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No Next Q3Test

Jacek Fedorynski writes "The Quake god recently interviewed on Slashdot, John Carmack, updated his .plan with word that there will be no next version of Q3Test - the next release will be a full demo with bot support and one more map (for beginners). The date of the release hasn't been set yet. Carmack also comments on the new Macintoshes. "

144 comments

  1. Well why all the Q3 pimping? by Anonymous Coward · · Score: 0

    There are other relavent games, like Unreal Tournament, which will be for LINUX as well, and are arguably better. So why all the id and Quake3 pimping on slashdot?

    1. Re:Well why all the Q3 pimping? by Anonymous Coward · · Score: 0

      Not in my book. Unreal Tourny wins hands down. Multiple fire modes for weapons and different damage multipliers for hitting opponents in different areas (the dreaded head shot), make for a much more interesting game. The Q3 graphics engine is pretty, but when it comes down to it, its just a plain shooter with nothing new.

      Besides, the "marines" in Q3 look like chubby football players past their prime.

    2. Re:Well why all the Q3 pimping? by Rational · · Score: 1

      That would take some serious arguing...

      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
  2. Re:There is too a Q3 test by Anonymous Coward · · Score: 0

    Of course there is a Q3 Test and there has been for quite a while. What is being discussed is a new test version.

  3. Re:Why I dislike Quake III by Anonymous Coward · · Score: 0

    Actually, Quake II was an "upgraded" Q1 engine whereas Q3 is 100% new code.

  4. Re:Does it really matter? by Anonymous Coward · · Score: 0
    Q3A is an arcade-style first-person shooter. It's not supposed to have too much tactics. Sure, games with tactics or awesome storylines are cool, but they are another type of game. Part of the power of the FPS is its simplicity.

    Well, that's where you and I must agree to disagree. I realize that Q3 won't have much of a storyline (if any) or single-player aspect, but a game requiring little more than cockroach-level twitch reflexes is a pretty poor one, indeed. And it's been done before. I'm wanting more, and I suspect I'm not alone here.

    Did you actually play it? Q3test2 is not small, not indoors, and I bet I can rail you from the other side of it.

    I "played" it in the sense that I ran around the level a few times. The only Q3Test level I played wasn't much more than a few platforms floating in a black void -- not exactly what I would call an "outdoor" level. When I mean outdoor I mean something like Tribes...where the map is the equivalent of 4 square kilometers in size!

    Steel Maelstrom

  5. Seriously? by Anonymous Coward · · Score: 0

    I ran it on a comparable machine with a RIVA TNT2 video card, using generic OpenGL graphics and it was possibly the smoothest, nicest piece of wonderful ever-lovin' sweetness I've ever laid my eyes on. Of course, I guess it's true when they say YMMV :)

  6. Re:So what I want to know is when my TNT works... by Anonymous Coward · · Score: 0

    I picked this up searching for TNT/Quake info on linuxquake.com.

    " Version 1.4.1 (pre-release) of SVGALib has been released. Why should you care? This version adds some important support for nVida and SIS drivers. I recommend this to TnT(2) users when it is released in final form. "

    I assume it means a person can run Quake2 in console mode like with a Voodoo2. Has anyone tried it?

  7. Please moderate this dumbass down. by Anonymous Coward · · Score: 0

    "The simplest answer as to what to sell is new, and better bots." The simplest and incorrect answer. This demo will be like most (all?) of the other id demos. It will only play the 3-4 maps included with it. In order to play all the rest, and user created ones you've got to buy the retail version.

  8. Re:Perhaps there is a problem with... by Anonymous Coward · · Score: 0

    I had a lot of problems with my V3 overheating at first, but then I fastened a classic pentium fan to it's heat sink with 2 paper clips and it hasn't crashed me in 4 months...

    it still won't let me alt-tab out of QW though. sigh...

  9. Re:Top-notch software is always worth purchasing by Anonymous Coward · · Score: 0

    There won't be a quake 4! Look at the trend from id : Commander Keen (0 versions. It sucked too much to be given a version number) Wolfenstein 3d (1 version.) Doom (Two versions. Final doom was just a mod ot Doom 2) Quake (Three versions.) Next-whiz-bang-product. (Four) etc., etc., etc., Go ahead... smoke a big fat bag of crack and do the math. The conclusions are so obvious!!! ;)

  10. hm.. by Anonymous Coward · · Score: 0

    ". The Q3 graphics engine is pretty, but when it comes down to it, its just a plain shooter with nothing new." Q3 isn't supposed to be a totally different game. It's a natural evolution of previous quake (and doom) games. There may be no new weapons in q3, but thats because people would rather have balanced weapons that require skill to use than a bunch of completely weak weapons and really strong weapons (ala, unreal, unreal tournament). And how can you fault ID for making q3 'nothing new'. Uh, they practically invented the genre. By that logic UT would be even less original. mutators? oh, mods. quake 1 had those. Did unreal invent the capture the flag mod? hell no, that was in q1 too. -nick o

  11. Attention Moderators! by Anonymous Coward · · Score: 0

    The post above mine is currently marked Score 1: Offtopic. However, it is not offtopic, as the .plan file talks directly about the iBook and its video.

  12. Re:So what I want to know is when my TNT works... by Anonymous Coward · · Score: 0

    Thats the problem with Linux Newbies posting on slashdot. The TNT drivers are just an ALPHA to show that nvidia does have some linux hackers. It was a patch, and they kindly included binaries too. It is for the advanced user only! If this were a large scale release of a final, full working product, they would have included RPMs, and DEBs in addition to the tar.gzs. Do you complain that Mozilla M10 was too hard to install, so clearly Linux can never make it as a platform for serious web browsing?

  13. Re:Does it really matter? by Anonymous Coward · · Score: 0

    >it also represents the most advanced realtime rendering techology around so far.

    I'll assume you just forgot to specify "for mass market consumer crap," and let you live--this time.

  14. similiar experiance by Anonymous Coward · · Score: 0

    i have a pIII 450, tnt2ultra.

    now i usually run at 1024x768, 32bit, lightmaps, 2nd highest texture detail. and i can get about 40-70 fps. pretty nice.

    one day i decided to see how many fps i can get, so i put the settings on fastest and tried to play. For some reason it took about 10 minutes just to load the level, and when i got in the game i got about 1 frame every 10 seconds.

    bad...

    after some experimenting i found out this only occurs when i set the color depth to 16 bit. and it happens it both versions i've played. (1.05, 1.08)

    -nick o

    1. Re:similiar experiance by jonnythan · · Score: 1

      Pretty strange..i have a PIII and a TNT2 [not ultra]. The thing is...when i switch from 32-bit to 16-bit and vice versa, the game slows down pathetically. If you change the setting, exit the game, and return, it will be fixed. I get around 30-40 FPS in 800X600 32-bit with every option turned all the way up, and about 40-50 in 1024X768, 16-bit.
      Anyway...there you go..I think i remember reading about this, and it should be fixed in the final.
      Enjoy.

  15. OMG its quake! by Anonymous Coward · · Score: 0

    No actually its the bastardization of the bastardization of quake. Come on mutiplayer only? Wow now i'll get bored even faster. the doom to doom2 was a better improvement then quake to quake2 and now q3 does nothing but improve grphics and add betternet code. What about other games. UT deserves more credit, good fun weapons other than the pistol, nice graphics and the all important trash talk. Just love it when you krush someone and reply shouting "my house" it just add to the fun of it. Watch out for the unreal engine based Wheel of Time game being developed and soon to be gold. (http://www.wheeloftime.com) the webmaster/programmer even took the time to interact with the community via his weekly updates in the development of the game. Never have i seen any company/game makers give out so much information on what was going on with the creation of the game. Taking in the story from an 8 book ongoing series this single player game should be incredible. Multiplayer, from what Ive heard will be incredible, where doging/killing will take planing and use of differnt weapons and shield "spells." and that only DM mode. citidel mode. you make your base, you place traps, troops and the "flag" location. All I can say as a WoTter is this game shall destroy the fps game as we know it.

