'Energizing Times': Microsoft To 'Go Big' at E3 in Response To Google Stadia (arstechnica.com)
Microsoft announced its Xcloud game-streaming service last August, with the ambition of streaming console-quality games to gamers wherever they are. Yesterday, Google made its foray into the space with the announcement of Stadia. Google promises that Stadia will be "coming [in] 2019," potentially stealing a march on Xcloud, which is due only to enter public trials this year. But in an internal email sent to rally the troops, Phil Spencer, Microsoft's gaming chief, seemed unsurprised and apparently unconcerned. He wrote: We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago.. Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.
But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.
But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.
Lag!
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Lag is not so much an issue that game streaming is not viable. Just ask John Carmack.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
some actual bandwidth for all the new streaming services?
Got some extra new innovative new telco to go with that streaming service?
Something to stream on that's faster than paper insulated wireline?
Computers will have 6K and 8K displays. The CPU and GPU will be ready.
The Windows OS has the CPU, GPU, network code support.
Time to make a new series of tubes to actually get the data to users?
Push 5K streaming out over 5G?
Domestic spying is now "Benign Information Gathering"
I thought this sounded cool until I read some comments, and it turns out:
1. This was tried 10 years ago and it didn't succeed
2. When players perform actions in these games, there will be a delay before the server can process that action and return corresponding output. If this delay is too long, the experience will suffer.
It just shows how out of touch these companies are that neither of them considered these big red flags.
Let's not stir that bag of worms...
Something like half the US has data caps on their ISP connections. That's going to prevent people from games at 1080p, let alone 4k.
Add in the problems of input lag and the whole service is a non-starter. Game streaming can work fine at short distances (within a house/building), but it's simply terrible for long distance.
This guy is dreaming. The total market for streamed gaming services is nowhere near 2 billion people.
The reasons are simple: internet connection speeds and monthly data caps.
I wish those tech companies would get out of their fucking california bubble and live like the rest of the world for a year.
#DeleteFacebook
La [buffering] g!
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So long as the trend line for GPU cost/performance continues to severely outpace trend line for last mile provision of bandwidth how can there be a future in any of this crap?
we'll have Google, MS, Sony, some other company (maybe Valve?), all with game-streaming services to pick from.
guess what, it will be the same horrible situation we have now with video streaming.
some services will have game x, which is not available anywhere else, gaming company y will end it's contract with service z and from one day to the next all those games will be gone (oh, but they will be available from service w or you know, or own service because we want in on the action!).
you can also bet that all these streaming services will have their own studios only making games that will be available on their own service.
aaarch, nooo... stop it already.
On a long enough timeline, the survival rate for everyone drops to zero.
MS going big at E3 is in response to no one else being there, they were already going to go big.