quantum computers or whatever device capable of decrypting anything our current cryptographic technology can produce?
You most likely right, that whatever crypto that we have no will be able to be cracked in the no to distant future. however currently the only thing we know that a quantum computer can crack is very large prime numbers as found in RSA (used in SSH,PGP etc..)keys. this is due to a hack on an old prime number algrythim that some clever fellow applied to a theortical quantum comuter.
Further a quantum computer, if they ever do get built, uses QBits. These bits as far as i understand double each time they have an instruction executed on them.. (i'm sure this could be described better). One problem however is that you can never check you own variables, thus changing the quantum state of the machine. kinda of a bitch to code in i imagine.
On the note that everything can be cracked in the future, a guy i used to work who also claimed to work in the NSA said that the RSA can crack anything we have today within a few hours. at least anything WE know about, if you really found some good crypto, or something they couldn't crack you would be visited by some black helli's and suits before you know it, at least that's what he said, though i didn't belive much he said. Like this bit how when he was working at digital and was on the team that made VMS, etc.. etc.. you know, loud mouths.
true, but from a developers standpoint if you approach your design around platform independence, your most likely thinking Windows+Other. In this case they we're probably thinking Linux, and then, I imagine one of the developers got into BeOS and showed that it could be ported to BeOS in X time, they managers realized that it could show a profit, so they said ok.
However I don't understand the lack of MacOS support, I maybe they are unsure if they will need to support OSX, or OS9. If I am right that 95% of the code base can be ported right across there shouldn't be an issue, then again something like threading is likely an issue in OS9, which while I've never writing for I imagine has flaky threading and memory management .
By the way I've ported my own project to Windows, Linux and BeOS, starting in FreeBSD. The Linux port was actually harder then the Windows port, mainly threading libraries and autoconf stuff (didn't need to setup autoconf for windows:). BeOS is really nice, if not a little sparse. however the API that is there is very clean and well thought out.
you *could* do this with out programming by using something like pc-anywhere and seting up your winamp playlist. from winamp you can easly stream the station out. just go to shoutcast.com and figure it out. it shouldn't take more then a few hours to get something working if you have some clue about computers.
you'll want to use a really crappy bitrate, like 24kbits, which will sound like am-radio. it's a shame you couldn't use something like MSAudio for that, as it sounds much better at lower bitrates.
you *could* also do something much more elaberate with unix, php, icecast, etc.. however the biggest problem i see is re-encoding the mp3s on the fly to something like 24kbit, i think the new version of icecast does handle this, but i can't say for sure, in any account any support it would have would be flaky, and probably pipe through lame of something (lame is not a mp3 encoder, lame)
Not only didn't he look at shoutcast, he didn't look at javashout (which sucks btw), he forgot to mention that shout-8.0 has timing bugs when working with icecast, read the phorum at icecast.org if you don't belive me. As far as i know, the only version of shout that doesn't fuck up is shout 0.4.1.
He doesn't talk about tons of freakin weird features in icecast, or the advangates of shoutcast. for instance, icecast can't do meta streaming correctly (track title info). i've never seen it list on shoutcast.com correctly. it's own meta streaming protocol is not supported. shoutcast has a much better web interface, it also scales better. it generates usagfe charts (i think).
He doesn't talk about how to relay your stream from live365, he doesn't talk about listing on shoutcast.com. lots and lots of crap. damit, i should write my own freakin FAQ.
btw: this is Justin Frankel writer of Winamp i'm replying to, right?
First off, you don't need to prove your smart -or- not. secoundly i know how huffman encoding works.
thirdy, where did you get the idea i thought huffman encodeing was patented? the patent seems to say that "huffman encoding on DCT transforms". which means the patent applies to applying the huffman encoding to the output after the DCT transform. (discret cusion transform)
BITS->QUANT->DCT->HUFF is how JPEG, MPEG, MP3 and pretty much all media lossy compressions work. it just seems silly they could patent the DCT->HUFF part of it.
-Jon
thanks for the link, i was looking over it and noticed this..
Lossless compression of quantized MDCT coefficients
Some type of lossless compression and encoding of quantized data. MP3 uses Huffman coding with precomputed tables each assigned a unique code.
The type of Huffman coding used in MP3 is patented (US5579430). Are there other types of Huffman coding which we could use? Is the concept of precomputed tables patentable? Or are just the tables themselves patented? A version of the algorith in gzip, optimized for audio frames would probably be the best just.
