'Fortnite' May be a Virtual Game, But It's Having Real-life, Dangerous Effects (bostonglobe.com)
An anonymous reader shares a report: "They are not sleeping. They are not going to school. They are dropping out of social activities. A lot of kids have stopped playing sports so they can do this." Michael Rich, a pediatrician and director of the Clinic for Interactive Media and Internet Disorders at Boston Children's Hospital, was talking about the impact "Fortnite: Battle Royale" -- a cartoonish multiplayer shooter game -- is having on kids, mainly boys, some still in grade school. "We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."
A year and a half since the game's release, Rich's account is just one of many that describe an obsession so intense that kids are seeing doctors and therapists to break the game's grip, in some cases losing so much weight -- because they refuse to stop playing to eat -- that doctors initially think they're wasting away from a physical disease. The stress on families has become so severe that parents are going to couples' counselors, fighting over who's to blame for allowing "Fortnite" into the house in the first place and how to rein in a situation that's grown out of control. Further reading: 'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google.
A year and a half since the game's release, Rich's account is just one of many that describe an obsession so intense that kids are seeing doctors and therapists to break the game's grip, in some cases losing so much weight -- because they refuse to stop playing to eat -- that doctors initially think they're wasting away from a physical disease. The stress on families has become so severe that parents are going to couples' counselors, fighting over who's to blame for allowing "Fortnite" into the house in the first place and how to rein in a situation that's grown out of control. Further reading: 'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google.
Their parents were raised in the era of video games! They know exactly what it's like!
A "vidogames are bad" story presented uncritically on Slashdot? My how we've fallen from a nerd-centric site. Jack Thompson would be proud of what Slashdot has become.
Err, high-UID Slashdotters do know who Jack Thompson is, right? Get off my lawn!
Socialism: a lie told by totalitarians and believed by fools.
It's always fault of something.
"We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."
Who finds out about that and then thinks its a video game issue.
Seems to me the parents suck ass.
Although, video games to have an impact on people, and to thing there is no effect, especially to a developing mind, would be foolish.
But this? this is bad parenting. Should have had his system removed from him a lot sooner.
Give him so old laptop that can't run it.
The Kruger Dunning explains most post on
“Enough games, [go outside and play / do your homework / do these chores / let’s do something else ...]”
I was a kid once, they had video games then too, and they were very compelling and if I had my way I would be playing them all the time. When my parents told me to stop I was mad at them. Because I was so close to winning and or I was having a good run.
But turning off the video games isn’t abuse. And you shouldn’t be allowing your kid to play games at the cost of their health and education.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Oh no it's the video game! Video games are bad m'kay!
I mean, it couldn't possibly be that we have an entire generation of parents that can't be bothered to actually do what they're supposed to and be.. you know... parents? Parents have gotten into the habit of treating electronic devices as babysitters. I was in a restaurant the other day and was stuck beside a family with a toddler. The toddler wouldn't stop making a scene until they dropped a tablet in front of them and played some annoying youtube video. I ended up having to move to a different table cause it was so breathtakingly annoying.
It's called disciplining your child. They won't stop play to come eat, you make them stop, by whatever reasonable means necessary. Your children are not your friends. They're your effing children. YOU are responsible for teaching them what it means to be a healthy well-functioning adult. If you can't handle that, then don't have children.
There is literally *always* something for a child to obsess about. Fortnite is nothing special.
But naturally people won't take responsibility for their actions, so "blame everything but me" circlejerk resumes anew.
If you're, say, 25 or older, you've probably been socialized enough growing up to at least be less susceptible to it, but if you're younger than that, you've grown up around the cancer we refer to as so-called 'social media', and as such have been spoon-fed the falsehood that 'sharing' on the internet is somehow being 'social', when in fact all it does is give you an excuse to be anti-social, avoiding actual human contact. These days, you could theoretically go through your entire life never having any substantial direct contact with another human being, thanks to 'social media' the Internet in general; you can order literally anything you need to sustain your life right of the internet and have it drop-shipped right to your door and never even have to talk to the delivery person, even, and they're working on eliminating the need for humans to deliver packages, too. Add all this to a popular online multiplayer video game like Fortnight, and of course you end up with people ruining their lives over it. By the way the same thing happened with World of Warcraft, as you may recall, but it's probably even worse this time with Fortnight.
