HTC Debuts New 'Vive Focus Plus' VR Headset; Available To Developers April 15 For $799 (uploadvr.com)
HTC has debuted their new virtual-reality headset called the Vive Focus Plus. Starting at $799, the headset functions similarly to the Oculus Quest, which starts shipping this spring at half the cost, but has improved specifications and is geared towards the business market. HTC says the Vive Focus Plus would be available to developers on April 15. UploadVR reports: The Vive Focus Plus will ship in most markets with an enterprise license. The headset is said to launch with 250 Vive Wave applications while its Viveport Infinity subscription program claims to include "over 70 premium titles." [Some of the specifications include a 3K AMOLED (2880x1600) display, Qualcomm Snapdragon 835 processor, 75Hz frame rate, 110-degree field of view, and inside-out tracking.]
HTC is a company that appears to be in technological transition -- with the Vive Focus Plus the latest example. HTC's first generation Vive headset debuted in 2016 for $$799, a full $200 more than the Rift with a wider feature set. That system relied on Valve's SteamVR Tracking technology to operate. All headsets HTC released since 2016, except for the Vive Pro, don't rely on this technology. It should still be possible for some HTC systems to interact with SteamVR content but we've yet to test that sort of of functionality in a home setting. While Vive Focus Plus is HTC's current standalone headset the company is also planning the convertible Vive Cosmos as well. It is hard to get a full picture right now of how different Vive Focus Plus and Oculus Quest are from another in actual real-world use. HTC is trying to gear the headset to the business market but it is not clear how the headset or its business license will outperform Oculus Quest for business use cases.
HTC is a company that appears to be in technological transition -- with the Vive Focus Plus the latest example. HTC's first generation Vive headset debuted in 2016 for $$799, a full $200 more than the Rift with a wider feature set. That system relied on Valve's SteamVR Tracking technology to operate. All headsets HTC released since 2016, except for the Vive Pro, don't rely on this technology. It should still be possible for some HTC systems to interact with SteamVR content but we've yet to test that sort of of functionality in a home setting. While Vive Focus Plus is HTC's current standalone headset the company is also planning the convertible Vive Cosmos as well. It is hard to get a full picture right now of how different Vive Focus Plus and Oculus Quest are from another in actual real-world use. HTC is trying to gear the headset to the business market but it is not clear how the headset or its business license will outperform Oculus Quest for business use cases.
Hp Reverb is full 4k 2160x2160 per eye, 114deg FOV, 90hz refresh, much less annyoing to setup inside out tracking (albeit less accurate it does the job in 90% of scenarios) and for 599$ ... no brainer to me...
Come ON ! Take a bit of pride in what you're doing.
Thousands of people read this stuff.
You owe it to them to at least learn some journalism BASICS, FFS !
I don’t know anyone who owns a VR set. Granted I don’t know anyone who owns a Ferrari either
Well, there's spam egg sausage and spam, that's not got much spam in it.
Why would I pay $700 for something that isn't mainstream or might never be. They need to have a set of standards for VR so people will know what they are buying into. I don't want to risk buying a piece of hardware that has very little software/apps available.
I've given up on buying VR kit itself, still rocking an DK1 which I've modified using a small 4K display, other mods i've made and am waiting to obtain varjo.com (when saved enough funds) rather then anything else new withing the VR realm :)
I've given up on buying new VR kit until I can save up enough to purchase VR-1, still rocking a DK1 which I've modded to 4K and some other addons while in-keeping with the general DK1 overall design. I did post prior but realised I was not logged in for some reason, sorry. That product just pulls me right in from VARJO and it's a case of if I had the money, take the wallet too, here take my shirt and the skin off my back, still happy! Even just to look at it!
Now that we have a handful of different VR hardware options ... would somebody like to start making some AAA games?
and is "targeted at businesses" whatever that means, I suspect it means game experiences will suffer greatly.
It means we were quite optimistic when we projected the expected growth of the VR gaming market, and ended up no pushing out as many units today as we expected back then. (See CCP Games shutting down their VR R&D and shelfing projectes such as EVE: Valkyrie)
So in order to recoup cost, instead of aiming for more units (which will never find buyer, for lack of a big enough ecosystem of VR Games), we'll have to earn money buy selling more expensive "Premium" units. And we heard that the business sector is supposed to be some big spender.
So now we're waiting for a miracle for the business sector to suddenly find some killer application for VR tech to start buying our same shit at a higher price.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Are they going to put decent lenses in this one that doesn't look like you are viewing everything from behind a screen door?