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Cord-Cutting Hits Video Games (axios.com)

Video games are the next entertainment industry undergoing a major disruption, all the way down to the consoles and controllers. From a report: Details: "In the past, you plunked down $60 at GameStop for a copy of Grand Theft Auto or Madden NFL and played it out -- after which you could trade it in or let it gather dust," the AP reports. "Now, you'll increasingly have the choice of subscribing to games, playing for free or possibly just streaming them over the internet to your phone or TV."

New subscription streaming services represent a massive shift from gaming into the cloud, which will make it easier to access games on any device, including mobile. [...] Gamers wouldn't necessarily have to buy individual games anymore -- they could buy them as part of a larger and potentially cheaper package -- and it means that they wouldn't be limited to expensive hardware devices that only work for certain games.

8 of 116 comments (clear)

  1. Leash Embracing by Kunedog · · Score: 5, Insightful

    Streamed games are a choke chain like we've never seen before in gaming. Portraying that as "cord-cutting" couldn't be getting it more wrong.

  2. Tired of the subscription model by The+Grim+Reefer · · Score: 5, Insightful

    I know companies love the constant revenue stream, but I don't. It's not like I really have the time to play games, but I wouldn't be doing this if I had the time. I prefer to own the things I buy. I don't want software, games,music or anything i buy to just disappear one day because the company doesn't find it profitable any longer. How many music services have gone under now? I keep getting emails about Ultraviolet closing down. Or my favorite thing is when I hear about a service deleting ebooks or music from devices. I can still set up a Win 2K box and load Quake from the CD anytime i want. But that likely won't be the case with these games in 20 years.

  3. Where is the cord cutting? by Major_Disorder · · Score: 5, Insightful

    This seems much more like a new cord rather than cutting loose from an existing one.
    I pity the next generation of gamers. What will they do when they feel nostalgic for that game from their youth?

    --
    First law of people: People are generally stupid.
    1. Re:Where is the cord cutting? by Rockoon · · Score: 5, Insightful

      Exactly. There werent no cord, and now there is. Opposite of cord cutting.

      --
      "His name was James Damore."
  4. Most confusing headline ever by Berkyjay · · Score: 4, Interesting

    Get your shit together Axios. As for this so called "disruption in games". It's bullshit. This article was most likely paid for by one of the bigs in the industry trying to push their streaming services. Also, game streaming is essentially a dead end in the US. The network infrastructure here has zero capacity to handle the amount of traffic a fully adopted game streaming service would generate.

  5. Final solution to secondary game markets by nehumanuscrede · · Score: 4, Informative

    This is basically the final nail in the coffin for places like Game-Stop.
    Under a subscription service, once you're done playing, there isn't any way to trade it in.

    Steam, Origin, et. al. have pretty much killed the PC versions of the secondary market already.

    Jokes on them though, I never buy anything on Steam unless it's = $20. Wait a year and get
    the fully patched, bug-free, game-of-the-year edition. I let everyone else pay full price to be the
    beta testers :D

    The idea of a streaming service is laughable. US network infrastructure won't handle it, and data
    caps will blow it out of the water before it even leaves the harbor. Unless, of course, we get the
    same bullshit we see with streaming video. Stream with $service_provider and it won't count against
    your data plan ! :|

  6. Astonishingly misleading headline! by Anonymous Coward · · Score: 5, Insightful

    It's absolutely NOT "cord cutting" to make an end user 100% cord-dependent!

    In the old days, you bought a game for a one-time fixed-price payment. In exchange for your cash, you got a disk or disks, manual, cheat sheet or mapos, or other assorted supplemental stuff, and the artsy box of course. But then it was YOURS. You could play it any time you wanted, for as long as you wanted, on any machine you wanted, etc.

    Recently, games moved to "the cloud" (big brother's servers) and you can only play as long as you are online and they can make the game go away any time they want to. ("pray that I do not alter the deal any further....")

    Now it is offered as some sort of utopia that this model will go even further.... your device simply becomes a dumb graphical terminal to the megacorporation servers and you will be 100% dependent on monthly fees.... and this is in someway superior????

    This is only "good" to ignorant morons who are completely indoctrinated and have never known anything better. Companies move to models like this to make more money, not less, so you WILL pay more. [facepalm]

  7. Wtf is that headline? by reanjr · · Score: 4, Informative

    Isn't that the opposite of cord cutting? I suppose you can now go "corded" (subscription) then subsequently cut the cord. How does this shit pass editors?