Release Date for Civilization: CTP for Linux
Jeffrey Starr
writes "Loki
Entertainment Software is posting on their web site
that Civilization: Call to Power for Linux will be
released April 26. " Hemos got on the beta testers
list so I played it a bit last night. Its a strange feeling-
I haven't played a "real" (you know what I mean *grin*)
game under Linux besides Quake and Doom. It gave me warm
fuzzies. I hope everyone follows the trail the Loki is
blazing over there. They did a good job.
The whole premise to the game is excellent, the graphics are adequate and the UI is passable, but the multiplayer stability is lacking and the gaming experience is very shallow and unexciting.
I would have thought there would be STUNNING audio-visuals and enhanced diplomacy but... the av and diplomacy were anemic compared to CIV2. We have taken 2 GIANT leaps backwards here folks.
Alpha Centauri is a poor implementation of an excellent design. It's a half-hearted rehash of CIV2 in space. Maybe, they'll make an Alpha Centauri 2 with more absorbing content.
Codifex Maximus ~ In search of... a shorter sig.
Posted by Joker_X:
I can see MS getting smaller and smaller in the rear-view mirror. Like many, I'm sure, games are the only reason I keep my (choke) Winbox around.
Actually, the game was useable on my 90Mhz Pentium. I had all frivolous turned off and the were noticeable pauses as the game thought about things, but it was still enjoyable. That was on the first beta, which was loaded with debugging code. Beta 3 has much of the debugging stuff pulled out and is much faster. I don't know how it runs on a slower processor, though. For unrelated reasons I finally got around to upgrading to a 400Mhz K6-2. I would expect the game to be quite playable on a 100Mhz pentium. You just won't get all the neat animations.
--Phil (It's a good game. I'm definitely going to buy it when it comes out.)
355/113 -- Not the famous irrational number PI, but an incredible simulation!
When I run GNOME with the pager, I can minimize CTP or run it on one virtual desktop so I can leave it running while I do other things. (Other things that don't require sound that is...)
Do THAT under Windows.
--
As long as each individual is facing the TV tube alone, formal freedom poses no threat to privilege.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
I've just tested the game under windows, and on my dual Pentium 180 /64M RAM it runs as fast as maple :-( Gets slower after a while, as well, possible memory leak...
syrup
I wonder if the game will benefit from SMP?
(Obviously, the less bloated OS will speed it up, but how much?)
If not, I'll have to cough up some major bucks to get me a new machine -this game I GOT to have!
I thought the game was quite well done. It kept the good features of the game and added additional ones that I think work very well. Cities can have building queues where you specify a list of items for them to build. You can save queues and use them on multiple cities (I love this feature--especially later in the game, I have a standard set of improvements that my cities build). You can build underwater, and have underwater tunnels. (My units can walk anywhere in my empire.) You can build in space, and there are many spacefaring units. In addition to the good concepts in the game, it looks good, too. The tiles and units are all well-rendered and the overall appearance is a large improvement over Civ II. (It also takes up more CPU power than Civ II.) Not "gripping"? The first all-nighter I ever did was while playing Civ II. I've already spent several on CTP.
--Phil (Sleep? Isn't that a totally inadequate substitute for caffine?)
355/113 -- Not the famous irrational number PI, but an incredible simulation!
So, as much as I hate to say it, go patronize the local crappy "We love Windoze" shrink-wrap shop. If they don't have the Linux version on the shelves, ask for it. (And grin & bear it when they say something nasty about Linux.) I've been through this routine before; I was once an OS/2 junkie.