CivCTP Patch Released
BlackNat writes "The 1.1 patch for CivCTP is available for immediate download. It fixes a whole host of bugs, including glibc 2.1 compatibility. There's also a beta patch for PPC. "
I think this patch fixes a lot of the unit navigation bugs
that tended to plague me. Now if I could only figure out how an
archer managed to shoot down my stealth bomber...
Well, a couple of big fat duck was flying pretty high at the time, and the archer managed to get two shotsd off, then as each of the ducks fell, they got sucked into the stealth bombers air intake caused its engines to stall simultaneously.
Isnt it obvious?
It stops countries from doing what Canada does. Introducing stuff like UN, and NATO. Do they protect USA, France, Brittan, Russia.. Not really, but Canada is still around. It's much easier to get the US and England to do our fighting then using up our tank :).
i was running civ ctp on my k6-2/32mb ram / Xfree 3.3.3.1 3dlabs server and play usually on gigantic maps with 8th civs. :) (between 10% to 60%) so i figured out that my 32megs of ram wasnt enough, so i bought additional 128 megs of ram and now all civ: ctp problems are solved.
after around 1000 ad it would get really slow (probably because each civilization having lots of units).
cpu usage on this system was minimal (for a game
so buying more ram will probably solve your problems.
also i noticed that when running game in full screen mode (only possible on Xfree86) will reduce cpu usage by few %.
/ scud
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The save format changed so it would be compatible with the Windows version, that way you can now download scenarios from Activision's site, trade maps with friends, etc.
There are 10 kinds of people in the world: those who understand binary and those who don't.
Best being: Cheapest, in-stock, with the option for express shipping. ...or any chain that actually has it in stock for about the retail price, not this $65~ rip off that I've seen some places.
I'm in the US, though I'm sure details for other places would be appreciated by other lurkers...
Nah, it makes perfect sense. Like Smaug, stealth bombers have soft spots on their undersides which archers can shoot at.
I usually play the game while in Afterstep, but it does run faster without a wm. Hehe. This probably has something to do with all of the pixmaps in my Afterstep theme. Also note that when I run it under AS, I can switch between any apps with no lag at all on the pii 400. I often go between civ and browsing /.
*shrug* To each his own, I suppose. I think Loki did a damn fine job with the port and I'm quite happy with my purchase.
This sig is false.
What's always bothered me was the ability to steal Tech you couldn't even develop. No Prerequisites? No Problem! You haven't discovered Flight, Combustion, Explosives, and JUST discovered the secret of Gunpowder, yet you can steal Advanced Flight. So... your bombers are... what, steam-powered? And they drop cows on the opponents? (Fetchez la vache! Mooooo!) I mean.. it wouldn't be SO bad if you were required to have, say, at least ONE of the prereqs, but such technological leaps.. gah. I guess I'm just sick of having to dump money into building SAM batteries in every city once those barbarians start engaging in Espionage.
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The Future: Some assembly required; batteries not included.
Actually, the reason your musketeers hit all of the front line enemy troops is because they were fortified. All fortified troops have an advantage like that.
Didn't Rambo shoot down a helicopter gunship with an exploding arrow?
I told Taco not to play as Russian.
Well, it is just like Star Wars V, in which
the Ewoks were able to defeat the Imperial
troops. You can indeed modify the settings,
but this way, even the "technologically
challenged" have a chance to stay in
the game (albeit it is a slim one).
dmg
I run CivCTP on a plain Celeron 300 with 128Mb ram and an AcceleratedX server on a matrox G200 AGP. It is quite slow: the CPU is loaded at an average 75% when the game does (apparently) nothing but animation; this is apparently a display related problem as the cpu-load of the X server is high as the cpu-load of the game). Do you see it slow too? Do you know how to speed it? Probably unrelated my sound board is a Turtle Beach Fiji (not OSS compatible and therefore not supported). I did not apply the patch yet.
They told me 28 July, so I quit asking every week. (Maybe that's why they told me 28 July!)
Sheesh, evil *and* a jerk. -- Jade
Run it without a window manager or desktop environment (if you aren't already).
.xinitrc with this one line:
.xinitrc just in case.
Basically replace what is in your
/usr/local/games/CivCTP/civctp
(or whatever path you put civctp in).
You might want to back up your old
I run only Afterstep, and removing it helps Civ out a LOT on my pii 400.
This sig is false.
Hence the value of Diplomats bribing units :-)
Civ CTP still has Diplomats and unit bribing, doesn't it? Probe Teams are pretty well developed in Alpha Centauri (along with 3d accerated Quake 2, the only reason I have Win98)
Poke around the data files, you'll find interesting things. Modifying the data files prevents you from playing network games with people without those changes, and it isn't supported, but you can have fun with it.
BTW, Loki may be releasing the sprite editor so you can make your own units.
--Sam
I run CivCTP on a IBM ThinkPad 600 (Pentium 133MMX with 64MB/RAM). I run it on Slackware 3.6 (kernel 2.0.36), and normally use AfterStep as my WM, and it runs just fine (the video is not completely smooth, but good enough). It's also completely playable if I run it while using KDE (and KDE's heavy on resources)...