    1. Re:OMG its quake! by Rational · · Score: 1

      Wow, that must be the weirdest Incoherent Stream of Consciousness/Shameless Plug hybrid I've yet seen on Slashdot... Remember, you have to post first and smoke the weed second.

      Besides, how can anybody call themselves a "wotter" when the game doesn't even have a lousy demo out?

      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
  16. Great...only on slashdot by Anonymous Coward · · Score: 0


    Forbidden

    You don't have permission to access /cgi-bin/finger.pl on this server.

  17. not exactly... by Anonymous Coward · · Score: 0

    while, out of the box, quake3 may be multiplayer only. even if you dont have a net connection you can verse bots.

    and soon after the release im sure there will be plenty of single player mods for quake3, with great story lines and awsome graphics, made by 3rd party developers or people like you and me.

    mods are what have given the doom and quake games their longevity. nobody denies that.

    ID did it first and ID does it best!

    -nick

    1. Re:not exactly... by Anonymous Coward · · Score: 0

      while, out of the box, quake3 may be multiplayer only. even if you dont have a net connection you can verse bots. Wow I can do some more DM. and soon after the release im sure there will be plenty of single player mods for quake3, with great story lines and awsome graphics, made by 3rd party developers or people like you and me. Perhaps but i doubt any good will come from it. You can make multiplayer from single player easy, not sure how easy it would be to make a multiplayer game into a single player. mods are what have given the doom and quake games their longevity. nobody denies that. Yes that sright. I never got into Q2, too much tech in the baddies made me think Borg. But nothing has yet to beat out Team Fortress for teamplay other than tribes. ID did it first and ID does it best! Wasn't windows out before linux? Don't know that much of linux.( just joined a lug to learn linux)but wouldn't that to say microsoft did it first and microsoft does it best (crash that is :)

    2. Re:not exactly... by Anonymous Coward · · Score: 0

      Well ignore the above one this ones easier to read :)
      while, out of the box, quake3 may be multiplayer only. even if you dont have a net connection you can verse bots.

      Wow I can do some more DM.

      and soon after the release im sure there will be plenty of single player mods for quake3, with great story lines and awsome graphics, made by 3rd party developers or people like you and me.

      Perhaps but i doubt any good will come from it. You can make multiplayer from single player easy, not sure how easy it would be to make a multiplayer game into a single player.

      mods are what have given the doom and quake games their longevity. nobody denies that.

      Yes that sright. I never got into Q2, too much tech in the baddies made me think Borg. But nothing has yet to beat out Team Fortress for teamplay other than tribes.

      ID did it first and ID does it best! Wasn't windows out before linux? Don't know that much of linux.( just joined a lug to learn linux)but wouldn't that to say microsoft did it first and microsoft does it best (crash that is :)

  18. Re:Q3Demo - Ibaibaibaibaiba... by Anonymous Coward · · Score: 0

    That's crazyness. I've got a P-166MMX with 128MB (PC100) and a PCI TNT. It cruises. I set it on the default graphics quality (high-quality sound) and get a very high frame rate, much higher than Q2. Oh, and the hard drive is a Quantum 10.2GB, DMA 66. MK

  19. Is that Next or next? by Anonymous Coward · · Score: 0

    So hard to tell, you know..

  20. Re:Does it really matter? by Anonymous Coward · · Score: 0

    "cockroach-level twitch reflexes"? hahahah...there is an art to this game...i've been playing for a little over a year now (quake,quakeII) and i still get my ass kicked but would never post a comment such as yours simply because i suck

  21. Re:Does it really matter? by Anonymous Coward · · Score: 0
    What software out there that can run in realtime on consumer hardware that is more advanced?

    Than the best stuff that's not "for mass market consumer crap?" None.

  22. neet by Anonymous Coward · · Score: 0

    i cant wait. i was lovin 1.05,but when i upgraded to 1.09 i started getting all these weird visual errors. like in q3tourney -lights would glow REALLY bright in some spots on the map. and randomly getting kick off the lan game about every 5 minutes or so. (damn thats frustrating when your in first place.) this particular bug was getting so obnoxious i've pretty much stopped playing til the next release. did that happen to anyone else? anyway, its important that ID get this game on store shelves before unreal(sucks). but no matter when it comes out, as soon as ultima IX gets released i'll be putting away ALL my other games for the next few months.. heh. -nick 0 mistertang@hotmail.com

  23. Re:redo quake1 by Anonymous Coward · · Score: 0

    Nonono, you got it all wrong... REDO DOOM!!! ;-) Beat that dark gothic look? -- easy! The techno-demon look beats it any day... Give me a rocket launcher or give me a chainsaw and I'll take.... THE CHAINSAW!!!! [idchoppers -- go find some meat]

  24. Re:So what I want to know is when my TNT works... by Anonymous Coward · · Score: 0

    go to www.nvidia.com and get the drivers for it or upgrade to xfree 3.3.5 , i've had mine working with opengl for a few months now

  25. Perhaps there is a problem with... by Anonymous Coward · · Score: 0

    the chair-keyboard interface. You described to a T my box when Q3A-T came out. Worked great. RAM is now up to 196 and I bought a VooDoo3 (I shoulda been patient and waited for the TNT2 instead of this overheat-asaurus) and runs even better.

    -paul

  26. Re:Top-notch software is always worth purchasing by Anonymous Coward · · Score: 0

    Um.. there was actually six or was it even seven Commander Keens. Doesn't fit to pattern, eh?

    And to the previous poster, I'd like to disagree, I can't believe someone is crazy enough to call _quake_ and the clones top qualify games..

  27. er..i meant 1.08 by Anonymous Coward · · Score: 0

    pretty ironic, the reason why i forgot is because i havent played it in so long! and my first post lost its formatting. =( -nick o

  28. Re:what about linux smp? by Anonymous Coward · · Score: 0

    no, but i got 300fps at 1024x768 32-bit colour on my beowulf cluster. yummy!

  29. redo quake1 by Anonymous Coward · · Score: 1

    Someone should redo quake 1 with the q3a engine. Q1 is still my absolute favorite game. You just can't beat the dark midevil gothic look. Not to mention the realistic sound effects (thanks trent!) The sound effects in q2 were a real disappointment, everything sounded tinny and hollow. Fire a rocket and *ker chink*. What kind of sound is that? People knew when you were firing a rocket in q1. Speaking of rockets, why don't they do any splash damage in q3a? That was their main advantage, make the rocket explode off the floor or wall near someone. Now its just another bullet like gun.

    1. Re:redo quake1 by MassacrE · · Score: 1

      Dude, you got it all wrong.. REDO Commander Keen! All you have to do is make sure people only strafe, and make the levels reaaaaally long..

    2. Re:redo quake1 by FunkBox · · Score: 1

      I totally agree with you. When it comes to game play there is nothing that compares with quake 1 in my book.

    3. Re:redo quake1 by xHost · · Score: 1

      FYI, the rocket in Q3Arena DOES do splash damage, just not enough to kill somebody with 2 or 3 near hits. That would make it too easy for campers, and newbies.

      And instead of getting 'someone' to rewrite Quake with the Q3 engine (somebodly kindly explain to me how the hell this can happen ?) why don't you just turn down your dumb gamma support and get that dark 'medieval' look. : P

      Who wants Bombay Chicken ? Chicken from Bombay ??

  30. Re:/. doing Quake .plan files now? (offtopic) by Anonymous Coward · · Score: 1

    Actually slashdot is whatever rob malda thinks is cool. :)

    At least, that's what he said in the interview.

    Since when is /. Linux/Unix/Tech news site?

  31. Same exact setup here.. try the new version by MagPulse · · Score: 1

    The first one that came out hurt to play in Linux or Windows, but 1.08 is much smoother even if it isn't as pretty as with a TNT. It's still not liquid smooth like Q2 though.. if it doesn't make another improvement like it did between the first test versions, looks like I'll be getting a new celeron, mobo, and TNT2U.

    1. Re:Same exact setup here.. try the new version by Duds · · Score: 1

      Ditto, no problems with my Voodoo2/256MB/AMD K6-2-300 and pretty idnetical to your spec too.

