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What the Amiga Pioneers Are Doing Now

The_Borg writes "Nice little piece in the OttawaCitizen about the pioneers of Amiga and what they are doing now, as well as a few details of how Microsoft tried to sink them. "

9 of 131 comments (clear)

  1. What details? by dieman · · Score: 4

    I do not see "details" in this article of Microsoft practices.

    Slashdot people *need* to start reading your links. It's only fair that we see the real information

    And I know your gonna moderate this down because why is that k1dd13 d1ss1ng the slashdot poeple theyresoooo cool.

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    -- dieman - Scott Dier
  2. Commodore did not invent the Amiga by Sneakums · · Score: 3

    It's worth pointing out that Commodore did not invent that Amiga; they bought the Amiga company, which almost completely developed the Amiga 1000. Lorraine (the prototype) was done by the time C= got on the scene.

    It was at Amiga, and not at Commodore, that the phrase "Guru Meditation" was born. Commodore later elided the phrase from KickStart (version 2.00, I believe).

  3. Bah. Management weenies. by Junks+Jerzey · · Score: 3

    The true father of the Amiga was Jay Miner, who architected the system. Other names from the inner circle include Dale Luck, RJ Mical, and Dave Needle, but Mr. Miner (RIP) was the soul of the machine.

  4. learn your history first by Malor · · Score: 5

    Amiga was developed by a company that thought they were making the next great console. Their engineers, probably the finest design team that had ever been assembled to that point, had other ideas: they were going to make it the ultimate personal computer. Most of their development was done semi-secretly -- the people bankrolling the initial project didn't realize the feature set had expanded so enormously.

    Obviously, I'm not up on all the details here, but that original seed company ran into financial trouble. Atari lent them money, knowing that they probably wouldn't be able to pay it back and they would get this incredible technology very cheaply when the little company defaulted. (I don't know if the little company was called Amiga or not.)

    Well, sure enough, they hadn't quite completed their design and the loan was due -- Atari was about to move in and shut them down. Commodore rode in as a white knight and bought the company lock, stock, and barrel. They repaid Atari and took the technology for themselves. This infuriated Jack Tramiel of Atari.

    To get revenge, Atari slapped together what was essentially a cheap piece of shit that, on paper, appeared to have many of the same technical merits the Amiga did. In actual fact, it was a 68000 with some RAM, I/O ports, and very simple graphic and sound chips. TOS was their single-tasking operating system. The desktop was called GEM, and was ugly and sluggish. But it had a 68000, like the Amiga, and it actually clocked the CPU faster (8Mhz) instead of the Amiga's 7.14Mhz. It also included a built-in MIDI port, which is probably the only really cool thing about it.

    The Atari STs had three big advantages over the Amiga. They were cheaper, were easier to program, and were backed by a big, sleazy advertising campaign. They ran 'comparison' ads all the time which were horribly slanted. They actually did pretty well with it for quite some time. The infighting between the Amiga and ST weakened both computers, and eventually destroyed both: the PC juggernaut overwhelmed them, though the Amiga lasted a lot longer. The Amiga/Atari wars were worse than any of the distro wars you see now. But ultimately, while the Atari died a lot sooner, they both still died.

    It took ten years, however, for the PC to catch up to the Amiga completely. Out of the box, it could do 4,096 colors (32 at once in low res, 4096 at once in a special HAM mode that was really hard to program for). It had sprites, four-channel digital sound, and an array of (for the time) incredibly powerful custom chips that offloaded almost all of the graphic and sound work from the CPU.

    The operating system multitasked with an incredibly light overhead. You could seriously expect to run several smaller programs in 256K. 512K was quite usable, and when you expanded the machine to 2.5MB of RAM you had a really kick-butt machine.

    It didn't have the concept of memory-to-disk paging, but that's probably just as well. Disk I/O was always bad on the Amigas; their filesystem really wasn't very good, and their floppies weren't especially reliable. It wasn't until you added a hard drive that they really started to sing, and most consumers couldn't afford hard drives back then.

    It wasn't until 1994 that I could really multitask on my PC (with an early Linux, .8 or .9 or thereabouts) the same way that I had done on the Amiga. Linux was, in many respects, a bit like coming home again. Linux didn't really do graphics well (in a way it still doesn't: SVGALib just isn't that hot), and X was slower than dirt on the 386-16 I was running. It wasn't an Amiga replacement quite yet, but it was sure closer than Win 3.1.

    My personal PC didn't rival my original Amiga for actual useful power until about 1996: considering our family bought our Amiga 1000 in Christmas of 1985, I think that's just amazing legs. I have a friend who is still using an A2000 (1987 or so) and absolutely swears by it.

    At this point the original technology is hopelessly primitive and probably not worth saving, IMO. There are just too many features missing that we are all used to. The BeOS is, at present, the closest you can get to the Amiga. If you want to get back into that type of technology again, I'd suggest BeOS on a dual-CPU PC instead.

