How Doom got its Name (from John Carmack interview)
Yumpee writes "DOOMWorld interviewed John Carmack recently. The site
itself is a bit sluggish but Blue's News had this snippet on how Doom got its name:
Carmack: There is a scene in "The Color of Money" where Tom Cruise shows up at a pool hall with a custom pool cue in a case.
"What do you have in there?" asks someone. "Doom." replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.
"
One one hand it is too bad they didn't go by the original workingt title: "It's Green And It's Pissed". On the other hand "DOOM" is a real catchy name that sums up the entire game.
Quake and it's offspring, cousins and ripoffs may have more technologically advanced engines but DOOM had gameplay and atmosphere. DOOM is the only game ever to scare me. I don't ever remember trying to peak around a corner in a room by staring into a moniter at an angle in Quake, Quake 2, Unreal, Half-Life, etc.. like I did in DOOM.
Boobies never hurt anyone. - Sherry Glaser.
I read a few months ago (on Blue's or Redwood's, probably) that id registered the doom2000.com domain name, so obviously they're seriously thinking about it.
I'd like to see a true 3D cyberdeamon; I still get that rush of terror when I hear the first roar. :-)
TedC
There have been hints of a game called 'Doom 2000' being the next thing that Id Software creates after Quake 3.
I had a lot more fun playing Wolfenstein than I did playing DOOM. Maybe it's because I was younger, maybe because Wolfenstein was the first of its kind and it was all so new to me. But I don't think so.
I think Wolfenstein was simply a better game. I'm not sure what the difference is, but when I played Wolfenstein, I was on edge. There were periods of slight nervousness, ended abruptly by a single gunshot that made me jump in my seat, followed by a fit of sheer panic: "Where the fuck is he!?". I'm sure a lot of you know exactly what I'm talking about.
DOOM never gave me that feeling. Quake brought back a little of it, but not enough.
I think the later games just got too big. Bigger monsters and bigger guns translated to bigger health packs and stronger armour. In DOOM(2) you're plodding along waiting for a target worthy of the BGF because using it is a treat. In Wolfenstein you're just trying to stay alive.
--
Fuck the system? Nah, you might catch something.
Staying up late on my friend's HOT 486 blasting Nazis...Doom just seemed like the same thing with diff skins at the time. Now, multiplayer Marathon, that was an experience! I had to take a break when I started having nightmares about napalming my family.
"I want peace on earth and good will toward men." "We're the U.S. government. We don't do that sort of thing!!"
I remember first seeing it on a friends machine.
I was taken aback by the quantum leap in gaming it represented - a real third dimension - the ability to totally immerse oneself into a game.
Now I feel like one of those junkies who say they're always chasing their first "high" - everytime a new game comes out I check it out to see how cool it is, but I never get that same feeling as the day my buddy uttered those unforgettable words "Hey, check out this new game - it's called Doom!"
I can't see the screen now - I'm all teary!!!
John Carmack - you're the MAN!
Check this out, if you haven't already, it really is "Tres Cool". GLDoom!!!
http://www.frag.com/doom/
You need to run it under Windblows 95 or 98, but it's really worth a look.
P.S. On a par with ttyQuake I'd say!