  32. Re:There is too a Q3 test by demon · · Score: 1

    Try reading... they said there's not going to be a NEW Q3Test. v1.08 is available, but the much-heralded v1.09 will NOT be released - Carmack has decided to go straight on into a finalized demo release.

    --

    Sam: "That was needlessly cryptic."
    Max: "I'd be peeing my pants if I wore any!"
  33. Re:sweet by dylan_- · · Score: 1

    if its a full demo givin away, what does he plan to sell? how to make money when everyone has it?

    The usual pattern is that the the demo/shareware version only has a few maps. Add-ons (extra maps and such) won't work with it. You need the full version to play the custom maps etc. I suppose they'll continue in this vein since it seems to net them a dollar or two. :-)

    dylan_-


    --

    --
    Igor Presnyakov stole my hat
  34. Re:Q3Test2 map, and smallishness by Evangelion · · Score: 1

    Out of all of them, I find q3test2 to be the best 1 on 1 (much better than q3boringme^H^H^H^H^H^H^H^H^tourney).

    Why am I replying to a thread that's off of the main page? It's not like anyone will read my comment (as insightful as it is....)

  35. Re:Q3Demo - Ibaibaibaibaiba... by Rendus · · Score: 1

    Strange, I find Q3Test to be fairly playable on my box, and I'm in worse shape than you...

    I'm only on a K6-2 300 with 64MB of RAM and a Monster 3D II 8MB card. But I don't sit there and watch my frame rate, and I actually found software Quake playable on a Cyrix 233. I guess I'm weird.

  36. Re:/. doing Quake .plan files now? by cpt+kangarooski · · Score: 1
    Nerds play quake.

    I don't. I hate Quake. It's ugly as hell. It's relatively boring. It's never impressed me all that much. I like first person games, but I was a much bigger fan of Marathon and Marathon2. They scared the shit out of me. Quake, like Doom, is just a bunch of brown shapes on a brown background. If that's what floats your boat, good for you. But please don't think everyone cares. Geeks, imho, play corewar. ;)

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  37. Re:Q3Demo - Ibaibaibaibaiba... by myconid · · Score: 1

    Odd, it works really nice on my P2-350, 128mb, EIDE Quatrum Bigfoot [uhhg], ATI Rage Pro [uhhg].. 20 fps at 640x480 and 120 pings over 56k.. Its not spectacular.. but for an ATI rape?

    Stan "Myconid" Brinkerhoff

    --

    SB.
  38. Q3Test2 map, and smallishness by deusx · · Score: 1

    Did you actually play it? Q3test2 is not small, not indoors, and I bet I can rail you from the other side of it. :> Sure, yeah, yeah, it's a big map space-wise. But in terms of play, that map is TINY. And not much going on. What, like 7-8 smallish platforms for a bunch of blue & red Fisher-Price robot guys to cram onto and randomly gib? Q3A does not impress me so far. I still play Q2 more, and Unreal Tournament more than that.

    1. Re:Q3Test2 map, and smallishness by WNight · · Score: 1

      Yeah. Q3test2 is bad for that.

      I've played against someone so good with the rail that if they get it, I can't get more than a few steps from the spawnspot before the first rail, and then if I show my head, being finished off. The only way to beat them is to kill them before they manage to get it.

      I love the tricks you can do in the air on that map. I've gone twenty or so bounces without touching down, it's great.

      My one change to the map would be to remove the rail platform, or at least the part you can stand on. Replace it with a bounce pad, and float the railgun in the air, like the yellow armor, so you get it as you fly out, but then are thrown back onto the level, so you can't sit way out there, where someone who respawns can't hurt you.

      At least when you're on the quad platform, railing down, there are a lot of spots you can't see. The rail platform is perfect for camping, and contains the perfect weapon, and enough health to replenish the odd machinegun bullet your hapless victim tosses your way. It's too good.

    2. Re:Q3Test2 map, and smallishness by WNight · · Score: 1

      How true. When player limits are set unreasonably high the game gets less fun. And some maps (q3tourney) just suck.

      Reasonable limits:

      Q3Test1: 2 - 12
      Q3Test2: 2 - 4
      Q3Tourney: 2 - 3

      The open aspect of q3test2 limits the useful number of players. Everyone can be attacked when respawning, and stocking up again is very hard.

      Q3Tourney is a badly designed map in that it's easy for one player to collect all the armor and most weapons/ammo. Three people are recomended to stop massively lopsided games.

      Q3Test1 will work for 1on1 games, but is more appropriate with five to eight people.


      If you run a server with a playerlimit of more than twelve, run two servers. And you might want to not rotate between all maps because different numbers of players are appropriate for each. Q3test1 is playable with 16, q3tourney is not.

    3. Re:Q3Test2 map, and smallishness by dufke · · Score: 1

      Well, at least I read it. :-)

      q3test2 is a good 1-1... untill you play against a RailGod(TM)... spawn,die,spawn,die...
      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    4. Re:Q3Test2 map, and smallishness by dufke · · Score: 1

      ...And not much going on. What, like 7-8 smallish platforms for a bunch of blue & red Fisher-Price robot guys to cram onto and randomly gib?

      The fact being: This level was designed for play with 3 people! If there are more, it's pretty random. (I tried with 40...hehe.) But it isn't really id's fault when people set their servers on too many players.

      Speaking of UT... it's quite similar to Morpheus (or whateveritwascalled). Except you can float around. And you have those damn little random jumps that thow you off buildings... (can I turn them off?)

      But sure, UT rocks too, now if they could just get their engine in order on TNTs...

      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    5. Re:Q3Test2 map, and smallishness by dufke · · Score: 1

      Indeed. Q3tourney is really a duel map... thats why it sucks with many players. (I happen to hate duels, so it allways sucks for me. ;)

      Q3test1 can go into much higher numbers (i've tried ~40), but it becomes a different kind of game - if you get the RL, you can wreak massive death upon your opponents... otherwise, you might as well play tetris instead!

      Q3test2 with many players is only fun to camp on, but of course no honorable player would do that. *evil grin*


      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
  39. Unreal is the Emacs of 3D games. by deusx · · Score: 1

    That would take some serious arguing...

    Gawd! Not by me! Just looking at the progress between Q2 and Q3, and between Unreal and UT.

    I've heard there are a lot of subtle, nice advances in the Quake line. But Q3A feels like Fischer-Price to me, and Q2 feels better. Maybe it's just that I'm not used to it.

    But in the Unreal line, you have a completely new GUI library set for mod making, new improvements to the built-in Object Oriented scripting language (!!!! C DLL's from nasty, gnarled, uncommented code? What?) which include Mutators that give you mix-and-match game components (!! I can play CTF and have the Disco Gravity gun too?!)... just seems so much stuff that is an ADVANCE over the predecessor that Q3A lacks, and doesn't seem like it'll get in time for a Real Soon Now release.

    Unreal is the Emacs of 3D games, just unfortunately without the Free Software goodness.

  40. why the finger link isn't working by Barbarian · · Score: 1

    From bluesnews.com....

    "Bzzt [Blue-5:09 PM EDT]

    One of those rare, but inevitable moments of technical difficulties is upon us. Our finger script blew a cork, so if you are having problems accessing one of the .plan links above, that is the problem, we're working on it. We also had to purge some unread email from the mail server as a result of the server crash that the finger script caused, so it's possible your message was lost if it was sent in within the last hour or so, and you might want to resend it. Sorry about the problems, any patience you can spare while we investigate what's up is appreciated."

    ----

    Way to go. You /.'ed the finger script at bluesnews.com. How about mirroring it next time, i.e. finger johnc@idsoftware.com > localcopy.txt, then link the local copy?

  41. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  42. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  43. Re:Does it really matter? by SurfsUp · · Score: 1


    Besides the curved surfaces, what really is going to make Quake III any different than Quake II?

    Besides a 3rd dimension, what made Wolfenstein better that Command Keen? Besides 2 more degrees of freedom, what made Quake better than Doom? ;-)

    --
    Life's a bitch but somebody's gotta do it.
  44. Re:Apple - Stuck in the middle with the iBook by Gorphrim · · Score: 1

    Agreed regarding clear decisions, but also Apple would be hurting if people bought $1300 iMacs instead of $2300 G3s.