    They did finally emulate the Amiga in software. There is a commercial package with ready-to-run binaries that will allow you to do almost anything you could do with a real Amiga. Check Cloanto for details. You can also, if you wish, download and assemble the pieces separately without paying for them, a la Linux.

    It's worth a look. There were some cool ideas back then. The Amiga was the most technologically brilliant personal computer ever created. There are a lot of us older geeks out there who have very fond memories indeed. :-)

  5. Re:Isn't Amiga == Commodore? by Zoltar · · Score: 3

    Duh... don't you keep up with the times... Elvis bought the rights to the Amiga a couple years ago. There have been tons of rumors about his plans. I'm betting that he's gonna release the new model in conjunction with a world tour. That will set the world on its tail, you can be sure.

    I've heard he's gonna tour with Jim Morrison sometime in Q1 of 2000, so look for the new Amiga around then. That is of course unless he gets abducted by aliens before he can finish putting the final touches on that bad boy computer that just friggin refuses to die :)

  6. Who? by hanway · · Score: 3
    I had one of the original Amigas in 1985, and I've never heard of Adam Chowaniec, the guy profiled in this article. I'm sure that he was yet another manager in Commodore's byzantine corporate structure who, if he had anything at all to do with the Amiga, probably hurt it more than helped it.

    Just to double-check, and because it was lying around, I just checked the August, 1985 issue of Byte, which was the first in-depth look at the Amiga. Let's see who they mention: the late Jay Miner. (It's a shame they don't mention the guys behind the software, too. Although they describe the software components, no one else is mentioned by name. It's been so long now that the only names I can think of off-hand are Carl Sassenrath and RJ Mical.)

    The real definition of an Amiga "pioneer" would be someone with his signature on the inside top cover of an Amiga 1000. Is there a list of these somewhere?

  7. What the lid says.. by Lerc · · Score: 3

    Hard to read some since the're signatures so many errors are possibe.

    Jo?? Ca?ill
    Dan Beitman
    Scribble
    Risle Geiger
    Robert J. Mical (very arty too)
    327002-01 REV A
    Ali??en E. Co?????
    Dave Moun
    Jay Miner
    Bel Pavireau
    Dave Dean
    Paw Print
    Darlaine Mc Donell
    E?levin Chu (Three non-acii chars follow)
    Carl Sassenrath
    Dave Nee?lle
    Ronald H. Nicholson j
    Se??n Dic?n
    Scribble
    Can't even tell which way is up.
    Mary McCoy
    Ste?? Shepard
    Neil Ma?in
    Bob "Kodiak" Burns
    Cheryl ?ill?ois
    Bill Kobb
    Mik? Di Fapp
    Mitchell ?ass
    Aki T_L
    Ca??? Neeues
    Bruce Thompson
    Don L??k
    ??ep M??t?
    Lau?i? jan Rusch
    Dale Due?
    Anne Mo?oles
    Jesn Belle?
    Joe Pillow
    Mike Slifeak
    Jeff L Tayler
    Lee Ho
    Dan R?i???qus
    Dave Doineman
    Something Lee
    Tall Scribble '85
    Scribble
    Cris R
    Martin P??y?ybl??i
    Three chars (Angly lookin face, T hugging a square, and A guy looking at space panic)
    Another Scribble.

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    -- That which does not kill us has made its last mistake.
  8. Re:wrong amiga guys by ewhac · · Score: 3

    RJ Mical: Currently living with his wife and four lovely children on the San Francisco Peninsula. He's written a book (fiction), and is searching for a publisher.

    Carl Sassenrath: Created and currently distributing the REBOL programming language.

    Dale Luck: When not restoring his massive menagerie of vintage coin-op video games, he works for a digital PBX/telephony company in the Bay Area.

    Dave Needle: Still inventing and building cool hardware hacks at his own pace, and installs $1500 bathroom faucets at the behest of his loving wife, Margo.

    Still some of the coolest people I have been privileged to know.

    Schwab

  9. Amigas can play any game, if you have source by Sloppy · · Score: 3

    Actually, though, the reason the Amiga didn't have Doom was due to marketing. Commodore killed the Amiga market enough that Id had no reason to release an Amiga port. Apparently there just wasn't high enough expected sales. Can't say I blame them.

    After Doom got ported to the Mac, though, Amiga users were able to run Doom using Mac emulators, and it wasn't bad. And of course, within a day or two of Id releasing the Doom source, native Amiga ports started showing up as well, and these are actually quite good -- better than the original in some ways. (But so is the DosDoom port.)

    We didn't get Quake either, until the Linux source got leaked and some pirate ported it. Once there were a few thousand people playing Quake on their Amigas, someone (Clickboom) took advantage of this .. ahem .. marketing reasearch .. and got a license from Id for a legitimate port.

    Similar thing happened with Myst also. Some pirate had to do the marketing research before we could get a legit port. With a situation like that, it's no wonder that game developers have stayed away from the Amiga in the 90s, but it's not the machine's fault -- it is quite capable of playing the games. You can play any game you want on an Amiga if you can just get source code. I sure wish Bungee would accidently leak some of their stuff some time... ;-)


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