Loki selecting beta-testers again
Faizout writes "Lokisoft is once again selecting beta-testers, this time for `Myth II: Soulblighter'. There are a few spots that are already taken; some of the people are those who failed to make it onto the beta-test list for Civ:CTP. "
I don't know if I am the only one having these problems so I'll post here and see what y'all think.
/. effect)
I bought CivCTP from the Loki booth at Linux Expo this year. I was pretty excited but the excitement ended shortly after I got the wrapping off the box.
There were no installation instructions. Oh sure I figured it out myself in short order but really there should have been some kind of sheet or card telling you how to install the product. That was problem #1.
Problem #2, nearly 400MB got copied to my hard disk. Is that really necessary? This is a CD ROM game; why can't I play it off the CD ROM?
Problem #3: The install script has a flaky parser. If you put a trailing slash on the install path, the result is that the install script tries to use a double slash (DOH)
Problem #4: None of the symbolic links placed all over my filesystem worked. They weren't flagged as executable by the script (DOH!) This was just plain sloppy of Loki, IMO.
Problem #5: Start the game up, no sound. Seems this requires OSS sound drivers to run. It says so on the fine print on the box so I can't be too mad at Loki for that. Had to recompile my kernel though.
Problem #6: I can't play the game under KDE or Gnome. Even with the panel hidden, enough of it is still there to sufficiently block a good bit of the game. I started X with no window manager in order to play the game.
Problem #7: This is the big one. After many hours of gameplay, the game burps. Segmentation fault. This has happened to me three times in a row. Seems to happen after many hours of play, but I haven't been watching memory or anything to know if there is a leak.
For reference, my system is based on a Cyrix M2 233MHz CPU, 64MB SDRAM, Adaptec AHA2940UW SCSI controller with 1.5GB of hard disk. Sound card is a Sound Blaster AWE64 "Value". Network card is Intel Etherexpress 100B. Video is S3/ViRGE PCI with 4MB. OS is Red Hat 6.0 with out-of-the-box kernel source recompiled for OSS support.
I tried going to Loki's web site to see if there were any patches to fix this but their site was dead (it was before this story was posted so it wasn't
Even though linux is in many ways more efficient than Windows or MacOS, keep in mind that the system requirements for any of these games that are being worked on will be very similar to the originals. MythII, or any new game for that matter, won't run on a 68k machine.
If you want to play an immersive 3D game (which is about all that's being made anymore) make sure you're running a relatively new system with plenty of RAM and preferably a 3D accelerator. I, for one, have always thought that it was great that linux runs so well on older platforms. They make great file servers, firewalls, workstations, etc., but don't expect to be able to run everything you want unless the harware's up to the task.
Will you be offering support for PPC and Alpha platforms?
The release CD contains i386 binaries and data files. In the next few weeks we will post PPC and Alpha binaries for download from our website. Those binaries will work with the data files on the release CD.
The PPC version will remain 'beta' and unsupported until LinuxPPC reaches version 5.0, as 5.0 is required for thread support. To play Civ:CTP on a Mac, you'll need to buy the Linux version of the game, download the PPC binary (about 8MB right now) and install LinuxPPC 5.0 beta.
cristiana
Dagnabbit, they don't even have their long over announced patch for Civ:CTP out. I'd like to be able to play network games with glibc 2.1 as well as play with windows users.
I am one of the programmers working on the Myth II port here at Loki, so I can tell you the game is pretty much fully playable right now. We have it working in a X11 window and full 3D acceleration using Glide, all the sound and I hope to get the multiplayer support to work by the end of the week.
;-)
It was already cross-platform so it was quite easy to get it to compile and run on Linux. That's why we're already able to play the game after only about 3 weeks of work.
Stéphane Peter
Codehost, Inc.
-- 100% MS-Free as of 4-4-1999, 11:47:38 PST. "The lapdance is always better when the stripper is cryin'" Free Kevin,
I know Myth I (and I think the sequel) were released for Macs too. That means that Bungie had to have it at least somewhat abstracted, unless they're masochists.
I'm highly disappointed in Loki that I still can't get Civ:CTP on the shelf. I don't want to hear the excuses. Quake for Linux is on the shelf right now. Loki is getting into the bad habit of announcing things way too early so that they get the press, and then when they end up having problems releasing, we're expected to say "Oh, hey, we understand, you were rushed." You rushed it yourselves, Loki. Don't, next time.
www.HearMySoulSpeak.com
Second, if I can't be bothered to order it online? How dare thee, sir. I don't know about everybody else, but I'm tired of Linux being a geeks OS. I'm tired of explaining to people "Oh, the best stuff is 'out there', but you have to go find it, you can't buy it on the shelf." For months now we've said that one of the inroads to making Linux a desktop OS is the availability of games. To me, that doesn't imply games that you can order online, it implies games that you can go to the store and buy. If we all go off and be geeks and order our game online, CompUSA will have that many fewer sales of the retail game, and how will that look to them? Will they bother to carry the next one that comes out? I would love to be playing Civ:CTP right now. Hell, I already had Quake and QuakeII, but I went out and bought them when they hit the shelf. I am attempting to wait patiently for Civ to hit the shelves, so that I can "vote with my dollars" and do my part to let the retail world know that there is a market for Linux games.
Can't be bothered indeed. Sheeesh!
www.HearMySoulSpeak.com