Release Date for Civilization: CTP for Linux
Jeffrey Starr
writes "Loki
Entertainment Software is posting on their web site
that Civilization: Call to Power for Linux will be
released April 26. " Hemos got on the beta testers
list so I played it a bit last night. Its a strange feeling-
I haven't played a "real" (you know what I mean *grin*)
game under Linux besides Quake and Doom. It gave me warm
fuzzies. I hope everyone follows the trail the Loki is
blazing over there. They did a good job.
I thought the game was quite well done. It kept the good features of the game and added additional ones that I think work very well. Cities can have building queues where you specify a list of items for them to build. You can save queues and use them on multiple cities (I love this feature--especially later in the game, I have a standard set of improvements that my cities build). You can build underwater, and have underwater tunnels. (My units can walk anywhere in my empire.) You can build in space, and there are many spacefaring units. In addition to the good concepts in the game, it looks good, too. The tiles and units are all well-rendered and the overall appearance is a large improvement over Civ II. (It also takes up more CPU power than Civ II.) Not "gripping"? The first all-nighter I ever did was while playing Civ II. I've already spent several on CTP.
--Phil (Sleep? Isn't that a totally inadequate substitute for caffine?)
355/113 -- Not the famous irrational number PI, but an incredible simulation!
So, as much as I hate to say it, go patronize the local crappy "We love Windoze" shrink-wrap shop. If they don't have the Linux version on the shelves, ask for it. (And grin & bear it when they say something nasty about Linux.) I've been through this routine before; I was once an OS/2 junkie.