Apple Posts Darwin / Open Source News
Ex Machina writes "Apple's PublicSource has posted some news on the Darwin OS and other Opensource projects. The first four Darwin Developers are: Scott Anguish, Joe Gervais, Luke Howard, and Andrew Stone. The multiplatform networking architecture OpenPlay has Linux support now. Apple also has released the NetSprockets gaming code for OpenPlay. Finally, the new HeaderDoc source to HTML documentation system has been released. "
It seems they already have an appropriate logo :)
Search freshmeat. There are already plenty of documentation generating tools out for linux. Lately I've been using Robodoc, which is pretty decent. There are plenty of other tools though. Also search google (unless you are boycotting them over their patent or something) for the term "literate programming", which should find a lot of interesting things for you.
It's good to see Apple releasing this stuff, but why do they have to do it under Yet Another Licence? Is it just to keep their lawyers busy?
IANAL, but it seems to me that they could have used a BSD licence.
I am worried that the plethora of open/semi-open licences is going to cause serious integration problems. What happens if someone creates a 'larger work' containing code covered by two or more of thes 'commercial open source' licences? In the case of a dispute I can see a lot of lawyers getting rich.
Thasnks anyway Apple. It's a move in the rught direction.
http://heroine.linuxbox.com/quicktime.html
The codecs are still proprietary, but the work has begun.
"It's OK, my sheet's got a hole in it!"
...but that penguin is a Quicktime mascot and not our own dear Tux. It's sort've odd that Apple would pick a penguin at the time it did, and it makes it rather worthless as a trademark, since whenever people see cute penguins these days they immediately think Linux.
"If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes
Try here.
It is currently working on Mac and Windows but does not currently on Linux. We could use an experienced Linux sockets programmer to update the Linux side. This is especially true because-
Apple has also JUST released their previously closed-source Apple specific networking API NetSprockets. The plan is that the higher level API features of NetSprocket (which is OT specific at the moment) will be abstracted and rolled into OpenPlay.
The result of this will be a great cross-platform, open-source networking API supporting protocols through modules.
And as Martha Stewart says, "And that's a good thing..."
=tkk
Bill Gates - Creationist?!?
Actually Apple has nothing to do with the Linux port, that would be my doing.
e nplay/openplay.html"
Several individuals outside of Apple, including myself, have been the ones driving OpenPlay since release. Especially the current 1.2 version.
I rolled out the Linux port early to get the much needed portability fixes into the base source.
My usual plug for my OpenPlay web site which has cvs server for source, cvs web interface, history, etc - which Apple does not : "http://www.centrepointsoftware.com/opensource/op
Kevin Holbrook
OpenPlay porting guy
came across a lot of apps. they seem to be nextstep/darwin apps... what, no linuxport? what;s the difficulty in offering linux versions if darwin is supposed to be unixy?
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