    --

    Queens of the Stone Age - they rule
  45. sweet by Xtacy · · Score: 1

    Can't wait to play this, just wondering tho, if its a full demo givin away, what does he plan to sell? how to make money when everyone has it? new mpas? would think there would be free maps available all over the place.

    1. Re:sweet by IpSo_ · · Score: 1

      Easy, weapons...

      The test is missing several weapons, as I expect the demo will be as well. Buy the game, get the weapons. Some quite important weapons too I might add. Grenade Launcher? BFG?

      --
      Open Source Time and Attendance, Job Costing a
    2. Re:sweet by Score+Whore · · Score: 3
      what does he plan to sell?


      Theoretically the demo will not use third party maps. Plus it would be safe to assume that there will be very few of the bot players (for single player mode) included.

      However, id doesn't have the best track record with decisions in this area. Take the Q2Demo for example. If you install the demo, then install the Q2 3.20 patch you end up with a small DM only game that works with the "official" servers and such. The only problem is that one of the maps uses a different sky than the others and you end up with some real psychodelic visuals on that map. A simple copy and then you have a fully functional DM client (you can play Q2DM1-8.) Download and install the various PGL/OGL maps and you'd be ready to play just about anywhere.

      Looking at the current q3test we find that it supposedly is running in "restricted demo mode" but a simple rename of the demoq3 directory to baseq3 and you have the "unrestricted" mode. This allows you to install the various hacked and reverse engineered maps that are available on the net.

      Given id's record, it's hard to reconcile their official statements (ie. "no reverse engineering", etc.) with their observed actions.

      -sw
  46. Re:I'll buy the full one by Xtacy · · Score: 1

    Thank you! :) I really enjoyed this reply, and while i do plan on buying the full version, i was just curious about it and you have explained quite well.

    Thanks again

  47. Re:So what I want to know is when my TNT works... by warmi · · Score: 1

    That's the problem with Linux. It is very hard to create something that will have reasonable chance of running out of the box on most Linux systems out there. If this issues is not resolved, Linux will not gain popularity as the platform for serious gamers ( whatever that term means .. )

  48. Re:Q3Demo - Ibaibaibaibaiba... by Sloppy · · Score: 1

    Unplayable? How? Please tell me that it wasn't due to lack of speed. It runs like the wind on a 300 MHz G3 with Rage128. According to the Apple ads (*evil grin*) the Pentium is slower, but surely it's not that much slower..... (*eviller-grin*) I mean, Apple was just exaggerating, right? (*evil-shit-eating-grin*) I mean, everyone knows that marketroids all lie. (*More-evil-than-Satan-himself-grin*)


    ---
    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  49. Re:what about linux smp? by Quickening · · Score: 1

    Would you please examine your startup log for q3test and tell me if it really says "smp enabled". Mine says "2 processors detected...smp disabled". I do not believe anyone has this working on linux.

    --
    tcboo
  50. You upgraded to 1.09? by Roofus · · Score: 1

    Wow! Do you work for Family PC by any chance? ;)

  51. damnit by Moonshine · · Score: 1

    Gamers were looking forward to the improvements in test version 1.09. Now we have to wait another 2 months. Arrrrrrrrgh.

    /me sticks to JohnC and machineguns him to death.

  52. Re:Q3Demo - Ibaibaibaibaiba... by IanCarlson · · Score: 1

    I *do* have textures all the way up. I actually can't change the settings or the thing will segfault on me.

    Frightning, eh?

    --
    aÍÍ©ÍÌÍ£Ì'̽ͩÌÍzÍYÌÍÌY
  53. Re:Q3Demo - Ibaibaibaibaiba... by TWR · · Score: 1
    Figure out how to use that mezzanine slot to use a V2 card? I'm sure Apple would like to know how you got one in there considering that there are no PCI slots.

    It's not a secret; there's a company that's been selling V2 upgrades (via the Mezzanine slot) for the original iMacs for a while. They went out of business and the line was recently picked up by another company.

    -jon

    --

    Remember Amalek.

  54. Re:So what I want to know is when my TNT works... by kijiki · · Score: 1

    Just a quick note: The 3DFX drivers are a quick 3D only hack (not that this is a bad thing, they're the best way to play q3 on linux right now).

    The Nvidia drivers are a traditional GLX driver, in which all textures and drawing commands must get funneled through a unix socket. This means that all drawing happens in the context of the X server, which is great if you have a SMP box, but sucks otherwise.

    Theoretically, nvidia could have made a full-screen only hack like 3DFX, but evidently they have choosen to wait for XF4 and PI's DRI to do 3D fullscreen and in a window at full speed. And I can't say I really blame them. Of course, I'm not a game junkie, and the current nvidia driver is pretty damn fast on my SMP machine. Primarily because my code does no texturing.

  55. Re:So what I want to know is when my TNT works... by Oirad · · Score: 1

    Will leaving the default 3.3.5 SVGA driver work? I just upgraded to a RH 6.1 system, and pushed the Nvidia driver over the top again, but that little glitch with emacs is bugging me. I can't find an updated rpm, and don't really don't feel like recompiling if I don't have to...any suggestions?

  56. Re:ATI needs a whack by InstantCool · · Score: 1

    Rumor once had it that Apple was looking at alternatives to ATI. Or at least, looking for additional cards to offer in it build to order configurations. Mmmm... Nvida and a G4
    --

    --
    InstantCool
  57. Re:Top-notch software is always worth purchasing by toofast · · Score: 1

    Quake 4 and Quake 5 was metaphorical... Meaning I want to see more kick-ass games.

  58. Top-notch software is always worth purchasing by toofast · · Score: 1

    All top-quality software is worth buying, and this includes Quake. Support the folks at ID, because I want to see Quake 4, and Quake 5. If no one buys the software, who will finance the development?

    The best things in life are not always free!

    1. Re:Top-notch software is always worth purchasing by AndyL · · Score: 1

      Commander Keen Sucked?!? Are you insane?

  59. Re:Q3Demo - Ibaibaibaibaiba... by Azog · · Score: 1

    Unplayable on a 300? What do you mean "unplayable???". I was playing it on a 64MB P166 (non-MMX) with a Voodoo 1. It was slow, sure, but I did a lot of playing against my roomate with it. He's not as good, so he got my 450 Mhz-256MB-Nvidia TNT machine. But I still beat him. Heh.

    Azog (Torrey Hoffman)

    --
    Torrey Hoffman (Azog)
    "HTML needs a rant tag" - Alan Cox
  60. Re:sweet & how Id make the money by DarkKnight · · Score: 1

    The real money is in licencing the Quake graphics engine. Can you say Half Life, Sin. Most deals include a percentage of sales as well as an upfront cost.

    A good graphics engine can be used to produce eveything from 3rd person adventures, i.e. Hexen II to real time strategy such as Golgotha.

    So rather then reinvent the wheel, alot of development groups will jumpstart by purchasing an engine and its library.

    That's not to say that you can't develop a stinker anyway. Nothing will replace a good story and solid play balance.

    --
    /* Andrew Fong - rogue programmer */
  61. Re:This sucks. by pmsyyz · · Score: 1

    You are incorrect, the reload time for the railgun is exactly the same as in quake2.

    And if you dont like the way it looks you can change it:

    set r_railWidth "16"
    set r_railCoreWidth "6"
    set r_railSegmentLength "32"

    Those are new defaults. Personally, i like to get rid of the segments all together. Set it to 1000 and check it out. Also try making the beam really thin.

    For the latest news and 3 cool servers: http://www.netdoor.com/quake3/index.html

    --
    Phillip
  62. Re:Does it really matter? by WNight · · Score: 1

    Unreal is nice, but I can't see how it compares to Q3 in the eye candy department...

    Q3 has vastly more detailed levels and the textures are stunning.

    UT's levels are muted and awkward.

    UT is imho the second best FPS out there, after Q3, but Q3 is *so* far ahead in term of looks.

