to no one else being there, they were already going to go big.
OnLive tried it, Playstation now tried it, Gamefly Streaming tried it, GeForce Now tried it, people don't even want to stream games in their own home across Ethernet because of the lag.
And of course with no used games, no resale of your old games, no price matching on sales, more expensive digital copies than physical 90% of the time, still it will continue that nobody wants this.
Cloud game streaming. Computing power has never been so cheap, so physically available, so widely supported in software, and it works. We've proven that over and over. Like billions of times, over a span of decades.
Yet "cloud proponents" decide that latency is good, that arbitrary network problems are something for the user to deal with, that a problematic ISP or carrier are 'just the price of admission'. You know, because 5G, or WiMax, or Spread Spectrum, or Quantum Computing, or aliens, are going to address those issues.
This thing has Fail written all over it. It might work fine to stream Myst or Riven, slideshow type games. Haven't seen any of those for many years now.
"Lag doesn't appear to be as much of an issue as people are saying..."
What a pile of horse doo-doo! Of course lag is an issue. Any tech demo or motivated petitioner can always try to make the case. You know how they do it?
1). They get highly skilled network engineers who work out all the kinks in advance. IRL, ordinary users don't get access to those people;
2). "The demo must look good" are the marching orders. So that is what happens, this is mostly marketing and very little technology;
3). "We assumed that the Servers were never more than 200 km away from the customer." Or some artificial constraint like that because they know that latency will kill them;
4). Where are the operational managers, trying to maximize revenues for their quarterly bonuses? You know, the ones who actively subvert customers calling for service, the ones who know their routers are overloaded, the ones who claim 1 more G than the G they are actually delivering?
5). Where are the MBAs who have run revenue models and determined that milking the government, milking the customers, and milking the lobbyist revolving door machine, results in more short-term profits than happy customers do?
Seriously, I've been in tech for 30 years. We gotten lag/poor throughput/bizarre routing in all sorts of circumstances, even when the cloud isn't involved and it has nothing to do with gaming. "Oh, that wasn't supposed to happen!" is always the exclamation you get, when a network engineer finally understands the problem and can see it. Yeah, no sh*t it wasn't supposed to happen, but it can and it does. Routinely.
Cloud game delivery is stupid as snot. It institutes high latency as a structural part of the delivery system, which can only be mitigated when every part of the infrastructure is working optimally. Meanwhile, consumer-grade compute hardware can solve that problem -definitively, permanently- for very small cost. Using compute resources the customers either already have or can easily get. It's easy, it's cheap, and it works well.