But just the very fact of using optimized encoding is claimed to be patented! (US5579430).
Wow, you mean no one (i.e. JPEG) has thought of a huffman encoding on DCT transforms? jezz this is the basics of all losses media compression. You know the sad truth is that they would all use LZH if Unisys didn't have a pack of layors protecting it.
That quote got me to. as a matter of fact I made it my sig. An argument i hear frequently against the "OpenSource(tm) Movement" is that market leading products will not be produced because parts of that product will not be "sexy" enough to develop.
this certainly verified that point. can anyone think of other features that open source projects need that aren't done because there not interesting?
and yes, i remember JAFO, KLCC (and hacking it) and King Prick.
-Jon
Re:And the graphics look like... ASS?
on
Gifts For Geeks
·
· Score: 2
bahh.. i should be answering this...
EQ's rendering engine was completed (im' guessing here) 3 years ago. I also belive at first, it was a 3dfx/glide app only, later ported (bady i might add) to DirectX, and recently DirectX 7.0a (for some reason 8.0 was way to cool for them)
The target machine is a P-200 with a TNT1 card, the the performance with that setup is accecptable. but inconsistant. in towns, or fighs you can see the frame rate drop to 1 frame a sec. other times is flows at 20 or 30fps.
But i had a point here. My point is; much like the BAD (bad bad bad) art on Magic (the gathering) cards, you get used to them.. hell maybe even like some of it. Same in EQ, you get used to the tolken campy style of art. maybe even think some of it's "cool". and
...besides if you're playing a game for more then 30 min, your staying because of the game-play, not to see good graphics.
Almost every single IRC server in existance has "Terms of use" that explicitly ban bots
bullshit, and if they do. trust me that don't do a thing about it. damm near anyone can eggbot a channel as long as they want. look at google's listing of IRC bots.
Now I've never seen a shell account that allowed IRC bot's. but as for the IRC serers? every channel is kept open from a bot. hell they way IRC is hacked together, it's the only way to really keep a room/channel open. You have a bot sit there acting like a user. then you can log in and pipe commands to it like "/kick 33l3le_lame_ass" of whatever.
but from what i've read. O(n^2) would spell out too "Big Oh, N to the power of two" Big Oh -or- O() means the worst possible case for an agorythm to run. N is some variable. Big Oh notation is used to expresses the effenctentcy of an agorythm.
another case of O(n^2) would be a bouble sort. in it's worst possible case, if you had N items it would take N^2 time to sort those items.
What I don't understand is how is compares it to IRCnet, I can understand expressing it to expressions, and loops. but to a whole protocol is much more vague? What's N? in this case, the number of clients? what's ther result of n^2 apply too?
At first it was playing a handfull of games my dad got for our C64, he was into programming at the time, and his Vic20 just wasen't pulling it anymore.
Then on the news one day i saw "Dragons Lair" and new i had too have it. It ran on an Amiga, so after bugging my dad for about 2 months strait (can i get it? can i get it? can i get it?) i got my first computer, an Amiga 500. I actually got really info 3d rendering using Sliver, then Imagine 3d (1.0). but for some reason right after i got an Amiga 3000 (oh those we're the shit). i lost interest.
then i got a modem. a USR external 14.4 (about $260 at the time)
I got a local recycler and called up a few BBS's listed. Got onto a BBS called.. ah crap i forget. but it ran WWIV ported to the Mac (anyone remember the name of that?). got so much into it i decieded to make my oun BBS. I checked out BBS software for the Amiga, but all they had we're funky little scripted ones. So i used my familys x86 (that my dad and I built) to run WWIV.
I called the board Altered States (as i was into drug info at the time), to get files for the board i spent about a strait week calling every other BBS in cali that might have drug-info files. sure a lot of them we're complete crap - strait out of the Anarchists Cookbook. but it filled up the drug sections. at the end i have something like 700 files. all comenented... if only i had the patience now.
I also ran a program that would crawl through all the.zip files and add my little Altered States add to the the.zip's. made ANSI (and ASCII) adds for the board and posted them at other boards. and after a few months of no calls, I started getting popular.