  63. Re:So what I want to know is when my TNT works... by guacamole · · Score: 1

    The NVidia TNT drivers for Linux are slow, buggy, unstable and incomplete. NON 3DFx users will probably have to wait for XFree86 4.0. I have tried to get Q2 to work with my TNT on linux. Aside from being a pain to get working, it is also at least trwo times slower than in windows... if you have TNT play in windows for now ..

  64. So what I want to know is when my TNT works... by handorf · · Score: 1

    under Linux. Yeah, I know, it works UNOFFICALLY, but not for me. I've tried everything that anyone has suggested (including Zoid (thanks!)) but I still get a dead X server!

    It's a great game, but I ain't gonna reboot into windows for it any more!

    --
    -- IANAEG - I am not an elder god.
    1. Re:So what I want to know is when my TNT works... by greenfly · · Score: 1

      I've had only little problems running quake2 with ref_glx on my TNT. Just had to get the N vidia drivers, and make sure I was using their X server that had their implimentation of glx.

      You basically replace your X-SVGA with theirs and statically link X to it instead.

      Then you replace your libMesa.so and link them to the libGL.so.1.0 that Nvidia provides.

      Then ya run quake2 on the command line like this:

      ./quake2 +set vid_ref glx +set gl_driver [PATH FOR LIBRARY]/libGL.so.1.0

      That will open up quake in a window on your machine. It's not the stablest thing (resizing the window when your mouse is captured messes things up) but I've been able to play with few problems.

    2. Re:So what I want to know is when my TNT works... by greenfly · · Score: 1

      The default 3.3.5 w/ RH6.1 won't work because it doesn't have the GLX drivers.

    3. Re:So what I want to know is when my TNT works... by be-fan · · Score: 1

      Consider this. In order to install the TNT drivers you have to rebuild X. Infact for most things in Linux, you have to rebuild SOMETHING. In other OSs, especially Be, even the most Alpha drivers are easy as hell to install.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:So what I want to know is when my TNT works... by Emil+Brink · · Score: 1

      Absolutely, positively, false. I've installed those drivers on at least three occasions the last four months, and not once did I need to rebuild anything.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    5. Re:So what I want to know is when my TNT works... by borzwazie · · Score: 2
      My experience with the TNT GL drivers is as such:

      I use the +set r_glDriver to switch between the glide driver and the tnt driver. The TNT driver seems to run better in a window than in full-screen. I cannot get it to run at 1024x768, my screen loses sync completely. 800x600 windowed seems best.

      Video quality is as such:

      Voodoo: Very fast, runs 1024x768(SLI) like butter. Very nice. Thanks, 3Dfx!
      TNT: Acceptable speed, texturing is noticeably more detailed. Runs MUCH faster with vertex lighting, but doesn't look as nice. Some textures show weird "blurring" at distances, that changes as you approach the texture. Puts me in mind of Trespasser graphics (only on some limited textures). One bug I ran into got rid of ALL the textures. Kinda looked like that old Atari arcade game, "Hard Driving."

      Gimme Xfree 4! Gimmie Quake3! Make mine id!

      --

      "We apologize for the inconvenience."

  65. Re:Q3Demo - Ibaibaibaibaiba... by Raleel · · Score: 1

    I have a p2-300 w/ 64 megs of ram and sli voodoo2's. It is 30+fps at 800x600. Normally it is in the 40+ range. Plenty playable. btw, the default under linux for my system was superfast, 640x480, graphics settings were not conservative or anything.

    --
    -- Who is the bigger fool? The fool or the fool who follows him? --
  66. Re:Q3Demo - Ibaibaibaibaiba... by PovRayMan · · Score: 1

    Just this past friday I got a VooDoo3 2000 PCI for my computer, and downloaded q3test 1.08 the following day. I downloaded the most recent drivers for my card right after. If you haven't downloaded the most recent drivers for your 3d card, I suggest you do so ASAP. Check your manufactorer's website for the latest drivers for your card.

    Btw, q3test flys on my Celery 333, 32mb ram, VooDoo3 PCI.

    As a further note, when you play online, are you using a 14.4? That would make it damn near impossible to play online too.


    - PovRayMan

    "Cram it doughboy!" - Mimi

  67. Apple should switch to 3DFX for graphics cards by zavyman · · Score: 1

    I do not know if many of you know this, but 3DFX has put out drivers (Beta, but still *very* good) for the Voodoo3 2000 PCI cards. I got one, flashed the rom, and I must say that it really kills ATI in all games, esp. Quake2 -- 52 fps compared to 25fps for the ATI Rage 128 at 1024x768

    Apple has made a big mistake supporting ATI, and would be better off switching to 3DFX (think Voodoo4 AGP in every new G4) The price / performance ratio is amazing, even for these beta drivers.

    For more info on Voodoo3 performance check XLR8 Your Mac

  68. Re:ATI needs a whack by ajc · · Score: 1

    Anyone who buys ATI by choice needs their head read. ATI's priorities are totally different from ours... low price, poor quality hardware, awful drivers, and no linux support all seem high on their list.

  69. Re:Does it really matter? by James+Lanfear · · Score: 1

    An Athlong with a TNT2 Ultra on it performs as well as the high end graphical workstations of TODAY.

    Er, no. A PIII/GeForce is just about equal to SGI's lower end Onyx2 (comparison recently published), which puts it well below, eg, SGI's other workstations, and many, many HP's, Alpha's and Sun's. You may not realise this, but real time 3D includes engineering, where their is a *big* demand for powerful engines and hardware.

    NAME SOME SOFTWARE

    Unreal, for one, though that's mostly personal preference.

    If engines not-yet-finished but demo'ed count (since Q3 isn't finished, I don't see why they shouldn't) then you have Halo and Oni from Bungie, the former especially. Evolution seems quite nice, as does whatever's driving a few of those PS2 demos (I suppose that doesn't count). I know there are at least two more, but the games didn't look interesting so I've forgotten.

  70. Re:/. doing Quake .plan files now? by Haven · · Score: 1

    I said that people who read slashdot that don't play quake are in the minority. I didn't say that he was the only one. Please read comments more carefully in the future.

  71. Re:Does it really matter? by Digital_Fiend · · Score: 1

    Most people who dislike q3test suck at it. :)

    Nuff said.

    -Warren

  72. Re:Q3Demo - Ibaibaibaibaiba... by Digital_Fiend · · Score: 1

    You want playable? Haha, you've come to the right person. :)

    First, turn the sound quality to low, turn off dynamic lighting.. basically go into game options and turn off everything except for 'identify target.' OK, here's what you want to do:
    set cg_gibs to 0 (HUGE performance gain)
    set r_drawsun to 0
    set cg_simpleitems to 1--it draws ammo boxes as 2d icons--it increases speed and you get used to it. like, you can see the megahealth behind the teleporter in q3test1. :)
    set r_subdivisions to 999
    set r_picmip to 3
    set cg_drawgun to 0
    set cg_draw3dicons to 0
    set cg_railtrailtime and cg_brasstime to 0

    There's probably more I'm missing, but I hope that's a start. I'd upgrade to p2-450.. then you'll be pimping.

    -Warren

  73. This sucks. by Afrosheen · · Score: 1

    Man, my birthday just gets better and better. No new Q3Test, after all that Shugashack bragged about 1.09 being so much nicer, and after drooling over the screen shots. This totally blows goats. I might have to give Unreal Tournament a shot...I can't stand the way the rocket launcher's splash radius and speed is now, and the railgun is practically worthless. If it ain't broke, don't fix it.

    1. Re:This sucks. by armybob · · Score: 1

      uhm how is the railgun worthless? In 1.08 it has the EXACT SAME PLAY MECHANICS as quake2. 100 points damage and same exact delay between firing. The only diff (besides effect) is how guns in q3 shoot from the middle regardless of which side the weapon model is on.

      Railgun is hardly worthless and like you said "if it ain't broke, don't fix it" well DUH, ITS THE SAME FRIGGIN THING.

      I love llamas

  74. Re:Does it really matter? by _ECC_ · · Score: 1

    The reason I follow the quake series is because of its simplicity.

    I play quake from a competitive and fun standpoint, the simplicity allows me to jump into the game and play... the years of playing other FPSs affords me the oppurtunity to beat other people, and further hone my skills.

