HD Emulation Mod Makes 'Mode 7' SNES Games Look Like New (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Gamers of a certain age probably remember being wowed by the quick, smooth scaling and rotation effects of the Super Nintendo's much-ballyhooed "Mode 7" graphics. Looking back, though, those gamers might also notice how chunky and pixelated those background transformations could end up looking, especially when viewed on today's high-end screens. Emulation to the rescue. A modder going by the handle DerKoun has released an "HD Mode 7" patch for the accuracy-focused SNES emulator bsnes. In their own words, the patch "performs Mode 7 transformations... at up to 4 times the horizontal and vertical resolution" of the original hardware.
The results, as you can see in the above gallery and the below YouTube video, are practically miraculous. Pieces of Mode 7 maps that used to be boxy smears of color far in the distance are now sharp, straight lines with distinct borders and distinguishable features. It's like looking at a brand-new game. Perhaps the most impressive thing about these effects is that they take place on original SNES ROM and graphics files; DerKoun has said that "no artwork has been modified" in the games since the project was just a proof of concept a month ago. That makes this project different from upscaling emulation efforts for the N64 and other retro consoles, which often require hand-drawn HD texture packs to make old art look good at higher resolutions.
The results, as you can see in the above gallery and the below YouTube video, are practically miraculous. Pieces of Mode 7 maps that used to be boxy smears of color far in the distance are now sharp, straight lines with distinct borders and distinguishable features. It's like looking at a brand-new game. Perhaps the most impressive thing about these effects is that they take place on original SNES ROM and graphics files; DerKoun has said that "no artwork has been modified" in the games since the project was just a proof of concept a month ago. That makes this project different from upscaling emulation efforts for the N64 and other retro consoles, which often require hand-drawn HD texture packs to make old art look good at higher resolutions.
ZSNES has the option to do something like that, although not as high-res. (And by modern standards it is a very inaccurate emulator.)
Circumcision is child abuse.
ZSNES was one of the first good SNES emulators along with snes9x. ZSNES had a high resolution mode 7 setting as well nearly 20 years ago in v0.915
https://zsnes.zophar.net/shrin...
Twinstiq, game news
Too bad it'll probably be sued into oblivion by Nintendo.
The YT video mentioned in the summary:
https://www.youtube.com/watch?...
One thing I saw when I upgraded my Amstrad CPC 1512 to a 486 with a SVGA Display 320x200 16 color games just didn't look as good any more. Mainly the high resolution high DPI monitor made these pixel nice little squares. Where the Amstrad had a low DPI where each pixel were a bit rounded and a little grainy. This made dithered 16 color graphics look much more realistic, when the EGA dithered the colors, it felt like a 128 color display.
So now with 4k displays, We should be able to emulated the old low DPI displays and see the games much closer to to how we use to see them.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
I was a Segamaniac on that time, but I was really impressed that Nintendo could get mode 7 and zoom using a processor with a clock a way lower than Genesis. To add those 2 features on SegaCD, Sega engineers said they required to add an additional M6800 processor. Anyway, I've wrote a (alert: very fanboy and passionate) history about SNES here: https://raelcunha.com/snes-his...
Oh yea, this is great.
I'm absolutely pumped to play F-Zero with this mod. Good grief that Mute City is so pretty! This stuff looks like a lost generation of games now.
The whole *point* is that modern games suck and we don't want the real games (so-called "retro" ones) to be anything like that. Fucking cunts. Stop ruining these beautiful pieces of art with your retarded artificial increasing of resolution and all kinds of idiotic filters. All emulators I've ever tried or seen are absolutely *worthless* and don't look or play *at all* like the real thing, on a proper CRT television set. Anyone who disagrees with this is both blind and deaf. Fuck off.
I thought nintendo had cracked down on emulators. These are ok to use still?
Don't tell Minecraft
With clever programming, the Sega Genesis/Mega Drive does not need extra processing power to pull off these effects. Here is someone pulling off the same effects as F-Zero on the Genesis.
G-Zero: https://m.youtube.com/watch?v=...
The road on the SNES uses mode 7 to add perspective to a bitmap plane and shift/rotate it to simulate a road. The effect is replicated on the Genesis/Mega Drive in software.
Other games like Mega Turrican, Gunstar Heroes, and Red Zone demonstrate these effects in actual gameplay.
The Sega CD's added hardware allowed the system to go far beyond what the SNES could acheive. In the game AH3 Thunderstrike, the Segs CD can use the same effects to scale and rotate multiple objects, but the SNES is limited to using this effect on a single bitmap plane at a time.
Thunderstrike: https://m.youtube.com/watch?v=...
However some developers did great things with the SNES hardware. Rare's Donkey Kong Country 2 is a great example, where multiple parallax levels and clever raster effects as well as transparencies are used copiously and beyond what I've seen in other games around the time.
Twinstiq, game news
Nicely done. As a kid when this came out i cringed at the aliasing effects of this fake-3D rotations on the SNES. Always fascinating to see old hardware/software being updated to bring it up to modern times. Brings back memories. I miss my Amiga computer.