So popular i got a new machine, a used 386 and a 200mg harddrive (the x86 had a 40mg HD). got around 50 calls a day for a while, one of the most popular boards in 818. I had regulars and a very active message board... i miss that. We had user meets, over 50 people showed up. Sometime they would have user meets I wouldn't even plan. it just became a regular thing, people made friends on the board. we all lived in LA/818. I got my first email address via ThunderNet (a WWIV based network), and i ran PimpWars on the door games.
about 6 months later i was stoned one night and did a del * on the wwiv directory...
woops.. dude..
so after a few weeks of nothing, and the same night as braking up with my girlfriend i made a new board called "The Plastic Board". while it never did as well as Altered States. it had it's following. until about 96, when it became to apparent that there was really no need for it, WWIVNet, ThunderNet, and Blue Thunder. all very popular at the time, we're all dieing, the Internet (information suport highway - at the time) had took over.
long gone, but Slashdot kind of reminds me of that. thats why i come here, to read the messages.. at the new user screen for Altered States i had a message.. "We don't supply the sugar, that comes from you". meaning the board was really what people made of it, and they could add to it as they wish. I like that idea.
-Jon
Damm, now we have "of course it runs Linux.."
on
Dreamcast Runs Linux
·
· Score: 5
this pisses me off as a BSD supporter. NetBSD is supposta be the number #1 ported OS, and here we have linux working on dreamcast before NetBSD?
What you saw there was bassicly MSN Explorer, which is in effect, IE with a pretty (dumbed down) skin.
.NET, from what i understand isn't supposed to take over the GUI, it's a framework for writing windows applications that work well in a client server model. and IMHO more of a extension to there current API's.. look at GDI+, ASP+, C#. nothing really new here. just improved.
As for a new Windows GUI, take a look at Whisler screen shots, it's more of the same increamental improvments (aka dumbing down) that's been going on since Windows 95 - slight change in functionality, new graphics.
-Jon
Re:Programmers Make Computers Slower Year by Year
on
Netscape 6 Vs. 4.7x
·
· Score: 2
The fact is: there is no reason that WinME should take 550 Meg alone on my hard drive.
I honestly think MS trys to make there distro big so it's harder to download off usenet, or hotline.
I remember trying to get "The Sims" off hotline once, it took me all night to download the 150megs, i could pull 80k/sec off my DSL, but the hotline server could only provide 10k/sec. so there you go.
If MS really wanted to they could probably get WinME down to 40megs or so, it's just a guess, but the actualy OS code (even including IE) really isn't that big. it's all the other junk they have like "Free offers with AOL and MSN", windows media player, wallpapers, etc...
look at the download for Gnome, it's a hell of a lot bigger then the linux kernal. GUI's and pretty looking shit take up space!
haha, ya. bigfreakinserver is a dual proc celly. it's not a monster machine. it was a place where I would run as many servers and junk as I could. kind of a testbed for tech. Right now it's down as I have moved to Austin and haven't got the DSL hookup yet.
it uses a Dragonball CPU, the same used in the Palm handhelds. much less then 900mhz, probablly more like 100 or so.
it also has a 128x64 LXD screen. not to usefull by it self, but does provide moniter hookups
it has 8M Flash RAM, pretty cool. Linux is going to eat up about 1M of that.
The neatest thing is that it can use "winup" power.. I can't imagine running a stable web server off winup power, but if you just lugging it somewhere and want to read your mail, what could be better?
Well I was unable to find any video of the dang thing. Prob in a few days we'll have something, I didn't however find this link to a really neato 3d presentation of Abio the pet dog. which by the way they just dropped the price of (to about $1,200 bucks, what a steal).
so that's all I have for the karma whoring.. sorry.
quantum computers or whatever device capable of decrypting anything our current cryptographic technology can produce?
You most likely right, that whatever crypto that we have no will be able to be cracked in the no to distant future. however currently the only thing we know that a quantum computer can crack is very large prime numbers as found in RSA (used in SSH,PGP etc..)keys. this is due to a hack on an old prime number algrythim that some clever fellow applied to a theortical quantum comuter.
Further a quantum computer, if they ever do get built, uses QBits. These bits as far as i understand double each time they have an instruction executed on them.. (i'm sure this could be described better). One problem however is that you can never check you own variables, thus changing the quantum state of the machine. kinda of a bitch to code in i imagine.