    Games like unreal with its funny weapons and great graphics, (which I enjoy in a different way), are not suited to competition type games....

    To put it another way... I play q3a and UT with ALL the graphics options OFF... and at 640x480... granted I have a dual 550mhz and so its not a necessity but a choice that I make to help me win. I don't care what the game looks like... I just want good gameplay and lots of frames/sec =]

    Half-life for all its single player glory... doesn't hold a candle to the modability (HUGE HUGE point when it comes to arguing the quake series' success) and multiplayer gameplay of the quake's

    q3a looks to improve upon quakeworld's superior gameplay... and q2 marginally better graphics (cause q2 sure din't have worthy gameplay to speak of, imho)

    Awaiting q3a's release so he can buy the linux version,
    Ecc

  75. Forbidden by m3000 · · Score: 1

    Someone want to post the real link, or a new link because when I click the link in the article, it gives me a 403 Forbidden error.

    1. Re:Forbidden by Len · · Score: 1
      http://finger.planetqu ake.com/plan.asp?userid=johnc&id=13276

      I too received a "Forbidden" error on the original URL. Are we under-privileged in some way?
      --

  76. Re:Tribes Tribes.. by SETY · · Score: 1

    It's been said before, but.........
    Loki: Tribes for Linux.
    Quake's great, but so is Tribes.

  77. Commander Keen.......... by pit_bull · · Score: 1

    Hold on! I think I played two Commander Keens....
    One was called "Aliens ate (or was it "caught") my baby sitter"... I think it was Commander Keen II ?

    Whatever.... I liked it... I think I read something about Commander Keen for the gameboy color?

    Truth be said I'd rather have wolfenstein on the Gameboy Color, but I guess Nintendo caters to small kids here....)


    --
    _ Light travels faster than sound. That is why some people appear bright until you hear them speak.... -
  78. There is too a Q3 test by londenberg · · Score: 1

    There is too a Q3 test. I downloaded it just the other day. It is much more entertaining than Q2 was.

    You can pick up your copy right here. I wonder how A.J. got his hands on it!

  79. The reason why Apple uses ATI... by i_lusiphur · · Score: 1

    You've got remember that one of Apple's BIGGEST core markets is pre/post production work (esp. printing). what do they care about? POSTSCRIPT. The ATI RAGE 128/16MB cards have really good postscript acceleration built in.

    It's true that Apple could be both a killer game machine -and- and great pre-print machine. but they probably wouldn't have the same video card.

    What stopping people from buying the G4/450 256/DVD-RAM and putting another AGP video card in? It's not like Macs haven't had dual monitor support (that works-really well) forever. It'd be nice to have it bundled in, but it's not like a majority of PC manu have great cards tossed in for free. you pay for it either way... But I guess Apple should be taking the lead.

    whatever. that's my two cents.

    --
    In /dev/null no one can hear you scream.
  80. Re:I'll buy the full one by CrayDrygu · · Score: 1
    If you'll remember Q2, the demo was incompatible in a multiplayer with the full version, or at least I never could get it to run.

    Actually, a friend of mine found a way around this. If you apply one of the official Id Software patches intended for the full version to the demo, you could play multiplayer games jut fine, but it wrecked the single player.

    He did eventually buy the game, by the way, before you start flaming him for that =)

    --

    --
    "I personal[ly] think Unix is "superior" because on LSD it tastes like Blue." -- jbarnett

  81. Re:Anybody heard of the command `finger`? by Milican · · Score: 1

    I appreciate it. Thanks for posting.

    JOhn

  82. Re:Q3Demo - Ibaibaibaibaiba... by be-fan · · Score: 1

    Figure out how to use that mezzanine slot to use a V2 card? I'm sure Apple would like to know how you got one in there considering that there are no PCI slots.

    --
    A deep unwavering belief is a sure sign you're missing something...
  83. Re:Q3Demo - Ibaibaibaibaiba... by iMoron · · Score: 1

    It plays fine for me on a 233 Mhz iMac w/Voodoo2. It's even playable at the highest quality settings. Maybe the G3 actually is faster than the PII.

  84. Re:Q3Demo - Ibaibaibaibaiba... by jackmott · · Score: 1

    The game is playable on a Pentium 266 with an ATI rage pro...your card is far better. your cpu is better.

    adjust the settings/resolution dude, you can run that game just fine.

    --
    -I go to Rice, so figure out my email address
  85. Re:Does it really matter? by jackmott · · Score: 1

    who cares?
    its still pretty and fun to shoot people.
    it also represents the most advanced realtime rendering techology around so far. which is cool.

    --
    -I go to Rice, so figure out my email address
  86. Re:Does it really matter? by jackmott · · Score: 1

    What software out there that can run in realtime on consumer hardware that is more advanced?

    --
    -I go to Rice, so figure out my email address
  87. Re:Does it really matter? by jackmott · · Score: 1

    mass market crap?
    dude, the age of the supercomputer is OVER. An Athlong with a TNT2 Ultra on it performs as well as the high end graphical workstations of TODAY. Short of a few weird government simulations, I'd venture to say Quake3 IS the most advanced, prettiest engine out there for realtime 3d.

    Most of the other 3d rendering into which much money has been thrown is not realtime. ie. Toy Story, etc.

    so unless youd like to actually NAME SOME SOFTWARE
    and possibly enlighten me as to its specs, what if can do, maybe some screen shots or pictures even, I'm going to assume your just being silly.

    I would love to be proven wrong here :)

    --
    -I go to Rice, so figure out my email address
  88. Re:Does it really matter? by jackmott · · Score: 1

    me

    --
    -I go to Rice, so figure out my email address
  89. Re:/. doing Quake .plan files now? (offtopic) by Zagato-sama · · Score: 1

    take the number of news bits for say...a week, count the number of linux related newsbits and divide that by the total number of newsbits ;) I'm sure you'll get 1/3 at the very least.

  90. Re:Does it really matter? by dufke · · Score: 1

    Amen!
    I hardly need to reply myself. :-)

    -

    --
    __
    Comment submitted. There will be a delay before you understand what you posted.
  91. restricted demo mode by PenguiN42 · · Score: 1

    The problem where renaming the q3demo directory got you out of restricted demo mode was only applicable to the first test release (1.05?). It's been fixed in later releases.

    -------------
    The following sentence is true.

    --
    The following sentence is true. The preceding sentence was false.
  92. Re:Q3Demo - Ibaibaibaibaiba... by AndyL · · Score: 1

    I've got the same system, (But with half the RAM.(But not for long)) And Q3test runs fine. My frame-rate at 640x400 is better then My Q2 frame-rate at 800x600.

  93. Re:ATI needs a whack by itomato · · Score: 1

    I agree. ATI drivers aren't too hot for Windows, either. In a lot of people's opinion, they are a second or third rate chip producer, anyway. In reference to the second reply, I saw a petition to get the NVidia GeForce 256 in the G4. That would be something. ATI is holding the Mac back from really being a killer game machine. Well, that and the Ultra-Retarded one button mouse. I mean who wants to play ANYTHING on a box with 8 megs of VRAM?!

  94. Re:ATI needs a whack by WiseWeasel · · Score: 1

    "I mean who wants to play ANYTHING on a box with 8 megs of VRAM?!" Well, that's why it comes w/ an AGP slot, so you can toss the 8MB ATI and throw in a 16 or 32MB ATI, or a voodoo 3 card . . .

    --
    "I like systems, their application excepted", George Sand (French)
  95. Re:ATI needs a whack by WiseWeasel · · Score: 1

    You're forgetting about one very important feature of the ATI cards. The reason Apple has been supporting ATI so strongly is because of 2D performance, which is important for all kinds of publishers and artists, but not so good (but sufficiently) for Gamerz. The new ATI drivers that come with MacOS 9 are much better than the previous ones, and I've been getting noticably better frame rates in all my 3D games on my modest Blue G3 300. Getting back to the issue at hand, ATI kicks 2D ass against Voodoo 3 (and voodoo 2 before that, etc) and only recently have there been other manufacturers able to match ATI in 2D performance, hence the reason Apple is shopping around.