Regards
Jesper juhl
Oh for cryin out loud! First you can't fly them when it's wet, NOW you can't even fly them over enemy archers!
Well it is a game of statistics really, things like the bombers and cannons have very little defense (1), this offsets their offensive power and represents their strategic use hit and run. I mean if you think about it realistically you don't have cannons and bombers out there all by themselves they are part of units. But all in all Civ games are not meant to be direclty realistic. If you try to take the game realistically there are so many problems it is ridiculous. It is fun game don't think about the reality, it hurts too much :{).
I can download a patch to a game I can't buy yet. Wonderful. WHEN WILL IT HIT SHELVES AT BEST BUY???
Aside, is it worth the money? Anyone actually have a copy yet, that can say one way or the other?
What probably happened was this:
Your stealth bomber was being studly, and flying nap-of-earth through some canyon. Lots of lights blinking in the command area, funky green radar stuff going on, the whole nine yards . . .
Then the poor starving peasant archer, standing on the top of the cliff, saw the bomber cruising along below him, and shot an arrow toward it.
The bomber pilot saw the arrow on his nifty green radar thingie, but thought "hey, it's just a freakin arrow, what am I worried about?" and just kept flying straight.
The arrow went into an engine intake, causing the whole thing to flame out. Bits of engine exploded outwards through the housing, and severed a fuel line. The whole back end of the bomber caught fire, and the pilot ejected.
Pilotless, the bomber hit the ground several miles away, obliterating the small peasant village that the archer lived in.
Several days later, the archer is burned at the stake by the surviving villagers, for having brought down the wrath of the evil sky demon upon them.
Sorry, gang, but ANY
Just my $.02 worth. . .
Where the hell is the demo?!
That has happened since Civ 1- I just installed CTP, so I can't say if it is better or not, but the archers and bombers thing has always been a probably (even when Sid was still with them.) Apparently, Alpha Centauri (his new game) has similar flaws. Plus, in my mind, he's made that one a little too complex- the leadership personality thing unbalances the game a little too much for my taste.
-luge
IAAL,BIANLY
"whoever has the most units in a battle wins, regardless of technology"
That is incorrect. I had 3 musketeers and a pikeman fortified in a city. A foreign civ tried to attack that city with 9 units all earlier aged units (i.e. less technology). I didn't lose any units at all after the battle. My musketeers see were able to take out entire lines of older units in a single shot. This makes sense because a legion of musketeers should be able to shoot down a bunch of guys with swords who can't do much about a rain of high velocity musket balls.
One of the nice things about freeciv is that you can easily fix this sort of thing yourself. Too bad Activision / Loki want to make our gaming experience less pleasant.
I got my copy from these guys:
http://www.canux.com/
I never thought I'd see *this* about a shrinkwrapped game:
l )
To play Civ:CTP on a Mac, you'll need to buy the Linux version of the game, download the PPC binary (about 3MB now) and install LinuxPPC 5.0 beta.
(See http://www.lokigames.com/products/civ/civ_faq.htm
Now if they'd just release a StrongARM binary, I'd actually be able to play it.
exactly what does it fix? i didn't see anything on the loki site, but maybe i didn't look hard enough.
does anyone know if this patch will fix the problem with it occasionally crashing X? (normally after 3 or 4 hours of playing, but _most_ annoying)
I can't imagine that it'd be that hard to review the unit strengths across the board and adjust them so that this could never happen. The units should get increasingly stronger as the game progresses. It always bothered me in Civ 1 that I could attack some primative unit with a tank and the tank even had a chance of losing.
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It appears that Civ:CTP has gone back to the 'simplistic combat model' that Civ1 had. Indeed in a strategy guide in PC Zone (magazine in England) it talks about how all units have 10 hit points and the concept of firepower, introduced in Civ2 to make things more realistic, has gone. Ie. all units just do one point of damage per hit. So therefore a phalanx can beat a tank sometimes and if two phalanxes are stacked together then it's really likely the tank will fail.. against two guys with bronze spears?? .. hello Activision?? .. jeez.
Seems really sad to me that it's like that now, and I won't be buying the game (for any platform) because of it.. it's a huge step backwards.
Alpha Centauri here I come.. goes to show that "stick with Sid" is a wise motto for these games.
Delphis
I won't post the README here, 'cos it's bloody long, but I'll put the HTML version up: It's at
http://www.twisted.org.uk/civpatch-readme.html
Later on in the game it helps a lot to ditch trade animations.
This sig is false.
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If you have to do ANYTHING to make a friggin game run faster on a PII-400 under Linux then something is wrong somewhere. Even Alpha Centauri runs very nicely under WIn95 on my P5-166 laptop with 48 megs of ram. I guess I will NOT be buying this game if it takes that kind of horsepower (I only have a "lowly" PPro-150 (which IMHO is fast as hell under Linux)). I guess I'll just spend the $$$ on a playstation game.