On the note that everything can be cracked in the future, a guy i used to work who also claimed to work in the NSA said that the RSA can crack anything we have today within a few hours. at least anything WE know about, if you really found some good crypto, or something they couldn't crack you would be visited by some black helli's and suits before you know it, at least that's what he said, though i didn't belive much he said. Like this bit how when he was working at digital and was on the team that made VMS, etc.. etc.. you know, loud mouths.
-Jon
true, but from a developers standpoint if you approach your design around platform independence, your most likely thinking Windows+Other. In this case they we're probably thinking Linux, and then, I imagine one of the developers got into BeOS and showed that it could be ported to BeOS in X time, they managers realized that it could show a profit, so they said ok.
:). BeOS is really nice, if not a little sparse. however the API that is there is very clean and well thought out.
However I don't understand the lack of MacOS support, I maybe they are unsure if they will need to support OSX, or OS9. If I am right that 95% of the code base can be ported right across there shouldn't be an issue, then again something like threading is likely an issue in OS9, which while I've never writing for I imagine has flaky threading and memory management .
By the way I've ported my own project to Windows, Linux and BeOS, starting in FreeBSD. The Linux port was actually harder then the Windows port, mainly threading libraries and autoconf stuff (didn't need to setup autoconf for windows
I'm rambling now aren't I?
heh
-Jon
well i couldn't find a 24/7 metalica station at live365, but i did find 150 stations that play metalica here
-Jon
you *could* do this with out programming by using something like pc-anywhere and seting up your winamp playlist. from winamp you can easly stream the station out. just go to shoutcast.com and figure it out. it shouldn't take more then a few hours to get something working if you have some clue about computers.
you'll want to use a really crappy bitrate, like 24kbits, which will sound like am-radio. it's a shame you couldn't use something like MSAudio for that, as it sounds much better at lower bitrates.
you *could* also do something much more elaberate with unix, php, icecast, etc.. however the biggest problem i see is re-encoding the mp3s on the fly to something like 24kbit, i think the new version of icecast does handle this, but i can't say for sure, in any account any support it would have would be flaky, and probably pipe through lame of something (lame is not a mp3 encoder, lame)
-Jon
Not only didn't he look at shoutcast, he didn't look at javashout (which sucks btw), he forgot to mention that shout-8.0 has timing bugs when working with icecast, read the phorum at icecast.org if you don't belive me. As far as i know, the only version of shout that doesn't fuck up is shout 0.4.1.
He doesn't talk about tons of freakin weird features in icecast, or the advangates of shoutcast. for instance, icecast can't do meta streaming correctly (track title info). i've never seen it list on shoutcast.com correctly. it's own meta streaming protocol is not supported. shoutcast has a much better web interface, it also scales better. it generates usagfe charts (i think).
He doesn't talk about how to relay your stream from live365, he doesn't talk about listing on shoutcast.com. lots and lots of crap. damit, i should write my own freakin FAQ.
btw: this is Justin Frankel writer of Winamp i'm replying to, right?
-Jon
First off, you don't need to prove your smart -or- not. secoundly i know how huffman encoding works. thirdy, where did you get the idea i thought huffman encodeing was patented? the patent seems to say that "huffman encoding on DCT transforms". which means the patent applies to applying the huffman encoding to the output after the DCT transform. (discret cusion transform) BITS->QUANT->DCT->HUFF is how JPEG, MPEG, MP3 and pretty much all media lossy compressions work. it just seems silly they could patent the DCT->HUFF part of it. -Jon
ah, crap. i ment LZW.. i think? whats the freakin difference? there both window based compressions right?
-Jon
thanks for the link, i was looking over it and noticed this..
Lossless compression of quantized MDCT coefficients
Some type of lossless compression and encoding of quantized data. MP3 uses Huffman coding with precomputed tables each assigned a unique code.
The type of Huffman coding used in MP3 is patented (US5579430). Are there other types of Huffman coding which we could use? Is the concept of precomputed tables patentable? Or are just the tables themselves patented? A version of the algorith in gzip, optimized for audio frames would probably be the best just.
But just the very fact of using optimized encoding is claimed to be patented! (US5579430).
Wow, you mean no one (i.e. JPEG) has thought of a huffman encoding on DCT transforms? jezz this is the basics of all losses media compression. You know the sad truth is that they would all use LZH if Unisys didn't have a pack of layors protecting it.