    --
    "I like systems, their application excepted", George Sand (French)
  96. Re:Not really, but.. by xHost · · Score: 1

    Totally Offtopic but ..

    Mustangs can't handle worth shit : P.

    And If Anything was a pinto, it'd be Wolfenstien, Doom was more in the area of 2nd/3rd gen Prelude, still slow but fun to drive.

    Q3Arena's a 800HP MK V Supra on Dual NOS ; ) Fast, Fun, and one hell of a game to play.

  97. Re:Q3Demo - Ibaibaibaibaiba... by renegade187 · · Score: 1

    really, your system must be very poorly set up then!

    i run q3test on a gateway model G6-333, 333PII, 128 megs ram, velocity riva 128 chipset with 4 megs of ram on the card.

    it runs so great!

    i cant WAIT for q3 to come out!

    --
    icq:=22921393;
  98. Re:Does it really matter? by Rantage · · Score: 1
    Who's going to pay for something just because it's advanced?

    Crayola. Slinky. Frisbee.

    Simple. Popular. Out of beta.

    --
    Online gaming for motivated, sportsmanlike players: www.steelmaelstrom.org.
  99. Re:Anybody heard of the command `finger`? by large · · Score: 1

    Exactly - why not just: finger johnc@idsoftware.com or even finger @idsoftware.com to get a directory. Who needs the web page?

  100. what about linux smp? by snorks · · Score: 1

    Anyone got that to work on 1.08?

    1. Re:what about linux smp? by armybob · · Score: 2

      uhm why don't you read the readme.txt that comes with q3test1.08. Currently SMP only works in WinNT platform and should be enabled on linux upon full release.

    2. Re:what about linux smp? by RevRigel · · Score: 2

      Yeah. I've got an Abit BP6-based machine. The speed of things on my machine was fairly unplayable when there were >25 people on a server, but after typing the magical "r_smp 1" into the console and relaunching the program, it's been completely playable with just my TNT card (30fps or so, seems reasonable given the current state of XF86's lack of DRI).

      -Rigel

  101. Why I dislike Quake III by Domini · · Score: 1

    Well, firstly, I must admit, the game is good : good enough for me to want to buy it, create a windows partition, buy windows (ech!), buy a TNT 2 Ultra etc. tec. I've been a fan of id all the way through. The only problem is that I find that that I feel that there is some value lacking in their products (single player is crap - it's only purpose is to show off the engine) Don't get me wrong: I'm an avid multuiplayer fan, and can hold my own in a contest - it's just that I want to buy something with a more lasting sense of value. (Good gameplay, plot, story etc etc.) Quake III is just a revised version of Quake I (still). It should be given as a free upgrade! (A bit of an exageration, I know... but still, my opinion.) Anyhow, my R0.02 Dom.

  102. Re:Does it really matter? by Kaotika · · Score: 1

    I'm not a huge Quakeoid game fan, but they have a certani appeal to me for the killkillkill aspect, and thats really the whole point, it's NOT a strategic game whatsoever, and was never intended to be. Anyone that says otherwise is just looking to expand their target audience. If you really like tactical firefight games, try something like Rogue Spear or Delta Force (I highly recommend the former, but I haven't heard of any sort of Linux client yet :/) As for differences between Q2 and Q3, I can certainly notice some. In my experience between the two games, 3 is much more on the twitchy side of gameplay, with the action much more fast and heated. With the lack of a real single player mode, it makes it all the more obvious the tactical element was ignored in favor of reflex. BTW, for action shooters, I much prefer Unreal tourney.

    --
    Wise enough to win the world, fool enough to lose it
  103. Ah, one HUGE differece... by Kaotika · · Score: 1

    The collision detection is FAR superior to Q2, which is something I'm big on having. Where in Q2 tryin to fire around a corner, with the crosshair dozens of pixels from the wall, you would inevitably shoot the wall then get plastered. Q3 seems to have improved it vastly

    --
    Wise enough to win the world, fool enough to lose it
  104. Unreal tourney all the way by Kaotika · · Score: 1

    I ahven't played the two games side by side to compare the graphics, but if they are that close that I need to, it's pretty much a moot point. But the fun value of UT is SO much more that that of Q3. the weapons are so much more fun to use, and all the mutated modes are great as well, I love the one with ultra shock rifles only. Q3 is so dry compared to all the nice juicy guns of UT.

    --
    Wise enough to win the world, fool enough to lose it
  105. Q3Demo - Ibaibaibaibaiba... by IanCarlson · · Score: 2

    I would be very happy about this is the last Q3Test was even remotely playable. I've got a 300MHz Pentium II/128MB RAM/VooDoo2 and the damn thing was unplayable.

    I'm just hoping that the code will be optimized in the next version. And I can't wait to see some of the other bodies that Carmack has cobbeled together.

    --
    aÍÍ©ÍÌÍ£Ì'̽ͩÌÍzÍYÌÍÌY
    1. Re:Q3Demo - Ibaibaibaibaiba... by tono · · Score: 2

      If you're using the 3dfx module the program won't clear some of the permission settings and it'll segfault, don't use the module and run q3test as root and you can change settings till you're heart's content. It took me lots of searching to find this little tidbit of info.

      Hope it helps.

      --
      cheese logs keep my wang warm at night.
    2. Re:Q3Demo - Ibaibaibaibaiba... by tono · · Score: 2

      I've been playing it on a Pentium 200 MMX with 32 megs of RAM and a Voodoo2 with an EIDE harddrive and it was more than playable. Do you just not know how to configure your system? With a Voodoo2 you can't turn texture detail all the way up because of the 256x256 pixel limit for textures. Now with my K6-2 333 I can turn on everything except for texture detail and it runs fine.

      --
      cheese logs keep my wang warm at night.
  106. Re:Does it really matter? by William+Wallace · · Score: 2

    "Well, that's where you and I must agree to
    disagree. I realize that Q3 won't have much of a
    storyline (if any) or single-player aspect, but a
    game requiring little more than cockroach-level
    twitch reflexes is a pretty poor one, indeed."

    1. There's more than just reflexes involved. Being
    able to learn the fighting style of your opponent,
    knowing where he's going (maybe before he himself
    knows it), aiming and leading the opponent
    (hand-eye coordination), planning a good strategy
    for weapons/armor/powerup retrieval.

    2. And we haven't even gotten into the CTF, TF,
    Jail Break mods, or regular teamplay deathmatch.

    3. You sound as if Quake and it's ilk are pretty
    easy to master. Not much to them, right? Just
    "cockroach reflexes." So I'm assuming you're
    pretty awesome at it, then?

    "And it's been done before. I'm wanting more, and
    I suspect I'm not alone here. "

    id Software has never claimed they are making
    an original game in Quake/Quake2/Quake3 as far as
    the genre (after all, they invented FP deathmatch
    with Doom).

    If you "want more" then go play something else.
    Is someone stopping you?

    "I "played" it in the sense that I ran around the level a few times."

    Ahhhh... now I understand. So you tried it once
    or twice and that's all.

    "When I mean outdoor I mean something like
    Tribes...where the map is the equivalent of 4
    square kilometers in size!"

    It's funny that you bring that up. Correct me if
    I'm wrong, but the Quake 3 engine is tailored for
    awesome indoor environments, and the Tribes engine
    is tailored for awesome outdoor environments. You
    act as if Tribes has awesome outdoor stuff, AND
    the indoor stuff is as cool and good-looking as Q3.

    I have yet to see any game that is great in both
    areas, and I suspect it has something to do with
    the previous limitations in 3D rendering and the
    # of development hours it takes to get all the
    features into a game these days. With hardware
    geometry rendering finally viable for consumer
    PC's, here's hoping we see one in the next two
    years.

    And I won't be surprised at all if id Software is
    the first company to come out with an awesome
    engine capable of both environments, seamlessly.

    -WW

  107. Re:/. doing Quake .plan files now? by Haven · · Score: 2

    Slashdot.org | News for Nerds Stuff that Matters

    Nerds play quake. You are in the minority my friend. Also, stuff about John Carmack is Linux/Unix/Tech news. He is one of the only gaming software developers that feels Linux is an OS worth supporting. If you really don't want to hear it just go into your preferences and turn off games.

    p.s. Yes I know iD Software isn't the only developer of linux games, but we aren't talking about Loki, etc... that would be off topic

  108. Re:Does it really matter? by dufke · · Score: 2

    Besides the curved surfaces, what really is going to make Quake III any different than Quake II?