FFS people, video games are addictive. Are you really this clueless?
love is just extroverted narcissism
in the film "Ready Player One", the end scenes, the new owners of the VR Game decide to shut the entire game down, one day a week.
except, the new owners portray *ethical* responsibility that, unfortunately, would be financially irresponsible as far as the enactment of the Articles of Incorporation of a profit-maximising Corporation. bottom line: if Epic Games actually tried to do something as socially responsible as shut Fornite off for one day a week, their shareholders could legitimately sue them for adversely affecting profits, and the Directors would be prosecuted and struck off as a result.
I my day we had M.U.L.E. And we LIKED IT.
I will say as a parent that it's very difficult to allow Fortnite as a "sometimes" thing.
The kids themselves have zero self control, there is no self-management of game play. You're literally yelling at them to quit.
You can prevent them from playing at all, but you wind up with the ironic situation where the kids who they used to do stuff with in meat space aren't available because they're playing Fortnite.
The best we've been able to manage (short of a total, permanent ban) is making play contingent on grades and barring it on school nights. You get all As and Bs in school, you can play on weekends or when there's no school. My kid lost it for a month when his grades slipped, and there was constant angling for exceptions or complaining about how unfair it was.
The other strategy we haven't tried is trying to organize a multi-family Fortnite "holiday" where no kid can play. There's multiple challenges here, from the fact that 8th grade boys have a very amorphous and weak social circle in real life to other parents refusing to go along with it for various reasons -- "my kid doesn't have a problem", parents you don't know, and some percentage of parents who see Fortnite as the greatest babysitter ever.
I said forest, and not woods because some wouldn't get it. If you took 3/4 of the kids, between the age of 12-20, stuck them in the middle of the woods with a compass and map, they would die of starvation (not to mention smartphone withdrawal) in about an hour! I'm THANKFUL that I grew up in a world before computers, before the internet, before smartphones. Heck, even kids in smaller cities & towns would probably suffer the same fate! Kids have no real coping skills if something doesn't go their way, in part because their parents let the smartphone be the "babysitter". I've seen it several times in waiting rooms at various places, restaurants etc. Kid starts acting up, hand them the phone. It's a shame kids don't know how to EXPLORE without their $#*(% phone.
Posting AC for obvious reasons.
My parents attempted similar approach when I was teenager and was playing too much games. This decision nearly ruined my life, as when I went to university and there was no longer oversight I went off the deep end. Nearly failed out and it took me extra year to finish my degree.
Now I am in my mid 30s, have family, kids, and a well-paying job. I still play computer games, sometimes with my spouse, sometimes with kids. With everything else I do manage at least 5 hours of gaming a week, often more. I still pull all-nighters and book vacation from work when exiting new game releases.
The issue with your approach is that for your kids games are better than almost anything else available. All you are doing is withholding something very desirable. Instead you should try unrestricted game play one summer, once they waste entire summer playing games, with cutting into sleep and hygiene, there will be internal realization that some balance is needed. From there, it will be possible to find balance without constant external oversight.
If you don't provide any proof for your claim "nope" is as good an argument as yours.
Yeah, that's a classic parental moral panic.
Comic books, TV, video games, arcades, pinball, myspace, facebook, instagram, snapchat, etc.... everything under the sun has been some sort of unique threat that only this generation has to face. It comes around every 8-10 years as a new crop of parents comes along. There's always someone around trying to make a buck off of it, and usually they end up pushing for the government to "do something".
There's nothing unique or new about Fortnite. It is just a well-excecuted plan to use the freeware model to get people to buy in to the universe and pay money for add ons. The game is perfectly designed and targetted for elementary and middle school kids. Easy access to gameplay, short games that reset quickly, social play in small groups of 2 or 4, ever changing game landscape and in-game fashion. It is just really, really well-done.
The game is dead simple - basically familiar to anyone playing first person shooters since the days of Doom and Quake - or even more specifically since Unreal Tournament. The graphics are kept cartoonish and non-threatening so moms don't get upset when their 8 year old tries the game out.... it really is well thought-out.
But there's nothing here to fear. It is just a game that kids play together. If you think your kids are putting too much time and energy into it, then send them off to do something else. It isn't like they are sneaking around behind the school gym to do drugs. It's just a game.