-Jon
Can you imagine if a Boeing engineer didn't fix ALL of the occurances of a wiring flaw? Why not at least try to engineer software in the same way?
but what if?
it's a lot of work, and not considered the most interesting thing to our developers. Sorry
shit. what if it's not interesting to fix a big fat gaping hole? what if it's too much work, and "just not interesting!"
gasp.
-Jon
That quote got me to. as a matter of fact I made it my sig. An argument i hear frequently against the "OpenSource(tm) Movement" is that market leading products will not be produced because parts of that product will not be "sexy" enough to develop.
this certainly verified that point. can anyone think of other features that open source projects need that aren't done because there not interesting?
-Jon
might be better to have a nice big memory leak there, instead of just loading up the stack.
void ThreadFunc(void* p)
{
const int nBigMem = 4096000;
char *foo = malloc(nBigMem)
}
also that infinant loop would have made the only one thread swapping memory around a lot.. this is much worse
void PaperClip()
{
while(1)
begin_thread(ThreadFunc, 0);
}
and while we're at it, lets make this one infinante, gar-un-tee'ing an application crash!, wo-hoo!
-Jon
Lenin? ya i think i do. my handle was Jack Cane.
and yes, i remember JAFO, KLCC (and hacking it) and King Prick.
-Jon
bahh.. i should be answering this...
EQ's rendering engine was completed (im' guessing here) 3 years ago. I also belive at first, it was a 3dfx/glide app only, later ported (bady i might add) to DirectX, and recently DirectX 7.0a (for some reason 8.0 was way to cool for them)
The target machine is a P-200 with a TNT1 card, the the performance with that setup is accecptable. but inconsistant. in towns, or fighs you can see the frame rate drop to 1 frame a sec. other times is flows at 20 or 30fps.
But i had a point here. My point is; much like the BAD (bad bad bad) art on Magic (the gathering) cards, you get used to them.. hell maybe even like some of it. Same in EQ, you get used to the tolken campy style of art. maybe even think some of it's "cool". and
...besides if you're playing a game for more then 30 min, your staying because of the game-play, not to see good graphics.
-Jon
Almost every single IRC server in existance has "Terms of use" that explicitly ban bots
bullshit, and if they do. trust me that don't do a thing about it. damm near anyone can eggbot a channel as long as they want. look at google's listing of IRC bots.
Now I've never seen a shell account that allowed IRC bot's. but as for the IRC serers? every channel is kept open from a bot. hell they way IRC is hacked together, it's the only way to really keep a room/channel open. You have a bot sit there acting like a user. then you can log in and pipe commands to it like "/kick 33l3le_lame_ass" of whatever.
-Jon
I'm not a CS major.
but from what i've read. O(n^2) would spell out too "Big Oh, N to the power of two" Big Oh -or- O() means the worst possible case for an agorythm to run. N is some variable. Big Oh notation is used to expresses the effenctentcy of an agorythm.
another case of O(n^2) would be a bouble sort. in it's worst possible case, if you had N items it would take N^2 time to sort those items.
What I don't understand is how is compares it to IRCnet, I can understand expressing it to expressions, and loops. but to a whole protocol is much more vague? What's N? in this case, the number of clients? what's ther result of n^2 apply too?
-Jon
At first it was playing a handfull of games my dad got for our C64, he was into programming at the time, and his Vic20 just wasen't pulling it anymore.
.. ah crap i forget. but it ran WWIV ported to the Mac (anyone remember the name of that?). got so much into it i decieded to make my oun BBS. I checked out BBS software for the Amiga, but all they had we're funky little scripted ones. So i used my familys x86 (that my dad and I built) to run WWIV.
.. if only i had the patience now.
.zip files and add my little Altered States add to the the .zip's. made ANSI (and ASCII) adds for the board and posted them at other boards. and after a few months of no calls, I started getting popular.
Then on the news one day i saw "Dragons Lair" and new i had too have it. It ran on an Amiga, so after bugging my dad for about 2 months strait (can i get it? can i get it? can i get it?) i got my first computer, an Amiga 500. I actually got really info 3d rendering using Sliver, then Imagine 3d (1.0). but for some reason right after i got an Amiga 3000 (oh those we're the shit). i lost interest.
then i got a modem. a USR external 14.4 (about $260 at the time)
I got a local recycler and called up a few BBS's listed. Got onto a BBS called
I called the board Altered States (as i was into drug info at the time), to get files for the board i spent about a strait week calling every other BBS in cali that might have drug-info files. sure a lot of them we're complete crap - strait out of the Anarchists Cookbook. but it filled up the drug sections. at the end i have something like 700 files. all comenented.