    - It much faster. Not faster as in framerate, but faster as in action speed. A massive Q3A deathmatch with like 40 players is the most intensive game experience I've ever had...

    - It is a multiplayer only game. Sure, you will be able to play it yourself against bots, but it's still a simulation of multiplay.

    - Q3A is an arcade-style first-person shooter. It's not supposed to have too much tactics. Sure, games with tactics or awesome storylines are cool, but they are another type of game. Part of the power of the FPS is its simplicity.

    - johnc himself said that they might later do a game that takes better advantage of the Q3A engine. The best thing you can to with the purty visuals right now is to turn them off...

    Small to moderate-sized indoor levels

    Did you actually play it? Q3test2 is not small, not indoors, and I bet I can rail you from the other side of it. :>



    -

    --
    __
    Comment submitted. There will be a delay before you understand what you posted.
  109. Re:/. doing Quake .plan files now? by god_of_the_machine · · Score: 2

    Please, stick with Linux/Unix/Tech news Some of us aren't big enough gamers to visit blue's on a regular basis but still appreciate it when /. lets us know what is happening with Quake. Now if it was dominated by Quake news, I would see your point. But it's not, and they made the right call here. --- "Progress is the God of the Machine"

    --

    -rt-
    ** Evil Canadians are taking over the world. Learn about the conspiracy
  110. Not really, but.. by Enroth · · Score: 2
    Honestly, from what I've seen, very little makes Q3 different from Q2 when you ask the questions you have. However, the one thing I place above all others when looking at a game and it's improvements over it's predecessors is sheer fun value. I play Q3test, and see something far better in those terms than Q2. The sweet graphics and the jettisoning of any pretense at a single player game allow certain improvements in other ares. For example, new graphics and physics engines allow for a far smoother and precise gameplay than existed in Q2. The player's pure skill and reflexes can no longer be blotted out due to a handful of ugly nasty tricks due to flaws in said engines, ala all the trick jumps in Q2's The Edge. You remember, the ones in which you triple rocket jumped off indiviual texture pixels? Further, that boring weapon balance lets a fine melee remain going indefintely, not ruined by some jerk with a room clearing weapon like the older BFG's.

    Also, elements of strategy and tactics do exist, though at a slightly different level. I spend alot of my game time in duels, rather than 30 person melees, and they are a refinement of tactics, especially maneuvering. Granted, it's not much of a level of tactics, but that level of gameplay isn't totally ignored.

    I did try Unreal, but for some reason, the gameplay in it just left me cold, where as I began to love Q3, as soon as my stiff old mind adapted to the unaccustomed speed of the game.

    Perhaps the best comparison I can think of lies in the world of automobiles. Doom was a Pinto. Q2 was an early Mustang, and Q3 is a modern one. On the surface, Q2 and Q3 are almost the same, in weight, horsepower, etc, but when you actually get behind the wheel, there's a world of handling difference, and that handling makes all the difference.

    --
    Effort can temper a man's body, but only experience can temper his soul.
  111. Does it really matter? by Anonymous Coward · · Score: 3
    Why exactly are so many people excited about the release of a game alpha?

    Sure, it's id stuff and John Carmack's eye-pleasing work. But it's Quake, and for all you can say about the franchise you really can't say that the game itself has changed:

    • Single-player viewpoint
    • Small to moderate-sized indoor levels
    • 8-12 mostly-balanced (yawn) weapons, 1 being some kind of minigun and at least 1 being a shotgun
    • Gorgeous graphics which really don't improve gameplay
    • id's promises that often-requested features not included in the baseline "could be designed by mod authors" (monkeys? ass? flying? what?)
    I've been a big fan of id since the Doom I days, but when I see other titles with essentially the same features with excellent graphics (Unreal Tournament, for example) or clever games that actually bring tactics into play (instead of "just run around and shoot") such as Tribes...well, I gotta wonder how much is fanboy hype when info like this hits the Net press.

    Besides the curved surfaces, what really is going to make Quake III any different than Quake II?

    Steel Maelstrom

  112. Apple - Stuck in the middle with the iBook by fuerstma · · Score: 3

    Well, here's the deal with the iBooks. Apple's entire goal with the oft-used "four squares on a table napkin" theory is that there is total differentiation between the available products. If you are a student, on a limited budget and want a laptop (assuming you are Apple centric to begin with) there is no choice, it's a no brainer. You want an iBook. If you want a no-compromise machine (since an iBook is really just a Powerbook with some compromises) then you purchase a Powerbook. But, Apple wants to avoid at all costs someone having to wonder what machine is for them.

    In the past this really has caused some additional painful decisions. For example, how much would it have cost to add FireWire onto say the second (266 MHz) or third (333 MHz) generation of iMacs. Very little actually, and it would have sold a lot more machines (a digital video editing solution for $1299 a year ago would've been nifty). However, it would have caused people to have that momentary pause. If I am a "not so informed" digital video producer or the joe moron guy in HR that orders my computers, I sit and wonder, which machine, a G3 or a iMac do I order? By not adding Firewire, the choice is simple. If I need digital video input, I buy a G3. No question.

    I see the same thing happening with the iBook. The video chip is only a 4 MB AGP chip (one or two year old technology) but is more than suffecient for most web surfing/e-mailing/word processing needs. The water gets a little murkier considering the audience of the machines being in the market for games, but I think Apple made the right choice...

    --
    www.jackasscritics.com
  113. I'll buy the full one by Enroth · · Score: 3
    The simplest answer as to what to sell is new, and better bots. Chances are that any bots put into the game at this stage of development will be very poorly implemented, and in a few weeks, those of us with out the major net connections needed to use certain weapons well online will be tired of camping bots with infinite accuracy. Also, new maps will alo be a selling point. The vast majority of homemade maps really are inferior. The Id team's experience in making maps really is a major factor.

    Perhaps more important though, many people will purchase a full copy for these reasons. a: Gratitude. Id has allowed us to be involved in the devlopment and testing of this game, and I for one, have gotten well more than 40 or 50 bucks worth of fun out of just q3test. I'll shell out that amount just out of appreciation of the effort that the Id crew has put into the game. b: Server compatibilty. The same people who will buy the game out of gratitude tend to be the same people who run dedicated servers for other's enjoyment. If you'll remember Q2, the demo was incompatible in a multiplayer with the full version, or at least I never could get it to run. So, I went out and bought a copy of Q2, just so everyone else with the full copy could smear me across the Edge. If that same incompatbility exists here, thousands will purchase the full version of Q3A, just so they can get out to try to shave their neighbor with a rail slug.

    In short, Id, by letting the demo out, in near full version, will actually increase their sales, by giving everyone that intoxicating taste of success. Then, everyone rushes out to buy it, so that they can have more fun fragging their friends, who are running that silly full version of the game out of respect for the people who made it.

    --
    Effort can temper a man's body, but only experience can temper his soul.
  114. ATI needs a whack by jafac · · Score: 4

    You scoffed when I said Apple needed to slap that ATI bitch around some.

    But now an "industry authority figure" like Carmack comes up and says it: ATI's drivers on Mac OS suck suck suck (sic). Mac is a huge market for ATI, and they still get no respect. They act as if Mac users should be happy to get a driver period.

    Well, until Jobs can go up and slap that ATI bitch ^H^H^H^H^H^H^H^H^H^H negotiate briskly with them, Macintosh will continue to be a second-rate gaming platform. And to all the Mac lovers out there; I am not trying to dis Macintosh by saying this; I'm trying to state that there is something that needs to be done, and one of Apple's "partners" is letting them down, and preventing them from executing a MAJOR task in their grand business plan.

    "The number of suckers born each minute doubles every 18 months."

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  115. Anybody heard of the command `finger`? by NP · · Score: 4

    Thoose of you who haven't can check out John Carmacks latest plan at http://w3.informatik.gu.se/~niklas/joh nc.txt