I also ran a program that would crawl through all the
So popular i got a new machine, a used 386 and a 200mg harddrive (the x86 had a 40mg HD). got around 50 calls a day for a while, one of the most popular boards in 818. I had regulars and a very active message board... i miss that. We had user meets, over 50 people showed up. Sometime they would have user meets I wouldn't even plan. it just became a regular thing, people made friends on the board. we all lived in LA/818. I got my first email address via ThunderNet (a WWIV based network), and i ran PimpWars on the door games.
about 6 months later i was stoned one night and did a del * on the wwiv directory...
woops.. dude..
so after a few weeks of nothing, and the same night as braking up with my girlfriend i made a new board called "The Plastic Board". while it never did as well as Altered States. it had it's following. until about 96, when it became to apparent that there was really no need for it, WWIVNet, ThunderNet, and Blue Thunder. all very popular at the time, we're all dieing, the Internet (information suport highway - at the time) had took over.
long gone, but Slashdot kind of reminds me of that. thats why i come here, to read the messages.. at the new user screen for Altered States i had a message.. "We don't supply the sugar, that comes from you". meaning the board was really what people made of it, and they could add to it as they wish. I like that idea.
-Jon
this pisses me off as a BSD supporter. NetBSD is supposta be the number #1 ported OS, and here we have linux working on dreamcast before NetBSD?
fudge.
just makes me made.
What you saw there was bassicly MSN Explorer, which is in effect, IE with a pretty (dumbed down) skin.
.NET, from what i understand isn't supposed to take over the GUI, it's a framework for writing windows applications that work well in a client server model. and IMHO more of a extension to there current API's.. look at GDI+, ASP+, C#. nothing really new here. just improved.
As for a new Windows GUI, take a look at Whisler screen shots, it's more of the same increamental improvments (aka dumbing down) that's been going on since Windows 95 - slight change in functionality, new graphics.
-Jon
The fact is: there is no reason that WinME should take 550 Meg alone on my hard drive.
I honestly think MS trys to make there distro big so it's harder to download off usenet, or hotline.
I remember trying to get "The Sims" off hotline once, it took me all night to download the 150megs, i could pull 80k/sec off my DSL, but the hotline server could only provide 10k/sec. so there you go.
If MS really wanted to they could probably get WinME down to 40megs or so, it's just a guess, but the actualy OS code (even including IE) really isn't that big. it's all the other junk they have like "Free offers with AOL and MSN", windows media player, wallpapers, etc...
look at the download for Gnome, it's a hell of a lot bigger then the linux kernal. GUI's and pretty looking shit take up space!
-Jon
a long with a picture of a complete tool prodly wearing it.
-Jon
damm how much does this guy want?
maybe i'll start collecting video games and game systems, then in a 30 years sell the whole thing for 500K
haha, ya. bigfreakinserver is a dual proc celly. it's not a monster machine. it was a place where I would run as many servers and junk as I could. kind of a testbed for tech. Right now it's down as I have moved to Austin and haven't got the DSL hookup yet.
anyway, it's a joke name. laugh.
-Jon
winup = wind-up.. woops
from Pengachu PDA block diagram found at http://rehmi.www. med ia.mit.edu/~rehmi/pengachu/v3_document.htm
it uses a Dragonball CPU, the same used in the Palm handhelds. much less then 900mhz, probablly more like 100 or so.
it also has a 128x64 LXD screen. not to usefull by it self, but does provide moniter hookups
it has 8M Flash RAM, pretty cool. Linux is going to eat up about 1M of that.
The neatest thing is that it can use "winup" power.. I can't imagine running a stable web server off winup power, but if you just lugging it somewhere and want to read your mail, what could be better?
-Jon
Well I was unable to find any video of the dang thing. Prob in a few days we'll have something, I didn't however find this link to a really neato 3d presentation of Abio the pet dog. which by the way they just dropped the price of (to about $1,200 bucks, what a steal).
so that's all I have for the karma whoring.. sorry.
-Jon